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Connor the Hedgehog (Quite WIP) (Read 2839 times)

Started by Hypersayia, September 14, 2024, 02:34:31 am
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Connor the Hedgehog (Quite WIP)
#1  September 14, 2024, 02:34:31 am
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So, I’m making a character. Because I can(ish)
Right now, very in beta, but in a… releasable(?) state.
Meaning the six buttons all do a thing while on the ground. Can move and be beaten up with animations working, And some other stuff.

https://drive.google.com/file/d/1bGpiEqRs-OMd4mpNdgMkKCNtLN6n0kB9/view?usp=sharing

Honestly, even the stuff here that works probably needs a heck of refinement. Thus, I am extremely open to feedback, suggestions and just help in general. Just try not to be a dick, or at least if you must be one, make your point quickly.

Anyhow, what have I got so far, you might be wondering?
Well, some attack strings, got a homing super dash, some custom knockback and knockdowns. You know Dragon Ball FighterZ? Basically trying to do a that and got a fair few of the basics down. (With some help of you lovelies in the Development Help sector.) but... yeah, it is a... interesting choice on my part to starting MUGENing with something of that scale, I guess. (NO REGRETS, ONLY HEADACHES!)

Eh, I'm rambling. It's a dude, who is in "bare minimum" completion and I hope to eventually elevate that to "mostly complete" at some point. I got ideas, there's documentation and sprites in the file for anyone to look at and point me in the right direction on how to proceed with this stuff.
Re: Connor the Hedgehog (Quite WIP)
#2  September 14, 2024, 02:55:24 pm
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Hello! For projects and releases, we encourage the author to post screenshots (or a video)... could you post some?
Is not a big deal but it helps your thread to get more engagement. :)
Re: Connor the Hedgehog (Quite WIP)
#3  September 14, 2024, 03:41:22 pm
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When in doubt, go all out.

Behold! My creation in random situations of beating the crap out of a poor, poor KFM.

Confrontational!


Oh look, he has the zoomies.


OraOraOraOraOraOra! (Sidenote, I'm unreasonably proud of myself for the modified rapid punch animation. The typical JUS Luffy Gatling always irked me as being WAY too big for a Sonic style character.)


Kiai!


See, that's supposed to be a boot to the chin, but the height difference of KFM makes it a bit more... owie.


And a little bit here to prove off the bat that I already have the hit sprites in...


But victory be mine all the same.



As aside, I already got most of the outright sprites I need for what I got planned. (Which admittedly is all... "relevant if winning" type stuff. Should probably at some point cook up some tech sprites or states.)


But... yeah. Behold the slightly egotistical fruits of my labour.
Last Edit: September 14, 2024, 03:52:39 pm by Hypersayia
Re: Connor the Hedgehog (Quite WIP)
#4  September 16, 2024, 01:18:11 am
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Okay, so, extremely minor update. As in not even part of the MUGEN character file… Ish.
Well, there’s a quick tweaking of a helper/explod to smooth out the shockwave sprite, but that’s it’s own thing, and some physics adjustments, but thanks to be magic of cloud storage, the link at the start will always give you the most up-to-date version (assuming I upload the changes to my drive, which I intend to do regularly so... we good there.)

But the actual thing I'm posting is basically a quick update/amendment to the sprite sheet I have to include the Supers I got planned.



But anyhow, the general idea behind these bad boys is, well, more FighterZ stuff.

Bardock's Riot Javelin...

and Base Goku's KaioKen...

if you wanna be specific on the exact inspiration.

That kaioken one is gonna be a CHALLENGE when I get around to actually coding it in. Unlikely to be for a while given everything else I'd probably want to get done with first and my general random attention span, but... eh, my end goal be clear-ish.