YesNoOk

Recent Posts

    

AWESOME I.A THAT DOES EVERYTHING IN MUGEN.Y IT IS TOTALLY FREE

 March 21, 2025, 03:28:27 pm View in topic context
#1
 Posted by oscar123  in AWESOME I.A THAT DOES EVERYTHING IN MUGEN.Y IT IS TOTALLY FREE (Started by oscar123 March 21, 2025, 03:28:27 pm
 Board: Resource Releases

LINK:
https://chat.qwen.ai/

YES if you want to talk to the genius of the wonderful lamp here esta.te can do everything you want in mugen, modify it, improve it, invent new things, can guide you in everything you need, clarify and fix things, just meters and ask something, new program, can modify the original file
but simply pass the buestro in a paste, decide what you want it to do and oslo pass it in a new file, the best tell it to do what you want without touching the original programming and adding it only below each file,
then I pass you only what is necessary, eye, that only do programming.
you can create new interactions with the stage,with the characters,interactive stages with damage or movements in a matter of seconds,whatever you want...in seconds
ahh.also recognizes images.
    

Re: Character of the Month: February 2025 Voting

 March 21, 2025, 02:28:50 pm View in topic context
#2
 Posted by Kamui_De_Los_Vientos  in Character of the Month: February 2025 Voting (Started by Lyrica March 18, 2025, 01:52:19 pm
 Board: M.U.G.E.N Discussion

I'm going with Terry and Kagura
    

Re: Dcat's TMNT WIP Thread

 March 21, 2025, 07:45:39 am View in topic context
#3
 Posted by Dcat  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

A jumping medium kick

And a crouching light punch

    

Re: Sailor Saturn Sprites

 March 21, 2025, 12:53:31 am View in topic context
#4
 Posted by rgveda99  in Sailor Saturn Sprites (Started by rgveda99 April 18, 2023, 03:21:17 am
 Board: Sailor Stars Beyond





    

Re: Ikemen GO bug reports

 March 21, 2025, 12:50:31 am View in topic context
#5
 Posted by Terracut017  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Lifebars disappear during online multiplayer

https://streamable.com/dwfje9
they remain gone even offline unless I press ctrl + L but debug commands don't work in network mode, how do I fix this?
    

Re: [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage)

 March 20, 2025, 11:53:12 pm View in topic context
#6
 Posted by Staubhold  in [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage) (Started by Kamui_De_Los_Vientos March 20, 2025, 03:49:12 pm
 Board: Edits & Addons 1.0+

Not for me... Just tried it and downloaded again.
    

Maochan KOF w/Max Mode and Ex Moves

 March 20, 2025, 11:37:31 pm View in topic context
#7
 Posted by AnimugenZ  in Maochan KOF w/Max Mode and Ex Moves (Started by AnimugenZ March 20, 2025, 11:37:31 pm
 Board: Edits & Addons 1.0+

    

Re: [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage)

 March 20, 2025, 11:25:23 pm View in topic context
#8
 Posted by SwordmasterZack  in [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage) (Started by Kamui_De_Los_Vientos March 20, 2025, 03:49:12 pm
 Board: Edits & Addons 1.0+

Link's broken
    

Re: The Warehouse Stage 1.1 & 1.0

 March 20, 2025, 11:16:10 pm View in topic context
#9
 Posted by Zingo  in The Warehouse Stage 1.1 & 1.0  (Started by MatreroG March 18, 2025, 11:57:39 am
 Board: Your Releases, 1.0+

I like it thanks!
    

Re: MUGEN Video thread

 March 20, 2025, 09:49:18 pm View in topic context
#10
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(TightRiam's) Iori Yagami VS (Tornillo Oxidado's) Michael "Roa" Valdamjong





    

Re: Character of the Month: February 2025 Voting

 March 20, 2025, 07:49:26 pm View in topic context
#11
 Posted by sergioprft  in Character of the Month: February 2025 Voting (Started by Lyrica March 18, 2025, 01:52:19 pm
 Board: M.U.G.E.N Discussion

R&H&deM and Ryou.

Glory to Knuckle Fighter convertions.
    

Re: alt sff for motw_terry by "GM"

 March 20, 2025, 06:57:48 pm View in topic context
#12
 Posted by Momotaro  in alt sff for motw_terry by "GM" (Started by Dampir March 16, 2025, 04:59:33 am
 Board: Edits & Add-ons

Good work!!
Is it somewhat connected to any of Wild Wolf Terry projects ?

I have this feeling everyboy everywhere is making something out these MOTW Terry sprites.
It's a good thing!
    

Re: Deluxe's Character Workshop

 March 20, 2025, 06:47:12 pm View in topic context
#13
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Do I need to mention what does that mean?

Spoiler, click to toggle visibilty
    

Re: [SPANISH ONLY] Español solamente V2

 March 20, 2025, 06:31:55 pm View in topic context
#14
 Posted by Lasombra Demon  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

La mayoría de nosotrxs está activo en Discord, acá está desierto
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 20, 2025, 04:24:31 pm View in topic context
#15
 Posted by Basara Bogard  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

All the possible Iori chars that have the attacks you say probably are part of KOFM projects or part of closed projects from them. You'll have to check the stuff Yagoshi posts in Found Releases to see which Iori could have them (but all probably are KOFM-only compatible), unless you want the sprites only, then you can get the sprites from their SFF

EDIT: Oh, I just saw you posted in CvS style, sorry. In that case, try to look KarmaCharmeleon's Iori, maybe that one could have some new moves
    

Re: [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage)

 March 20, 2025, 04:19:10 pm View in topic context
#16
 Posted by Staubhold  in [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage) (Started by Kamui_De_Los_Vientos March 20, 2025, 03:49:12 pm
 Board: Edits & Addons 1.0+

Nice edit!
Really like the " We love the Earth! MUGEN ♥ Peace " neon sign.
    

Re: [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage)

 March 20, 2025, 04:09:22 pm View in topic context
#17
 Posted by BahamianKing242  in [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage) (Started by Kamui_De_Los_Vientos March 20, 2025, 03:49:12 pm
 Board: Edits & Addons 1.0+

wonderful stage!
    

[MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage)

 March 20, 2025, 03:49:12 pm View in topic context
#18
 Posted by Kamui_De_Los_Vientos  in [MUGEN/IKEMEN GO]RBS-Rooftop(Yamazaki and Hun-Fu Stage) (Started by Kamui_De_Los_Vientos March 20, 2025, 03:49:12 pm
 Board: Edits & Addons 1.0+

    

Re: What actually triggers the Demon/Animal transformations from SVC Chaos Chars?

 March 20, 2025, 03:39:51 pm View in topic context
#19
 Posted by Basara Bogard  in What actually triggers the Demon/Animal transformations from SVC Chaos Chars? (Started by Agoeb March 18, 2025, 07:21:32 am
 Board: M.U.G.E.N Development Help

It depends of 2 things to make this possible in MUGEN:
- The character that converts the opponent into something has to get in the code that can turn the opponent in that specific state. In this case Athena/Arremer has to get the 5960/5965
- The objetive character has to get that anim in the AIR. I mean, not necessary has to get it in SFF (in this case when he converts into an animal or a demon, it has to) but obligatorily has to get that specific anim in the AIR.

Let me explain you easily with this:

5305 -> Pre-Claytality pose
A state based on what I did with Earthworm Jim and later with Blue Suede Goo, it's a simple anim you can add in your character to make him/her compatible with the pre-Claytality state (for normal chars, it goes to 5300/dizzy state BTW). Only 2 sprites getting down with time 5-6 and the last one on its knees with time -1, all of them with clsn2. If it's a KOF/CVS char, you can use part of the cheap KO sprites to make the anim, but always you can improvise as I did with BSG.
PS: It was originally the 5301 but it clashed with the dizzy sparks anim, so I changed to 5305 instead. But there're some exceptions like Kong's Pocket Fighter chars that have the dizzy sparks on 5305. If there're more chars to use 5305 as dizzy sparks, maybe change it to 5310.
I made this for my ClayFighter chars, but anyone who can add it to their chars is welcome to use it. I got various chars with this added to the SFF, but also there're chars from the first 2 ClayFighter games for SNES I added it by reusing other sprites. But the idea is the opponent has this anim in their AIR to make it work, and as I said there, if it's a CVS/KOF char, you can also make the 5305 anim by using some of cheap KO sprites, but in your case, if the SFF has an animal or a demon previously, you can modify the AIR to get the state work ;)
    

Re: alt sff for motw_terry by "GM"

 March 20, 2025, 02:51:42 pm View in topic context
#20
 Posted by Kofab  in alt sff for motw_terry by "GM" (Started by Dampir March 16, 2025, 04:59:33 am
 Board: Edits & Add-ons

Nice Work.