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Skullgirls (Read 650478 times)

Started by Nanashi_1337, February 06, 2011, 08:48:26 pm
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Re: Skullgirls
#1361  June 07, 2013, 11:33:48 pm
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I'm looking forward to Big Band more than any of the other DLC charas.

Also I hope they update how the engine handles the storymode dialogue, because the character portraits and text box disappearing every time you press the button to advance look so weird.
Re: Skullgirls
#1362  June 07, 2013, 11:45:17 pm
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They should just have the voice actors voice the story mode cutscenes ;p
Re: Skullgirls
#1363  June 10, 2013, 02:32:24 pm
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Isn't Big Band going to play like Q? Don't know how a masked child grabber's can translate to a music man on life support.
Re: Skullgirls
#1364  June 10, 2013, 08:06:27 pm
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No, he's not Q, hes Q if he didn't kinda suck... MikeZs words: "like Q but doesnt suck" Also does anyone have any recent squigly gameplay or a showcase or something? I wanna see how far she's come along.
Re: Skullgirls
#1365  June 11, 2013, 04:46:23 pm
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Re: Skullgirls
#1366  June 17, 2013, 04:40:34 am
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Re: Skullgirls
#1367  July 05, 2013, 12:50:57 am
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The Skullgirls beta is finally out! Lobbies should be patched in by next week according to the Skullgirls Twitter.
Re: Skullgirls
#1368  July 05, 2013, 05:29:06 am
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LOL'ed at Squigly's story mode. I was trying to use Artmoney to see what happens if you actually beat Marie, but I guess I have to be offline to get it to work (ie: when I was messing with Poker Night 2).

I should add that Squigly is fun to play as, although I haven't been able to test her in a match proper yet.

Also found a few non-fight bugs, like crashing the game by watching the credits from the Extras menu.
Re: Skullgirls
#1369  July 05, 2013, 07:17:13 am
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From what I've read, the lobbies are PACKED. I'll have to scrap together $36 to get this soon.
Re: Skullgirls
#1370  July 05, 2013, 08:27:51 am
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Dude not even two posts up it was already said that the game doesn't even have lobbies yet

How could they be packed?
Re: Skullgirls
#1371  July 05, 2013, 03:26:57 pm
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Anyone know how to unlock Class notes(training stage)? or can it not be unlocked yet since Squigly's tutorial is locked?
Re: Skullgirls
#1372  July 06, 2013, 01:27:47 am
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Re: Skullgirls
#1373  July 06, 2013, 01:38:13 am
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Re: Skullgirls
#1374  July 12, 2013, 11:40:48 pm
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Quote
We've announced the PC version's release date: August 22nd!

Pre-orders begin on Steam on August 1st.

More details to follow!

Re: Skullgirls
#1375  July 12, 2013, 11:46:59 pm
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"Prepare to be petrified!" - Ickis, "Aaahh!!! Real Monsters"
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"Who knew that Robot Hell actually existed? And that it was in New Jersey?! - Leela, "Futurama"
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GOH

Re: Skullgirls
#1376  July 13, 2013, 12:32:46 am
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Re: Skullgirls
#1377  July 13, 2013, 11:12:32 pm
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Seriously, where can I get the PC demo you guys were talking about?
Re: Skullgirls
#1378  July 13, 2013, 11:18:13 pm
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If you donated, then you would have gotten a beta key.
Re: Skullgirls
#1379  July 14, 2013, 12:28:05 am
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Re: Skullgirls
#1380  July 14, 2013, 06:45:22 am
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Since it's gonna be atleast 15$-20$ on Steam and I believe the X360 community is dead, I got 2 questions to ask:

1. Is there some way I can buy it on Steam WITHOUT a Credit Card? Like a Pre-Paid card?

2. You believe a low rig computer can run the game? Because mine isn't a gaming rig, but it can run quite a few 3D games and has a good connection.

EDIT: It's 36$ apparently...damn, it's gonna be harder to get it then...
http://www.youtube.com/user/busterbladex?feature=mhum

Finally got some vids on here.
Subscribe to me please and who knows, maybe my video walkthroughs will help you one day.......
Last Edit: July 14, 2013, 06:50:12 am by Xhominid