The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: +Kramer+ on April 29, 2010, 12:00:57 am

Title: Piccolo B3- Update 4.8
Post by: +Kramer+ on April 29, 2010, 12:00:57 am
Hi to all, Im Spanish.

This is my first char and I did not know it was so hard to make a character from scratch, but its too fun.  Anyone can make a char .... But is too hard make a good char!! ;D!

I tried to make a fast, easy and fun gameplay. As promised in another forum a year ago Piccolo has many moves. The first name was Piccolo Shin Budokai.
(http://img193.imageshack.us/img193/2557/finalpiccolo.png)
(http://img576.imageshack.us/img576/7416/photosop.png)
Piccolo is now open source!
---------------------------------------------------------------------------->>>>>
***UPDATES***

UPDATE 1:

Spoiler, click to toggle visibilty

UPDATE 2:

Spoiler, click to toggle visibilty

UPDATE 3:

Spoiler, click to toggle visibilty

UPDATE 3.5:

Spoiler, click to toggle visibilty

UPDATE 4:

Spoiler, click to toggle visibilty

UPDATE 4.5:

Spoiler, click to toggle visibilty

UPDATE 4.7:

Spoiler, click to toggle visibilty

UPDATE 4.81:

- Endless ->A,A,->B combo loop fixed.
- Endless ->A,A,->B,(->)B combo loop fixed too.
- And fixed unknown ->A,A,->B,(->)B,A combo.
- When hitting the wall you made the opponent use a non required animation... ; fixed.
- AI 9%.
---------------------------------------------------------------------------->>>>>
Piccolo is now open source!
Have fun with Piccolo and make good edits.  ;) :sugoi: Is a good idea convert Piccolo to Mugen 1.0.
---------------------------------------------------------------------------->>>>>
Download1 -->  Piccolo B3 ver.0.97. Update 4.81 (http://www.mediafire.com/?ucpm7068pxmwukc)
Download2 -->  Piccolo B3 ver.0.97. Update 4.81 (http://www.This link no longer works, sorry/?d=8ML9X0QD)
---------------------------------------------------------------------------->>>>>
Title: Re: Piccolo B3*Released*
Post by: TwilightPhoenix0402 on April 29, 2010, 01:58:17 am
I have seen a preview vid of this character a while back and it looked good before.  I will test now and be back with feedback.
Title: Re: Piccolo B3*Released*
Post by: Cybaster on April 29, 2010, 02:06:29 am
- Yeah, you already mentionned the CLSN box rule.
- Other thing about CLSN boxes : be careful with infinite priority, especially on basic moves. His A move for example has huge range, and no blue CLSN box on the arm, which makes the move almost invincible since he can hit the opponent very easily.
- Up to teleport ?! Now that's a very odd thing to do, especially for 2D fighting games. Why no jump ? You could always put the teleport on another button, such as X, Y or Z.
- About the teleport : it's very very unbalanced. At the end of the teleport, you have to put some cool down time, during which Piccolo can be hit and doesn't have control. I can just maintain U, and Piccolo will be completely invincible.
- The big portrait seems to be a bit scaled X wise.
- Be very careful with your juggle system. It may in fact need a complete overhaul. In the corner, I can do things such as A,A,f+B,qcf+A,A,A,f+B,qcf+A,f+B,qcf+A for more than 500 damage. Either cut down the comboability much more, especially when juggling the opponent, either add a damage dampener which will reduce drastically the damage once you combo too much.
- I'm not a big fan of this Capsule system, taken directly from the PS2 game. Looks like an excuse to add boosts to Piccolo, but they don't make much sense IMO (would Piccolo seriously use capsules in a fight ?!). Regeneration and clone are the only ones which make sense, and I'd see them as supers.
- Specials shouldn't take away power, otherwise they'd be supers (or EX moves). You may want to tone down Telekinesis and not make it remove power.
- I can't seem to combo from Grab/Cogida into much else, which makes the move almost useless, since it leaves Piccolo wide open in most cases.
- Aahhh..Get This! is really slow, and doesn't have any invincibility window. This would be fine if it had some range, which isn't the case. Even the damage is not high enough to compensate how bad this move is compared to the rest of his arsenal. :P
- Stupid thing, but I don't see much logic in the commands you gave Piccolo. You obvisouly didn't go for the 2P/2K system, but I can't recognize a light/hard/Ki attack system or anything similar. It's as if you chose the commands at random for each move, which makes them kinda hard to memorize.
- I don't like the commands for the supers either. Something like qcf/qcb+2buttons or qcf*2/qcb*2+A/B/C would have been more technical and better IMO.
- Is Light grenade2 unguardable ? o_O
- The explosion on Light grenade2 doesn't match with the rest of the CVS type FX. Try using Rugal's explosion FX instead.
- Really, what the difference between Special beam cannon and Light Grenade2 if both of them deal the same damage and have the exact same properties (from what I saw) ?
- Big Piccolo gives a huge debug flood.
- What the Hell, if I jump back during Big Piccolo (as Player 2), and dodge the big foot, when I come down to the ground, I receive damage even though I wasn't hit ! o_O

This may seem like a lot of things, and yeah it is, but overall, I think this is a very nice creation for a 1st character. :yes: The various variants in combos which you have listed work pretty well. All the moves are coded properly, even though some properties need to be fixed. The FX is globally very nice and consistent in most cases.
Apart from the bugs which need fixing, my biggest complain would be that the commands are hard to memorize, and you end up smashing buttons, because the loose timings allows Piccolo to perform nice combos and even specials by pressing many buttons randomly.
Title: Re: Piccolo B3*Released*
Post by: TwilightPhoenix0402 on April 29, 2010, 02:24:26 am
Couldn't have said it better myself Cybaster.  Also I seem to have noticed that all of his supers are unblockable.  You might want to change this. In my eyes the character is pretty good. Just fix those flaws and this character will be a diamond.
Title: Re: Piccolo B3*Released*
Post by: Drunk Ryu on April 29, 2010, 07:46:40 am
HOLY SHIT! PICCOLO from bodakai 3!

This is awesome. Killer release man  ;D
Title: Re: Piccolo B3*Released*
Post by: fhqwhgads7 on April 29, 2010, 07:51:11 am
I saw that the debug flood had lots of "Expression truncated to integer" lines in it. That happens when you try to pass a float as an integer. To solve this, use the ceil or floor function to round it up or down, respectively.

Hope this helps a little. This is a fun character.
Title: Re: Piccolo B3*Released*
Post by: SPRIGGAN on April 29, 2010, 05:30:59 pm
From the vid looks like a sick character,then I tried him out. ehhh >:(
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on April 29, 2010, 10:11:22 pm
Thanks alot for your comments, specially to Cybaster. I was just needed know, all the failures that could not see. Uh, there are many. ;D.

- About CLSN boxes.. Clsn2, always have to be two or can be three? I think if I put only two in some images looks bad. The same with CLN1, in diagonal kick for example.

This is ok?

(http://img46.imageshack.us/img46/7821/35675799.png)
- Ok, no infinite priorities.
- I tried badly make a decent jump but i couldnt, and i dont have jump sprites. How do that? For not up empty button I put the teleport.
- Teleport, yes. I like this idea down time for Piccolo can be hit. And I will fix endesless teleport. ;)
- I dont understand portrait tip. Im with google traslation too but...  :)
- Be very careful with your juggle system... I will make better jugle system, thanks.
- I'm not a big fan of this Capsule system.... I will delete Unlimited power. You do not like Aura burst mode? Do you think letters in Supers etc looks good? I say because dunno if the letters are good make it.

- About telekinesis. I like a lot but the move is really fast, that is the reason of 1000 power. I tried slow down but... The same i make a Super with that like Choujin Piccolo. But if i make a super with that, i lose specials.. What do you think?
- Grab/Cogida. You can combo with ->B. That is the idea.
- Aahhh..Get This! is really slow.. Yea i know. I will think in that.
- I don't see much logic in the commands you gave Piccolo.. I think you need to give him another chance. I think the command are good. The same in "moveset" position command are hard to take at first.  But are really easy to memorize, the same another person can give a new opnion. Im totally sure. Im started with command buttons and combos in mind when was 1% done.

- Command for supers. I will make new ones.  ;)
- All supers are inguardables. I will fix that too.
- What the difference between Special beam cannon... There two diferent moves, i dont understand you.
- Yeah fhqwhgads7, i didnt know how do that. I knew the problem was to pass a float as an integer. Thanks!.
- What the Hell, if I jump back during Big Piccolo.... The foot take full screen, no matter where you are. Or what you talking about, bad CLSN box?

------------------------
See ya!




Title: Re: Piccolo B3*Released*
Post by: GT on April 30, 2010, 03:07:53 am
(http://img46.imageshack.us/img46/7821/35675799.png)
:thumbsup:
Title: Re: Piccolo B3*Released*
Post by: Cybaster on April 30, 2010, 01:05:37 pm
Quote
- About CLSN boxes.. Clsn2, always have to be two or can be three? I think if I put only two in some images looks bad. The same with CLN1, in diagonal kick for example.
It can even be 4 if you want. But yeah, 2 or 3 are generally what you need. As long as it looks correct, it's fine.

Quote
- I tried badly make a decent jump but i couldnt, and i dont have jump sprites. How do that? For not up empty button I put the teleport.
Too bad you don't have jump sprites, as they may be hard to edit.

Quote
- I dont understand portrait tip. Im with google traslation too but...  :)
I'm saying that the portrait looks deformed on the X axis. Instead of a having a scale of 1,1, it looks like there's a scale of 0.8,1.

Quote
- I'm not a big fan of this Capsule system.... I will delete Unlimited power. You do not like Aura burst mode? Do you think letters in Supers etc looks good? I say because dunno if the letters are good make it.
Aura burst mode isn't so bad. It's a bit like a Kaioken, so it's fine. The letters are okay, even though I'll agree that I'd prefer to see a simple palFX during the mode, with a little timer at the bottom of the screen, as you did, but no text at all (like POTS' chars when they enter Custom Combo mode).

Quote
- About telekinesis. I like a lot but the move is really fast, that is the reason of 1000 power. I tried slow down but... The same i make a Super with that like Choujin Piccolo. But if i make a super with that, i lose specials.. What do you think?
Yeah, you're right. If you want the move to not use power, you'd have to tone it down a lot, and maybe you don't want that.
However, I'd suggest a change in the powerbar system, using only 3 powerbars as usual characters, with telekinesis using 0.5 powerbar. The boosts could use one powerbar or two, depending on their power. And you could make the supers use from 1 to 3 powerars, changing their power accordingly.

Quote
- I don't see much logic in the commands you gave Piccolo.. I think you need to give him another chance. I think the command are good. The same in "moveset" position command are hard to take at first.  But are really easy to memorize, the same another person can give a new opnion. Im totally sure. Im started with command buttons and combos in mind when was 1% done.
Okay, I'll try again.

Quote
- What the difference between Special beam cannon... There two diferent moves, i dont understand you.
They are visually different, but they do the exact same thing : take the same power to perform, longe range projectile which is unguardable, is performed with the same conditions and remove the same amount of life to the opponent. They are the same move in terms of gameplay, only the visual is different. That's why you could use a 3 powerbars system, put one as a Lv1 and the other as a Lv2 and change their priority and damage so that they're different.

Quote
- What the Hell, if I jump back during Big Piccolo.... The foot take full screen, no matter where you are. Or what you talking about, bad CLSN box?
I'm talking about the fact that I can dodge the foot by jumping back (visually, the foot DOESN'T touch me), but when falling on the ground, I will loose life, whereas I was visually not hit at all by the big foot. And a full screen move like that is a no-no. The range of the foot is big enough IMO, no need to make it a full screen super.
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on April 30, 2010, 06:20:57 pm
I like a lot your hyperGoku (by giving a name xD ) avatar Cybaster. Simply great.
---------------------

- First post updated.
- I Dont have jump sprites because does not exist.xD. Budokai 3 characters cant jump. This is the problem.
- I go to check portrait. Ah yes sure, this picture is from PSP...xd.
- I wasnt happy with Auraburst letters too, i will give only timer and the same with some more, but litle.
- I will change to 3 powerbars yes. And i will make a super with telekinesis, i think.
- Was weird for me listen that commands are hard to memorize. I use DBZ Shin Budokai ideas for make moveset, almost all are from that game. And if i think, Tekken 6 moveset is hard to memorize too. I tho was too too easy moveset, then i wrote little hard commands positions in moveset notepad for make they look hardest. loL
- I will think for fix those issues in Big Piccolo super. But i cant think make no unguardable. How can make a char guard that.? I think is stupid.
- Ah, and grab combo is with ->A,  I said you wrong. You can combo with kick.

---------
Thanks. See ya!
Title: Re: Piccolo B3*Released*
Post by: Girku on May 01, 2010, 12:53:38 am
Out of curiosity how did you rip these sprites?
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 01, 2010, 02:57:00 am
From the vid looks like a sick character,then I tried him out. ehhh >:(
You can help saying what you do not like. ;)

Out of curiosity how did you rip these sprites?

Majita made these sprites four years ago or so, were pretty bad for me. I improved and clean them. I spend a lot time with those sprites. I've also added some 5000 sprites from DBZ Shin Budokai (PSP), Special Beam Cannon are riped from SB too, etc.

For rip from Ps2 you can use pcsx2 emulator, and make screenshots.
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 03, 2010, 11:15:49 pm
- Be very careful with your juggle system... add a damage dampener which will reduce drastically the damage once you combo too much.
- The explosion on Light grenade2 doesn't match with the rest of the CVS type FX. Try using Rugal's explosion FX instead.
- How can i make a damage dampener?
- where I can find Rugal's explosion sprites?

I want camera dont follow characters during "Big Piccolo", remain static. Any tip?

-----------------------
See ya!
Title: Re: Piccolo B3*Released*
Post by: Cybaster on May 03, 2010, 11:20:59 pm
- Damage Dampening : http://mugenguild.com/forumx/index.php?topic=64352.msg544068#msg544068
- Search for CVS Rugal by Vyn or Warusaki3. The sprites are inside. Maybe The Dreamslayer ripped the FX too. I can't remember.
- Look at the Docs for Screenbound.
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 04, 2010, 12:02:25 am
....
- Look at the Docs for Screenbound.

Thanks a lot... Then I have it right. I thought Screenbound only worked for P1. I use Casmugen.
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 06, 2010, 10:15:37 pm
*Piccolo B3 Update 1 for download. 
I have a lot of work to do yet. See ya!
Title: Re: Piccolo B3*Released*
Post by: Cybaster on May 07, 2010, 09:18:53 am
Nice update. He's much better now. :)

- Light grednade and beam are still invincible.
- Telekinesis gives back some power to Piccolo.
- Big portrait still has the strange X scale.

Suggestion to make a jump animation : Use the 1st and 2nd sprite of Flying Kick for the jump launch start. Then, for the jump itself, use the fall part of Flying Kick but in reversed/backwards animation. Finally, for the falling part, use the fall part of Flying Kick again. I'm pretty sure this should do the trick if you find the good timings. :yes:
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 09, 2010, 11:29:44 pm
First post updated. Thanks a lot. :)
I will try to make a decent jump with your suggestion thanks. ;)

- Telekinesis gives back some power to Piccolo.
This happen in all attacks too. Its really weird because i dont have any getpower or something similar in him state, or State -2, or... I dunno where is the problem. If you can check it I would appreciate it very much.
Title: Re: Piccolo B3*Released*
Post by: Cybaster on May 09, 2010, 11:43:42 pm
In the Hitdef of the attacks, you have to put getpower=0. ;)

EDIT : no link for update 2 ?
Title: Re: Piccolo B3*Released*
Post by: +Kramer+ on May 12, 2010, 10:52:27 am
Cybaster said:

EDIT : no link for update 2 ?
Now yes.xD. Piccolo B3 update 2 for download!. A lot fixes, updates. See ya!
Title: Re: Piccolo B3- Update 2.1
Post by: benimarucollider on May 13, 2010, 09:10:59 pm
I was quite pleasantly surprised by how good this character is, but he has a crippling weakness: no air recovery. I've said it before, and I'll say it again: I don't care how retarded it looks; I don't care if the character disappears; the ability to do so needs to be there, because if it isn't, characters with Guilty Gear's juggle system can EASILY perform infinite juggles (or at least way bigger combos than normal) on you, because the only thing preventing them from juggling you infinitely is your ability to air recover from most of their moves that launch and recover in time for another attack to connect.

The ground recovery sprites would probably work just fine.
Title: Re: Piccolo B3- Update 2.1
Post by: jorge23 on May 14, 2010, 04:43:31 am
man has q salte piccolo
jump,he need it
Title: Re: Piccolo B3- Update 2.1
Post by: +Kramer+ on May 18, 2010, 09:25:18 pm
Near ground recovery, yeah. Thanks for remember me that. In next updates I will make jump too. Now im updating/improving sprites (110 sprites updated now  :suttrox:), testing gameplay (I make it updates, changes, fixes) and Im making AI too.  :sweatdrop:  :2thumbsup:
Title: Re: Piccolo B3- Update 2.1
Post by: Cybaster on May 18, 2010, 09:35:05 pm
Can't wait to try that. :)
Title: Re: Piccolo B3- Update 2.1
Post by: Drunk Ryu on May 19, 2010, 09:05:53 pm
Can we expect this update sometime soon? (Like tomorrow or later on today?) Im wanting to see him with some AI. I like playing with him, but having AI would be nice. I hate having characters that are just punching dummys. LOL

Cant wait.  ;D
Title: Re: Piccolo B3- Update 2.1
Post by: appkopo on May 19, 2010, 11:30:53 pm
I like Piccolo

But I found no use after the jump and duck features Yiu

Look forward to an updated version of  :)
Title: Re: Piccolo B3- Update 2.1
Post by: +Kramer+ on May 23, 2010, 09:44:12 pm
*Piccolo B3 Update 3*

I think is a big update. Finally i go to make all moves first, then i will make AI. See ya ! ;)
Title: Re: Piccolo B3- Update 3.5
Post by: +Kramer+ on May 25, 2010, 04:56:43 pm
First post updated. Piccolo B3- Update 3.5 + new cancel/combo video.

I'm having a lot of fun making this. I cant stop. :smile:. All seems easier now and I get a lot of ideas. It's great. I hope continue with this [State].
Title: Re: Piccolo B3- Update 3.5
Post by: Haver of Sex on May 25, 2010, 06:45:28 pm
megaupload said:
The file you are trying to access is temporarily unavailable.
Title: Re: Piccolo B3- Update 3.5
Post by: +Kramer+ on May 25, 2010, 10:40:31 pm
megaupload said:
The file you are trying to access is temporarily unavailable.

Working, try again. ;)
Title: Re: Piccolo B3- Update 3.5
Post by: Cybaster on May 27, 2010, 09:45:19 am
Yay, he can jump. ;D

- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.
- In Aura Burst mode, just smash B next to the opponent for an nearly instant kill. Also, seeing this, I think Piccolo should not gain power during Aura Burst mode.
Title: Re: Piccolo B3- Update 3.5
Post by: Negi Springfield on May 30, 2010, 10:57:16 am
looks great and all, but the link is down =/
Title: Re: Piccolo B3- Update 3.5
Post by: +Kramer+ on May 31, 2010, 01:37:38 pm

- In Aura Burst mode, when you...

Thanks a lot :). I have not tested good Aura Burst mode yet. And.. 5050/5060 arent required sprites? Then i have to fix it. ;)

First post updated.
Title: Re: Piccolo B3- Update 3.5
Post by: SOLIDUS SNAKE on May 31, 2010, 05:56:40 pm
Can you fix it where I can changed his picture. I have tried but, it will not let me save it.  :P
Title: Re: Piccolo B3- Update 4.5 || 28/11/2010
Post by: +Kramer+ on November 28, 2010, 11:07:41 pm
First post updated
--------------------------------------
Hi again!! ;D

Im making new updates for Piccolo. I hope you enjoy it. I remember always are welcome sugestions and bugs. ;)



Title: Re: Piccolo B3- Update 4.5 || 28/11/2010
Post by: xyrz on November 29, 2010, 04:18:51 pm
First post updated
--------------------------------------
Hi again!! ;D

Im making new updates for Piccolo. I hope you enjoy it. I remember always are welcome sugestions and bugs. ;)

Have you fixed the bugs that cybaster said?
Title: Re: Piccolo B3- Update 4.5 || 28/11/2010
Post by: Cybaster on November 29, 2010, 09:34:25 pm
They were fixed in Update 4.

I found nothing wrong with this last update, everything is working flawlessly from what I saw. :)
Can't wait to see how the AI will look like, and which sort of combos he'll perform. I can't wait to see his new moves either. Just make sure they don't clutter his gameplay too much, because a char is better when it doesn't have too many moves, maybe consider different modes if he starts having too many moves.

Good luck. :)
Title: Re: Piccolo B3- Update 4.5 || 28/11/2010
Post by: MugenJaderMugen on November 29, 2010, 10:06:42 pm
Very cool your character man!
Congratz  :)
Title: Re: Piccolo B3- Update 4.5 || 28/11/2010
Post by: +Kramer+ on November 30, 2010, 11:29:47 am
First post updated
--------------------------------------
They were fixed in Update 4.

I found nothing wrong with this last update, everything is working flawlessly from what I saw. :)
Can't wait to see how the AI will look like, and which sort of combos he'll perform. I can't wait to see his new moves either. Just make sure they don't clutter his gameplay too much, because a char is better when it doesn't have too many moves, maybe consider different modes if he starts having too many moves.

Good luck. :)
Whats up Cybaster!. Thanks a lot for your support. I will try up to "Piccolo 1.0" this time. ;)

Very cool your character man!
Congratz  :)

Thanks a lot man. :)
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: xyrz on November 30, 2010, 05:27:12 pm
These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode
-Taunt button only plays soundclips while Piccolo just stands there
-Block button? Why?
-Supers need Super BGs
-His win pose where a portrait of the DB cast appears looks very out of place IMO

Are you trying to emulate the control scheme of Toskomics Goku?


Very solid Piccolo and it has the potential to be the best Piccolo in mugen
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: Hisui-lover on November 30, 2010, 07:13:19 pm
a question
if you're hispanic, this piccolo have spanish snd?
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: xyrz on November 30, 2010, 08:00:13 pm
a question
if you're hispanic, this piccolo have spanish snd?


This uses english snds
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: +Kramer+ on November 30, 2010, 08:03:31 pm
These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode.
Im testing Piccolo with more than 15 chars and i cant reproduce this bug. I go to check again and fiX iT!. :)

-Taunt button only plays soundclips while Piccolo just stands there.
Its fun no?. If you dont like "taunt" name just call it with other name. Is fun for me generate a random voice like "Is will be easy!" or "Come on!" while fighting .... or in midle combo. :)

-Block button? Why?
1.- Because in a lot bad code chars just I want walk back and my Piccolo change state to "GUARD"; I h8 this. This is beacuse "GUARDDIST" is poorly coded in those chars.
2.- More strategy. If you are in "GUARD" mode you cant make other moves. I like this. Dunno if you can understand me. For make "GUARD" more important.
3.- In DBZ Budokai 3 works like this.

-Supers need Super BGs
Special beam cannon have a Super BG. I think supers dont need more super Bgs.
-His win pose where a portrait of the DB cast appears looks very out of place IMO
I like it. If more people say the same i can change it but for now... If you dont like this win pose comment please.
Are you trying to emulate the control scheme of Toskomics Goku?
Trying what? No, no... And the latest Goku updates are mines. :)


----------------------------
Thanks for the feedback and if anyone have more suggestions comment please. :sugoi:

Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: xyrz on November 30, 2010, 08:29:18 pm
-When I use Warusaki3's Rugal the groovebar appears when I use that attack (sometimes)
-His qcf,qcf+a (?) super does not have a super bg. (There is a pause so I think that it's a super)


Keep working on this Piccolo man! It's good and what's this about you updating Toskomics Goku?
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: DMK on November 30, 2010, 09:17:19 pm
I'm glad someone really put these sprites to good use, as this is a very fun character to use. Thank you.  :)
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: benimarucollider on December 02, 2010, 06:53:23 pm
His F+A>F+A>F+B chain links back into itself, and can be looped until you reach the corner, which will take at least long enough for some very serious damage to be done. Fix this, please. Also, ground recovery is missing sprites.
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: Merciless on December 02, 2010, 06:57:14 pm
I think the download link is down but it might just be my computer I am not sure..
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: +Kramer+ on December 03, 2010, 03:44:32 pm
First post updated. Piccolo B3- Update 4.8.
--------------------------------------
Thank you too DMK. ;)

His F+A>F+A>F+B chain links back into itself, and can be looped until you reach the corner, which will take at least long enough for some very serious damage to be done. Fix this, please. Also, ground recovery is missing sprites.
*Endless ->A,A,->B combo loop fixed.
*Endless ->A,A,->B,(->)B combo loop fixed too.
*And fixed unknown ->A,A,->B,(->)B,A combo.

And in next updates i will make "recovery near ground". Thanks benimarucollider. :)

These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode.
I think I solved this problem.  Try again please.
Title: Re: Piccolo B3- Update 4.8
Post by: Mr.Karate JKA on December 03, 2010, 04:59:47 pm
Great char!!!But with the clone tecniche he`ll be better!!!
Title: Re: Piccolo B3- Update 4.8
Post by: Nanashi_1337 on December 03, 2010, 08:09:44 pm
Feedback:

- Look at the CLSN when I stand from the ground. They're misaligned:
(http://img254.imageshack.us/img254/1223/mugen000d.png)

- All your attacks are unblockable if the opponent is on the air. I don't really like this, specially if the supers are also unblockable.

- Your attacks come way too fast. It's really hard to counter this character because of how fast he attacks. You can see the problem if you do the combo A,A,A,B. It's impossible to see the last attack coming, seriously. And they have way too much pushback. Also, some easy combos does way too much damage, IMO. Do the combo "A,A,A,6A" two times for 314 damage. Seeing as how easy it is to use it, I don't really like that.

- It's impossible to punish the Special Beam cannon if I evade it, since he's invincible during that move.

- Doesn't he walk too fast?

That's it.
Title: Re: Piccolo B3- Update 4.8
Post by: +Kramer+ on December 03, 2010, 11:33:32 pm
I forgot remove win pose test in 4.8 version, sorry. New link added.
---------------------------------------------
Hi. Nanashi_1337.

- I go to fix picture box but if you can check it in fighter factory you will see Piccolo boxes are correct. Mugen bug? :???:
- Omg, its true. I forget it. I will fix that thanks.
- Sorry but my Piccolo have fast attacks. emoticono triste,LOLL. I will check for down attack damage in combos.
- Yeah, he's invincible in Special Cannon.  EDIT: Ah, ok Im tired now, you can see it... I will fix it or something thanks.
- For me no.

Thanks for the feedback. :)
Title: Re: Piccolo B3- Update 4.8
Post by: +Kramer+ on December 04, 2010, 12:53:42 am
Piccolo is now open source!.

I will not make more updates. Why? Because i think never will end bugs and fixes. Make a GOOD char is really hard. Just i wanted make AI for Piccolo and few new moves. I give it because now isnt fun for me.

Have fun with Piccolo and make good edits. ;) :sugoi: Is a good idea convert Piccolo to Mugen 1.0.
Title: Re: Piccolo B3- Update 4.7 || 28/11/2010
Post by: xyrz on December 04, 2010, 01:04:59 am
First post updated. Piccolo B3- Update 4.8.
--------------------------------------
Thank you too DMK. ;)

His F+A>F+A>F+B chain links back into itself, and can be looped until you reach the corner, which will take at least long enough for some very serious damage to be done. Fix this, please. Also, ground recovery is missing sprites.
*Endless ->A,A,->B combo loop fixed.
*Endless ->A,A,->B,(->)B combo loop fixed too.
*And fixed unknown ->A,A,->B,(->)B,A combo.

And in next updates i will make "recovery near ground". Thanks benimarucollider. :)

These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode.
I think I solved this problem.  Try again please.


(http://i51.tinypic.com/j77o91.jpg)
not yet fixed :(

edit:
Ninja'd. Sorry to hear that you're not going to update this anymore.
Title: Re: Piccolo B3- Update 4.8
Post by: DMK on December 04, 2010, 01:07:14 am
Piccolo is now open source!.

I will not make more updates. Why? Because i think never will end bugs and fixes. Make a GOOD char is really hard. Just i wanted make AI for Piccolo and few new moves. I give it because now isnt fun for me.

Have fun with Piccolo and make good edits. ;) :sugoi: Is a good idea convert Piccolo to Mugen 1.0.

Thats a shame as he was constantly improving, but I can understand getting bored. Hope to see more interesting things from you in the future.  :)