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Rowen's WIPs: Nothing ATM (Read 148617 times)

Started by RagingRowen, May 13, 2019, 08:36:14 PM
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Next Power Instinct Char

Otane/Oume
9 (24.3%)
Clara
7 (18.9%)
Keith
12 (32.4%)
Chinnen
9 (24.3%)

Total Members Voted: 24

Voting closed: March 19, 2022, 12:25:17 AM

Re: Rowen's WIPs: Reiji Oyama
#201  December 08, 2021, 02:04:44 AM
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ryo

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ok i'm done for now
(Alpha/Test 2) Rowen's WIPs: Reiji Oyama
#202  January 03, 2022, 12:53:04 AM
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Re: Rowen's WIPs: Reiji Oyama
#203  February 23, 2022, 03:53:32 PM
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Re: Rowen's WIPs: Reiji Oyama
#204  February 23, 2022, 04:19:48 PM
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Re: Rowen's WIPs: Reiji Oyama
#205  February 23, 2022, 04:36:42 PM
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If you're still interested in doing Tifa, here's Tanic2KXX's version with kof-ish sprites :
https://www.mediafire.com/file/fph9zpwufqttxl6/kfx_tifa.zip/file

Sadly she's too limited in terms of sprites for A. 6-Buttons B. the movelist ideas I had.

New Alpha version now available:
https://drive.google.com/file/d/1t_yHYHFvOBHDid55LgjBBB0tt-WoA_zz/view?usp=sharing


Sometimes for testing purpose only.

I forgot to mention the newer Beta's here: https://mugenguild.com/forum/topics/reiji-oyama-beta-rowens-releases-191177.0.html
Re: Rowen's WIPs: Reiji Oyama
#206  February 23, 2022, 05:59:01 PM
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Re: Rowen's WIPs: Reiji Oyama
#207  March 09, 2022, 11:30:19 PM
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You should put Reiji in the released section, because he's already done.

A question : If you're planning on working on Tetsu and he's going to have a customizable moveset, that customization is going to be on the config file, or before the match starts? (similiar to brown's Gene from God Hand)
Re: Rowen's WIPs: Reiji Oyama
#208  March 10, 2022, 12:41:24 AM
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You should put Reiji in the released section, because he's already done.

A question : If you're planning on working on Tetsu and he's going to have a customizable moveset, that customization is going to be on the config file, or before the match starts? (similiar to brown's Gene from God Hand)

Just did so.

As for Tetsu, it'll all be in the config file. Don't expect him soon though.
Re: Rowen's WIPs: Reiji Oyama
#209  March 10, 2022, 01:44:34 AM
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Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)
Re: Rowen's WIPs: Reiji Oyama
#210  March 10, 2022, 11:54:42 AM
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Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)

I doubt it tbh. I'm using Dampir's sprites which don't have the Mizuchi stuff like the alternate intro.
Rowen's WIPs: Orochi
#211  March 12, 2022, 12:27:24 AM
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Just letting you know that a start has been made:
https://streamable.com/t4x83s

But that's not all, I have been considering a second PI character, mainly for a bit of roster symmetry (If that's a thing that makes sense to MUGENeers) and I have 4 (or 5) choices that interest me. It's up to you guys to decide the choice of char.
Re: Rowen's WIPs: Orochi
#212  March 12, 2022, 04:25:44 AM
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Another question : When you start work on Orochi, is he going to have a Mizuchi mode? (His clone from NGBC)

there is already a pots style mizuchi but in beta version and with original sprite
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Re: Rowen's WIPs: Orochi
#213  March 12, 2022, 03:08:26 PM
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But that's not all, I have been considering a second PI character, mainly for a bit of roster symmetry (If that's a thing that makes sense to MUGENeers) and I have 4 (or 5) choices that interest me. It's up to you guys to decide the choice of char.
Tough choice, two of them are the characters I need and the other two are my favorite main  :P just a question about Otane/Oume, I am pretty sure both of them will have multiple def files such as otane.def, oume.def, otaneoume.def (selecting them via palette ala hold start and select in select screen) and maybe a master mode (with two of their moveset mixed together) :-\ do you plan to have them to have in tag play much like how ahuron did to his wip belti twins: https://twitter.com/daddycool_exe/status/1462037043341496324 or maybe even having them change their mode inbetween match much like complete change ryu in mvc1?
going through personal crises :(
Re: Rowen's WIPs: Orochi
#214  April 30, 2022, 06:21:11 PM
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Re: Rowen's WIPs: Orochi
#215  April 30, 2022, 07:37:48 PM
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Re: Rowen's WIPs: Orochi (PotS Style)
#216  May 01, 2022, 07:13:29 PM
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It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.
Re: Rowen's WIPs: Orochi (PotS Style)
#217  May 01, 2022, 07:24:46 PM
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It looks like you made his fireball into a standard 4-hitter. I think the original properties are more interesting.

Well that was the amount of hits the original did, and I don't really have an idea of how to replicate the original's behaviour, which is why I simplified it.
Re: Rowen's WIPs: Orochi (PotS Style)
#218  May 01, 2022, 07:38:20 PM
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It's more simple than it looks. Create a stationary helper projectile and have it create another one of itself at animelem = X. Might need some safeguard so that each helper only duplicates itself once, but that's the gist of it.
Re: Rowen's WIPs: Orochi (PotS Style)
#219  May 07, 2022, 10:59:12 PM
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Re: Rowen's WIPs: Orochi (PotS Style)
#220  May 07, 2022, 11:18:49 PM
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Harae, Ukei, Ho no Susori and Marokare (Normal and MAX)
https://streamable.com/qoqzz6

Very good. I'm not an expert with Orochi and his attacks names, but:
His genocide cutter type kick took my attention.
He's using the cutting slash sound effect of Rugal, shouldn't his hitsound be a slash hitsound ?

I cannot even remember the source one.

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