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BurningSoul

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Messages by BurningSoul

    

Re: BurningSoul's Edits

 November 01, 2021, 05:37:26 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Another Capcom Update,with Rowen's help,Changelist below
- xScale decreased.
- HitPause time changes.
- Backdash distance increased.
- Cross Punch has increased startup but moves forward slightly.
- Distance required for Close Stand HP increased.
- Raw Flame Chop has increased startup and damage and causes knockdown.
- Captain Uppercut damage adjusted, and it has slight forward movement before the jump so it's easier to cancel into properly.
- EX Captain Kick slows down Capcom on hit so the wall-bounce is easier to combo from.
- Captain Shoot tweaked with the hitdef fixed.
- EX Captain Corridor only does 1 hit and isn't as safe.
- Captain Fire tweaked and now has a MAX version.
- Captain Storm damage decreased.
    

Re: BurningSoul's Edits

 October 31, 2021, 08:04:33 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

One More Update
    

Re: Rowen's WIPs: Reiji Oyama

 October 31, 2021, 02:03:28 PM View in topic context
 Posted by BurningSoul  in Rowen's WIPs: Orochi (PotS Style) (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

Idk I dont know if my fx on old ass edit is useful but you can check that out if its
    

Re: Demongorne(CVS) SFF patch for Takuma by Victorys

 October 28, 2021, 12:54:47 AM View in topic context
 Posted by BurningSoul  in Demongorne(CVS) SFF patch for Takuma by Victorys (Started by BurningSoul August 24, 2019, 08:23:56 PM
 Board: Edits & Addons 1.0+

Takuma reuploaded with latest Rowen edit I was able to find,with some little fixes for stuff like Max Mode
    

Re: POTS Takuma by Victorys with fixes by RagingRowen

 October 28, 2021, 12:52:25 AM View in topic context
 Posted by BurningSoul  in POTS Takuma by Victorys with fixes by RagingRowen (Started by V-Holder October 26, 2021, 06:02:37 PM
 Board: Requests

ye I'm just updating first post link.
    

Re: POTS Takuma by Victorys with fixes by RagingRowen

 October 28, 2021, 12:36:53 AM View in topic context
 Posted by BurningSoul  in POTS Takuma by Victorys with fixes by RagingRowen (Started by V-Holder October 26, 2021, 06:02:37 PM
 Board: Requests

    

Re: POTS Takuma by Victorys with fixes by RagingRowen

 October 28, 2021, 12:07:40 AM View in topic context
 Posted by BurningSoul  in POTS Takuma by Victorys with fixes by RagingRowen (Started by V-Holder October 26, 2021, 06:02:37 PM
 Board: Requests

    

Re: Death Battle (And sprite fight animations)

 October 25, 2021, 08:24:48 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I kinda feel like soul steal aint gonna be a vital thing,SFV Story Mode thingy of Kage literally has conversations of Kage(Satsui) and Akuma and how Akuma is keepin Satsui from takin over,
wouldnt this qualify as some sort of resistance to soul manipulation?
    

Re: BurningSoul's Edits

 October 22, 2021, 11:54:16 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

Captain Commando added,New Fx updates from Infinite's old SVK edit
Coding changes on captain kick and uppercut
Captain Sword lv3 was too op,I killed it,next update will have lv1 veersion of Captain Sword that isnt as strong enough
I'm probably gonna give him his team strikers in next update as well
Captain Storm is a lv2 only super
I'm probably gonna give him a ranbu super,I have been playin SVC-Ex and he needs super cancel options
Crouching Medium and High Punch are swapped places I think,
    

Re: add004basic

 October 22, 2021, 02:42:48 PM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

    

Re: KM2812's Edits: Feilong Updated (15/10/2021), Infinite's Andy and Shingo

 October 22, 2021, 02:34:59 PM View in topic context

I feel like Hitsparks are too small.But might be me nitpicking
Andy feels smooth tho love it,maybe some cancel nerfs and mashable light punches?
    

Add004 Team Hyper Combo

 October 21, 2021, 08:41:21 PM View in topic context
 Posted by BurningSoul  in Add004 Team Hyper Combo (Started by BurningSoul October 21, 2021, 08:41:21 PM
 Board: Edits & Addons 1.0+

    

Some sort of var combo

 October 21, 2021, 06:12:17 PM View in topic context
 Posted by BurningSoul  in Some sort of var combo (Started by BurningSoul October 21, 2021, 06:12:17 PM
 Board: Code Library

Sharin lame ways to do combos
Requires a free var
Code:
[State 1000, Detect Reset]
type=VarSet
trigger1=!Time
var(x)=0

[State 1000, Followup]
type=VarSet
triggerAll=(!var(x) || AILevel) && animelemtime(4)<0
trigger1=!AILevel
trigger1=MoveContact
trigger1=command="y" && command!="holddown"
var(x)=210

[State 1000, Followup]
type=ChangeState
trigger1=var(x)=[200,699]
trigger1=!Animtime
value=var(x)


some sort of cheat way to do combos,
you set a var that triggers if ai is on or varx is off as triggerall
below you enter condition as trigger1 it could be movecontact or could even be a cancel you can do beetween certain frames of animation even if it
didnt hit,animelemtime(3)>0 so if your move has red hitbox on frame3/animelem 3 then this means it will trigger after 3 or you can do it to sth like
animelemtime(3)>=0 to make it easier and it will set a var and that var will be used as a stateno number when character is in !Animtime
command for medium punch is y and not holddown hence ! so this is how I set it pretty much,different state like 420 crouching hard punch would need sth like this
command="x" && command="holddown"

You can also use this for auto combo stuff. can even change !Animtime to a specific animelem to combo into next attack before animation ends
    

Re: Best of a certain creator: Infinite

 October 21, 2021, 04:53:12 PM View in topic context
 Posted by BurningSoul  in Best of a certain creator: Reuben Kee (Started by RagingRowen September 25, 2021, 11:59:23 AM
 Board: M.U.G.E.N Discussion

Taskmaster and Setsuna newer is better
    

Re: add004basic

 October 18, 2021, 11:27:34 PM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

you are welcome hope it worked,I'm sure it would,but ya never know with this tag lol
    

Re: add004basic

 October 18, 2021, 10:08:02 PM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

[map]
a4b_assist1=1000 ;; tiger Shot

add this to def file and change 1000 to whatever you want
    

Re: lifebars

 October 15, 2021, 06:49:13 PM View in topic context
 Posted by BurningSoul  in lifebars (Started by diablo2388 October 15, 2021, 07:45:16 AM
 Board: Requests

ask mazemerald,and hit me up bro lol
    

Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)

 October 14, 2021, 11:57:46 PM View in topic context
 Posted by BurningSoul  in Street Fighter All-Stars (Character 15: Retsu) (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

kinda meant those hence Final Boss,but cool,you killin it
    

Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)

 October 14, 2021, 10:14:17 PM View in topic context
 Posted by BurningSoul  in Street Fighter All-Stars (Character 15: Retsu) (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Have you considered implementing some stuff from JtheSalttys Bison for I dont know Final Boss Bison
    

Re: Show Us Your Desk/Laptop Screensaver

 October 13, 2021, 12:52:27 AM View in topic context
 Posted by BurningSoul  in Show Us Your Desk/Laptop Screensaver (Started by ViBeZ February 16, 2020, 04:08:20 AM
 Board: All That's Left