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Virtua Richie (kenmasters2812)

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Messages by Virtua Richie (kenmasters2812)

    

Re: CVS Mugen Fighting Jam - New Package, New Stages, and Big Update 19 July 2020!

 July 20, 2020, 06:07:42 am View in topic context

Hmm.. So I need to add random value for cpu ai for how it will get up then.
Btw what is the input for quick rise on Street Fighter V?

quick rise is double tap Down, or 2 punches
quick roll is double tap Back, or 2 kicks

also i do enjoy the simpler mechanics of your build, it is kind of refreshing. I do my own tweaks, but i enjoy your build enough to keep me coming back for each update. Keet it up!
    

Re: CVS Mugen Fighting Jam - New Package, New Stages, and Big Update 19 July 2020!

 July 20, 2020, 05:34:24 am View in topic context

Lastly I feel you should replace the Back Roll on recovery with the normal get up. I did suggest this before.
The Yellow CvS2 pop-ups should be disabled aswell.

I agree with this as well. In SF5, quick rise and quick roll only happens with stick or button inputs, otherwise you do a normal get up, so you can use this strategically. In your game, every character does the exact same get up no matter what, so there is no point as everyone is even easier to predict on get up
    

Re: CVS Mugen Fighting Jam - 1 July 2020 Kaede Join The Fight!

 July 02, 2020, 05:05:26 am View in topic context

You know what will help with consistency and maintenance?
- Reduce your roster size (remove characters of questionable quality)... i would personally cut it by half, or at least cull it by 1/3rd
- Convert your reduced roster to a common system, or at least have them share as much of data/common1.cns as much as possible

    

Re: SILENT STORM EX/TETSU YATOGI (SNK/KOF)

 March 14, 2020, 05:05:21 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in SILENT STORM EX/TETSU YATOGI (SNK/KOF) (Started by All-Star Platinum March 14, 2020, 04:16:49 am
 Board: Projects

Will the readme be on a word document with Sony letterhead?
    

Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality

 January 16, 2020, 04:51:14 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it
    

Re: CVS Mugen Fighting Jam - Gill Join the Fight!!! Update 24 November 2019

 January 08, 2020, 03:43:07 am View in topic context

I have a bit of feedback for you. Not sure if you're aware of these inconsistencies:

Super Cancelling
===========
all of the characters that have folders named "Cvs_<name>" or "cvs2_<name>" CAN'T super cancel from a special move, every character with folder named "cvs<name>" CAN super cancel from specials

Dashing
=====
all of the characters that have folders named "Cvs_<name>" are "stuck" for a short while after dashing. Every other character can double dash or attack immediately after dashing but the "Cvs_" are stuck for maybe 8 or more frames.
    

Re: Zangief (Pots Style) By Varo Hades - Grand Final Update 1/5/20

 January 05, 2020, 01:06:26 pm View in topic context

Nice! it does indeed. Probably the best gief so far in this style. His EX running grab should also armour through one hit, but that's up to you if you want to keep it that way.

thanks for this update!
    

Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality

 November 29, 2019, 08:16:38 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit
    

Re: Competitive Mugen Project

 October 05, 2019, 03:04:40 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in Competitive Mugen Project (Started by Bluekuma October 01, 2019, 03:50:28 am
 Board: M.U.G.E.N Discussion


I'm not going to give up on Strider, I have a few Ideas that might make him work!

EDIT Update on Strider
I have made some adjustments for strider yesterday that I think makes him way more balanced for this project! I removed ouroboros and leigon super and have adjusted his chain combo damage. More changes will be made soon!

Maybe refer to SF5 zeku for balance changes to Hiryu? just an idea
    

Re: Competitive Mugen Project

 October 01, 2019, 08:12:07 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in Competitive Mugen Project (Started by Bluekuma October 01, 2019, 03:50:28 am
 Board: M.U.G.E.N Discussion

I would add characters from the following authors to the rosters, but edited to have CC instead of Max Mode:
Divine Wolf, Cruz, Victorys,

Other authors to consider:
Froz, Chazzanova

the only specific characters I would exclude from the above authors are: Hiryu, Psylocke, Jill, Juggernaut, Wolvverine
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 24, 2019, 05:02:56 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

Sorry, I'll rephrase my original feature request:

Ability to specify life recovery in Turns mode by either % of the character's life value in constants.cns, or an exact amount (as in lifeadd sctrlr)
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 21, 2019, 09:21:01 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

If I could make a suggestion - ability to adjust the amount of life gain for turns mode.

eg. would like to be able to specify 50% life gain for whatever it currently is

hope this makes sense
    

Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019

 July 26, 2019, 04:46:05 pm View in topic context

Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.

I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
    

Re: Shingo Yabuki

 July 09, 2019, 08:45:43 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in Shingo Yabuki (Started by Infinite Daze July 06, 2019, 06:42:42 pm
 Board: Your Releases, 1.0+

I'm so glad we now have a Shingo in this style! But I'm curious why his X and Y Scale in constants is set to around 0.92. It makes him look smaller than he should when standing next to a character with actual CVS sprites
    

Re: (New: Todoh) Rowen's Quick PotS Edits

 June 25, 2019, 11:10:17 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.

I only messed around with Eagle's AI. Borrowing Jmorphs charge code definitely reduces the amount of times he does it in unideal situations

I can't say if it would do the same for Robert as I haven't had a chance to test your version of the character yet.

There's an Author named Vorse Raider who wrote fairly decent AI for DW's Robert too, you might wanna see his code for reference. You might be able to find his edits in the Edits Add ons section

    

Re: (New: Todoh) Rowen's Quick PotS Edits

 June 24, 2019, 11:19:55 pm View in topic context
 Posted by Virtua Richie (kenmasters2812)  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I just wanna mention Eagle's AI. It seems to power charge randomly, often leaving him open for an attack.

It can be made a bit better by borrowing  the Power Charge AI code from JMorph's ken or benimaru:

Code:

[State -1, Power Charge]
type = ChangeState
value = 730
triggerAll = AILevel && NumEnemy
trigger1 = RoundState = 2 && StateType != A
trigger1 = Power < const(data.power) && !var(20)
trigger1 = ctrl && Power < const(data.power) && Power < PowerMax && !var(20)
trigger1 = !InGuardDist && P2BodyDist x >= 160 && Random < (50 * (AILevel ** 2 / 64.0))


Then just !AILevel the player's power charge command triggers
    

Re: gui0007's POTS/POTS-ish Edits: Among the Seven Seas! (Ruby Heart released!)

 June 23, 2019, 05:20:43 am View in topic context

I think 2Dee4ever simply doesn't want his name on the DEFs. Or any credit whatsoever.

While that doesn't make sense to some of us, you have to respect an author's wish to not be credited with certain works, whatever the reason may be.

Up to you if you want to respect that wish, but I assume you will.
    

Re: Blanka and Genjuro Kibagami updated

 June 18, 2019, 01:41:08 pm View in topic context
 Posted by Virtua Richie (kenmasters2812)  in Blanka and Genjuro Kibagami updated (Started by KarmaCharmeleon June 14, 2019, 12:46:05 am
 Board: Your Releases, 1.0+

You could just add those effects yourself as per your personal preference
    

Re: add004basic

 February 05, 2019, 11:51:17 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

    

Re: Knuckles8864's WiPs - Back to the Crazy Guy!

 February 02, 2019, 03:22:47 am View in topic context
 Posted by Virtua Richie (kenmasters2812)  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects