The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: CherryAddictz on July 10, 2018, 11:33:50 pm

Title: How do i make a fatality?
Post by: CherryAddictz on July 10, 2018, 11:33:50 pm
It's not one of the generic ones that the opponent becomes dizzy, i mean the one that you completly defeat. And the fatality that i want on my character is to have something fall onto them and it crushes them and a form of blood pools out of it, how do i make something like that?
Title: Re: How do i make a fatality?
Post by: Odb718 on July 12, 2018, 11:17:47 pm
I would code a normal Ultra throw move. Then once it's working 100% I'd put in the requirements for the fatality part. Like if you have to have exactly 0 health. Or if you're doing a Killer Instinct 2 type thing where you get 1 shot at it, the health has to be below 50 or 100 or whatever.

If you're trying to have P2 interact with everything you'll have to code it as a full game. You'll set P2 into a custom state and they'd use their own animation(s). That coupled with P1's animations you'll have a full fatality type move.
Title: Re: How do i make a fatality?
Post by: CherryAddictz on July 13, 2018, 12:21:06 am
I would code a normal Ultra throw move. Then once it's working 100% I'd put in the requirements for the fatality part. Like if you have to have exactly 0 health. Or if you're doing a Killer Instinct 2 type thing where you get 1 shot at it, the health has to be below 50 or 100 or whatever.

If you're trying to have P2 interact with everything you'll have to code it as a full game. You'll set P2 into a custom state and they'd use their own animation(s). That coupled with P1's animations you'll have a full fatality type move.

Okay, but how do i make the fatality where a logo crushes the person?
Title: Re: How do i make a fatality?
Post by: Odb718 on July 13, 2018, 12:27:59 am
Get familiar with helpers.
You'll spawn the helper on P2's X value, and then set the Y velocity of it. When it reaches Y >= 0 have it stop because it's hit the ground and crushed P2.
Depending on how you want P2 to act, you make a custom animation in your character and set the custom state to use it.
You probably could use an explod for the blood inside the logo/helper.
Title: Re: How do i make a fatality?
Post by: CherryAddictz on July 13, 2018, 03:50:29 am
Get familiar with helpers.
You'll spawn the helper on P2's X value, and then set the Y velocity of it. When it reaches Y >= 0 have it stop because it's hit the ground and crushed P2.
Depending on how you want P2 to act, you make a custom animation in your character and set the custom state to use it.
You probably could use an explod for the blood inside the logo/helper.

Oh ok, but do i have to put a fatality logo all over it? and how do I set up the helper?
Title: Re: How do i make a fatality?
Post by: Iori730 on July 13, 2018, 06:55:59 am
  Easy. All have you have to do is go to these links and just do a quick read.   :muttrox:  :muttrox:

Spoiler, click to toggle visibilty
:mcbuttrox: :muttrox:  :muttrox: :muttrox:  :muttrox:

Title: Re: How do i make a fatality?
Post by: CherryAddictz on July 13, 2018, 07:01:49 am
  Easy. All have you have to do is go to these links and just do a quick read.   :muttrox:  :muttrox:

Spoiler, click to toggle visibilty
:mcbuttrox: :muttrox:  :muttrox: :muttrox:  :muttrox:



not quite sure which one of these links of fatalities is the right one for me to use for the fatality to crush someone.
Title: Re: How do i make a fatality?
Post by: XGargoyle on July 13, 2018, 01:16:32 pm
dude, you are trying to do quantum physics when you clearly still don't even know elementary math.

Start with how basic mugen coding works, and build up from there. Once you get familiar with the coding stuff, you'll be able to create fatalities and more advanced coding.

In other words, you will not find any tutorial or resource that you could just copy&paste into your character, and magically get the fatality working.