The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: RobotMonkeyHead on May 27, 2012, 09:18:31 pm

Title: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on May 27, 2012, 09:18:31 pm
I will probably be banned for posting the following in the All That's Left section.  If (when) that occurs, my hiatus from contributing to this forum will begin.  Seems only fair.  I will continue to leach, of course, and will be enjoying all of your creations equally, and thank you all in advance for that.  Also, thank you sincerely to anyone who's encouraged or enjoyed my work, and I hope it serves you well.  Happy Mugenings!

Any questions or concerns, please PM Person Man, Iced, or Rajaa.
My work can still be found here (http://mugenfreeforall.com/index.php?/topic/5189-variety-of-chars-stages-smoothed-out-growing-list/).
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on May 28, 2012, 05:44:09 pm
x
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on May 28, 2012, 08:42:21 pm
!?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on May 28, 2012, 09:12:43 pm
Thank you RobotMonkeyHead. I appreciate the work you´ve done on these edits.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on May 29, 2012, 09:09:23 am
Thank you RobotMonkeyHead. I appreciate the work you´ve done on these edits.

Glad to hear it Staubhold.  Hope they serve you well.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dura7ll3ur on May 29, 2012, 09:29:24 am
I like this topic!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on May 29, 2012, 10:26:27 am
trying the ash fix can you plz tone down the env shake on the basics i mean come on other than that. Was the power charge there in the first place? i don't remember i would get rid of that to. other than that nice edit.

the ai likes to use power charge alot. also his hyper attack where he summons all of the minions you should add either pause time or put the enemy in a custom state because one you get hit once you can just guard against the rest.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on May 29, 2012, 06:19:50 pm
I like this topic!

I'm glad man.  You inspired it with those 'too-six' edits.  I figured you might like the Zombie Chaos, it has that mvc look too it.

For anyone else who is diggin this thread I would say to check out  Duracelleur's Too-Six Project  (http://mugenguild.com/forumx/index.php?topic=135909.0).  Very similar theme, much more upscale edits.

trying the ash fix can you plz tone down the env shake on the basics i mean come on other than that. Was the power charge there in the first place? i don't remember i would get rid of that to. other than that nice edit.

- I didn't do anything to the env shake or the power charge., they were both in the original version.  Yeah tho, I see what you mean about the Env shake.  I think I will actually tone that down a bit.  As for the power charge, his hypers are so f'ing cool I'm going to leave that in (plus they don't chip).  Do you know how to disable it on your own version?

the ai likes to use power charge alot. also his hyper attack where he summons all of the minions you should add either pause time or put the enemy in a custom state because one you get hit once you can just guard against the rest.

-Yeah I see what you mean, but consider that if you don't block any of them, it will take your entire bar from full to zero.  I think each demon does enough damage on their own to merit leaving it this way.

Glad you like the edit overall tho, and thanks for the feedback.  Check back in a while for version with toned down env shake.

EDIT
Ash updated.  Envshake removed on weak basics, toned down on strongs, and turned to a bit more of a vibrating effect when the chainsaw hits. Also realigned crouching weak punch.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on May 31, 2012, 01:45:26 am
well thats a plus i was more thinking make it so they all hit and tone down their damage it would look cooler imo. the power charge if it must stay maybe could be slowed down? the ai does this and spams attacks on me. overall though its better than pizzamans original thats for damn sure.

thank you for removing the env shake.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on May 31, 2012, 07:48:59 am
Nemesis and Tyrant!

Also do you take requests on who you edit? I think Batman by Alucard is great and needs a little editing if so.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 01, 2012, 08:43:29 pm
Corrupting CVG Spawn.  Check original post for edit wip.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Prime SC on June 01, 2012, 08:55:04 pm
can u fix u[ shin ryu by mobs? hes like the best cvs version of evil ryu out...its basically a cvs version of reus evil ryu...he has this bug or problem that when u hit with his moves a box appears when it connects.. :-\
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on June 02, 2012, 01:05:36 am
Personally, Nemesis is simply a... shit character. It's not your fault, and your edit is good, but the fact that Nemesis is bad won't change no matter how well you try to fix it.

I am totally loving your Ash fix though. This was always a favorite character of mine and your edit did some great justice. I'm no coder by any stretch, but your fixes feel just right.

I'll leave more feedback when I have more time. So far, awesome!!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 02, 2012, 03:13:24 pm
Personally, Nemesis is simply a... shit character. It's not your fault, and your edit is good, but the fact that Nemesis is bad won't change no matter how well you try to fix it.

I am totally loving your Ash fix though. This was always a favorite character of mine and your edit did some great justice. I'm no coder by any stretch, but your fixes feel just right.

I'll leave more feedback when I have more time. So far, awesome!!

Yeah i hear you. Nemesis does suck ass in general, but he's on my roster, so i figured I might as well at least make him a little more normal.  I might put a little more time into him at some point, but his potential is not very high. There is a Sweet 3d nemesis in the works out there right now too.

As for the others, thanx!  keep an eye, cause there will be more to come.  and yeah, any feedback would be fantastic.  I'm totally new at this, so any little bit helps.

can u fix u[ shin ryu by mobs? hes like the best cvs version of evil ryu out...its basically a cvs version of reus evil ryu...he has this bug or problem that when u hit with his moves a box appears when it connects.. :-\

Possibly, can you shoot me a link, so i can take a look at him?  I will say, duracelleur has a pretty sweet evil ryu in his too-six edits.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: galactus on June 02, 2012, 04:17:38 pm
Just like to say many thanks for improving these characters RobotMonkeyHead (and again for Death's Stage :)) very much apreciated :sugoi: :) and that I would love to see Nemesis improved if possible as well, its a shame that he sucks so much :(  and about the 3d version do you mean the one that DA_MAVERIK was working on? Nemesis is one of my favourite characters personally, so just wondered...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on June 02, 2012, 09:07:23 pm
Personally, Nemesis is simply a... shit character. It's not your fault, and your edit is good, but the fact that Nemesis is bad won't change no matter how well you try to fix it.

I am totally loving your Ash fix though. This was always a favorite character of mine and your edit did some great justice. I'm no coder by any stretch, but your fixes feel just right.

I'll leave more feedback when I have more time. So far, awesome!!

Yeah i hear you. Nemesis does suck ass in general, but he's on my roster, so i figured I might as well at least make him a little more normal.  I might put a little more time into him at some point, but his potential is not very high. There is a Sweet 3d nemesis in the works out there right now too.

As for the others, thanx!  keep an eye, cause there will be more to come.  and yeah, any feedback would be fantastic.  I'm totally new at this, so any little bit helps.

can u fix u[ shin ryu by mobs? hes like the best cvs version of evil ryu out...its basically a cvs version of reus evil ryu...he has this bug or problem that when u hit with his moves a box appears when it connects.. :-\

Possibly, can you shoot me a link, so i can take a look at him?  I will say, duracelleur has a pretty sweet evil ryu in his too-six edits.

Here's a link to Batman by Alucard if you're up for fixing it a little.. http://www.scruffydragon.com/forum/index.php?app=downloads&showfile=15

just a suggestion  ;D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 02, 2012, 09:23:55 pm
Just like to say many thanks for improving these characters RobotMonkeyHead (and again for Death's Stage :)) very much apreciated :sugoi: :) and that I would love to see Nemesis improved if possible as well, its a shame that he sucks so much :(  and about the 3d version do you mean the one that DA_MAVERIK was working on? Nemesis is one of my favourite characters personally, so just wondered...

hey, no prob.  Yeah I meant the Nemesis that Da Maverick was working on.  There was another 3d Resident Evil char he was working on too.

Here's a link to Batman by Alucard if you're up for fixing it a little.. http://www.scruffydragon.com/forum/index.php?app=downloads&showfile=15
just a suggestion  ;D

Yeah I have that Batman in my roster.  What's up with him?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: soniku on June 02, 2012, 10:02:40 pm
Can you fix CVG´s Duke Nukem?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 02, 2012, 10:34:15 pm
Can you fix CVG´s Duke Nukem?

hahaha yeah good question.  I'll check it out.


EDIT 8/15/12:  Here's were it all began. haha, oh of only I'd known.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on June 02, 2012, 10:46:26 pm
Just like to say many thanks for improving these characters RobotMonkeyHead (and again for Death's Stage :)) very much apreciated :sugoi: :) and that I would love to see Nemesis improved if possible as well, its a shame that he sucks so much :(  and about the 3d version do you mean the one that DA_MAVERIK was working on? Nemesis is one of my favourite characters personally, so just wondered...

hey, no prob.  Yeah I meant the Nemesis that Da Maverick was working on.  There was another 3d Resident Evil char he was working on too.

Here's a link to Batman by Alucard if you're up for fixing it a little.. http://www.scruffydragon.com/forum/index.php?app=downloads&showfile=15
just a suggestion  ;D

Yeah I have that Batman in my roster.  What's up with him?

I think the Batmobile super needs work although its a highlight of the char. When the Batmobile shoots, the opponent has the same background image of where the Batmobile just was. The Crime Alley level 1 does a lot of damage for a level 1 super too.

The winpose where Batman grabs the enemy is odd too and sometimes it doesn't happen right. Also the ending where the rope leaves the opponent hanging is odd as sometimes the rope isn't even around the opponent.

Kinda hard to explain.. you'll have to probably just play it as it hasn't been updated since 2009 and I doubt it ever will be. I have no knowledge of how to do anything but download chars and stages and give feedback so I'd suck at attempting lol
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Prime SC on June 03, 2012, 02:23:22 am
Personally, Nemesis is simply a... shit character. It's not your fault, and your edit is good, but the fact that Nemesis is bad won't change no matter how well you try to fix it.

I am totally loving your Ash fix though. This was always a favorite character of mine and your edit did some great justice. I'm no coder by any stretch, but your fixes feel just right.

I'll leave more feedback when I have more time. So far, awesome!!

Yeah i hear you. Nemesis does suck ass in general, but he's on my roster, so i figured I might as well at least make him a little more normal.  I might put a little more time into him at some point, but his potential is not very high. There is a Sweet 3d nemesis in the works out there right now too.

As for the others, thanx!  keep an eye, cause there will be more to come.  and yeah, any feedback would be fantastic.  I'm totally new at this, so any little bit helps.

can u fix u[ shin ryu by mobs? hes like the best cvs version of evil ryu out...its basically a cvs version of reus evil ryu...he has this bug or problem that when u hit with his moves a box appears when it connects.. :-\

Possibly, can you shoot me a link, so i can take a look at him?  I will say, duracelleur has a pretty sweet evil ryu in his too-six edits.

oh i have that version. but here's the link to the cvs version http://205.196.120.213/c982a6o4e5pg/qdz2ymiffgi/Shin+Ryu.rar

btw u have to delete the versiondate to get him workin
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 05, 2012, 04:09:50 am
Hairline,  I don't see any boxes when his moves connect. btw, that is a pretty nasty version of evil ryu.

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Prime SC on June 05, 2012, 11:16:45 pm
? when i play with him it does.. idk sorry! i think its a pretty good version of evil ryu for a cvs conversion...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 06, 2012, 03:41:39 pm
Can you fix M. Bison by Kong?

He is the only "vs style" M. Bison out there.

It might as well be good to use  ;D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 06, 2012, 04:42:03 pm
Fixing M.Bison by Kong is called recoding him.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 06, 2012, 05:19:39 pm
Ok, as for requests

M. Bison by Kong:  Nope. sorry. Cybaster know's what he's talking about.

Shin Ryu:  Sorry man, I like this version of him, but I'm not getting the same error...  U using win mugen?
                try adding in different mugen version dates.  The light effects in the hit boxes might not be
                compatible with your version? I've seen that with stages before but never hit boxes. I have no
                idea really.

Duke Nukem: Good possibility.  I like crass trash talking characters, and would like a good working   
               version of him.  EDIT: after watching his you-tube video, he's pretty f'ing terrible.  I might
               see what i can do with him if you can send a link to his 2.0 version...
               
Basically the way I'm working on this one is: if the character is in my roster (about 640 chars) then I might fix them up, hence the "slim chance of requests" in the first post. 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on June 06, 2012, 07:37:17 pm
What about the Batman that's in your roster by Alucard?

And here's a link to the Duke Nukem http://mugenmultiverse.fanbb.net/t116-duke-nukem-by-tops
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 06, 2012, 08:27:49 pm
Man, I guess I have to wait until someone is interested in M. Bison "vs Style".

Is this style of him really not popular? Weird.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 07, 2012, 12:48:11 am
What about the Batman that's in your roster by Alucard?

And here's a link to the Duke Nukem http://mugenmultiverse.fanbb.net/t116-duke-nukem-by-tops

I will mess with Alucards Batman probably a little later on today.  That batmobile super is just weird looking.  as for the rope hanging thing, I have a hunch that it's just the other characters not having their mid.pos set right in their cns.  I'll take a look tho.
Thanx for the link too.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 07, 2012, 02:46:25 am
Do you do custom edits too?

If so:

Can you do Cyclops by Reza (The latest/ up to date version) The character feels right already but there was this awesome custom move he had in BETA 8, its called Exceed Optic Rage. You think you can add that move back in, since he removed it for his final release?

I just think that custom move was very interesting for Cyclops.

Maybe replace "Hyper Optic Slam" at 500 life and does to "Exceed Optic Rage" instead or something?

I copied this request from another thread but was denied. Checking if you might be interested instead.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 07, 2012, 09:04:49 am
Batman Bat-Mobile hyper fixed.  Waiting on permission from Alucard to host.  Basically, after he runs the opponent over with the Bat-Mobile, he throws it in reverse and backs up to a stop before shooting them with the missile, rather than just cutting to that position.

Duke Nukem is fucked so hard in so many ways.  He's gonna take some time.  For now check the first post for a basically functional version of him.       

Do you do custom edits too?

Not really.  I just recently got into fixing up some of the busted characters in my roster, that's all.  I'm using ZVitor's Cyclops right now from X-Men Second Coming.  I highly recommend. His Spiderman is bad ass too.
 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 07, 2012, 09:29:23 am
I'm sure that for Batman you can find a lot of other stuff to fix.
Some feedback I had posted back in the time : https://mugenguild.com/forumx/index.php?topic=98028.msg882562#msg882562

Just tried Spawn a little, and I like the fixes.
- On the basics, some of them are still paused on the blur frame when hitting.
- The flames around Spawn during necroplasma aren't animated fast enough IMO. Also, I think they'd be better separated as FX with a little transparency, to match the rest of the FX.
- s.MP would feel cool as s.MP > s.MP (press MP twice to have both hits), but that may not fit the style. Dunno.
- I don't like the lack of X velocity during aerial qcb+K.

Will probably test more later.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 07, 2012, 10:16:49 am
I'm sure that for Batman you can find a lot of other stuff to fix.
Some feedback I had posted back in the time : https://mugenguild.com/forumx/index.php?topic=98028.msg882562#msg882562

Just tried Spawn a little, and I like the fixes.
- On the basics, some of them are still paused on the blur frame when hitting.
- The flames around Spawn during necroplasma aren't animated fast enough IMO. Also, I think they'd be better separated as FX with a little transparency, to match the rest of the FX.
- s.MP would feel cool as s.MP > s.MP (press MP twice to have both hits), but that may not fit the style. Dunno.
- I don't like the lack of X velocity during aerial qcb+K.

Will probably test more later.

 -yeah I put the hit boxes on the blur frame so that would happen.  I kinda like the look of it.  Reminds me of the comic.  It just looked weird when it paused on the blur frames when they wiffed beore.  If you think the pause should be on the non-blurred frame tho, I'll change it.

-I agree on the necroplasma. really I am just not skilled enough to separate the flames and turn them into a transparent effect.  I think your right about making them faster too.  I will change that.

-yeah s.mp would be cool as 2 separate hits (even if they cycled back and forth 4-6 times or so), but my skill level is just not there yet.

-I didn't f with the areal flip kick really.  I'll check on it tho, and if I can fix it I will.

Thanks much for the feedback.  Should have an update up in a day or two.  I will say the coding in Spawn is super neat.  Everything is labeled and well organized which makes him really easy to work with.  I'm not sure how much of that you're responsible for, but whatever it is nice work.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 07, 2012, 10:32:59 am
I'm just responsible for the few fixes that are in the readme. I did all these fixes in an hour or two, because as you said, the code was already labelled correctly.
Plus, the code in there is really simple to deal with, as it doesn't involve anything complicated or any advanced code, so yeah, it's very easy to manage changes in Spawn.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 07, 2012, 05:49:05 pm
Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on June 07, 2012, 08:08:21 pm
Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?

Honestly I don't think you'll ever hear from Alucard. I don't remember the last time he's been seen in the Mugen community... plus it's more of a patch, fix or whatever, its not like you took the sprites and made a whole new character and didn't credit him but I understand waiting for his approval... I just don't think you'll ever hear from him.

I remember Cybaster giving feedback that never got addressed. If you don't want to host it without permission you could probably PM private edits to those who want it as long as they agree to not host it.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: abls1 on June 07, 2012, 10:29:35 pm
Thanks for the updates.. keep them coming
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 07, 2012, 10:39:43 pm
If Batman gets an update, show some love for Superman

Superman (remixed edition) By Hannibal and Kal-Elvis

link: Scruffydragon.com -> Download Manager -> DC Universe Characters -> Superman
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on June 07, 2012, 10:49:38 pm
overall you dont need permissions to fix things. you arent totally creating a new character you are taking a one alredy made and fixing it up.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 08, 2012, 04:21:14 am
Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?

Honestly I don't think you'll ever hear from Alucard. I don't remember the last time he's been seen in the Mugen community... plus it's more of a patch, fix or whatever, its not like you took the sprites and made a whole new character and didn't credit him but I understand waiting for his approval... I just don't think you'll ever hear from him.

overall you dont need permissions to fix things. you arent totally creating a new character you are taking a one alredy made and fixing it up.

point taken.  uploading.
EDIT:
Check first post for Batman.

If Batman gets an update, show some love for Superman

Superman (remixed edition) By Hannibal and Kal-Elvis

Why what's wrong with Superman?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on June 08, 2012, 04:59:04 am
many things hes pretty broken honestly.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on June 08, 2012, 10:29:47 pm
Thanks for the Batman update!

Found one more problem. I don't know what the move's called but its the hyper where if it ends the match, the opponent will be left hanging on a roof by a rope on them saying "I am Batman"

After that ending happens, the time of the match just runs out to "Time over" instead of giving him the victory.

Once again thanks man for giving effort in fixing these things. I'm no creator nor knowledgeable of code so I try my best to commend people.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 09, 2012, 02:38:16 am
Do you do custom edits too?

Not really.  I just recently got into fixing up some of the busted characters in my roster, that's all.  I'm using ZVitor's Cyclops right now from X-Men Second Coming.  I highly recommend. His Spiderman is bad ass too.
[/quote]

Can you fix Cyclops combos at least? He can't even connect combos. Heck even connecting weak to medium can be a challenge.

If this is fixed im throwing away all my cyclops 


Edit: BTW: Batman update, air combo last strong attack doesn't know them on the floor. Was that attended cause it doesnt make sense :S
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 09, 2012, 09:03:36 am

Check first post for progress on Duke Nukem's recovery process.  He can actually walk in a straight line.
 
Can you fix Cyclops combos at least? He can't even connect combos. Heck even connecting weak to medium can be a challenge.

If this is fixed im throwing away all my cyclops 

Edit: BTW: Batman update, air combo last strong attack doesn't know them on the floor. Was that attended cause it doesnt make sense :S

I'm not fixing Cyclops.  Sorry.  For starters I don't even know how to fix combos, and secondly, the way I'm handling requests is: if the character is already on my roster, and has some glaring defects that somebody can point out that I'm capable of fixing, I might fix it.  Hence the 'slim chance of requests' in the first post. 

As for Supeman,  I do have that remix on my roster, but I haven't used him much.  If you can point to a specific problem, I'll check it out.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 09, 2012, 09:09:23 am
Do you do custom edits too?

Not really.  I just recently got into fixing up some of the busted characters in my roster, that's all.  I'm using ZVitor's Cyclops right now from X-Men Second Coming.  I highly recommend. His Spiderman is bad ass too.

Can you fix Cyclops combos at least? He can't even connect combos. Heck even connecting weak to medium can be a challenge.

If this is fixed im throwing away all my cyclops 


Edit: BTW: Batman update, air combo last strong attack doesn't make the opponent fall on the ground/ they recover. Was that attended cause it doesnt make sense :S
[/quote]

My bad I was speed typing and didn't even double check if it made sense.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 09, 2012, 09:58:44 am
Edit: BTW: Batman update, air combo last strong attack doesn't make the opponent fall on the ground/ they recover. Was that attended cause it doesnt make sense :S

Nah, I didn't touch the air combo, just the Batmobile and Crime Alley hypers.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 09, 2012, 10:00:13 am
Thank you RobotMonkeyHead. I appreciate the work you´ve done on these edits.

Sorry man, I just realized I didn't reply to you here.  I'm glad you like them, and any feedback is more than welcome.  cheers
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 09, 2012, 03:14:44 pm
I'm not fixing Cyclops.  Sorry.  For starters I don't even know how to fix combos, and secondly, the way I'm handling requests is: if the character is already on my roster, and has some glaring defects that somebody can point out that I'm capable of fixing, I might fix it.  Hence the 'slim chance of requests' in the first post. 



Oh, I thought you did have Cyclops in your roster since you recommend it for me.

I'm not saying to change the combos but to smooth it out like you did with Spawn:

-Smoothed out all tic counts in anims to make him less choppy and a little quicker.

Not sure if that is the same thing, so correct me if I'm wrong because I aint no coder lol. ;P
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 09, 2012, 06:15:19 pm

Oh, I thought you did have Cyclops in your roster since you recommend it for me.

I'm not saying to change the combos but to smooth it out like you did with Spawn:

-Smoothed out all tic counts in anims to make him less choppy and a little quicker.

Not sure if that is the same thing, so correct me if I'm wrong because I aint no coder lol. ;P

Ah, I see.  I was recommending Zvitor's Cyclopse, instead of Reza's.  You can find him here: http://www.projectx.infinitymugenteam.com/
Most of the characters are just great, imo.

The difference between speeding up a character and fixing his combos is this:   Combos are done by allowing certain basic punches and kicks to directly to other punches and kicks without waiting for the move's animation to finish.  In this way you can 'chain' them together to form combo's because you can hit the opponent again before they recover from the first hit.

speeding them up may accomplish the same thing here and there, but not in a controlled way.

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on June 09, 2012, 06:35:59 pm

Oh, I thought you did have Cyclops in your roster since you recommend it for me.

I'm not saying to change the combos but to smooth it out like you did with Spawn:

-Smoothed out all tic counts in anims to make him less choppy and a little quicker.

Not sure if that is the same thing, so correct me if I'm wrong because I aint no coder lol. ;P

Ah, I see.  I was recommending Zvitor's Cyclopse, instead of Reza's.  You can find him here: http://www.projectx.infinitymugenteam.com/
Most of the characters are just great, imo.

The difference between speeding up a character and fixing his combos is this:   Combos are done by allowing certain basic punches and kicks to directly to other punches and kicks without waiting for the move's animation to finish.  In this way you can 'chain' them together to form combo's because you can hit the opponent again before they recover from the first hit.

speeding them up may accomplish the same thing here and there, but not in a controlled way.

Don't mind doing the speed?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 09, 2012, 10:40:14 pm
Don't mind doing the speed?

dude  >:(. 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on June 10, 2012, 12:49:53 am
All of your edits remind me of why I love Mugen. Keep on with the interesting fixes!!  :sugoi:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 10, 2012, 05:38:44 am
All of your edits remind me of why I love Mugen. Keep on with the interesting fixes!!  :sugoi:
:tipshat: glad ur liking the edits.
Hey that's a pretty kick ass quote under your picture.  cheers

EDIT

Check first post for Duke Nukem update.  He's almost playable...

Also a question if anyone can help me out with this:  I created a few new sprites, but the parts where
I drew with the pencil too don't seem to be affected by the palette selection in game.  Little bits of his shirt stay the color of palette 1 no matter what palette the player selects...  does anyone know how I can fix this?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 10, 2012, 04:07:24 pm
- Redo the CLSNs, they're horrible.
- Blue CLSN during walk is smaller than the width, which results in Duke jiggering against the opponent when walking against him.
- Missing dash sounds and landing sounds.
- Grenade Launcher has shadows when hitting the opponent (missing ignorehitpause on the noshadow).
- Same for Laser Tripmine.
- Fix F+x being an infinite.
- Remove shadows from Freezer FX.
- Supers miss at close range.
- Why doesn't freezer > Shrinker shrink a frozen opponent ?
- Sniper Rifle seems too slow to charge IMO.
- Cross moves too slowly during Plasma Cannon.
- Crouching Y blur effect is horrible.
- I'd actually like if the commands were switched around a bit everywhere, they don't make sense to me. :(
- Debug flood : player Duke in state 210, changed to invalid action 211 (performing s.SP move in Steroids mode).

About your palette question, make sure the color you're using for the bits is EXACTLY the same as the other pixels of the same shade. Then reapply the palette to the sprite.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 10, 2012, 06:21:02 pm
1- Redo the CLSNs, they're horrible.
2- Blue CLSN during walk is smaller than the width, which results in Duke jiggering against the opponent when walking against him.
3- Missing dash sounds and landing sounds.
4- Grenade Launcher has shadows when hitting the opponent (missing ignorehitpause on the noshadow).
5- Same for Laser Tripmine.
6- Fix F+x being an infinite.
7- Remove shadows from Freezer FX.
8- Supers miss at close range.
9- Why doesn't freezer > Shrinker shrink a frozen opponent ?
10- Sniper Rifle seems too slow to charge IMO.
11- Cross moves too slowly during Plasma Cannon.
12- Crouching Y blur effect is horrible.
13- I'd actually like if the commands were switched around a bit everywhere, they don't make sense to me. :(
14- Debug flood : player Duke in state 210, changed to invalid action 211 (performing s.SP move in Steroids mode).

15-About your palette question, make sure the color you're using for the bits is EXACTLY the same as the other pixels of the same shade. Then reapply the palette to the sprite.

1 - Yeah I'm on that. It's going to be a long road for those.  Can you give me an example of a character with good collision boxes in your opinion?

2 - So to fix that, I make the walking CLSN boxes the same width in every frame, and the same as the standing boxes?

3 - Will add.

4/ 5/ 7/ 8/9 /10/ 11-Ahhh excellent.  I'm starting in on the supers today.  So far I've only touched the basics.

6 - Will do.

All - Whoever coded him was definitely drunk.

12 - I'll check it out, maybe tone it down a little.  It is a freaking huge streak.

13 -  I could switch C and Z.  He's basically a 4 button character(A,B,X,Y), and his Z & C handle his artillery.  C is his gun and Z switches between whatever the fuck is at the bottom of the screen, I'm not really sure yet, but Taunt activates whatever it is.  My guess is whoever programmed him had a PS2 style joystick (logictech maybe?) the LT and RT set to Z & C.  This would have been similar to the original game if I remember right...

14 - ah, thanks. 


Yeah his coding/animation has more holes than porn, which must have pissed the spriter off big time, because I can tell from the sprites that he actually put a decent amount of time and consideration into them.  He was probably rip shit when he saw what the final product.
 
Thank you so much for the feedback.  Most, if not all of this will be fixed / addressed.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 10, 2012, 06:24:55 pm
1 - For CLSNs, it all depends on what kind of gameplay you want to give the character, with more or less priority.
Just look at CLSNs by Rajaa or POTS. They give good ideas of how it should be.

2 - No, you make the width parameter (front/back stuff) in the constants smaller than the blue CLSNs. The stance CLSN has to be remade anyway, it's damn too thin.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 11, 2012, 02:04:20 am
1 - For CLSNs, it all depends on what kind of gameplay you want to give the character, with more or less priority.
Just look at CLSNs by Rajaa or POTS. They give good ideas of how it should be.

2 - No, you make the width parameter (front/back stuff) in the constants smaller than the blue CLSNs. The stance CLSN has to be remade anyway, it's damn too thin.

Ok, do All of the CLSN boxes have to be smaller in width than those parameters or just the stand (and probably walk and crouch?)
Yeah I hear both Rajaa and POTS name come up alot.  Good to know where to look to learn. thanx
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 11, 2012, 06:46:45 am
Check first post for Chief Thunder's Bridge and The Bat Cave.


EDIT:

More work done on Duke, but he might full on check into rehab.  Currently discussing making a wip thread, and removing him till complete.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 14, 2012, 09:02:44 pm
__/ Duke Nukem's change log thus far:

-Added sctrl in state 0 to return to anim 0 on time 0
-Realigned Walking forward Anim +hitboxes
-realigned walking back anim +hitboxes
-added new frames and realigned jumping anims
-frankensprited walking sprites, and crouching sprites
-realigned stand to crouch
-frankensprited crouching anim
-realigned all guards
-realigned master chief intro
-realigned intros
-realigned taunts, added turning frames to smooth animation
-frankensprited new frame in strong punch, and completely
 redid the animation for it.
-added in new frames and realigned weak punch
-realigned shooting animation
-named all the animations
-added forward step to knee attack for more range
-made new sprites in weak and strong crouching kicks
-realigned all animations, tic, counts, frankensprited, smoothed
 out, all basic attacks, standing walking crouch jump
-realigned throws +collisions
-added frame to throw
-frankensprited new frame for crouch strong kick
-realigned shotgun special and simplified it's collisions
-realigned pipe bomb toss and detonate, edited sprites to help foot position
 fixed it's collisions, and added new frames
-realigned air pipe bomb toss and detonate, and fixed their collisions
-realigned mini gun special and fixed it's collisions
-realigned chainsaw anims and fixed collisions
-fixed ground.front and .back variables so walk push is smooth.
-realigned all get hit and get hit anims and added frames to recovers
-by the way only about 2% of the anims were labeled, and at this point
 a around 75% are labeled for future modification purposes..
-fixed collisions on jumping shoot and reload, and jumping basics again
-realigned grenade brandish and medic kit use anims
-tweaked the cns file a little so labels show up in FF left column.
-tweaked a little code to get the turning anim to work
-changed turning anim to different sprites, so he passes the gun
 from one hand to the other
-added crouch turning animation by chopping up yet more sprites
 and glueing them together. fun fun fun.


Cybaster, I have not addressed a lot of your feedback yet, but I certainly will.   The walk push jitter is gone tho, thanks for tip. 


CHECK FIRST POST FOR DUKE NUKEM UPDATE
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 14, 2012, 10:13:01 pm
 
---Regarding my edits---

   The way I see it there are tons of half finished or unusable characters out there that if they worked would add a lot to the community.  I figure fixing a few of those characters up is a good way for me to both learn coding and contribute something to the community I've take SO much free shit from (like anybody else I guess).  Now if some body sees me take a project, polish it up and make it work, and then decides they want it for themselves?  Go ahead, take it. Host it.  Make your own edit of my edit, I don't care. I support the spread and development of cool shit.  Just give credit where credit is due.  But if you want me to to hand that polished piece of work back over to you so you can keep other people from hosting it and have it all for yourself, well that sucks for you, cause it's not gonna happen.  I support a free community.  If that pisses you off, that's not my intention, but it's also not what my decision is based on.  And I am totally open to reason on this point.  Happy grabbin. 8)


For a more thorough explanation and edification, check out these links kindly provided by rajaa.
http://mugenguild.com/forumx/index.php?topic=62281.0
http://mugenguild.com/forumx/index.php?topic=62282.0
http://mugenguild.com/forumx/index.php?topic=62287.0
They discuss the issue in a bit more depth than I do here.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: ROLEINMUGEN on June 15, 2012, 01:27:43 am
I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 15, 2012, 05:19:24 am
I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.
I certainly hope the creators will like my fixes =)
About duke, I didn't really have any plans to mess the grande launcher or the trip mines, but I might.
how would you suggest fixing the grenade launcher?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 15, 2012, 11:07:14 am
- I don't like the lack of X velocity during aerial qcb+K.

Fixed.   gives a little bit of a boost now.  added 3 new custom large portraits, tweaked palettes, minor artistic adjustments to standing pos to make him look like just a little less of a hulk, tweak drill cape so it always moves at the angle it looks like it should, just at different speeds.  I think I'm done with him.  At least for a while.

CHECK FIRST POST FOR FINAL SPAWN UPDATE

unless anyone has some last minute feedback.

 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: galactus on June 15, 2012, 09:43:29 pm
Your doing a great job of improving the characters RobotMonkeyHead :sugoi:

and just like to say that I for one appreciate your efforts.. many thanks and good luck with all the characters still on your to do list :sugoi: 8) :)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on June 16, 2012, 04:05:11 am
Thanks for the quote props. That's my feeling towards all of this freaking portrait work I've accomplished thus far, as well as how many I have left.

I really like your Spawn edits. They are very subtle and worthwhile; certainly a good improvement. Keep them coming!!   :sugoi:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 16, 2012, 05:08:41 am
Thanks for the quote props. That's my feeling towards all of this freaking portrait work I've accomplished thus far, as well as how many I have left.

I really like your Spawn edits. They are very subtle and worthwhile; certainly a good improvement. Keep them coming!!   :sugoi:

Yeah seriously.  It's mugen, almost everything that exists is borrowed from somewhere somehow.  I figure, as long as credits given, let everybody work with everything and only more awesomeness can come from it.  Your portraits look sick by the way, I was checking that thread out yesterday.  That Morrigan is sexy as hell :2thumbsup:.  I haven't gotten to unpacking them and applying them yet, but I have plenty of faith.
It's good to be in the company of fellow artists.

I'm glad you like the spawn too btw,  I've gotten so little feedback on him it's ridiculous, I don't know if it's because it's an edit, or because I was half way through it before I figured out how to post a screenshot.  Either way it's great to know that your is enjoying him.  More to come  8)

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: stevenukem on June 16, 2012, 12:02:39 pm
Unfortunately, I have a problem in account of something of a panda anti-virus, then it shows an error message that duke nukem and bat cave have been removed or deleted. Though if you're looking for someone to edit next: Haruhi Suzumiya by choyier, the one that is the latest one and Perhaps Guts and Project A-KO by OGGY would be a challenge.

Other than that I'm Glad that Finally there's a way Ash was patched up for mugen 1.0.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TheSnackist on June 16, 2012, 05:52:15 pm
Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 17, 2012, 12:29:03 am
Unfortunately, I have a problem in account of something of a panda anti-virus, then it shows an error message that duke nukem and bat cave have been removed or deleted. Though if you're looking for someone to edit next: Haruhi Suzumiya by choyier, the one that is the latest one and Perhaps Guts and Project A-KO by OGGY would be a challenge.

Other than that I'm Glad that Finally there's a way Ash was patched up for mugen 1.0.

Sorry about that,  I forgot to swap out the updated links.  My b.  They should be working fine now.


Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!

Yeah you know I never was too fond of that super jump effect.  Do you have one in mind?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: ROLEINMUGEN on June 17, 2012, 12:48:03 am
I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.
I certainly hope the creators will like my fixes =)
About duke, I didn't really have any plans to mess the grande launcher or the trip mines, but I might.
how would you suggest fixing the grenade launcher?

Maybe instead of using the energy bar you would start with an amount of anmo for every weapon and maybe even showing the "hud" (with something like 3 laser mines / round, 5 grenades, 1 shrinking ray anmo, etc...)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TRUEMicah on June 17, 2012, 01:31:21 am
Congrats on the contributor star bro.
Keep doin' what your doing.  ;)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 17, 2012, 01:45:11 am
Congrats on the contributor star bro.
Keep doin' what your doing.  ;)

thanks man, u noticed  8)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on June 17, 2012, 10:42:59 pm
Contributor Rank!? Congrats!! I remember when I first got mine. As TrueMicah said, keep on doing what you're doing.

I seriously love your Spawn update. That's truly an underrated character IMO. Now if you could only update his voice to his Japanese Soul Calibur II variant...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TheSnackist on June 18, 2012, 03:21:31 am
Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!

Yeah you know I never was too fond of that super jump effect.  Do you have one in mind?

Umm.... Not off hand, no. I though older CVG releases used to have something blue not unlike the block sparks that (I think) Spawn still uses. But I don't actually know where such a thing could be found or anything like that, unfortunately...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Cybaster on June 25, 2012, 07:37:30 pm
Adding some stuff (some of it I've already written, sorry) to Duke Nukem :

- I'd rather have the forward dash make Duke jump a little. Looks odd with him just sliding on the ground.
- Light basics have a hitsound that feels much "heavier" than the Strong ones. Invert them or change them (actually, change them, they sound bad).
- Do you really want s.LK to be chainable like that ? Plus, the fact it can chain into itself makes it look kinda misaligned.
- Super jump on this char doesn't make any sense. Plus, it lacks control when pressing back in the air and doesn't have any FX nor any afterimages.
- Sniper Rifle is too powerful at Lv3 (especially since pressing X 3 times makes it as powerful as the fully charged version while you don't even need to charge it).
- Supers give back power to Duke Nukem.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: PAVGN on June 27, 2012, 11:43:24 pm
_/ The Tick -   5/29/12

-One of his moves used to send him floating off the screen forever.
 This doesn't happen anymore.

Yes! Thank you! I was having so much trouble trying to fix this myself. Thank you so much! I'm looking forward to seeing what you do to improve the Deathstar.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 28, 2012, 06:03:01 pm
_/ The Tick -   5/29/12

-One of his moves used to send him floating off the screen forever.
 This doesn't happen anymore.

Yes! Thank you! I was having so much trouble trying to fix this myself. Thank you so much! I'm looking forward to seeing what you do to improve the Deathstar.

Yeah it was like one weird little line of code that took me a few hours to narrow down.  gotta love coding.  a period instead of a comma and suddenly 20,000 lines are ruined.

The plans for the Death Star are top secret.  ;)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Red hood on June 28, 2012, 08:41:52 pm
i know one thing for sure, good luck on your projects, we needed a topic like this for quite some time.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on June 29, 2012, 01:39:00 am
You're updating the Death Star!? Tell us about those plans rebel scum!!  ;P
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on June 29, 2012, 02:15:18 am
why exactly update a broken character that was meant to be broken and unbeatable rofl. just curious.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 29, 2012, 06:43:16 pm
why exactly update a broken character that was meant to be broken and unbeatable rofl. just curious.

I actually made it beatable.  Not easily but beatable none the less. The target area is only two meters wide. It's a small thermal exhaust port, right below the main port. The shaft leads directly to the reactor system. A precise hit will start a chain reaction which should destroy the station. Only a precise hit will set off a chain reaction.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on June 29, 2012, 06:55:13 pm
I will say tho, on a separate note, when I'm doing stage testing to set bounds and deltas and what not, the death star is my character of choice.  It's quick and it flies.  Just saying.



EDIT:

Currently taking a short break from editing to work on a screen pack.  Figured I should explain the delay in activity.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on July 14, 2012, 11:44:26 am
was wondering where you went so i searched for your thread lol good luck on the screenpack RMH then hope you come back to doing what you do best :3
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 15, 2012, 05:42:33 pm
Thanks.  It's coming along nicely. A lot of long hours into it.  Select screen basically done, Vs screen at about 60%, a couple possible title screens done, but still not quite sure, lifebars done I think.  Another week or two should do it.  :2thumbsup:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Laharl on July 15, 2012, 10:17:34 pm
good to know. looking forward to it.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 29, 2012, 09:57:54 am
Added Street Fighter 2 Oil Drum Bonus fix and Beavis and Butt-Head Mc 900 ft Jesus Package.
Check first post.

Enjoy!



EDIT:  My screenpack is very close to done.  Just need to add an animation to the title screen and finish the win screen.  This is kind of a ridiculous question, but can anyone tell me how to add win quotes to a character?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 29, 2012, 08:18:17 pm
Endoedgar's Metroid bosses resized to fight normal sized characters.  Check first post.

Enjoy!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on July 29, 2012, 08:40:22 pm
Have you tested the Oil Drum Bonus? Very buggy...
Drums reappear after destryoing them or falling very sloooowly down to the ground if you destroy those underneath.

If you use it in your provided stage the drums move a bit in the intro.

Beavis and Butt-Head stage...
I love the work you did on the muisc! Great!  :thumbsup:

Looks strange if you use the Beavis and Butt-Head animations in the stage.
Shouldn´t Beavis cast a shadow too?
(http://i47.tinypic.com/fucpy9.png)



EDIT:

I´ll face the second form of Mother Brain even if I loose to the first form in the first round...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 29, 2012, 09:46:29 pm
Have you tested the Oil Drum Bonus?  --; Very buggy...
Drums reappear after destryoing them or falling very sloooowly down to the ground if you destroy those underneath.

If you use it in your provided stage the drums move a bit in the intro.


Strange, it worked perfectly on my comp.  I'll test it out in a couple different stages/resolutions with different chars and see if I can't find the problem.  (EDIT: found and fixing, thanks!)

Beavis and Butt-Head stage...
I love the work you did on the muisc! Great!  :thumbsup:

Looks strange if you use the Beavis and Butt-Head animations in the stage.
Shouldn´t Beavis cast a shadow too?

prolly. but then again so should the couch and the tv, the shadows on the cans are the wrong direction, its just the crapalicious art style of the stage I think. 

I´ll face the second form of Mother Brain even if I loose to the first form in the first round...
Personally tho, I kinda like that, cause the first form can be really freakin hard depending on the character you're using, so it kinda gives you a chance without having to select someone who can both jump up onto that tiny little platform in the first form, and dispense enough high up damage to destroy her second form.

Thanks for the feedback again, and glad I'm you're diggin that music track.  That song is catchy as hell.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on July 29, 2012, 09:53:00 pm
Then I have another suggestion for the Beavis and Butt-Head stage. Just remove that shadow from the lamp...  ;)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: PAVGN on July 29, 2012, 10:53:53 pm
This is kind of a ridiculous question, but can anyone tell me how to add win quotes to a character?

._. That's one of the easiest things to add to a character. You just open the main .cns and after the movement data, you put this:

[Quotes]
victory1 = "I win, you suck, ha ha!"
victory2 = "You can't beat me bitch, I'm the best!"

And of course the number after the word victory goes higher with each quote added.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 30, 2012, 12:34:05 am
Drums reappear after destryoing them or falling very sloooowly down to the ground if you destroy those underneath.
If you use it in your provided stage the drums move a bit in the intro.

EDIT:
Ok, fixed the top drum falling slowly bug and the stage's movement bug (updated first post).  I haven't been able to replicate any of the other ones falling slow, or any of them reappearing after being destroyed.  Which characters are you using to get that?

Then I have another suggestion for the Beavis and Butt-Head stage. Just remove that shadow from the lamp...  ;)
Dude the art in that stage is so horrible I'm not touching it. 


This is kind of a ridiculous question, but can anyone tell me how to add win quotes to a character?

._. That's one of the easiest things to add to a character. You just open the main .cns and after the movement data, you put this:

[Quotes]
victory1 = "I win, you suck, ha ha!"
victory2 = "You can't beat me bitch, I'm the best!"

And of course the number after the word victory goes higher with each quote added.
awesome. thanks.
ooohh I'm going to have so much fun with that.  :twisted:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on July 30, 2012, 06:43:09 am
EDIT:
Ok, fixed the top drum falling slowly bug and the stage's movement bug (updated first post).  I haven't been able to replicate any of the other ones falling slow, or any of them reappearing after being destroyed.  Which characters are you using to get that?

Good ol´ KFM ... in MUGEN 1.0
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 30, 2012, 08:38:38 am
EDIT:
Ok, fixed the top drum falling slowly bug and the stage's movement bug (updated first post).  I haven't been able to replicate any of the other ones falling slow, or any of them reappearing after being destroyed.  Which characters are you using to get that?

Good ol´ KFM ... in MUGEN 1.0

huh, no shit?  I don't know what to tell ya man, it works fine in 1.0 with kfm for me...  What could possibly be causing that?

Is anybody else having the same problems with the oil drum bonus as Staubhold?  Barrels falling really slowly, and reappearing after being destroyed???
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on July 30, 2012, 10:26:42 am
Tested it again...

Oildrums now drop "like in the source game". Very good!

Still...
Happens everytime in Arcade Mode, but only in the first round. Destroyed oildrums reappear...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on July 30, 2012, 06:23:50 pm
Tested it again...

Oildrums now drop "like in the source game". Very good!

Still...
Happens everytime in Arcade Mode, but only in the first round. Destroyed oildrums reappear...

Yeah the top drum's cns need a few additions.  They all still do actually there's one bug I spent hours on yesterday and still couldn't solve.  When they fall, they all fall just a little past where they are supposed to, but as soon as they're hit they realign.  Not so bad, its minor cosmetics and visually actually it makes it look a bit more realistic then everything staying in perfect order, but I would still like to figure out wtf is going on there.

Hahahahahaa this shit is a trainwreck in arcade mode.  I tested the hell out of it in vs mode with no issues at all, but not arcade mode.  Took it down for fixing.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on August 03, 2012, 06:22:46 am
The screenpack I'm working on in the meantime is here:
http://mugenguild.com/forum/topics/anarcade-screenpack-143524.0.html
Enjoy!

And thanks a lot for the feedback Staubold.  I would be quicker, but this bug is turning out to be quite the problem.  It's looking like I basically have to recode a large chunk of the cns.  It should be up shortly tho.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on August 16, 2012, 07:34:51 am
A couple recent drawing wips of mine, for all the people following this thread.
NSFW kinda
Spoiler, click to toggle visibilty

EDIT:
Ok finally had some time to finish up the oil drum bonus. Check first post for update.

There is still one tiny problem with it that I can't seem to get by.  If you knock out the entire bottom row, when the top two rows fall, the top barrel falls a little past where it is supposed to and stays there until it's hit, then it moves to where it's supposed to be. Super minor bug, but that's it, everything else should be working now.

EDIT 2:
Added palettes for Duracelleur's Predator.  Check first post.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on August 18, 2012, 11:32:07 am
Good job RobotMonkeyHead!

Oil drum bonus is workin´ !  :thumbsup:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on August 18, 2012, 06:06:00 pm
Good job RobotMonkeyHead!

Oil drum bonus is workin´ !  :thumbsup:

Awwww that's so good to hear.  For something so simple that took way too freakin long!  Glad to hear it's up and running well. :gugoi:

     Posted: August 20, 2012, 07:05:53 am
Duke Nukem finished, any feedback at this point would be fantastic.
Check first post, and enjoy!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on August 21, 2012, 04:12:16 am
Duke Nukem updated.  Check first post!
Have moar fun!!!!...!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Tiger-Boy on August 26, 2012, 06:12:30 am
I noticed something weird in one of Batman's Intro...

(http://desmond.imageshack.us/Himg534/scaled.php?server=534&filename=batmanintro.png&res=landing)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: DrZaius on August 26, 2012, 11:49:18 pm
Clearly, it's a two-on-one assault.

Anyway, great edits.  I've edited a bunch of stages throughout the years but I've never really released them for others to try out.  I might do that one day.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TRUEMicah on August 27, 2012, 07:03:20 pm
Duke Nukem updated.  Check first post!
Have moar fun!!!!...!
Invalid file? (http://www.mediafire.com/error.php?errno=320)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: DrZaius on September 03, 2012, 08:00:48 am
RobotMonkeyHead, not sure how far you're willing to go with these edits, but I have some suggestions with Ash.

His crouching punches are either too strong or can be comboed into themselves for too many hits.
His jab Uppercut should be different from his fierce Uppercut.
His specials and supers should take off block damage.
His supers should not refill his super meter.
His jumping fierce punch can be comboed into itself for too many hits.
Any way to have the little Ash's go away after a set amount of time?
The car super seems a little overpowered, especially for a move that leaves Ash fully protected and takes up much of the screen.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on September 13, 2012, 09:15:39 pm
@DrZaius - I originally didn't intend to do all that much to Ash, but most of the things you pointed out could use a tweak, and are pretty easy fixes.  My comps in the shop right now, but when it's out I'll see what I can do.  Thanks for the feedback, and yeah you could always just start up a central thread with all your releases/edits.  That's basically all I did.  I had a bunch of edits kicking around so I figured I'd give something back and share em.  Worked out pretty well for the most part.  I got a lot more feedback than I expected and it helped me get much better at editing than I was.  I would recommend it, especially on the Guild.   

@TRUEMicah - Yeah my comp has been slowly self destructing for a few weeks now.  As soon as I get it fixed I'll update the link.  Sorry for the long delay.  I keep everything backed up on an external HD tho, so nothing is lost, despite using up every available gig of memory and leaving none for the computer to keep from messing itself up with.  Guestimate at this point is less than a week.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Staubhold on September 14, 2012, 11:57:33 am
Can´t wait to see you back in action RobotMonkeyHead!  :kugoi:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: DrZaius on September 15, 2012, 05:11:05 am
Cool!

Thanks, RoboMonk.  :llama:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: storm0062 on September 18, 2012, 12:46:37 am
Hey RobotMonkeyHead!!!

Jesus Chris -   5/28/12     

Why Christ??? Jesus, it's Only Jesus on Bible fight! :)

-Converted from 2 button to 4 button character via
 2 of his specials to basics, and some code tweaking

Ok good...

-Changed a few commands to make them more intuitive
 and so rewrote moves list
-Smoothed out standing and jump attack anims

;)

-120x140ed portrait.

VERY UGLY REALISTIC BIG PORTRAIT!!! I HATE THIS SHIT!  :pwnonk:

You can ask before... I'm not dead, so good little upd, despite this big shit portrait I hate so much!

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on September 18, 2012, 02:19:54 pm
storm0062  yeah that was the portrait that came with the version I downloaded.  I was raised catholic (no longer), and it reminded me of all those pictures of Jesus in church and on peoples grandmothers walls and shit.  It is Very ugly, I agree.  Thats kinda why I like it.  Looks authentic.  I might make a quick update tho and include a couple other options.  Good call.  Also, yeah if I do that update, I'll remove the 'christ' part.

By, 'I can ask before' do you mean that you created this character originally? (I would just check but my comp is in the shop right now).   
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: storm0062 on September 20, 2012, 10:50:51 am
Yes I'm the creator of this char... And a lot of them has been hosted on different MUGEN sites... But a lot of warehousers have upload them on rapidshare, sendspace, esnips... And have modified some sprite or name of chars...

you can found from me if I remember, 2 maple story, 2 ninja warriors boss, 2 Megaman power battle chars, chintao, bugs bunny, turtle goon (from jazz jackrabbit), one old cinder (with no combo, but with all his move), and a lot of shit ..... :)

excuse for my bad english, I'm French
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on September 20, 2012, 09:42:24 pm
Mon Francais est terrible, Je suis desole.  Je comprends bien mais quand J'ecris ou Je parle c'est comme un enfant ivre.

Cool, I'm glad you like the update.  Yeah I will definitely hook up a portrait change for the creators request.  Might be a few days (recent computer trouble). 
Any other suggestions for ol' Jesus? 

Also, sounds like you've made quite a few other characters, congratulations!

If you're pissed at me for not asking you first, or for hosting it on mediafire, sorry man, but that's just how I roll.  I do and then I share. That's it.  Your personal drama is meaningless to me.  I don't care about you at all. I never have, I never will, and I shouldn't have to.  All I care about is the fact that I can download it for free do whatever I want to it, and give it away to make myself more popular.  I basically just used you to make myself seem cooler than I am to a bunch of people I don't even really care about anyway.  Plus I plan to embarrass you by pointing out how funny it is that you actually think you have some control over the characters you release for free into the wild world of the internet.  Stop kidding yourself about the nature of the faceless billions wandering the web.  I am that guy, and we are many.  Join us.

to which you'll respond with something like:

You're a big fat butt hole.  I worked hard and now I want my cookie. Why did you spill my milk?

So then I'll have to be like!

Cause nobody wants to wait around forever for you to make your own shit cooler.  We know about how lazy you are and we want moar cool shit now, so suck it up, let me take the burden off your hands for a minute or two and enjoy the ride.  It's just like those sprites that you didn't rip.  It's thhhheeeee ciiiiirrrrrcccccllllleeeeeee... thhheeee cirrrrrrrccccclllllleeeeeeeeeeee of muuuuuuuuuuugggggeeeeeeeennnnnnnn.   
 
and then you'll be like uncle scar leaping up out of the fire and shit.
And neither of us want that so lets just call it a day, what do you say?

haha sorry I'm really high.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: I'm Agent Norman Jayden, FBI. on September 20, 2012, 10:48:22 pm
Boy, this thread took a rather dark turn.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: AlexTron on September 21, 2012, 11:42:53 am
Seriously. I cannot stop laughing. :D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on September 21, 2012, 08:52:50 pm
Man I really hope you can see the humor in that last post.  It's really not meant to be dark.  It's just that I recently went through something with the creator of another one of my edits where I'm sure that's how he saw me, so I just had to.  It was too funny to me. 

How I actually feel about all that is:  Yeah I could have asked first,  I didn't really consider that when I started doing my edits.  I just started messing around with characters, and it worked out pretty good so I threw them up on this thread.  I know now for the future that some creators prefer to be contacted before edits are made, so I'll try to do that.

As far as hosting them on Mediafire, I don't have any other way to host them.  There's no way I'm paying for domain space.  If you would rather that I didn't host an edit of your work, I am open to reason.  I'd like to know why, and also what you would prefer instead, but I do enjoy the free sharing aspect of the mugen community and I support it.

Thats all really.  I meant no offense,  I just thought it would be funny. Alex gets it I think.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: storm0062 on September 22, 2012, 12:28:09 am
Holà t'ennerves pas garçon! ^^

I'm not offensed, I'm just surprise to see one of my old char will interest somebody...
When I speak about uploader and warehouser, i don't speak about you...
And it's funny!

Mugen and community have change since 2000!!! :) calm down it's not important!

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 13, 2012, 12:05:32 am
Today marks for me the beginning of 2 months of intensive nutritional / health related study and also 2 months of silence (no talking whatsoever for me).  (Before anyone asks, I'll carry a pad and write if I really need to.)  As part of that, my computer usage will be very limited.   
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 22, 2012, 05:51:05 am
Limiting my computer usage is actually proving more difficult than not talking.  wow.  Anywho, my comp is finally back up and running after a few months of being fried from me overloading the memory.  I keep backups of Everything on an external HD tho so not a thing was lost.  That means I'll be back to editing soon, finishing up that duke, maybe a doing a little more to spawn, now that I have a better understand of clsn boxes, and finally finishing up my Screen Pack.  Speaking of that, here are a few quick previews:

Select screen so far:  (tons of little anims all over this)
(http://imageshack.us/a/img580/9947/screenshot20120802at111.png)

Vs screen:  This still needs a lot of work
(http://imageshack.us/a/img254/9947/screenshot20120802at111.png)

Was considered for the title screen, but will actually probably be the loading screen:
(http://imageshack.us/a/img39/1181/screenshot20120802at110.png)

A customized version of silverlights lifebars are in the works as well.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TRUEMicah on October 22, 2012, 07:51:44 am
Glad to here that your PC is up and running dude.  I'm loving your Arcade themed screenpack WIP man.

Keep the Title Screen!  It's my fav out of everything so far.  :P
Dat' Select Screen, goodness wow...  Not sure on any suggestions for organizing it but it definitely needs cleaning up.
The VS screen isn't half bad.  It could use some sort of center piece where the gap is though. 
IMO with a few graphical touchups here and there, your screenpack could be top-tier.  :)

Good luck on this RMH.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 25, 2012, 02:13:20 am
Thanks TRUEMicah.  You know, I thought quite a bit about keeping that title screen, and I won't say it's out of the question, but I'm working on another one right now that I think is gonna look better.  We'll see when it's done tho, I may wind up using this one.  As for the select screen, you have to see it when it's full to get the full effect.  In that pic it only has 4 guys in it.  Also the char highlighter hasn't been replaced yet.  The vs screen actually starts out with the camera at 'quarter slot' level on the arcade machines, and there are wires connecting the two, then it scrolls up to the screen you see in the shot, and electricity arcs between the two machines, and a big VS fills in that gap you're talking about.  It's been quite a while in the works, I really can't wait to release it.  Glad to hear you like the looks of it so far!

Also:

ADDED PALETTE PACK FOR DURACELLEUR'S TOO-SIX MR. KARATE XIII.
CHECK FIRST POST!


Edit:  Duke Nukem link repaired. Sorry about the long wait on that one.  Also, Looks like TOPS over at MMV decided to steal some animations off my edit and is currently trying to pass it off as his.  Personally I don't even care about getting credit for what I do.  Rip off everything I make, I hope you make something cool with it.  But I know people are sensitive to 'giving credit where credit is due', so I try to uphold that, and I do think it's good practice, so here is your fair warning about dealing with either TOPS or Volzilla.


To TOPS and Volzilla: If either of you would care to refute Any of what I said, I invite you to a public discussion anytime on the board of your choosing.  Just know that if you choose MMV, (first your going to have to un-ban me) that I will be posting it here as well, in case you try to do the same thing to me that you did to Jmorphman, and edit my posts.
  Furthermore, I don't see why you didn't just take the whole thing, or least a better version with some bug fixes.  In fact I'm offering it to you freely, take it, no need to give me credit if doing so somehow offends you.  Like I said, all I really care about is getting the better version out to the people.  Which of course is why you couldn't (and never will) get me to agree to stop other people from hosting it. 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 29, 2012, 04:43:29 am
Added Pencil Sketch wips, and Beginners Editing Tutorial sections.
Check first post!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on October 29, 2012, 06:35:29 am
Limiting my computer usage is actually proving more difficult than not talking.  wow.  Anywho, my comp is finally back up and running after a few months of being fried from me overloading the memory.  I keep backups of Everything on an external HD tho so not a thing was lost.  That means I'll be back to editing soon, finishing up that duke, maybe a doing a little more to spawn, now that I have a better understand of clsn boxes, and finally finishing up my Screen Pack.  Speaking of that, here are a few quick previews:

Select screen so far:  (tons of little anims all over this)
(http://imageshack.us/a/img580/9947/screenshot20120802at111.png)

Vs screen:  This still needs a lot of work
(http://imageshack.us/a/img254/9947/screenshot20120802at111.png)

Was considered for the title screen, but will actually probably be the loading screen:
(http://imageshack.us/a/img39/1181/screenshot20120802at110.png)

A customized version of silverlights lifebars are in the works as well.


Man that select screen is really creative! Perfect for a guy like me who likes my Mugen to have everybody in it.. not sh*tty chars, but I like having variety.. I don't really care for those small nitpicky rosters. I think there's too many slots for the Fantastic 4 section though and there's not enough chars out representing them but it probably doesn't matter.

I too agree that the Vs screen needs a lil work.. the title or loading screen is okay... hopefully you add in a few of the popular characters like Ryu, Spider-Man, etc...

but yeah really cool idea
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Duos.act on October 29, 2012, 08:18:48 am
The Fantastic Four themselves, Silver Surfer, Dr. Doom and Super Skrull.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 29, 2012, 02:17:39 pm
Hey man, glad you like the SP.  It's pretty much the select screen I've dreamed of having since I was a kid playin SF2 and MK on genesis.  When it's done I'll post a pic of it full so people can see who I used to fill it at least.  It's made custom for my roster, but I think it will work great as a collectors SP.  It also has a hidden row and column, forming a sort of block of hidden characters around the outside.  There's also 30 unselectable slots for bonus games, 40 for boss type characters (unplayable) and 30 for overflow from the select screen as new characters replace old ones, so you can still fight against them. 

As for fantastic 4 spots,  I'll have to double check when I get home., but I'm pretty sure I used The fantastic 4 themselves, silver surfer, skrull, super skrull, thanos, galactus, shuma, dr doom, and... shit, can't remember the last one.  The section that's kinda laggin for me right now is the Avengers one, honestly.  Someone is working on Hawkeye tho and that will help out a lot.

Actually ALL of my editing revolves around filling this SP with characters that are decent/playable.  Each one also has a very carefully selected stage and song from my Itunes.

examples:
Green Arrow,  hedge maze,  Cypress Hill - Dr Greenthumb
Ronald Mcdonald,  Mcdonalds parking lot,   Ol' Dirty Bastard - You don't wanna fuck with me
Dark Donald, McDonalds parking lot at night,   Infected Mushroom - Converting Vegetarians
Homer Simspon,  outside Moe's tavern,  Dust Brothers - Fight Club song remix

I'll post a list of all the characters with their respective stages and songs when I finish.  They're all pretty humerus for the most part.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on October 29, 2012, 04:06:23 pm
That SP is amazing.  My only complaint would be that the select ports covering up the logos seems to take away from it once it is all filled up.  Is it possible to make the small ports slightly transparent so the logos are still visible through the ports?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 29, 2012, 05:54:14 pm
That SP is amazing.  My only complaint would be that the select ports covering up the logos seems to take away from it once it is all filled up.  Is it possible to make the small ports slightly transparent so the logos are still visible through the ports?
Thanks! Actually, for the first second or two, it's just the logos, then all the small portraits fade in.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on October 29, 2012, 06:15:46 pm
Ah, that's cool then.  Really looking forward to that release.  Gotta ask, though, would you have options in it for switching out logos so if we don't use a particular source's characters it can be customized to the roster?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 29, 2012, 06:47:09 pm
You know, I thought quite a bit about that.  I think what I'm going to do is release the photoshop file with it so people can edit in whatever logos they like.  At first I was thinking I would do a poll and see what game logos people wanted added and where, just for an alternate public release, but when the time comes, I may do both I still don't really know.

I guess I could make each logo a separate sprite, and let people add or remove them that way, but that would probably create quite the lag, given the amount of logos, and color depth (I use rgb method right now).
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on October 29, 2012, 09:10:27 pm
Yeah, if it causes lag, then that'd be a no-go.  I remember DJ-VAN had something similar with the first EVE screenpack where he released several other files with different headings for the categories, but I suppose that would have taken a smaller amount of resources since it was just some text as opposed to a full logo.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on October 30, 2012, 02:51:56 am
The Fantastic Four themselves, Silver Surfer, Dr. Doom and Super Skrull.
Mole Man and who else?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 31, 2012, 12:25:06 am
Oh, yeah it was mole man.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on October 31, 2012, 02:58:51 am
Taking any request now?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on October 31, 2012, 03:06:51 am
Depends on the request, honestly.  Who did you have in mind?

      Posted: October 31, 2012, 03:21:33 am
Beginners Editing Tutorial updated.
Check first post.

Learn how to do this shit yourself!  It's fun!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on October 31, 2012, 08:04:12 am
A balence M. Bison MvC style is literally getting no love.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 04, 2012, 11:55:41 pm
Hey, sorry for the late reply.  I don't actually have a balanced MvC style Bison in my roster, so that's a no go for me.  What I'm looking at for my next project I think is breaking down Juano's and Omegapsycho's MK1 and MK2 Shang Tsungs into separate characters.   I've been wanting to do this for quite a while, and I think I finally feel confident enough in my coding skills to give it a shot.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: thenwhat? on November 05, 2012, 03:05:42 pm
i was gonna ask for something, but you said you have plans so,...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 06, 2012, 04:41:19 am
I'm never closed to suggestion.  If it's something relatively easy, and it's in my roster, I might give it a go at this point.  What are you thinking?

Also

Editing Tutorial for Beginners got a major update. 
Check first post!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on November 06, 2012, 07:32:27 pm
Hey, sorry for the late reply.  I don't actually have a balanced MvC style Bison in my roster, so that's a no go for me.  What I'm looking at for my next project I think is breaking down Juano's and Omegapsycho's MK1 and MK2 Shang Tsungs into separate characters.   I've been wanting to do this for quite a while, and I think I finally feel confident enough in my coding skills to give it a shot.

Yeeaaahhh, I remember me and you talking about this! Good luck! I tried but f*cked up lol

Also, I see you have a horror spot in your screenpack... do you plan on fixing those Michael Myers, Chucky, Freddy chars?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 07, 2012, 03:59:50 am
Yeah, I do actually.  I have pretty good versions of them right now, but I think the original guy is still working on them, so I'm gonna let him finish up what he's doing.

As for the Shang Tsungs, I've skimmed them already, I'm pretty they won't be problem.  I'l get going on them as soon as this sp is done.  The Terrordrome characters are probably right after that, but nothing is set in stone.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: thenwhat? on November 07, 2012, 05:42:03 am
i don't think it'll be ok to ask.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 08, 2012, 04:45:55 am
Let me guess, is it Carnage or someone by TOPS?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: thenwhat? on November 08, 2012, 06:36:22 pm
close.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on November 08, 2012, 08:03:16 pm
close.

Why don't you just ask the man?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 08, 2012, 08:24:20 pm
Quote
close.
Dude,whats with the try to guess stuff?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: TRUEMicah on November 08, 2012, 09:03:04 pm
^Don't get annoyed by him.
If he doesn't want to ask even when RMH says that he's open for suggestions, let him be.

Also, loving your character editing tutorial dude.
More people should see/use guides like this.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 08, 2012, 09:10:49 pm
RobotMonkeyHead is open for suggestions!?HOORAY!!!
Ever considered editing Mortal Kombat or Hokuto No Ken cast?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 09, 2012, 05:04:50 am
Yeah man, MK1 and MK2 all chars are on my to do list big time.  Up next in fact, minor edits aside, will be breaking down Omegapsyho's Shang Tsung into individual characters.

Hokuto No Ken...  not so much.

Also, loving your character editing tutorial dude.
More people should see/use guides like this.
Thanks, that's really cool to here that you found it useful.  I've never really written a tutorial before, but I'll certainly be adding to this one in the future.  Cmd section is coming up next, when I get some time.  Have fun with your editing, can't wait to see what you come out with!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on November 09, 2012, 05:18:31 am
Hmm, will your Shang Tsung breakdown just be separate characters or will you add extra supers to them? OMEGAPSYCHO never made his characters unable to gain meter and I never figured out why, aside from laziness.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 09, 2012, 05:24:55 am
I wasn't planning on adding any supers.  I was thinking more total arcade accuracy, or as close as I can get.

Hey, do you happen to know any tips to making characters source accurate?  I know some people do weird shit with MAME to figure out values for things and all that, but mostly it's just by eye and feel from what I hear...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on November 09, 2012, 05:26:35 am
Sorry, bro, I know precisely jack about coding. I recommend checking around emulation communities and seeing how to extract exact coding from the game. It should be possible to convert that to Mugen coding with a little knowledge. For OMEGAPSYCHO's stuff, I'd not worry. It's probably as accurate as possible without anal nitpicking.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 09, 2012, 05:30:08 am
Nice.  It did seem really close, just from memory.  I don't know how many thousands of hours I must have played that game.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on November 09, 2012, 05:30:58 am
You and me both. I'm looking forward to cluttering my roster even further with redundant character slots.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 09, 2012, 06:18:02 am
Quote
Yeah man, MK1 and MK2 all chars are on my to do list big time.
Yay,mine too,justs mine sucked.But i have faith in you!
Quote
Hokuto No Ken...  not so much.
:okay:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: xcheatdeath on November 09, 2012, 03:14:24 pm
With the MK characters, how about doing some of the cartoon styled MK characters into more of a vs style of fighting?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 09, 2012, 04:40:56 pm
With the MK characters, how about doing some of the cartoon styled MK characters into more of a vs style of fighting?

Not a bad idea.  This very well may happen, actually.  Got a lot to do before that tho.

@Erroratu -  Thanks man,  I'll try not to disappoint.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: xcheatdeath on November 09, 2012, 06:11:06 pm
If you were to do that. I would be pretty happy.

I'm definitely looking forward to your future works
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 10, 2012, 05:47:24 pm
Here is a pic of my roster, for anyone making requests.  There are also a couple hundred hidden slots, so if you don't see it, there is a chance it's on there.  I'll put a copy in the first post.  Also a look at what the SP looks like full so far. 
(http://i.imgur.com/bRaia.jpg)
Again, it starts with the logos, and after about a second all the small portraits fade in.  Some of the small portraits are still messed up, haven't got there yet. 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 10, 2012, 06:11:03 pm
I see you have Hwoarang by Silver.Any plans on editing him?
If im boring you with my requests just say it and ill stop
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 10, 2012, 06:13:49 pm
Not boring me at all man, I actually really appreciate the suggestions.  There are so freakin many on here.   Yeah I thought about editing Hwoarang.  Certainly one of my favorite tekken chars.  I don't know if I'm technically skilled enough to do what I would want to do though.  What would you like to see done with him?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: xcheatdeath on November 10, 2012, 06:19:28 pm
Besides the cartoon styled MK chars, How about one of the KI chars orr one of dem dere xmen chars?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 10, 2012, 06:20:49 pm
Quote
Certainly one of my favorite tekken chars.
MINE TOO!
Quote
What would you like to see done with him?
Well he is source accurate,but that makes him slower and weaker than other characters,which makes him very difficult to play as(At least for me :/)
Just a minor edit to make him fit in with other mugenized tekken characters.You just do your monkey magic :).
(Althought im really sad that Silver forgot to give Hwoarang his Hunting Hawk move.)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 10, 2012, 07:13:11 pm
@Erroratu - Oh, yeah I hear ya.  Yeah that might be easy enough to do quickly.  His lack of speed is kind of a fun kill.  Not promising anything, but a good chance for Hwoarang soon.  (Does your name come from Nosferatu and error?)

@Taybear - Believe me man, I drool over editing those KI characters, but it's going to be little a while before I have the skill to do that, because when I do, I want total arcade accuracy.  As for X-men, I'm satisfied with them for the most part.  Blob maybe, but I have a lot of other characters that are in more dire need of work.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 10, 2012, 07:17:44 pm
Quote
Not promising anything, but a good chance for Hwoarang soon.
a chance is better than nothing
Quote
(Does your name come from Nosferatu and error?) 
When i was 5 or six,me and a couple of us kids made a couple of comics with like 1000+ original characters in them lol.
Erroratu,the white mortal kombat ninja,was always my fav OC.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on November 10, 2012, 08:29:28 pm
Here is a pic of my roster, for anyone making requests.  There are also a couple hundred hidden slots, so if you don't see it, there is a chance it's on there.  I'll put a copy in the first post.  Also a look at what the SP looks like full so far. 
(http://i.imgur.com/bRaia.jpg)
Again, it starts with the logos, and after about a second all the small portraits fade in.  Some of the small portraits are still messed up, haven't got there yet. 

I love that roster concept... I'm already about to make a list of chars to put in it before you release it although personally I don't use some of those sections... I think the DC slots need to be a tad bit more bigger but I know Marvel has a sh*t load more chars made and there's so many X-Men chars any way you can fill those empty slots at the bottom?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 10, 2012, 08:49:24 pm
@dakidbanks: Glad you like.  If you're trying to set it up before hand, here's how I did that:  I set the chars folder to 'snap to grid' organizing, then color labeled the chars by game (not necessary) and laid out the sp roster right in the chars folder.  This allows you to move em around till you get a setup you like, then build the select.def off that.  Easiest way I could think of anyway, and I would recommend it to anyone (minus the color coding.  I only did that because I color coded their stages and music as well to make them easier to find.)
Spoiler, click to toggle visibilty
About the DC section, yeah it looks kinda flimsy but that's as many DC chars as I could find that I wanted.  There is a hidden 'box' (kinda) around the entire outside of the roster too, making potentially another column and row to the DC part if you want.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on November 10, 2012, 08:56:40 pm
Thanks man.. I have a lot more DC and Marvel chars than say the Godzilla slots and stuff... is there any way you can extend those or do I have to just wait until you release a tutorial with the Photoshop stuff to change the logos?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Karamazov1453 on November 11, 2012, 01:40:45 am
Great work!! i downloaded a few chars and you have done a great work.  you have the predators chars made by Tableros in your SP. Can you edit them? they are great, but very unbalanced: the Bad Blood predator have  the bomb attack and is imposible  to avoid, The Elder pred is insanely spammy and the pred hunter have weird damage values.  >:(
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 11, 2012, 04:20:29 am
@Karamazov1453: The predators I've thought about doing, but what I like about them is that they're all consistent with one another because they were made by the same creator.  I feel like if I edit them I'm gonna have to do all of them, and the aliens, so that's a much bigger much later project for me.

@dakidbanks:  Sorry, the layout is staying exactly as is.  But yeah the photoshop file will let you do whatever you want to it.

@Erroratu: Is the hunting hawk that triple jumping kick where the first 2 lift the opponent and the last 1 heal kicks them into the ground?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 11, 2012, 06:23:01 am
Hwoarang edit added, check first post.
Enjoy!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 11, 2012, 11:40:35 am
Quote
Is the hunting hawk that triple jumping kick where the first 2 lift the opponent and the last 1 heal kicks them into the ground? 
2 kicks in the air,3rd hits em down.
Quote
Hwoarang edit added, check first post.
Enjoy! 
I love you.Downloading now.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 11, 2012, 04:02:31 pm
I didn't add his hunting hawk or anything, just a few basic changes to help balance out his relative mobility.  I might try adding that today though, but again no promises.  Hit me up with any feedback.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Blind. on November 12, 2012, 07:24:16 pm
RobotMonkeyHead... Need to remember this name. Because you made my day. Thank you very much.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 12, 2012, 10:17:04 pm
Glad to hear it!  It's my pleasure.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 12, 2012, 11:23:19 pm
Whatya planning on doing next?
(Sorry for not giving feedback i suck at it,maybe later thought)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 12, 2012, 11:29:36 pm
No worries, feedback is always welcome, but never necessary.  I've been busting ass on that screenpack.  The title screen in particular.  Once I wrap that up it's on to Shang Tsung.  Minor / quick edits like Hwoarang I'm open to all the time tho.  They tend to be a nice break in the action for me.

Oh, about Hwoarang, I did some homework on his hunting hawk, and I'm pretty sure it's composed entirely of other already existing animations, making it possible to add.  My skill level is the only thing in question.  There is a small chance I will add it at some point, but it would be a bit of a learning experience for me.   I use the shit out of that move when I play as him tho, so it would be nice to have it.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 13, 2012, 06:22:06 am
Quote
I use the shit out of that move when I play as him tho, so it would be nice to have it.
Ive been spamming that move since tekken 3 lol
Nice to hear you still working
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 17, 2012, 04:48:54 pm
Link to Screenpack wip added to 'roster for request' section. 
eh.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 20, 2012, 01:36:17 am
@Taybear: What X-Men character did you have in mind?  Do you have any specific fixes you want to see?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on November 20, 2012, 10:55:47 pm
i would ask for a Daredevil fix,but i think that would take you too much time.Its so god damn crappy
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on November 20, 2012, 11:36:25 pm
Daredevil was never fully finished, was he?  I somehow remember him missing a lot of sprites.  It'd a hell of of lot more then just editing code to fix him.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 21, 2012, 02:32:52 pm
Oh god.  Yeah I forgot about Daredevil.  He sucked so bad I took him off my roster before I figured out how to edit...  There's a possible future project, but it's certainly going to be a lot of work, and will have to wait.  Doesn't quite qualify as a break in the action, if you know what I mean ;)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on November 22, 2012, 12:03:30 am
RMH!!

Awesome job on all of your edits. Your editing intentions, E.G. you're only going to edit who's on your roster, sounds very similar to how I'm going about making portraits. Excellent stuff.

I didn't really read through most of this thread, but did you have any intentions to edit Homer Simpson by Warner??
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 22, 2012, 12:30:05 am
Hey Saikoro, yeah awesome job on those portraits too, I have like 3 or 4 of your packs.  I didn't have any plans to edit Homer, but I could use a break from the screenpack at the moment.  Are there any specific fixes you wanted to see on him? 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on November 22, 2012, 01:50:33 am
Thank you for the shout out. I'm a fan of your stuff as well. I'm always working on something. Considering how I'm the obsessive type, making portraits is all I have been doing as of late.  ;D

And SFII revival art looks awesome after my treatment. ;)

Homer feels solid in my opinion. However, I'm more of the "artsy" and "feel" type, so there's nothing I could think of. If there's anything you could spot that needs fixing, go for it. I will say one thing however, and that is Homer and Peter Griffin's custom knee introduction do not seem to work in 1.0. I have both of these characters, and I added in Win Quotes and 1.0 denotations to both of them. I would assume with the 1.0 listing, it somehow messes up the introduction.

Really though, I can't find anything glaring with these two. You could certainly dig deeper than I.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 22, 2012, 04:15:51 pm
Yes man, actually all your street fighter characters look freakin sweet.  SF2 was practically my 3rd parent tho so lots of props from here.  Also, I took a look at Homer and Peter, and I couldn't find anything that's obviously wrong with them either, so I think I'm gonna just let them be.  I know I've seen threads in the past where people have pointed out problems with them, but I can't remember what any of them were.  The custom knee intro works ok on my comp, I'll give it another go later on and double check.  I'd love to see the win quotes you came up with for them too.

also: 
         -SNAKES ON A PLANE Bonus added!
         -SF2 CAR'S REVENGE Bonus added!
         -RECOMMENDED THREADS section added!

Check first post 'others' section for double mashup holiday action!
Too bad tickets cover the whole seat cause you'll only need the edge.

Happy Thanksgiving!

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on November 25, 2012, 07:24:00 am
Hope you had a good holiday. Here's those quotes I gave Homer:

[Quotes]

victory1 = "Operator!! Give me the number for 911!!"

victory2 = "Oh, so they have internet on computers now..."

victory3 = "You tried your best and failed miserably. The lesson is never try."

victory4 = "I'm having the best day of my life, and I owe it all to not going to Church!!"

victory5 = "People can come up with statistics to prove anything. 14% of people know that."

victory6 = "Homer no function beer well without."

victory7 = "That's it!! You people have stood in my way long enough!! I'm going to Clown College!!"

victory8 = "If something's hard to do, then it's not worth doing!!"

Gotta love his character.  ;D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on November 28, 2012, 04:53:04 am
Nice.  Thanks man, yeah had a great holiday, hanging with the fam eatin too much.   Cool winquotes too, I think I'm gonna copy paste that whole list actually.  I like #6 a lot.  I'd share some of mine, but that's one thing I haven't gotten around too adding into my mugen yet. So thanks for those 8)


Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 02, 2012, 08:08:00 pm
Doing some work on MMV's Venom per request by Aperson98 over at MFFA.  First off, changing that stance.
old:
(http://imageshack.us/a/img42/7439/fuckev.png)
new:
(http://imageshack.us/a/img803/7397/venstancermh.png)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Erroratu on December 02, 2012, 08:14:50 pm
wow,the new one looks awesome.Did you do that one?
Looking forward to a good Venom :).

Spoiler, click to toggle visibilty
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 02, 2012, 08:17:45 pm
Thanks!  The new one is a franksprite I made from about 5 other sprites with some other touch ups to polish.  As far as Johnny goes, nothing wrong with asking for some team work, but I already have a 2 Johnny Cages on the table.  It doesn't happen to be the MVC style one does it?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on December 02, 2012, 08:18:32 pm
Doing some work on MMV's Venom per request by Aperson98 over at MFFA.  First off, changing that stance.
old:
(http://imageshack.us/a/img42/7439/fuckev.png)
new:
(http://imageshack.us/a/img803/7397/venstancermh.png)

Beautiful edit. Maybe this will finally make me try another Venom besides the old yet still amazing Big Eli King variant.

Again, beautiful job RMH. :lugoi:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 02, 2012, 08:31:20 pm
Thanks Saikoro!  Trying to animate it as fluidly as possible.  Got about 50 sprites layerd out in photoshop for pieces right now, and it's comming along nicely.  aperson98 has already done quite a bit of work on him, and it looks like we'll be working together for a little bit to try to round him out.  Here's his thread over at MFFA if you're interested:
http://mugenfreeforall.com/index.php?/topic/7776-tops-venom-edited/
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on December 02, 2012, 08:51:09 pm
Thanks Saikoro!  Trying to animate it as fluidly as possible.  Got about 50 sprites layerd out in photoshop for pieces right now, and it's comming along nicely.  aperson98 has already done quite a bit of work on him, and it looks like we'll be working together for a little bit to try to round him out.  Here's his thread over at MFFA if you're interested:
http://mugenfreeforall.com/index.php?/topic/7776-tops-venom-edited/

Are you guys working on the more recent updated version of Venom with a few of the bug fixes? That would probably save you guys a little trouble

Here's the link to that one: http://www.infinitymugenteam.com/Forum_345/index.php?topic=38026.msg467957#msg467957
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 03, 2012, 02:59:18 am
hmm, not sure. I'll check with him...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on December 03, 2012, 02:29:56 pm
The new stance is awesome.  Interesting that you took on another T.O.P.S character after the last one haha.  Anyways, has anyone contacted you from from the Symbiote Team?  They seem to have an open mindset and might be interested in the work you're doing (as well as supply you with a later version with less bugs).
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 04, 2012, 03:34:30 am
Cool, thanks for the tip, I might just check in with them.  Anyone in particular you would recommend contacting?

As it happens, someone else asked me to help them work on this Venom, and the way I see it TOPS is lucky to have people spiff up his characters.  He can take it however he wants, but I'm certainly not out to screw him over, I just have a different ethical approach than him, is all.  Personally I have no hard feelings, but I don't have very much respect for him either.  He's kinda neutral in my book.   
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on December 04, 2012, 02:15:42 pm
YoungSamurai5 or Snakebyte.  They both seem pretty involved in the project and have a genuine interest in learning more and continuing to improve these characters.  I've only talked to the two of them a few times, but they both seem pretty approachable and chill.

And with the TOPS thing, I didn't mean to bring up any more bad blood, just kinda found it funny.  TOPS has some great sprites and ideas in his characters, if only he'd accept feedback on coding, but alas.  Nice to see people like you that put time and effort into cleaning them up.

I just took another look at the sprite and I'm surprised this didn't strike me before, but that new expression in his face is awesome.  Makes him look much more unhinged and expressive as compared to the old stance head.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: desertstorm1909 on December 04, 2012, 10:15:12 pm
i also think TOPS characters have great ideas, TOPS silver surfer 2.0 has potential to be the best silver surfer for mugen...taking any request? lol
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 04, 2012, 11:54:39 pm
Cool, I'll try getting in touch with them.  Thanks Makurayami.
Yeah it's interesting with TOPS, a few of his/their characters have some good ideas, but a lot of the execution is off.  I wasn't too impressed with Venom's move set honestly. with the amount of work that went into him I think they could have done quite a bit better.  From the readmess and just observation it seems like it's usually quite a few people working together, which causes a good idea flow but uncoordinated art and coding.  I agree tho, they do make for pretty good fixer-upers.

i also think TOPS characters have great ideas, TOPS silver surfer 2.0 has potential to be the best silver surfer for mugen...taking any request? lol
:laugh3:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 05, 2012, 02:37:51 am
*puts hand up*

Hi.

So here's the deal with TOPS and the symbiote project, to my understanding. It was at CVG, being run by theFuTur3, then when CVG closed down for a while and MMV split off, it went to MMV with TOPS, shedding some people and generating some butthurt, then TOPS was a massive dick to a lot of people and a lot of us moved back to CVG (now CC), joined back up with theFuTur3, and cut off contact with TOPS, after a lot of drama about him not wanting us to use them or host them or blah blah blah.

Originally we were going to just bugfix his characters and include them in the full game regardless of what happened, as I already helped do with Venom (link here, also adds some pals) (http://www.mediafire.com/?wry78s01fmad3rh). I was going to do another pass on my own, fixing whatever was addressed and redoing the clsns completely, but ALEXZIQ has volunteered to fix/redo the coding and is already doing so with Scream. I also have some new sprites for two or three basics to add that another team member did.

So basically, the tl;dr version, the project has moved on without TOPS, and we're making his stuff as good as we can no matter how hard he complains.

I'd be very happy to turn it over to you and use your version in the project, provided we can talk about it and be on the same page about what should change and what should stay, and I get a chance to talk to Alex about it. I can be reached through PM here or on CC (or on IMT) and I'm in the CC chat pretty often.

I'm completely loving the new stance by the way, but I'd need to see it animated first before I go crazy with praise... I see so many shit animations in comic chars. T_T

EDIT: About that silver surfer, the 'cosmic carnage' mode is full of sprites stolen from SethZankuten's Carnage. :|
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Ejectok on December 05, 2012, 05:26:53 am
SnakeByte can I request a quick fix?

If this isn't a minor fix then nvm...

I just download your update just now and I find two things that bugs me.

1.) The AI takes over when I play him. It only activates when I do Web throw. When I mash the punch button to add more slam after web throw, I am unable to take control anymore.

2) Infinite Prioritizes on Web Ball. Is there a minor way to slow it down, giving it a lot more cool time.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 05, 2012, 05:37:37 am
I'm not a coder man, I have absolutely no idea how to fix those things, sorry. I know some things but not either of those things; I keep meaning to learn but I haven't yet. YoungSamurai5 did most of the fixes in the update, I did some but mostly pointed out things for him to fix. The Web Ball was already pointed out elsewhere and on track to be fixed in the next update.

So, yes, these things will be fixed in the next update even if I have to learn how to do it myself; no, I am not capable of doing it right now. Thanks for the feedback.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: YoungSamurai5 on December 05, 2012, 08:44:34 am
SnakeByte can I request a quick fix?

If this isn't a minor fix then nvm...

I just download your update just now and I find two things that bugs me.

1.) The AI takes over when I play him. It only activates when I do Web throw. When I mash the punch button to add more slam after web throw, I am unable to take control anymore.

2) Infinite Prioritizes on Web Ball. Is there a minor way to slow it down, giving it a lot more cool time.

i know what you mean about the ai. it has to do with the way that tops coded some of the ai commands. one of them is similar to the web ball.

yes there is most def a way to slow down the web ball. im sure snake will figure it out as he is in charge of fixing venom now :D

would be awesome to see you fix venom up with your magic rmh :)

Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 05, 2012, 08:48:42 pm
Talked to Alex, it's all good. There's a couple of things that need adding, but hopefully we can work it out. :)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 06, 2012, 12:03:11 am
Look guys I don't mean to sound pretentious or anything, but if I'm working on anything at all, I'm claiming total artistic freedom.  That doesn't mean I'm closed to suggestion or in depth discussion at all, in fact I would very much prefer it, but what I'm saying is if it really comes down to it I'm doing it my way.  To be completely fair, I expect the same from you, meaning that if you want, feel free to take whatever I do and use it/change it however you want.  I'm just bringing it up right off the bat, because I don't want to get halfway done and run into some kind of weird bungle.  I like to keep my position open and on the table from the get go.   Needless to say too, I'm going to host it wherever.  If that's chill with you guys then I'll certainly consider doing a little more work on Venom than I originally planned.  And if so, pass me off that list of changes you would like to see! 

Either way, thanks a lot for inviting me to be part of your project.  I've been looking forward to it for quite a bit.

As far as the TOPS thing goes, I really don't follow that kind of thing.  Dude was a dick to me so I made his bullshit public to warn other people, and that's honestly where it ended for me.  I'm not the grudge holding type, I tend to deal with stuff on the spot and let it go.  Hell, if he approached me and asked me to work on it, I would certainly hear him out.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 06, 2012, 12:18:16 am
We're on the same page. However, if what you want to do happens to also be what we want to do, everyone wins. I don't give a shit where you host anything. I'm not TOPS, I'm not volzilla, that's not even close to what I'm about. I'd just like to know what you plan to do, because you know, we've got a lot of other characters in the project with a ton of similar abilities and if you or that guy on MFFA is making completely new moves and removing old ones, they may already exist in other characters we have, so we may have to think about undoing changes like that for the version used in the project.

If we have creative differences, worst case scenario is we end up with two versions with some differences. I'm not gonna get bent out of shape about it.

I'd like to make sure the palettes (and fixes if applicable) included in the earlier update stay in. The clsns need to be redone/fixed. We would like to change the hyper port/BG/etc to the graphics we're using for the project. He needs a launcher. We have new sprites for standing and crouching HK, and I'll probably make new ones for jumping HK based on them. Alexziq had fixed coding for the dash and recovery roll that he wanted to add in, based on previous feedback about the CVG template, that'll be standard in all his stuff going forward. I think that was it, along with addressing whatever feedback needed addressing in the release threads.

We weren't planning anything major, I hope all that stuff's alright with you. Would you mind running what you've done/are planning to do by me?

And yeah, about the TOPS thing, I just wanted to communicate that what we were doing is both 'official' and not associated with TOPS.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: YoungSamurai5 on December 06, 2012, 12:44:21 am
i honestly dont care what anyone does to the venom lol because most of the symbiotes have different styles anyway. we have symbiotes hosted all over anyways dont care about hosting at all. well snake good luck man (http://www.crusadercast.com/Smileys/smileys2/mc.gif)

welp looks like you and snake got everything. goodluck with this. glad to see your working your magic on venom :D.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Makurayami on December 06, 2012, 01:01:50 am
Kinda nice to see people from different forums and communities getting along and communicating in a civil man.  Way to keep it classy gentlemen.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 06, 2012, 02:24:56 am
We're on the same page. However, if what you want to do happens to also be what we want to do, everyone wins. I don't give a shit where you host anything. I'm not TOPS, I'm not volzilla, that's not even close to what I'm about. I'd just like to know what you plan to do, because you know, we've got a lot of other characters in the project with a ton of similar abilities and if you or that guy on MFFA is making completely new moves and removing old ones, they may already exist in other characters we have, so we may have to think about undoing changes like that for the version used in the project.

If we have creative differences, worst case scenario is we end up with two versions with some differences. I'm not gonna get bent out of shape about it.

Awesome man, couldn't have said it better myself.  I'm in.  First things first, I'm going to finish up his stance, because it seems to me like his most glaring issue.  After that I'm planning on running through his animations and realigning some sprites and timing for smoother motion, and I might hit the clsns while I'm at it.  Maybe some frankenspriting, who knows.  I'll leave the high kicks alone for now.  Then I'm probably going to mess around with his supers and specials a bit and see what I can come up with.  I wasn't too impressed with those, but they certainly seemed to have some potential.  I'll probably take a couple palette making breaks hear and there.  That should keep me busy for a while.

As for the launcher, and any additional spiriting past the stance, that's probably someone else's department.  The hyper BG I could do later on, but if anyone else has the urge, please tell them to go for it.

Well, that's about it for my plans at the moment.

@YoungSamurai5: Thanks man, I'm glad to be on board.
@Makurayami: Cheers
EDIT: Just curious, how much of this character is actually TOPS's work?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 06, 2012, 02:46:08 am
Here's (http://www.mediafire.com/?14c5uxxace6sjlr) the HK sprites. It's the same move, the mouths were just removed, so the air hyper with the mouths looked more unique. Crusoe came up with it on his own and Young and I liked the look of it. Unless you want to take care of it, I'll do the same to the jumping HK. There's also a new port in there courtesy of Crusoe; use it if you like it, don't if you don't.

He has 12 pals already and most of them exist for a reason. What others would you want to make?

That all sounds good. I honestly don't know if he has any sprited moves that suit a launcher or not, TOPS just intentionally coded him without one for some ridiculous reason. If you see anything that COULD be a launcher, please code it as one. If not, let me know and I'll try to get it taken care of. I'd appreciate it if I could have input on whatever new specials and supers you come up with, beyond that, by all means you're good to proceed.

We definitely have hyper graphics we want to use, just not added yet. Alexziq's pretty busy right now and I will be for the next week or two as well, but I'll see if I can get that stuff together for you. Just wanted to make sure you didn't have any you were insistent on using.

EDIT: I have no idea. Definitely the coding, and some portion of the sprites, but a lot of the sprites are spaceman's and Angelus_Silverhead's as well. Spaceman started it, and TOPS and Angelus finished it later as a team when spaceman went MIA, then Young and I bugfixed it, and we added two more pals by Angelus and one by supa and I.

TOPS always tries to take control over anything he's involved in. -_-
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 06, 2012, 03:06:50 am
Thanks, I'll take a look at those HK sprites.  Doing the stance and realigning is going to take me a little while, plus I have classes from 11 to 13 hours a day for another week.  Done after that.  But I'm also working on a screen pack which is my main priority, so I'm going to be kinda slow.  Don't expect too much from me too quick. 
-The palettes I make for fun as breaks anyway. Use what you want of them. 
-The large and small portrait, I'll probably add a few of my own anyway. 
-I'll keep an eye out for anything in there that could be a launcher.  The ground smash comes to mind.
-As for the supers and specials, honestly I'm probably just going to see what I can make out of what exists already.  I'm not planning on building anything from the ground up.  I'll let you know if I get to a point where I need some ideas, but right now I don't even know what Im planning to do.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Snakebyte on December 06, 2012, 03:12:41 am
Alright, no worries. There's no deadline or anything, Alex wasn't going to get to it at all for at least another month.

So yeah, at some point I will get you:
- Jumping HK sprites.
- Hyper graphics.
- Dash and recovery roll coding.

Beyond that, it's on you. Glad you're taking this on, man. :D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 06, 2012, 03:36:06 am
Sounds good.  I'm not sure how much of this I'm actually going to get done or when, but Venom is one of my all time favorite comic book characters, so thanks to you and aperson98 for giving me an excuse ;) . 

I actually used to draw Venom from comics all the time when I was a kid.  In 4th grade I spent like a week replicating  this comic cover of Venom holding Spiderman's skull...   (http://www.samruby.com/AmazingSpider-ManD/amazing_spiderman_347.htm)  One of the first drawings I really put a lot of time into and was proud of.  I don't know how many freakin times I read that, but I know I replicated at least 3 other pictures out of it.  I would so use that cover as a large portrait just on that, but it doesn't look nearly as cool now as it did then.  Funny how that happens.  Shit that must have been about 20 years ago.  2 decades of drawing Venom hahahaha  wish I still had that comic.  Anyway, yeah it was kinda bound to happen at some point.

Glad you guys are putting it to further use!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: theFuTuR3 on December 06, 2012, 09:51:58 am
im interested in seeing what you come up with RMH and good luck with the fixes *thumbsup*
whatever you do im sure it will be better what "he" did
hoping for the best so we can keep him on roster but if not we got a backup

"I guess one person CAN make a difference. Nuff said..."
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: desertstorm1909 on December 07, 2012, 06:24:53 am
are you taking anymore request?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 07, 2012, 06:46:58 am
Couldn't hurt to ask.  Who are you thinking?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: desertstorm1909 on December 07, 2012, 08:40:16 pm
silver surfer 2.0 by tops lol
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 08, 2012, 04:03:33 am
oh hahahaha, na, at this point I'll only take on something new if I can get it done in a night.  I got too many big projects moving right now. ;)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: desertstorm1909 on December 08, 2012, 04:36:19 am
nah its cool man wen eva you can
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on December 10, 2012, 01:50:18 am
Hey RMH.

I figured I'd ask if you could perhaps update some Eternal Champions characters that are available for Mugen. I was playing Keioh's Trident and was thinking how its NOT accurate at all. It just feels off compared to his actual in-game appearance. Timing is all off and he is scaled terribly You should look into it.

The Eternal Champions nut within would ask for you to update all of them, but I think I'll just stick with Trident in this "request." ;D
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 10, 2012, 08:37:52 am
Hey Saikoro, I've never played Eternal Champions, so I don't have that ingrained sense of what the character's timing is supposed to feel like.  I also don't have any of them on my roster, so that's a no go for me.  Sorry man.  I did look it up, and being 16 bit it would probably be easy enough that I would give it a go, but I think you would get a much better result from someone who's actually played the game.  Do you know how to tinker with that stuff?  Cause it's Super easy...
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Saikoro on December 10, 2012, 08:53:24 pm
I hear ya. Hmmm.... Perhaps one day I'll edit Trident. I played that game like nobodies business, so I could replicate the feel of everyone nicely.

But first, Portraits!! That's first on my list. Thank you for your reply. :sugoi:
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 11, 2012, 01:10:24 am
Seriously man, just pop him open in fighter factory, go into the animations section, and flip through just his basic attacks and walk (maybe his specials if you like).  Hit the play button to check out how an anim looks, and then near the lower left just adjust the ticks in each frame til you get what you like.  That's it.  It really takes zero coding skills.
  He looks like such a simple character that I doubt you'll run into issues with chaining or moves getting 'weird' or anything.  Depending on how precise you want to get you could have him done tonight, or even in an hour or so.  Knowing how his timing is supposed to feel as well as you do, it will be a piece of cake.

Either way tho, good luck with those portraits, but I doubt you'll need it ;)

     Posted: December 13, 2012, 11:13:49 pm
About that SF2 cars revenge bonus, I redid the cars palette to look like the SF2 car, and am working on putting Haggar in the drivers seat.  Initially I thought "well that car was totally fucked", but still somehow it just seems to make more sense this way, so sometime soon.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 17, 2012, 12:47:15 am
Tomorrow ends 60 days of not speaking for me.  Very interesting experience. Totally unrelated, but hey.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on December 17, 2012, 12:52:36 am
How was it?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 17, 2012, 01:03:15 am
It's such an incredible peace of mind.  It won't be the first time I've done it, so I can already tell you that the transition back is like I become Completely conscious of every single word and it's meaning that escapes my lips.  I would recommend it to anyone even just for a day or three.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on December 17, 2012, 01:04:29 am
Hm, that's something to consider. It'd certainly help me in many ways if that's the case. Why'd you start that little period of not talking, anyway?
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: davismaximus on December 17, 2012, 02:23:59 am
Just browsed through this thread and wanted to say Jesus Christ dude, you've got a lot on your plate, haha.  Looking forward to seeing what you can do with Venom, and if you were to break down Juano's Shang Tsung, I'd probably love you and your man musk forever.  Mugen needs some good MK lovin.

Keep it up, brother!
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 22, 2012, 07:29:59 am
Debating whether to add a Cthulu theme to my SP...
It would then be Cthulu's Anaracade rather than just Mugen Anarcade.
Spoiler: Possible Title Screen (click to see content)

@davismaximus: Yeah man, I've got lots goin on right now.  I'm focusing on this screenpack mainly.  Still got a ways to go but it's coming along nicely.  2nd priority is Venom, and both ShangTsungs are right behind him.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: Sinnesloschen on December 22, 2012, 07:43:43 am
That Cthulhu theme looks awesome. Do it.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 22, 2012, 07:54:50 am
Ok.
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: YoungSamurai5 on December 22, 2012, 08:20:31 am
It's such an incredible peace of mind.  It won't be the first time I've done it, so I can already tell you that the transition back is like I become Completely conscious of every single word and it's meaning that escapes my lips.  I would recommend it to anyone even just for a day or three.

im definitely gonna end up trying that 
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: RobotMonkeyHead on December 22, 2012, 04:45:11 pm
If you do, the first thing you'll need is a small pocket sized blank notebook for communicating necessities. "Can I please have $20 on pump 4" for example.  A phone with a big screen and a text pad on it could work too I guess, I just didn't happen to have one.  Other than that it's all mental discipline.  Best of luck to you, and I'd be very interested to hear what the experience was like for you. :2thumbsup:

      Posted: December 24, 2012, 12:22:41 am
(http://i125.photobucket.com/albums/p67/marclos13/thMetal_Octopus_by_NegativeFeedback.gif)
Ok some website wouldn't let me drag and drop that onto my desktop, but linking it, and dragging it from here works fine. (SP piece collecting)
Title: Re: Variety of Chars / Stages Smoothed Out (growing list)
Post by: dakidbanks on December 26, 2012, 09:42:11 am
Which Joker do you use? There was one released by Ax recently that has GREAT sprites but needs gameplay fixes
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 26, 2012, 11:03:22 am
I use the one by Larramones, Jeff, & Magus.  Mind linking me that one you're talking about, so I can checks it out?

     Posted: December 26, 2012, 11:16:09 am
You've been working on a lot of interesting edits and the ones I've played are really fun.
Posting to keep track of you and this thread.  I'll give feedback on anything I find wrong.  :)

Thanks man, glad you like em. ;)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: TheSnackist on December 26, 2012, 02:37:46 pm
I believe he's referring to this one: http://mugenguild.com/forum/topics/the-joker-batman-the-animated-series-released-145344.0.html

Which probably needs recoding from the ground up..
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 26, 2012, 08:36:11 pm
^ Yup that joker needs a total overhaul. More than I'm willing for one that's not on my roster.  dakidbanks the thread that TheSnackist posted mentions about 6 other jokers you could try out for your roster instead?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 27, 2012, 05:30:23 am
Organized first post, and added 'Other Mugen Forums to Check Out' section, and 'Character Polishing Discussion' links.

Can anyone name any other decent forums besides these?
Mugen Free For All
Trinity Mugen
Infinity Mugen Team
Mugen Infantry
Scruffy Dragon
Mugen Multiverse
Crusaders Cast
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 27, 2012, 05:37:45 am
MI is dead, scruffy is basically dead, but Atlas (http://cavernofcreativity.com/Atlas/portal.php) is a thing. Unlimited (http://unlimited.pyche.net/) too.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 27, 2012, 06:05:07 am
Added Atlas.  Unlimited doesn't seem like that broad of a forum.  Just one topic about MSH2.  Apparently my email address is banned there.  I've never posted on that forum, so the only way they could have gotten it is from an admin or mod of another forum.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 27, 2012, 06:23:35 am
There are plenty of topics, but none are meant to be visible to guests, they messed up adding the MSH2 one.

No idea why your e-mail is banned, I was under the impression that registration was open. It isn't exactly active, but they have four or five released characters and a buttload of stages, with plenty more in the works.

Deadpool, The Atom, Dex-Starr, and Jason Todd.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 27, 2012, 11:51:36 pm
I'm not going to direct people to a forum that's invisible to guests.  If they want privacy they can have it, that's cool.

As for my e-mail, again, the only place they could have gotten it from is a mod or admin of another forum.  It's not in any of my profiles.  TOPS and the V-zill are the only people I've ever pissed off to my knowledge, and both of them have it from modding over at MMV, and they're also the only people who have a 'reason' to ask for something like that.  If I had to guess, that would be it.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 28, 2012, 08:47:12 am
You'd be utterly and completely wrong, they predate CVG/CC/MMV by quite a bit and aren't associated with them in the slightest. But that's fine. Much of Scruffy was invisible to guests last I checked, so I didn't think about it. *shrug*
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 28, 2012, 09:41:30 am
Wrong about them wanting privacy or wrong about tops and v-zill?  As for scruffy I don't know what you're talking about being closed to guests, nothing was last time I checked (that was quite a while ago.)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 28, 2012, 09:48:37 am
Wrong about tops and volz having anything to do with the unlimited guys. Like I said earlier though, I was under the impression it was open to registration. I have an account there from years and years ago that I haven't used for anything besides lurking. Apparently I'm wrong. This isn't a big deal, I was just tossing you the contents of my mugen bookmarks folder. xD

It was quite a while ago the last time I checked Scruffy, too, but afaik they only allow guest access during events. Maybe they changed that. But they haven't had a release in close to a year, so... *shrugs*
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 28, 2012, 09:53:34 am
How would know what those two did or didn't do?  And what do you even mean by 'open registration'?  You having an account there for years has nothing to do with them blocking people, it's complete unrelated.  If I wanted an account there I have plenty of email address I could use, I'm just saying, they blocked the one I used to sign up over at MMV, so it seems to make sense.

As for scruffy, I just went over there and the whole thing is open to the public.  Not that it really matters I guess.  I hear they have down phases though, so in the future who knows.  Certainly a good collection of material over there.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: metamutant on December 28, 2012, 10:12:39 am
How would know what those two did or didn't do?  And what do you even mean by 'open registration'?  You having an account there for years has nothing to do with them blocking people, it's complete unrelated.  If I wanted an account there I have plenty of email address I could use, I'm just saying, they blocked the one I used to sign up over at MMV, so it seems to make sense.

As for scruffy, I just went over there and the whole thing is open to the public.  Not that it really matters I guess.  I hear they have down phases though, so in the future who knows.  Certainly a good collection of material over there.

What Snake is trying to tell you that Tops and Volz are not respected in the mugen community anywhere.  No one would listen to them if they tried to get you banned anywhere else onther than MMV.  Tops and Volz would probably end up banned themselves lol, because their reputations are just that bad.  The Unlimited has absolutely nothing to do with those two, your registration problem there is not unique.  Their forum was pretty dead for a while and I for one had trouble logging on many times before, b/c of the weird way their anti-spamming protection was set up or some admin issue like that.

But like Snake said its not that big of a deal, but I think you are giving Volz and Tops way too much credit to influence others to ban people.  They are a laughing stock right now and deserving so.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 28, 2012, 10:12:58 am
By lurking in those communities for years and being involved of a healthy chunk of ridiculous drama?

You kind of get a sense of who is friendly with eachother and who isn't?

Why do you keep challenging me on this?

You've made an assumption. I'm telling you it's incorrect. My assumption is that they are no longer allowing registration, as that is much more likely than them taking forum-running tips from either of those assholes.

EDIT: Also wtf are you talking about? You can't see any of Scruffy except the release section without an account. It gives you an error when you click on it.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 28, 2012, 09:33:49 pm
So I just went to do those air kick sprites for Venom, and in the process took a close look at those ones I gave you earlier... Holy crap, they're awful.

Please disregard them. I'm just going to climb into the nearest cellar and bang my head against a brick wall.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 30, 2012, 08:05:24 pm
By lurking in those communities for years and being involved of a healthy chunk of ridiculous drama?

You kind of get a sense of who is friendly with eachother and who isn't?
Lurking, getting into drama, and having a general sense of who's friendly doesn't add up to knowing about everything people do, especially the stuff people don't publicize.  Maybe those two are laughing stocks with no vindictive tendencies or means, but that's not the read I got.  They sound like people who are in a lot of shit a lot of the time.  I get it if this sounds 'paranoid' to you, but how hard is it to set up an alternate account?  You get into shit with one name, and you back it up or clean it up with the other.  Who would know?  I could have 3 separate accounts right now and, if I were involved in lots of that kind of 'drama', probably be using all 3 of them like they were separate people.  Ya know what I mean? 

Why do you keep challenging me on this?
Dude, what do you mean 'challenging you'?  Are you some kind of authority figure?  I have a different opinion than you.  That's it. 

You've made an assumption. I'm telling you it's incorrect. My assumption is that they are no longer allowing registration, as that is much more likely than them taking forum-running tips from either of those assholes.
Maybe so.  We both have our assumptions, that's fine with me.

EDIT: Also wtf are you talking about? You can't see any of Scruffy except the release section without an account. It gives you an error when you click on it.

Yup, everything but the opening page is locked to visitors.  Thanks.  Took their link off the list.   

So I just went to do those air kick sprites for Venom, and in the process took a close look at those ones I gave you earlier... Holy crap, they're awful.

Please disregard them. I'm just going to climb into the nearest cellar and bang my head against a brick wall.
Honestly, I haven't even touched Venom since I updated his stance, and it might be a while still, so take your time.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 30, 2012, 10:01:53 pm
Hey just a quick shout out to anyone who know's how to polish or refine an existing character.  I started up a 'polishing techniques' thread to try to gather up some of these techniques and write up a tutorial.  In time, I hope it will describe how to take a mediocre character (of which there are so many), and add some finishing touches on to make them excellent.  Any little step helps, so if you have something to share please hit this thread up! (http://mugenguild.com/forum/topics/character-polishing-discussion-eventual-tutorial-building-146857.0.html)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 31, 2012, 01:57:07 am
Quote
Dude, what do you mean 'challenging you'?  Are you some kind of authority figure?  I have a different opinion than you.  That's it. 

Do you not know how English works?

verb: challenge
1. Question the truth or validity of; take exception to
2. Issue a challenge to
3. Ask for identification
4. (law) raise a formal objection in a court of law

Even your response to asking why you are challenging me is challenging me. It's getting pretty damn irritating that you turn every conversation I try to have with you into an argument.

All opinions are not equally valid. Mine is educated, and yours is delusional, in addition to wrong. It's that simple. This conversation has spiralled so far out of control that I don't even know why I'm bothering anymore. My intention was to helpfully add a couple of mugen forums that you have overlooked, not to start arguments or feed your paranoiac fantasies.

I wasn't particularly clear before, so I'll reiterate: Do not use the alternate s.HK/c.HK sprites I provided, for they are godawful. The ones in the character will work just fine.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Red hood on December 31, 2012, 06:24:02 pm
Hey just a quick shout out to anyone who know's how to polish or refine an existing character.  I started up a 'polishing techniques' thread to try to gather up some of these techniques and write up a tutorial.  In time, I hope it will describe how to take a mediocre character (of which there are so many), and add some finishing touches on to make them excellent.  Any little step helps, so if you have something to share please hit this thread up! (http://mugenguild.com/forum/topics/character-polishing-discussion-eventual-tutorial-building-146857.0.html)
great idea. waiting for the updates of this new thread.  ;)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on December 31, 2012, 10:03:23 pm
Quote
Dude, what do you mean 'challenging you'?  Are you some kind of authority figure?  I have a different opinion than you.  That's it. 

Do you not know how English works?

verb: challenge
1. Question the truth or validity of; take exception to
2. Issue a challenge to
3. Ask for identification
4. (law) raise a formal objection in a court of law

Even your response to asking why you are challenging me is challenging me. It's getting pretty damn irritating that you turn every conversation I try to have with you into an argument.

All opinions are not equally valid. Mine is educated, and yours is delusional, in addition to wrong. It's that simple. This conversation has spiralled so far out of control that I don't even know why I'm bothering anymore. My intention was to helpfully add a couple of mugen forums that you have overlooked, not to start arguments or feed your paranoiac fantasies.

I wasn't particularly clear before, so I'll reiterate: Do not use the alternate s.HK/c.HK sprites I provided, for they are godawful. The ones in the character will work just fine.

Dude, go fuck yourself.  Read back the posts on this thread until you figure out why you deserve it.  You can pick my edit up when it's finished if you want it. 

challenge |ˈ ch alənj|
noun
1 a call to take part in a contest or competition, esp. a duel : he accepted the challenge.
• a task or situation that tests someone's abilities : the ridge is a challenge for experienced climbers.
• an attempt to win a contest or championship in a sport : a world title challenge.
2 an objection or query as to the truth of something, often with an implicit demand for proof : a challenge to the legality of the order.
• a sentry's call for a password or other proof of identity.
• Law an objection regarding the eligibility or suitability of a jury member.
3 Medicine exposure of the immune system to pathogenic organisms or antigens : recently vaccinated calves should be protected from challenge.
verb [ trans. ]
1 invite (someone) to engage in a contest : he challenged one of my men to a duel.
• enter into competition with or opposition against
: incumbent Democrats are being challenged in the 29th district.
• make a rival claim to or threaten someone's hold on (a position) : they were challenging his leadership.
• [ trans. ] invite (someone) to do something that one thinks will be difficult or impossible; dare : I challenged them to make up their own minds.
• [usu. as adj. ] ( challenging) test the abilities of : challenging and rewarding employment.
2 dispute the truth or validity of : employees challenged the company's requirement.
• Law object to (a jury member).
• (of a sentry) call on (someone) for proof of identity.
3 Medicine expose (the immune system) to pathogenic organisms or antigens.


@Red hood:  Thanks man, I really hope that one takes off.  If you feel like adding anything too it, however small, please do!
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 31, 2012, 10:11:20 pm
Resorting to profanity instead of admitting you're in the wrong? How big of you.

Your definitionspam does nothing. My use of the word 'challenge' in no way indicates that I think of myself as an 'authority figure'; that's just you trying to start fights, again, for no god damn reason, instead of admitting you might possibly be wrong about something.

I don't know what the fuck your deal is but I hope you get help. Christ. I'm done here. :|
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Sinnesloschen on December 31, 2012, 10:14:59 pm
Your definition spam did nothing either. :P
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 31, 2012, 10:17:02 pm
@Madam CanCan:

It was in response to this:

Quote
Dude, what do you mean 'challenging you'?  Are you some kind of authority figure?


How else would you propose I tell him what I mean by 'challenging me' other than saying what the word means, and that it says nothing about authority figures?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Sinnesloschen on December 31, 2012, 10:19:24 pm
You could say something along the lines of "look it up in a dictionary". If you post one definition, it's fine. If RMH posts one definition, it's spam. Also, so much for:
I'm done here. :|
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on December 31, 2012, 10:21:16 pm
Yeah, I'm bad about that. Sorry. :|

Besides, I'm talking to you, not him. <_<

Mine was in direct response to a question. His served no purpose and was four times larger, which is why I referred to it as 'spam.' I could have just included the relevant definition, but I've gotten accused of cherry-picking when I've done that in the past. =/
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Sinnesloschen on December 31, 2012, 11:39:39 pm
Yeah, that's why saying you're done in a topic isn't always the best thing to say. I've done that and immediately posted after another response.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 01, 2013, 03:57:03 am
Yeah, I'm bad about that. Sorry. :|

Besides, I'm talking to you, not him. <_<

Mine was in direct response to a question. His served no purpose and was four times larger, which is why I referred to it as 'spam.' I could have just included the relevant definition, but I've gotten accused of cherry-picking when I've done that in the past. =/
You're an idiot.

Resorting to profanity instead of admitting you're in the wrong? How big of you.

Your definitionspam does nothing. My use of the word 'challenge' in no way indicates that I think of myself as an 'authority figure'; that's just you trying to start fights, again, for no god damn reason, instead of admitting you might possibly be wrong about something.

I don't know what the fuck your deal is but I hope you get help. Christ. I'm done here. :|

I'm fully aware of the possibility that I'm wrong.  I never said I wasn't.  What I said is that I have a curiosity that you think is delusional.  If there's one person in this conversation who won't admit the possibility that they're wrong it certainly isn't me.  Shit, you won't even admit that the definition straight out of my dictionary totally just disproved and reversed your point about the meaning of that particular word.  Learning English yet, are we?  As for starting fights, learn how to allow other people to have different opinions than your own.  Basic social skills.  You are kind of annoying though. Personally I don't care if you never post on this thread again, that's your call and I won't miss you.  As for the other members of the symbiote team, if you're reading this I'm still totally open to suggestion on the edit.  But for now I'm going to seek professional help at the advice of the brilliant and mature Mr. Snakebyte.   :wall:

Happy new years!  :beatnik:


      Posted: January 01, 2013, 04:57:09 am

EDIT: Just givin this a repost, so it's not obscured by the nonsense.

Hey just a quick shout out to anyone who know's how to polish or refine an existing character.  I started up a 'polishing techniques' thread to try to gather up some of these techniques and write up a tutorial.  In time, I hope it will describe how to take a mediocre character (of which there are so many), and add some finishing touches on to make them excellent.  Any little step helps, so if you have something to share please hit this thread up! (http://mugenguild.com/forum/topics/character-polishing-discussion-eventual-tutorial-building-146857.0.html)


Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 01, 2013, 01:28:56 pm
I'll leave the rest alone, because it's clearly baseless inflammatory bullshit, but...

Quote
Shit, you won't even admit that the definition straight out of my dictionary totally just disproved and reversed your point about the meaning of that particular word.

Wha?

Me: 1. Question the truth or validity of; take exception to
You: 2 dispute the truth or validity of

No, it didn't. o_o;

Quote
What I said is that I have a curiosity that you think is delusional.

I literally don't even understand that sentence.

As for 'basic social skills', I tried to step out of this conversation at least three times, saying that my sole aim was to suggest forums you had missed, and you insisted on escalating things. I can quote every single time I tried to defuse it, if you like!

Not everything is a matter of opinion, and not all opinions are equally valid. Two plus two does not equal five, and it is pretty damn unlikely that the president of the united states is involved in a secret cabal led by your janitor.

Have fun in fantasy-land though!

I'm beginning to feel bad about spamming up your thread though so if you don't make any more false claims I'll stop responding. :|
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on January 01, 2013, 04:53:48 pm
Quote
You're an idiot
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: dev on January 01, 2013, 09:01:13 pm
Sorry, I couldn't help myself.
(http://img6.imageshack.us/img6/2920/snakemonkey.jpg) (http://imageshack.us/photo/my-images/6/snakemonkey.jpg/)

Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on January 01, 2013, 09:21:54 pm
SNAKEbyte and robotMONKEYHEAD?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 12:01:26 am
Sorry, I couldn't help myself.
(http://img6.imageshack.us/img6/2920/snakemonkey.jpg) (http://imageshack.us/photo/my-images/6/snakemonkey.jpg/)
^ hahaha nice (pretty damn funny from objective stand point)




I'll leave the rest alone, because it's clearly baseless inflammatory bullshit, but...
Dude every sentence in my last post is spot on.  Go fuck your inflammatory self.

Quote
Shit, you won't even admit that the definition straight out of my dictionary totally just disproved and reversed your point about the meaning of that particular word.

Wha?

Me: 1. Question the truth or validity of; take exception to
You: 2 dispute the truth or validity of

No, it didn't. o_o;
Go back and read it all again.

Quote
What I said is that I have a curiosity that you think is delusional.

I literally don't even understand that sentence.
That's because you're an idiot.

As for 'basic social skills', I tried to step out of this conversation at least three times, saying that my sole aim was to suggest forums you had missed, and you insisted on escalating things. I can quote every single time I tried to defuse it, if you like!
Well why didn't you step out of it then?  Nobody is twisting your arm to respond.  Don't try to blame me for your actions.  Stop being a fucking hypocrite and just leave.

Not everything is a matter of opinion, and not all opinions are equally valid. Two plus two does not equal five, and it is pretty damn unlikely that the president of the united states is involved in a secret cabal led by your janitor.
So that's what I was missing!  Brilliant.

Have fun in fantasy-land though!

I'm beginning to feel bad about spamming up your thread though so if you don't make any more false claims I'll stop responding. :|
Bitch please.  Stop acting like a douche bag and GTFO.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 12:27:51 am
Again, devolving into insults without anything of substance to add... Pretty clear who's in the right here. :)

I'm not the sort of person who just lets you get away with flagrantly insulting me to maintain your own illusory superiority. I'm sorry if that's a problem for you. :)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 12:36:02 am
Again, devolving into insults without anything of substance to add... Pretty clear who's in the right here. :)

I'm not the sort of person who just lets you get away with flagrantly insulting me to maintain your own illusory superiority. I'm sorry if that's a problem for you. :)

Dude, you don't deserve substance.  You fail to recognize any of it's content.  Insults are all you're getting, because it's all you're hearing.  Now fuck off.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: KBN22 on January 02, 2013, 12:55:30 am
What is even going on here? I was expecting some updates from RMH.
Leave well enough alone Snakebyte.
All you deserve from RMH is a "Cool story bro" post from this point forward.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 01:30:59 am
For trying to have a normal conversation and having him devolve into crazy? Sure bro. Whatever you say. :stare:
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 07:53:17 am
@KBN22:  Thanks man. It's all good though, I got this one.  Don't want anyone else getting dragged into it that doesn't have to be.  I would suggest leaving that dude alone.


 

Normal conversation according to Snakebyte:

Me:  I have a guess as to what happened.

SB: You're completely and utterly wrong.

Me:  How do you know?

SB: By lurking and being involved in drama.
     Why do you keep challenging me?

Me:  What are you some kind of authority figure? I have an opinion.
     Also you lurking and getting into drama are not enough of
     a reason for me to believe I'm 'utterly wrong.'

SB: Do you know how english works? (definition of 'challenge')
     Why do you keep challenging me? Why do you keep trying to
     fight with me?  My opinion is educated and yours is delusional.
     This conversation is out of control and you have paranoid fantasies.

Me:  Go fuck yourself.  Feel free to use the edit when it's finished.
     (insert definition of challenge)

SB: Stop cussing.  Cussing is for babies. (insert failure to comprehend
     the applicability of a definition even when right in front of face)
     Get professional help. I'm done.

Me:  You're an idiot.  I said I have a curiosity that you think is delusional.
     (a sentence that apparently makes too much sense for you to comprehend)
     Learn basic social skills. Allow other people to have opinions that are
     different than yours.

SB: (failure to grasp said sentence, as well as definitions application)
     I have social skills. I tried to get out of this conversation 3 times
     and I'm still in it.  Want me to show you?
     Your opinion is invalid, 2+2 does not equal five but you think it does.
     Some shit about the president.
     Have fun living in fantasy land! 
     I feel bad for spamming your forum, so I'll stop if
     you shut up.

Me:  Go fuck your inflammatory self.  You're an idiot.  Leave. 
     No one is stopping you.  Bitch please.

SB: You're devolving into insults.  I'm obviously right and you
     are inferior.

Me:  You deserve insults. Fuck off.

SB: I'm just trying to have a normal conversation and you're
     devolving into crazy.
     
Me: So this is how you have normal conversation...

(for people just picking this up, it got kicked off around the last 3 posts of page 12)
     

      Posted: January 02, 2013, 08:01:17 am
Honestly, I'm kinda done with your shit man.  Like I said, the edits public when it's finished.  Till then, I would rather you just back off.

I mean it's a public forum and all, but I really have no more interest in being involved with you to any productive ends, so whatever you post here, just know that.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: DONATELLO on January 02, 2013, 08:46:26 am
For trying to have a normal conversation and having him devolve into crazy? Sure bro. Whatever you say. :stare:

dear snakebyte would you please shut the hell up.
it's not your thread and nobody gives a damn about you.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: FirePony on January 02, 2013, 10:47:52 am
Snakebyte fuck off, please.
You're annoying.

This is my first post here, and RobotMonkeyHead, I hope you will continue your good work.
Some chars are well made, and with your skills, they are very well improved.
Thanks a lot for your work!
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on January 02, 2013, 11:24:09 am
Quote
Some chars are well made
Some!?
XD Well,mainly all of them,except Nemesis,but he couldnt do a lot with him i guess.
Oh,During his Bazooka special,if you hold back,he shoots and walks back in the same time.I dont think thats done on purpose.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 04:25:25 pm
Kinda nice to see people from different forums and communities getting along and communicating in a civil man.  Way to keep it classy gentlemen.

This seems particularly ironic in retrospect now.  ::)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 04:38:11 pm
If you want me to back down, lying about what I've said to make yourself look better isn't the best way to make that happen. This is really getting old now. Why are you still stuck on this. :stare:

I don't want to be posting here anymore but I'm not gonna let you blatantly put words in my mouth either.

EDIT: Tell you what, remove the part of your post where you say I said things other than I said and we're good and I'll stop posting. I don't think either of us want to deal with eachother enough to set the record straight anymore. It's not like the posts themselves aren't right there for people to see anyway.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 05:27:23 pm
Yeah RMH, just censor edit you post for Snakebyte.  That always fixes problems for other forums.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 05:45:59 pm
There's a difference between censorship and misrepresentation. All of what I said is in the posts I made earlier in this thread. I'd like him to stop lying about it, not cover it up.

But hey, go for the cheap jab rather than thinking about it. *thumbs up*
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 06:03:23 pm
I was commenting on the irony of someone who has bitched about censorship in other forums request an edit of someone else's post.  Not meant to be a cheap jab, but point out the hypocrisy you're displaying right now. 

And your argument makes no sense.  You keep going on about your posts showing the truth, and they’re “right there for people to see”, so why start bitching for RMH to change his post?  Your post are "right there" for others to read - if they want to read them and discover the "truth" then they will.  End of story.

Finally, it’s not “misrepresentation”; it’s what RMH read and interpreted from his point of view.  Get off your high horse and just move on already.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 06:35:08 pm
It's not hypocrisy. I just explained that. He can retract the comment, or I can address it. Him retracting it would prevent the need for me to address it in his thread, which I don't think either of us want anymore. But responding to you has ruined that anyway, so I'll just go ahead and address it, happy now?

I don't like it when people lie about me. I'm allowed that, I think.

And no, it's absolute misrepresentation. There are posts missing, and there are things I flat-out did not and would not say. He's constructed a fiction to make me look unintelligent and confrontational, and while people are welcome to come to those conclusions about me through my actual words and actions, I don't fucking like it when it's based on lies.

So let's see here.

- There were many posts before 'You're completely and utterly wrong', and between it and 'Why do you keep challenging me?'. I said things like 'No idea why...', 'That's fine.' 'I didn't think about it.' 'Apparently I'm wrong.' 'This isn't a big deal', etc, in repeated attempts to drop the subject. He kept bringing up his crazy theory more and more forcefully, until I eventually asked him why he was doing it. Metamutant even joined in and explained that the Unlimited forum has had technical issues with registration in the past, and also said it wasn't a big deal. He then kept being confrontational with some bullshit about an authority figure out of nowhere. This entire section in his version was glossed over and shortened to make it appear like I was much more aggressive than I was.

- The 'definition of challenge' was in response to being asked 'What do you mean by 'challenging' you?', a fact which he notably omitted. He asked a question about what a word meant. I answered it. He then later pointlessly posted a huge definition copy/paste in an attempt to mock me. Why? Fuck if I know. I didn't ask him what any words meant.

- 'It's getting pretty damn irritating that you turn every conversation I try to have with you into an argument.' was met with 'Go fuck yourself'. Clearly there is no basis to this at all and I am completely wrong, RMH is the perfect picture of sanity and civility. o_O

- 'Stop cussing.  Cussing is for babies.' I didn't and wouldn't say that. It's not that profanity is immature, it's that it's what you say when you have nothing else to say. I wasn't mocking his maturity, but the validity of his position, for responding with empty hate instead of words. If you don't have anything to say besides 'Fuck off', it means that I've won and you don't want to admit it. That's how that works. I don't have a lot of respect for people who argue dishonestly.

- 'I said I have a curiosity that you think is delusional.' This is still meaningless. 'Curiosity' has nothing to do with anything here. I genuinely think you are mistakenly using the wrong word, because this just doesn't apply at all.

- 'I tried to get out of this conversation 3 times and I'm still in it.' Yeah, no. I said 'and you escalated it', pointing out the hypocrisy of you telling anyone else they need social skills.

- Again, opinions aren't meant to be free from criticism, and 'I have an opinion' does not mean that it can't be wrong, or that I should shut up. I have absolutely no respect for people who ignore facts and evidence in the face of their own fraudulent 'opinions' and 'theories'.

Alternatively, I could have avoided spamming up the thread further if that part of his post was removed. I was content to leave it there. I'm also content to leave it here. If you don't lie about what I've said again, then I have no need to respond. I apologize for letting this get this far out of control, and if you want to clean the thread up, I'm happy to co-operate. If not, that's fine with me, too.

Good luck with your endeavours in the future, RMH, but I'll be avoiding you socially.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 06:40:35 pm
He's constructed a fiction to make me look unintelligent and confrontational

You've provided more then enough material (especially with that last post) for people to arrive at that point without ever reading RMH's posts.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 06:42:14 pm
Quote
while people are welcome to come to those conclusions about me through my actual words and actions, I don't fucking like it when it's based on lies.

Couldn't have kept reading just a little bit further, could you?

You come at me for trying to get the issue settled, and then you come at me for addressing it.

Make up your damn mind.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 06:47:04 pm
I sentence I wrote after the quote implied that your actual words are in fact what is allowing people to assume you are unintelligent and confrontational.  Hell, your last post yet again proves it.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 06:47:51 pm
Can you just not read?

Quote
He's constructed a fiction to make me look unintelligent and confrontational, and while people are welcome to come to those conclusions about me through my actual words and actions, I don't fucking like it when it's based on lies.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 07:03:27 pm
And there's that confrontational.  For someone who wants this to end, you insist on coming back to this thread over and over again.  Hell, you're probably constantly refreshing this page just waiting for a post so you can reply back and perpetuate this.  For fuck's sake, this could of been settled ages ago, but you apparently always have to have the last word.  Your idea of "settling" this issue in the first place was having someone else edit their post because their opinion looks like "lies" to you.  I called you out on this considering your bitching about other places censorship, but apparently it's only censorship when you are not involved - when you are involved it's just clearing up the truth.  You are so delusional you fail to see this and insist that asking someone to amend their statements concerning you is not a form of censorship.  And you keep going on about these "lies" and how they are going to somehow damage whatever rep you have within the community and how you just have to disprove them because oh man, they are so damaging.  Stop trying to strut your e-penis and just leave it be.  People will read the thread and decide who's right (you or RMH) if they want and RMH's post will most likely have very little bearing on their opinion about you.  Hell, 98% of the population here probably won't give a single fuck about all of this, including you, me, and RMH.  Just let it fucking be - this type of ego warring is what makes the community such a pain sometimes and you are just continuing to add to it right now.

I'm done with this (like really done, not come back after 5 minutes to post again even after saying I'm done).  Keep posting if you want, but you're only going to prove my point.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 07:08:28 pm
You know what, no. There was an angry rant here. It didn't help. Let's try again.

I never said I wasn't confrontational. I said I would like people to judge that based on fact, rather than fiction. This is the fourth time I have said that. You telling me that I am confrontational serves no purpose because I never claimed otherwise. I want people to form their opinions based on truth, not lies. That's all. They are lies. It is very easy to see that they are lies. The information is readily accessible right there by scrolling up or going back a page. There is no 'opinion' when the information is this readily accessible, there is just right and wrong.

You know you're wrong about the 'censorship' thing now, you're just trying to poke me with a stick.

It's not about how I 'look', or 'my rep within the community'. Why the hell would I care about that? I would act the same if it was a fiction that made me look better. I don't like being lied about. It is that fucking simple.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 07:25:19 pm
Holy shit.  Snakebye Get The Fuck Out of Here!  How many times did you say you were leaving now?  Let me save you the suspense.  After your gone, people will continue to post.  You're not going to stop that by staying, or by saying you're going to leave and then staying anyway.  And they'll post whatever the hell they please, be it about you or not.  Get it?  And stop being an asshole to Makurayami!  Your problem isn't even with him, it's with me.  You're pissed off because you made yourself look like a fuck up, and I'm calling you on it. Simple as that.  Now wait your god damned turn, and I'll explain to you why your being dick in a few minutes.

Also, btw, I've reconsidered my position on one issue.  Your feedback and suggestions to the edit are still totally welcome.  My priority is getting the character solid, more so than avoiding your pissing and moaning, and getting the character as solid as I can means taking input from everyone, so again your ideas, suggestions and feedback are still totally welcome but your bullshit is not.  You will be called on it every single time you start it up here.

Snakebyte fuck off, please.
You're annoying.

This is my first post here, and RobotMonkeyHead, I hope you will continue your good work.
Some chars are well made, and with your skills, they are very well improved.
Thanks a lot for your work!
Thanks man, glad to hear you're liking the edits! My work will certainly continue, and I got a couple new ones on the way, so keep an eye out.  Thanks for posting, and sorry your first post had to land in the middle of a minor shit storm, but no worries, the work is what counts ;)

Quote
Some chars are well made
Some!?
XD Well,mainly all of them,except Nemesis,but he couldnt do a lot with him i guess.
Oh,During his Bazooka special,if you hold back,he shoots and walks back in the same time.I dont think thats done on purpose.
Hey thanks!  Yeah that Nemesis has a long way to go.  I saw La Maverick was working on a freakin sweet looking 3d version of him tho, so I didn't bother any more with him.  Maybe someday I'll really get down to tweaking him tho, who knows.

Kinda nice to see people from different forums and communities getting along and communicating in a civil man.  Way to keep it classy gentlemen.

This seems particularly ironic in retrospect now.  ::)
Ha! Yeah it does.

      Posted: January 02, 2013, 07:30:22 pm
To anyone reading this thing:  Snakebyte wrote an extremely offensive rant to Makurayami, which he responded to, only to have Snakebyte erase it.  So anyone reading this, if any of Makurayami's responses seem off, that's why.  It was the 4th post down, and it was pretty freakin brutal, but he's replaced it with 'Can you just not read?'.  Knowing that, Makurayami's following post should make a lot more sense.

Why don't you stop 'misrepresenting' yourself Snakebyte?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: FirePony on January 02, 2013, 07:32:33 pm
No problem, Dude! ;)
When it's good, I post.

Erroratu: Yeah, Some chars are nice, but i was speaking about all the chars made, In fact, they are good, but RobotMonkeyHead make them great! I don't know if you understand me.
Anyway we don't care! :D Those edits rocks. :)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 07:36:15 pm
Quote
And they'll post whatever the hell they please, be it about you or not.  Get it?

I do, but I can also post whatever I please. It goes both ways.

Quote
And stop being an asshole to Makurayami!  Your problem isn't even with him, it's with me.

No, I'm actually pretty pissed at Makurayami, and not really at you right now.

Quote
You're pissed off because you made yourself look like a fuck up, and I'm calling you on it.

For the nth fucking time, people can think whatever they like about me based on my actions. How many times do I have to say that before it's understood?

Quote
Your feedback and suggestions to the edit are still totally welcome.

Cool. I'm not the one that 'started bullshit' here, nor do I 'start bullshit' anywhere, though. In the future, I'll keep my posts here limited to feedback.

I won't be giving you any more sprites or fx or whatever for the character, though. Nothing personal, I've just got my own stuff to work on and really can't be bothered, we'll add the hyper bg on our own once you're done with it.

Quote
To all:  Snakebyte wrote an extremely offensive rant to Makurayami, which he responded to, only to have Snakebyte erase it.  So anyone reading this, if any of Makurayami's responses seem off, that's why.  It was the 4th post down, and it was pretty freakin brutal, but he's replaced it with 'Can you just not read?' Just for reference sake.

What the fuck? This is completely incorrect. I did write an offensive rant, but Makurayami did not respond to it. It was in the 6th post down, which is why it says "You know what, no. There was an angry rant here. It didn't help. Let's try again.". All of Makurayami's posts are in response to the words visible in the thread. All I did in the 4th post was add that quote again and bold it.

EDIT: Proof.
4th post pre-edit. (http://imageshack.us/a/img16/1838/rmh1.png)
4th post post-edit, Makurayami's next post with a timestamp later than the edit. (http://imageshack.us/a/img163/4276/rmh2.png)

If he had responded, I would have left it in. I do not argue dishonestly.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: FirePony on January 02, 2013, 07:46:15 pm
/mute Snakebyte
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 07:50:34 pm
Quote
And they'll post whatever the hell they please, be it about you or not.  Get it?
I do, but I can also post whatever I please. It goes both ways.
No shit.  You keep saying your leaving, and staying while changing your posts and asking me to change mine.  The shit you say keeps meaning less and less.

Quote
And stop being an asshole to Makurayami!  Your problem isn't even with him, it's with me.
No, I'm actually pretty pissed at Makurayami, and not really at you right now.
That's because you're a confrontational asshole like he and I said (as if it's not brazenly obvious), and you continue to prove it.  Knock this shit off!
And no, this:
Quote
You're pissed off because you made yourself look like a fuck up, and I'm calling you on it.

For the nth fucking time, people can think whatever they like about me based on my actions. How many times do I have to say that before it's understood?
Uh, really?  I think you're a fucking asshole.  Based on your actions.  And I may not be alone.  Is that ok with you?

Quote
Your feedback and suggestions to the edit are still totally welcome.
Cool. I'm not the one that 'started bullshit' here, nor do I 'start bullshit' anywhere, though. In the future, I'll keep my posts here limited to feedback.
Yes you're starting and continuing shit here, and I doubt you've not done it elsewhere. So yes, please keep future posts limited to feedback and suggestion.

I won't be giving you any more sprites or fx or whatever for the character, though. Nothing personal, I've just got my own stuff to work on and really can't be bothered, we'll add the hyper bg on our own once you're done with it.
Don't care.  I can do much better myself.  (Nothing personal? Really? bullshit Again)

Quote
To all:  Snakebyte wrote an extremely offensive rant to Makurayami, which he responded to, only to have Snakebyte erase it.  So anyone reading this, if any of Makurayami's responses seem off, that's why.  It was the 4th post down, and it was pretty freakin brutal, but he's replaced it with 'Can you just not read?' Just for reference sake.

What the fuck? This is completely incorrect. I did write an offensive rant, but Makurayami did not respond to it. It was in the 5th post down, which is why it says "You know what, no. There was an angry rant here. It didn't help. Let's try again.". All of Makurayami's posts are in response to the words visible in the thread. All I did in the 4th post was add that quote again and bold it.

6th post actually.  My mistake. Not the 5th... too easy.  Thanks for the proof.

Are you done yet?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on January 02, 2013, 07:53:54 pm
Quote
Uh, really?  I think you're a fucking asshole.  Based on your actions.  And I may not be alone.  Is that ok with you?

Yup. Absolutely and completely.

Quote
6th post actually.  My mistake. Not the 5th... too easy.  Thanks for the proof.

Thank you for acknowledging that.

Quote
Are you done yet?

Yup! Have a great day.

EDIT:
Quote
6th post actually.  My mistake. Not the 5th... too easy.  Thanks for the proof.

Correct, my mistake.

EDIT2: You really had to edit the post beneath this one to be more dickish, didn't you. (http://www.crusadercast.com/Smileys/smileys2/29.gif)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 07:54:17 pm
Good.  Stay done.

For anyone reading all this shit, this should be the end of it.  If anyone wants to read the whole shebang for entertainment, it gets started around 3 posts up from the bottom of page 12.  There's mockup of the convo on page 14.  Feel free to grab that up and compare to the posts for some laughs.

EDIT: Just givin this a repost again, so it's not obscured by this guys nonsense.

Hey just a quick shout out to anyone who know's how to polish or refine an existing character.  I started up a 'polishing techniques' thread to try to gather up some of these techniques and write up a tutorial.  In time, I hope it will describe how to take a mediocre character (of which there are so many), and add some finishing touches on to make them excellent.  Any little step helps, so if you have something to share please hit this thread up! (http://mugenguild.com/forum/topics/character-polishing-discussion-eventual-tutorial-building-146857.0.html)



      Posted: January 02, 2013, 08:55:41 pm
EDIT2: You really had to edit the post beneath this one to be more dickish, didn't you. (http://www.crusadercast.com/Smileys/smileys2/29.gif)
Dude, Fuck off.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 09:52:42 pm
New game - take a shot every time Snakebyte says he's done posting or he edits his posts.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on January 02, 2013, 09:53:40 pm
Quote
New game - take a shot every time Snakebyte says he's done posting or he edits his posts.
I would be fucking drunk then
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 10:05:37 pm
New game - take a shot every time Snakebyte says he's done posting or he edits his posts.

i triefwd tooo  plaaayt thuu gam cafn't thinkaad anymor

EDIT: Added Drawings in Progress tab to Thread Related Content Section.  Enjoy!
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Prime SC on January 02, 2013, 10:09:06 pm
^ that was good haha
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on January 02, 2013, 10:11:02 pm
Quote
Added Drawings in Progress tab to Thread Related Content Section.  Enjoy!
Boooooooooooobs.And pussy......cats.Thats what i meant....yes
Anyway,you draw pretty good,i like your style.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 10:19:13 pm
RMH, why not make a website for all the content you have now?
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: YoungSamurai5 on January 02, 2013, 10:42:45 pm
If you do, the first thing you'll need is a small pocket sized blank notebook for communicating necessities. "Can I please have $20 on pump 4" for example.  A phone with a big screen and a text pad on it could work too I guess, I just didn't happen to have one.  Other than that it's all mental discipline.  Best of luck to you, and I'd be very interested to hear what the experience was like for you. :2thumbsup:

      Posted: December 24, 2012, 12:22:41 am

i know this is super late but thanks for the tip man. i will be trying this out sometime this week and i will tell you how it goes :)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: xcheatdeath on January 02, 2013, 10:43:27 pm
You guys know, if you completely disregard SB's posts he will stop. He is just trolling clearly. I keep getting excited seeing comments on here hoping RMH has posted something new but sadly its just you guys are arguing.Just ignore him and his total existence. Please
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 02, 2013, 11:04:59 pm
Quote
Added Drawings in Progress tab to Thread Related Content Section.  Enjoy!
Boooooooooooobs.And pussy......cats.Thats what i meant....yes
Anyway,you draw pretty good,i like your style.

Oh shit! forgot to add nsfw...  hahahaha yeah I draw lots of those ;) thanks!

RMH, why not make a website for all the content you have now?

I don't know,  I guess I could learn html really easily, but having them posted here is kind of enough for me.  If I had a site, I would probably neglect it after a while and it would eventually get taken down.  If it's up here, it might last a little longer I guess?

If you do, the first thing you'll need is a small pocket sized blank notebook for communicating necessities. "Can I please have $20 on pump 4" for example.  A phone with a big screen and a text pad on it could work too I guess, I just didn't happen to have one.  Other than that it's all mental discipline.  Best of luck to you, and I'd be very interested to hear what the experience was like for you. :2thumbsup:

      Posted: December 24, 2012, 12:22:41 am

i know this is super late but thanks for the tip man. i will be trying this out sometime this week and i will tell you how it goes :)
That is awesome man!  Yeah let me know how it goes. My one pointer is to really pay attention to the part when you start talking again.  There's a lot to be learned in that little bit!

You guys know, if you completely disregard SB's posts he will stop. He is just trolling clearly. I keep getting excited seeing comments on here hoping RMH has posted something new but sadly its just you guys are arguing.Just ignore him and his total existence. Please
Yeah, sorry about that man, and to everyone who was checking in for more updates really.  Pretty sure that's over now.  I will say, there are a couple unexpected ones in the mix right now that I should have up in the next few days or so, so keep an eye out!
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: xcheatdeath on January 02, 2013, 11:10:44 pm
I'll definitely be looking forward to it!
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on January 02, 2013, 11:16:44 pm
RMH, why not make a website for all the content you have now?
I don't know,  I guess I could learn html really easily, but having them posted here is kind of enough for me.  If I had a site, I would probably neglect it after a while and it would eventually get taken down.  If it's up here, it might last a little longer I guess?

I was thinking even a free site to serve as a digital warehouse for all your goods, not necessarily coding one from scratch.  But you don't do anything half-ass, huh?  ;D But it's all good, it's your stuff, I suppose the first few posts of this thread serve that purpose anyways.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Saikoro on January 02, 2013, 11:30:29 pm
Holy shit those sketches are beautiful. Very nice job on your shading. Excellent work my friend. :lugoi:
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: dakidbanks on January 05, 2013, 06:53:29 am
Those sketches are dope man.. man I swear I check this thread everyday waitin for an update on the MK characters or that dream screenpack lol
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 08, 2013, 10:51:34 pm
Thanks for the compliments fellas! Glad you dig the sketches.  Working on getting a gallery showing with my friend who also draws / paints soon.

Well, kind of an unexpected release today, I was working out a table for the polishing tutorial, and at one point it hit me that it would probably make a good tool for balancing the damage ratios in a full game.  So I'm releasing the table, unfilled in, for anyone who wants to use it.  It basically has a bunch of slots where you add in the characters damage values.  The characters are grouped into archtypes (e.g. brawler, grappler, technical, powerhouse etc...) and it calculates the average damage value for each attack of each said archtype.  It then calculates an overall average damage value for each attack,  allows you to put in a characters damage values, and then draws up a quick comparison to the average, so you can make sure your fighter's damage values are balanced. 
   That's it really, in the final tutorial, it will be included, but will already be filled in with a spattering of different characters from different games.  The point being to allow you to see what average damage values look like for different character types, so in polishing you can make a characters damage values somewhat more fair, or at least to your liking.  Here's a couple screenies:
Spoiler: Damage Balancing Tool (click to see content)

EDIT:  To add a characters data to the table, just find what group you want to put them in (or rename an existing group), and add their name to the list.  Then open up mugen and go to vs. mode, pit them against the Training character (press y to call up damage returns), and then just go through and hit with each one of their attacks, and add the damage value you see into the table at the appropriate spot.  Shouldn't take more than a few minutes to add a characters data that way.

      Posted: January 09, 2013, 05:04:43 am
Just a little progress update to keep y'all posted, in the last week or so I've been transitioning from old school photoshop (elements 4.0) to GIMP, which I am Very happy with! (I don't have to convert and save all 60 frames of animation anymore! Not to mention Tons of neat little tools and...plugins!)  Needless to say it's taking me some time to learn the interface, but I've been putting in some work on Venom's stance to try to get the hang of it.  Movin slow, but movin.  As for the character polishing tutorial discussion, that's moving along nicely, but I'm certainly not trying to rush it at all.  I plan to have it on the burner for quite a while, because it's going to be pretty thorough when it's finished, and I want to put in the time to make it nice.  That being said, I'm back to tooling around with Venom's stance till I get GIMP a little more figured out, then I'm digging back in on the SP.  Shangtsung is slow moving at the moment (he'll pick up more once Venom is done), but there are some things in his code that I really want to extract for my own purposes... (there are a couple unmentioned edits behind the scenes as well, which may or may not emerge soon, but their plans are top secret! kinda)

      Posted: January 09, 2013, 07:06:43 pm
Oh my god I fucking love gimp.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on January 29, 2013, 03:16:24 am
Started up a WIP topic for a seriously updated version of the balancing chart.  Check it out: (Click pics to enlarge)

(http://i.imgur.com/IJmcCwS.png)(http://i.imgur.com/uU6GZ1z.png)
(http://i.imgur.com/MUitVvZ.png)(http://i.imgur.com/peJiT1b.png) 
(http://i.imgur.com/5MxNCUA.png)(http://i.imgur.com/1bz3omR.png)

 Link to WIP topic. (http://mugenguild.com/forum/topics/grasshopper-balancing-chart-147831.0.html)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Saikoro on February 01, 2013, 10:25:22 pm
:pwnonk:

That chart.... So sexy.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on February 01, 2013, 10:34:36 pm
Dude, imagine this:  If you wanted to create a character with a 'street fighter 4' feel to the game play and vaguely similar to Chun-Li, you could load up the 'street fighter 4' group average, then compare that Chun-Li, and get the average between her and the game average, then just copy paste all that frame data 'damage, frame advantage hit/blk, start up , active and recovery frames' and have all that info to work with in less than 2 minutes. ;) 
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on February 05, 2013, 08:18:59 am
Just a minor update on the progress of that chart 3 posts above.  Each group has 6 character slots, except for the 7th group which has 36 (1 for each character in the other 6 groups).  Being able to change the stat names for the top 6 groups and the 7th group separately allows for an 'extended analysis' if so desired.  The top 6 groups characters are numbered 1 - 36 and the 7th group is numbered 101-136, so they line up easily.

What I did here was to set the top 6 groups to measure damage, frame advantage on hit, and frame advantage on block, then set the 7th group to measure start up frames, active hit frames, and recovery frames.  This makes the chart able to hold just about all of the frame data on your average frame data table.  The downside is it takes a little longer to fill up.  I've been adding characters kinda slowly here and there, and so far I've got 4 characters from SF2:HF and 2.5 chars from SF3:3S.   

What I'm hoping is that there is someone out there who feels like helping out with the project by helping to add in frame data. (I can explain in detail how to add, and it takes 0 technical or prior knowledge).  Of course I can do it on my own, but it's going to take much longer.  If anyone is thinking of helping out, just shoot me a PM and we talk, or drop a post on this thread.



Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Cybaster on February 06, 2013, 07:37:28 pm
I know you probably saw this post already, but anyway, now there's no reason not to include all SF3 data in your chart. :P
http://mugenguild.com/forum/topics/street-fighter-3-thrid-strike-frame-data-and-hitbox-viewer-148062.msg1711785.html#new
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on February 06, 2013, 07:48:17 pm
hahahah dude that post was 14 whole minutes ago of course I saw it! ;)  Thanks! This is fantastic.  There are a few other sites with SF3:3S frame data, but they're a headache to look at compared to this. This one is nice and simple.  Those hitbox displays are gorgeous too. 
 
I'm actually working on loading in Q right now, Chun-Li and Ryu are already in, but I'm only adding 6 chars from each game for this version.  At the moment I'm going with Ryu, Chun-Li, Q, Dudley, Hugo and Akuma.  Are there any characters from that game you would really like to see added?

Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on February 08, 2013, 10:11:34 pm
...
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on February 17, 2013, 10:01:04 pm
Hey man, massive drama and assholes happened and the symbiote project fell apart.

Don't worry about doing anything for us, do whatever you like as far as I'm concerned. YoungSamurai will confirm.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: YoungSamurai5 on February 17, 2013, 10:03:06 pm
yea do you rmh as you always do man. do your thing man :) not that you need our confirmation anyway lol
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on February 26, 2013, 02:07:23 am
Well that sucks.  I was looking forward to that project.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on February 26, 2013, 02:28:57 am
Don't worry, most if not all characters that were part of it should still be coming out, it's just the full game part that isn't happening, so I'm not the slightest bit concerned about improving other people's work or arguing about permission or any of that ridiculous headache. I'm still on Lasher, YS is still on Anti-Venom and Toxin and maybe a few other things, other people are still on their things, it's all good.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: The Sudden Rarity on March 04, 2013, 05:36:59 am
Just found this topic.  Ooh, may have to check out these edits sometime.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on March 04, 2013, 05:58:02 am
Don't worry, most if not all characters that were part of it should still be coming out, it's just the full game part that isn't happening, so I'm not the slightest bit concerned about improving other people's work or arguing about permission or any of that ridiculous headache. I'm still on Lasher, YS is still on Anti-Venom and Toxin and maybe a few other things, other people are still on their things, it's all good.

Oh that's good to hear at least.  What happened, the person making the SP bailed?
(Honestly tho, yeah fuck the headaches.  Can't say I blame you guys for getting out of a stressful situation.  There certainly comes a point where it's just not worth it anymore, and props for sticking with what you're doing despite the BS.  Way to go ;)

I'm still effing around with Venom here and there, so you can count him on that list if you want.  Well I hope you guy's feel more free for your decision.

@The Sudden Freak:  Hey, hope you like 'em!  Feedback is always welcome but most importantly, enjoy!


Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: The Sudden Rarity on March 05, 2013, 02:38:34 am
@RobotMonkeyHead:

No problem, may have to take a rain check on DL'ing though, since my comp's real slow.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on March 05, 2013, 05:38:10 am
New drawing added to 'Some Drawings in Progress' section of first posts:

Me and my friend get together to draw about 3 or 4 days a week.  Here's what we've been working on for the past 2 weeks or so.  11 straight hours of drawing on it a few days ago brought it to the finished pencil stage, which is what this scan is (composite of 4 scans).  We're currently inking it (spent all day on it today), and it should be done in about another week or so.  I'll probably use a highly digitized scan of the inked version for an intro screen in my SP wip. 

Click pic to enlarge.
-Pic may return.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Makurayami on March 05, 2013, 03:10:21 pm
That's amazing.  You have too much goddamn talent.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Erroratu on March 06, 2013, 04:07:31 pm
Holy fuck the detail.
You have some crazy imagination too XD
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Markpachi on March 06, 2013, 04:33:17 pm
I've never seen something so ... unique. :impressed:
Is it alright if I use that in the future? Maybe as a sig.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on March 06, 2013, 05:28:52 pm
Thanks fellas, glad you like!  We've been busting ass on this thing, trying to get it done before I move in 10 days to 1500 miles away for 3 months (nutrition and cooking counseling for a friend of the family with very serious illness).  How we work is we set up some video game (last was Far Cry 3, now onto the new Aliens) and we trade off game and drawing, usually about 5 or 10 min intervals.  Over the course of many hours / days / weeks / years / decades that method leads to a really smooth and even blend between our two styles.

This piece here is going to be the center picture of a triptych with two vaguely similar pieces on each side, one penciled by me and inked by both of us, and one penciled by him (which is a sort of reinterpretation of mine) and inked by both of us. 

Spoiler: Pic (click to see content)

 
@Pachi: Yeah if you want to use it go ahead.  It is only half done in this scan, and I gotta say it looks infinitely better just with the ink that's on it so far.  Within a week or so I should have a scan of it fully inked, which I'll post so if you want to wait till then you'll get a much better version of it.  Just FYI I do have a shrunk down version of it in my avatar cycle somewhere, and it's going to be the intro logo for my SP wip, but if that doesn't bother you, it doesn't bother me any.  I'm happy to see it circulate honestly :)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on March 06, 2013, 08:55:46 pm
Nah, nothing as simple as that, just the craziness that seems inevitable whenever anyone does anything comic/mugen related (seriously what is up with all the insane people). Short not-naming-any-names version is that certain people were speaking for other people without their knowledge and dealing with a certain crazy cult leader we've both had problems with in the past.

Spoiler, click to toggle visibilty

I for one don't want my work anywhere near that asshole or anything he represents, and neither did others involved with the project, including TOPS of all people, so a lot of us thought it was best to just continue our work outside of the context of the game. There are a couple of people still interested in continuing the project, but they're going to have to mostly start from scratch because of who they choose to associate with, so I'm not too optimistic about their chances.

I think that was neutral and diplomatic-y enough? If you want me to give you the full drama rundown, shoot me a PM, I refuse to sidetrack your thread again. XD

Glad to hear you're still tinkering around with Venom, your version will definitely replace the original in my MUGEN whenever it's done. :)
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on March 06, 2013, 10:26:53 pm
3 new pencil sketches added, and 3 figure study pencil sketches updated.  Enjoy!
Spoiler: The NSFW ones. (click to see content)
- Pics may return.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on March 11, 2013, 04:07:00 am
1000 n shit.

     Posted: April 05, 2013, 05:14:01 am
Not that I've been all that active lately anyway, but I just moved 1500 miles away, and have plenty of real life to deal with, so anything I've been working on mugen related is pretty much shelfed at this point, at least for a while.  Just figured I'd let you guys know so you're not waiting on any of my stuff.  Cheers
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Sinnesloschen on April 05, 2013, 05:19:42 am
Thanks for keeping us updated. How long did it take you to move?
[avatar]http://i.imgur.com/eb9FaAi.png?1[/avatar]
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on April 05, 2013, 05:21:45 am
Nah, nothing as simple as that, just the craziness that seems inevitable whenever anyone does anything comic/mugen related (seriously what is up with all the insane people). Short not-naming-any-names version is that certain people were speaking for other people without their knowledge and dealing with a certain crazy cult leader we've both had problems with in the past.

Spoiler, click to toggle visibilty

I for one don't want my work anywhere near that asshole or anything he represents, and neither did others involved with the project, including TOPS of all people, so a lot of us thought it was best to just continue our work outside of the context of the game. There are a couple of people still interested in continuing the project, but they're going to have to mostly start from scratch because of who they choose to associate with, so I'm not too optimistic about their chances.

I think that was neutral and diplomatic-y enough? If you want me to give you the full drama rundown, shoot me a PM, I refuse to sidetrack your thread again. XD

Glad to hear you're still tinkering around with Venom, your version will definitely replace the original in my MUGEN whenever it's done. :)

Yeah nice job on the diplomacy stuff.  I can understand the tip of the iceberg I'm seeing in the post ;).  All I can say is that's shitty, and I'm sorry for you guys.  I hope you can all get what you want accomplished despite the nonsense, but starting from scratch is a real pisser.  Any way around that?

I'm not going to be active for a little while, but you already know you're welcome to use anything of mine you see.  If you want to try your hand at animating that Venom stance in the mean time be my guest, but like I said, I have to put mugen aside for a little while.  Good luck.

      Posted: April 05, 2013, 05:24:44 am
Thanks for keeping us updated. How long did it take you to move?


Cheers man, it was a 24 hour straight drive with 1 hour rest.  Straight to the bar, put away 3 beers and felt like a zombie for a couple days, but all is well and good now.  I'm stayin with my brother surrounded with sunshine and palm trees so I'm doing pretty well ;)

Actually tryin to get this job as a comic book artist.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Sinnesloschen on April 05, 2013, 06:48:15 am
:dizzy2: That's a lot of driving. How's it going trying to get the artist job?
[avatar]http://i.imgur.com/TXd1Qjh.png?1[/avatar]
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on April 05, 2013, 07:45:06 am
Pretty good so far, I sent them a bunch of drawings, and a followup email, and they asked for some more examples of superhero line art from me.  I'm in the process of getting that stuff together, and I should have it ready to send tomorrow.  Fingers crossed. I'm not even sure what comic it's for honestly, it was kind of an ambiguous request on craigslist.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on April 05, 2013, 12:19:15 pm
I'm not going to be active for a little while, but you already know you're welcome to use anything of mine you see.  If you want to try your hand at animating that Venom stance in the mean time be my guest, but like I said, I have to put mugen aside for a little while.  Good luck.

Did you get any more done than that one frame posted ages ago?

Quote
Actually tryin to get this job as a comic book artist.

Neat, a good friend of mine makes a living that way. I can definitely see the above style being used in some kind of trippy Vertigo thing. :P
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on April 19, 2013, 04:47:48 am
I'm not going to be active for a little while, but you already know you're welcome to use anything of mine you see.  If you want to try your hand at animating that Venom stance in the mean time be my guest, but like I said, I have to put mugen aside for a little while.  Good luck.

Did you get any more done than that one frame posted ages ago?
Yeah, I got a sheet with about 55 - 60 different poses on it I intend to franken-sprite from.   I also got about 4 or 5 more frames done, but it's still a ways from finished. 

Quote
Actually tryin to get this job as a comic book artist.

Neat, a good friend of mine makes a living that way. I can definitely see the above style being used in some kind of trippy Vertigo thing. :P
Thanks, yeah it would certainly be fun.  Unfortunately my comps been having overheating problems again lately, and it shit the bead right while I was writing a response email to them.  It took a little while to get it looked at, and in the meantime I had to pick up a chef job, which is more temporary anyway.  There is a gallery down here that seems interested in my work tho, hopefully that turns up well.

If you want those other frames and that sheet as a gimp file I can mail them to you.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: Snakebyte on April 19, 2013, 05:24:22 am
If you're sure you're not gonna finish, yeah, sure, I'll probably get around to finishing it and fixing a few coding issues at some point. My e-mail's in my profile.
Title: Re: A Variety of Chars & Stages Smoothed Out {growing list}
Post by: RobotMonkeyHead on May 10, 2013, 09:46:25 pm
First post changed.  Happy Mugenings!