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"M.U.G.E.N Sistan" - WIP by Kanfong (Read 4648 times)

Started by Kanfong, November 21, 2024, 10:13:17 pm
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"M.U.G.E.N Sistan" - WIP by Kanfong
#1  November 21, 2024, 10:13:17 pm
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"M.U.G.E.N Sistan" - WIP by Kanfong

I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.

WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in
                    M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
   -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her
                                                 wounds, as opposed to the source game)
   -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
   -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
      * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick,
        during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by
        pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch"
        (I've made the timer last much longer just for the WIP video demos)

Preview pictures:














Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6

WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...

My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

My "MUGEN Aja Salisbury v1.01" -> https://mugenguild.com/forum/topics/m-u-g-e-n-aja-salisbury-v1-01-update-kanfong-200142.0.html
My "MUGEN_stage_Yata_Sistan" -> https://mugenguild.com/forum/topics/mugenstageyatasistan-kanfong-happy-halloween-200176.0.html


My PC Yatagarasu EtE is yatagarasuEE_ver20240203

Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984

Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde

Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw

Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)

Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

Credits:
-> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenguild.com/forum/topics/yatagarasu-enter-eastward-spritesound-rips-199915.0.html
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory

Last Edit: November 21, 2024, 10:21:59 pm by Kanfong
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#2  December 06, 2024, 02:45:29 am
  • *
2024-12-04 WIP update
-> offensive normal moves finished
   -> x = LP, y = HP, a = LK, b = HK
   * Sistan can double jump. All four jumping Normals can be double-jump-canceled
   * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
   * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
   -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
   -> y > y = target combo on ground (automatically chains y > B, y)
   -> F, b = a slow, forward-moving poke that cancels into Specials and Supers
   -> D, b > F, b = target combo on ground
   -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
   -> DF, b = a sliding kick that sweeps (can be chained into)
   -> x + a = throw attempt/throw (airborne too, and can be chained into)
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
   -> jumping x/a > y/D, y = air chain combo ender #1
   -> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers

Preview pictures:
->
->
->
->

Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#3  December 08, 2024, 04:29:36 pm
  • ****
  • Osu!
  • Dragon Destiny Project
    • Brazil
Interesting char, I cant wait to say her in action!