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Messages by likiji123

    

Re: Capcom vs Square Enix - Character Project Thread [Current: Ryu]

 February 02, 2017, 08:17:12 am View in topic context
 Posted by likiji123  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

Nice effects :)

as for the update ryu, the only bug im seeing right now is the fact that if you get hit at the beginning of tatsu you stay in the air. other than that great job!
    

Re: Likiji123's Sprites

 February 01, 2017, 09:10:55 am View in topic context
 Posted by likiji123  in Likiji123's Sprites (Started by likiji123 December 08, 2014, 04:49:02 am
 Board: Graphics

I had a lot of fun making this :)
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 February 01, 2017, 09:10:47 am View in topic context
 Posted by likiji123  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

    

Re: Likiji123's Sprites

 January 27, 2017, 02:21:06 pm View in topic context
 Posted by likiji123  in Likiji123's Sprites (Started by likiji123 December 08, 2014, 04:49:02 am
 Board: Graphics

I'm attempting to make my own drawing style right now, and here was my first attempt
Spoiler, click to toggle visibilty
Spoiler'd cause its a lil big

also might aswell post this here

    

Re: [Theme Thread] CVS Sprite thread

 January 26, 2017, 02:02:52 am View in topic context
 Posted by likiji123  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: [Theme Thread] CVS Sprite thread

 January 25, 2017, 01:17:10 am View in topic context
 Posted by likiji123  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Q seems tricky when it comes to his weight (even height I guess). You should look at Chang for his height reference. Chang is 448 lbs. while Q is 340 lbs. Zangief is 7 feet tall that makes him shorter than Q since Chang is the same height as Q.


ahhh, ill get to fixin that,
its just i didnt want it to feel too big

and nice sprite Pin :)
EDIT: Fixed it up

It isnt exactly the same height as cheng but its close
    

Re: [Theme Thread] CVS Sprite thread

 January 24, 2017, 06:33:09 am View in topic context
 Posted by likiji123  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Ahhh, hopefully this looks better :)
    

Re: [Theme Thread] CVS Sprite thread

 January 24, 2017, 01:25:24 am View in topic context
 Posted by likiji123  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: [Theme Thread] CVS Sprite thread

 January 23, 2017, 01:31:54 pm View in topic context
 Posted by likiji123  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

That is a siiiick haggar there ;)

Here's my attempt at Q in the CVS style :)
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 18, 2017, 10:39:57 am View in topic context
 Posted by likiji123  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

Its great to see people tackle overwatch characters in sprite form
That tracer is looking wonderful, though it might just be me but it something about it doesn't feel like CPS2
    

Re: Hatter's Art Vault.

 January 16, 2017, 02:22:40 am View in topic context
 Posted by likiji123  in Hatter's Stuff. (Started by hatter August 29, 2015, 02:51:02 am
 Board: Graphics

Thats a pretty good Houndoom there hatter :D
    

Re: Likiji123's Sprites

 January 01, 2017, 04:50:20 am View in topic context
 Posted by likiji123  in Likiji123's Sprites (Started by likiji123 December 08, 2014, 04:49:02 am
 Board: Graphics

that looks awesome, if you edit his entire base form to be like that, that would be a great way to get used to the z2 style even more
Yep, plan on doing that. Though with vegeta having over 1000 sprites..... This might take a while

Also, heres some other stuff i've been making.
CPS2 Aqua and Phoenix Wright (edit of sprite made by AlexSin)
    

Re: SF3 Juri

 January 01, 2017, 04:29:19 am View in topic context
 Posted by likiji123  in SF3 Juri (Started by DelusionTrim December 28, 2016, 07:55:02 am
 Board: Sprite Projects

Ahhh, good to see this thread becoming a thing.

Loving how the sprites are looking so far :D
    

Re: Capcom vs Square Enix - Character Project Thread [Current: Ryu]

 January 01, 2017, 04:27:46 am View in topic context
 Posted by likiji123  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

That looks great. There's also a bit of a bounce when he lands the punch, and a sudden change of color, but I can fix that easily. :)
Oh woops :sweatdrop:

Also, this was my idea for the limit break bar, Kinda like third strike where once the lvl 1 bar is filled it goes to lvl 2



But have that small box with the number there to tell you 1/3 or 2/3 and so on

EDIT: i forgot to fix the hand on one of the frames of the punch

fixed that noww
    

Re: Capcom vs Square Enix - Character Project Thread [Current: Ryu]

 January 01, 2017, 03:22:59 am View in topic context
 Posted by likiji123  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

I'd highly appreciate that, I'm really not in the mood for editing any more Ryu sprites.

The FF7 Limit Break bar seems very bland in comparison to what DatKofguy did. :/
I finished it, the hands on frame 1 look kinda odd but since it goes fast it aint that hard to tell


Hmmm, well i only know of the FF7 limit bars so i dunno
    

Re: Capcom vs Square Enix - Character Project Thread [Current: Ryu]

 January 01, 2017, 02:37:54 am View in topic context
 Posted by likiji123  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

Im Likin the lifebar so far, but i feel like the Limit Break should look more like FF7
Also, this ryu update is pretty great so far. Though my issue with his heavy punch still stands

Somethin like this, though i can make it for ya
    

Re: Likiji123's Sprites

 December 27, 2016, 01:39:52 pm View in topic context
 Posted by likiji123  in Likiji123's Sprites (Started by likiji123 December 08, 2014, 04:49:02 am
 Board: Graphics

Heres something im gonna work on until i get bored of.

Cell Arc Vegeta Z2
Im planning on doing all the sprites from normal vegeta, i dont plan on doing anything Majin Vegeta only right now atleast
    

Re: Re: Piccolo Z2 [Project]

 December 25, 2016, 11:04:06 am View in topic context
 Posted by likiji123  in Piccolo Xmas RELEASE (Started by Balthazar December 25, 2016, 10:55:09 am
 Board: Releases

Cant wait to get crackin into piccolos sweet moves.
That stage is lookin fiiiiineeee
also, DAT 17 AND 18 TEASER AT THE END
IF 17 IS ACTUALLY BECOMING A THING, I THINK IMMA CRY TEARS OF JOY

EDIT: i just releized that my dragon ball evolution palettes is one of the few that can be selected, ASDSFFQEWERCBUCCHV
    

Re: Hatter's Art Vault.

 December 21, 2016, 04:25:07 am View in topic context
 Posted by likiji123  in Hatter's Stuff. (Started by hatter August 29, 2015, 02:51:02 am
 Board: Graphics

    

Re: Capcom vs Square Enix - Character Project Thread [Current: Ryu]

 December 19, 2016, 12:29:30 am View in topic context
 Posted by likiji123  in Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Started by hatter July 30, 2016, 12:46:38 am
 Board: Projects

-Cr.Mk comes out 1 frame after Cr.Hk, which it should not
-Cr.Mp comes out 1 frame after Cr.Hp, dont know why you did it like that

Can you elaborate a bit on what that means? I'm not sure if I understood anything. :/

Do you mean like, when you perform the Cr. HK, Cr.MK skips a frame??? Or is there something I'm missing?
No, what i meant is that Cr.Hk comes out tick 3 while Cr.Mk comes out tick 4, when it should be the opposite.
Which makes Heavy kick come out too fast and medium kick come out too slow
same goes for the punch
(Didnt realize it was called tick instead of frames :sweatdrop:)

-Why is the Air light kick a punch?

-??? I'm dead certain that the a.LK in the SFA/MvC games is like that for Ryu.
Oh, seems like a strange choice. But if capcom did it like that then its fine