The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: REDHOT on January 09, 2019, 01:32:52 am

Title: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: REDHOT on January 09, 2019, 01:32:52 am
News

In parallel to the MvC2 project I decided to begin a new MvC mugen project, the one that I mentioned to do when I´ll upload all the characters.
I decided to begin in doing the life bars and this is how it looks for now, these designs were made in illustrator, it's not like you see in MUGEN (but probably you will see 95% exactly like this):

(https://i.imgur.com/bATVeBV.jpg)

How it looks if you play with 3 characters like in MvC:
(https://i.imgur.com/xy3e1jm.jpg)

Things to keep in mind:

- This is only for MUGEN 1.1
- This will be all in HD
- New HD effects and HQ sounds
- New MvC system moves
- The characters will be only for MUGEN 1.1 too (sorry but it´s the only way).
- Probably new characters
- Stages samples
- Lifebars and maybe screenpack
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: GTOAkira on January 09, 2019, 01:57:02 am
This looks pretty good so far!
Maybe you could put the marvel vs capcom name next to the logo similar to mvc3
I would also look for something else for the font since they seems a bit bland
Really cant wait to see more Ive been waiting so long for a good mvc mugen fullgame
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: BahamianKing242 on January 09, 2019, 02:59:57 am
wow im excited for this!
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: IKEISLEGEND on January 09, 2019, 03:16:22 am
cool Im working on a 3v3 patch as well
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Retro Respecter on January 09, 2019, 05:06:16 am
How far along is this?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: -Ash- on January 09, 2019, 07:17:00 am

How it looks if you play with 3 characters like in MvC:
(https://i.imgur.com/xy3e1jm.jpg)


Wait a sec... so the lifebar is coded in add004!? Is that right? They look amazing btw.

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 09, 2019, 12:32:28 pm

How it looks if you play with 3 characters like in MvC:
(https://i.imgur.com/xy3e1jm.jpg)


Wait a sec... so the lifebar is coded in add004!? Is that right? They look amazing btw.

Nop, this is just an example with 3 lifebars like in MvC (I did this in illustrator).
I can do this with 1 lifebar with MUGEN.
Anyway I´d like to see that add004 thing.. because I´m probably need it to adjust some things (but I never tested the add004, and I don´t know how it works):

- Characters go front to lifebars and Hyper Background go back to lifebars.
- Red bar like in MvC series
- Power bar like in MvC series
- 3 Life bars
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Gladiacloud on January 09, 2019, 12:34:39 pm
I've done a ton of Capcom characters... and just 2 Marvel characters ;P

Hey, you'll change hitsparks, hyper backgrounds, etc.?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: DarkWolf13 on January 09, 2019, 02:26:04 pm
This actually looks awesome. Hope to see more progress.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: AVPboy on January 09, 2019, 03:05:20 pm
News

In parallel to the MvC2 project I decided to begin a new MvC mugen project, the one that I mentioned to do when I´ll upload all the characters.
I decided to begin in doing the life bars and this is how it looks for now, these designs were made in illustrator, it's not like you see in MUGEN (but probably you will see 95% exactly like this):

(https://i.imgur.com/bATVeBV.jpg)

How it looks if you play with 3 characters like in MvC:
(https://i.imgur.com/xy3e1jm.jpg)

Things to keep in mind:

- This is only for MUGEN 1.1
- This will be all in HD
- I´ll upload all the MvC2 characters with new HD effects and HQ sounds
- I´ll fix all the MvC2 characters too
- The characters probably will have new MvC system moves
- The characters will be only for MUGEN 1.1 too (sorry but it´s the only way).
- Probably new characters
- Stages samples
- Lifebars and maybe screenpack

For the love of Beef... the effort is clear, i'm pretty sure it shall be beyond my expectations.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 09, 2019, 04:58:56 pm
I've done a ton of Capcom characters... and just 2 Marvel characters ;P

Hey, you'll change hitsparks, hyper backgrounds, etc.?

Thanks guys!

And yes, I´ll change hitsparks, hyper backgrounds, etc.. and sounds.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: DarkWolf13 on January 09, 2019, 07:25:09 pm
Will there be more fighters from either side other than the 56?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 09, 2019, 09:21:21 pm
Will there be more fighters from either side other than the 56?

I´d like to add more fighters.
And i´d like to add more extra moves to some characters (for example War Machine into Gold War Machine hyper trasnformation)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: TheRedBeast on January 09, 2019, 09:53:26 pm
really cool :D
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: electrocaid on January 09, 2019, 11:33:43 pm
Will there be more fighters from either side other than the 56?

I´d like to add more fighters.
And i´d like to add more extra moves to some characters (for example War Machine into Gold War Machine hyper trasnformation)

... the kind of parallel project that everyone will love  :sweetheart:
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Flowrellik on January 10, 2019, 12:20:33 am
oh man this would be a dream come true if we can see some extra moves into play, like War Machine into Golden for a temp amount of time or a shoulder gatling weapon *War machine always had that gatling gun*.
If you need help with pals on this behalf I'm your guy :)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: concurseiro on January 10, 2019, 09:54:04 am
cool Im working on a 3v3 patch as well



Very Nice!

And your 3v3 patch will make tagHyper (team hyper) like this?:

MvC2 tagHyper 3v3:
https://m.youtube.com/watch?v=vmJFk6u7nbU


Unoshe made, but is 2v2.
Add004 can make with 4 and 3 characters, but have no TagHyper
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 10, 2019, 12:07:59 pm
cool Im working on a 3v3 patch as well

Good luck on that, I´d like to see how it works!
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: IKEISLEGEND on January 13, 2019, 07:49:07 pm
cool Im working on a 3v3 patch as well

Good luck on that, I´d like to see how it works!

Yea Ill show footage of it today man. Im not using the add4 patcher. I completely recoded UNOSHES tag system to recognize 3 chars indivualy
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Koopa901 on January 13, 2019, 10:27:40 pm
cool Im working on a 3v3 patch as well

Good luck on that, I´d like to see how it works!

Yea Ill show footage of it today man. Im not using the add4 patcher. I completely recoded UNOSHES tag system to recognize 3 chars indivualy


what about the lifebars....is it possible to have 3 lifebars in mugen?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 21, 2019, 12:23:41 pm
cool Im working on a 3v3 patch as well

Good luck on that, I´d like to see how it works!

Yea Ill show footage of it today man. Im not using the add4 patcher. I completely recoded UNOSHES tag system to recognize 3 chars indivualy

Well, good luck on that, because in a future surelly I´ll use that tag patch. Or the add4 patch, because there are things un mugen 1.1 that I can´t do with the lifebars
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: IKEISLEGEND on January 26, 2019, 04:04:31 am
Hey Redhot heres my update

(https://i.imgur.com/tR6UOy0.jpg?1)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Lucasmic on January 26, 2019, 04:57:08 am
Can't download the mvc2 Felicia. Mega keeps giving a " Temporary error, retrying." error. Needs an alternate download link or a reupload.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 26, 2019, 02:59:14 pm
Hey Redhot heres my update

(https://i.imgur.com/tR6UOy0.jpg?1)

Congratulations! keep it up! I hope that in years we have an excellent MvC project with everything we are doing and discovering

Can't download the mvc2 Felicia. Mega keeps giving a " Temporary error, retrying." error. Needs an alternate download link or a reupload.

It´s OK right now.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 26, 2019, 08:49:11 pm
NEWS
Sorry for double post.
Video demostration of the lifebars that I´m doing for this new project:

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: -Ash- on January 26, 2019, 09:06:58 pm
They look amazing, I just think that the timer should be a little smaller and higher.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: BahamianKing242 on January 27, 2019, 07:54:52 am
NEWS
Sorry for double post.
Video demostration of the lifebars that I´m doing for this new project:

[youtube]https://www.youtube.com/watch?v=3hge22uk4E0&feature=youtu.be[/youtube]

looking great so far!

They look amazing, I just think that the timer should be a little smaller and higher.

i agree.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on January 27, 2019, 03:52:23 pm
Thanks both of you!, let me see the timer.
Obviously all of this is a W.I.P., and nothing is ready.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 08, 2019, 12:38:10 pm
News:

The name and logo of this project it´s done

MARVEL VS CAPCOM EXTREME - a marvel vs capcom fan project:
http://marvelvscapcomextreme.esy.es/ (http://marvelvscapcomextreme.esy.es/)

(http://marvelvscapcomextreme.esy.es/images/mvc-extreme-logo_v2-01.svg?crc=3858295783)


Also Hitsparks & hitsounds W.I.P. v1:


Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Inactive user on February 08, 2019, 02:20:58 pm
The logo is great....what's the resolution you're using?
I think if you animate the power bar it will look more exciting.

Can this akuma wears the white kimono palette, generally there are some akuma can't use this palette because a flaw into its color separation.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 08, 2019, 03:32:18 pm
The logo is great....what's the resolution you're using?
I think if you animate the power bar it will look more exciting.

Can this akuma wears the white kimono palette, generally there are some akuma can't use this palette because a flaw into its color separation.

Thanks!, resolution about the logo? it´s in vector.. there are no pixels.. if you mean resolution about mugen, 1280×720.

The power bar will be animated.. that its just a wip.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Retro Respecter on February 08, 2019, 05:12:31 pm
It's simple, and yet effective. By the way what is the "extreme" part of this project?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 08, 2019, 07:08:04 pm
It's simple, and yet effective. By the way what is the "extreme" part of this project?

Thanks!.
The word extreme have many meanings, in this case, means HUGE - COMPLETE - EXCESSIVE.
Why? because I want to put all that I can in this fan game and be as complete as possible.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on February 08, 2019, 08:42:45 pm
I suppose you want to make a "Beyond limits" version of MvC2 with that "Extreme" thing xD
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 08, 2019, 11:58:26 pm
I suppose you want to make a "Beyond limits" version of MvC2 with that "Extreme" thing xD

haha exactly that I want, I do not want to generate false expectations because it's a long project, but it would be the idea.
The idea is also that I can release new characters at any time, and generate a patch to add them to the screenpack and update the game all the time.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Inactive user on February 09, 2019, 01:49:16 am
This project has a great idea, i ever used this resolution before to fulfill the whole screen, but i perceive the chars looks very small using the res 420x240 and at normal the chars look so large, after that i did search and found the res 384x224 used on cps2 like a native resolutiat for low-res stuff.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Gladiacloud on February 09, 2019, 10:28:26 am
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: concurseiro on February 09, 2019, 10:47:04 am
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)



What is this? Its IKEISLEGEND 3V3 tag system?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: O Ilusionista on February 09, 2019, 12:04:57 pm
About the hitsparks they are nice, but all are in the same angle. Try to change some a bit, or use a code to randomly change it, on an helper.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Gladiacloud on February 09, 2019, 12:09:07 pm
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)



What is this? Its IKEISLEGEND 3V3 tag system?

No, it was a fake screenshot for an hypothetical Marvel Vs Capcom 3.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: bubilovescars on February 09, 2019, 12:14:03 pm
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)



What is this? Its IKEISLEGEND 3V3 tag system?

No, it was a fake screenshot for an hypothetical Marvel Vs Capcom 3.

To be fair, i wish this was real than the actual game what we got. Good fake, if i say so myself.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 09, 2019, 04:27:31 pm
This project has a great idea, i ever used this resolution before to fulfill the whole screen, but i perceive the chars looks very small using the res 420x240 and at normal the chars look so large, after that i did search and found the res 384x224 used on cps2 like a native resolutiat for low-res stuff.
Yes, if you use 1240x1080 Mugen´s resolution you have to put the localcoord: 384x224 for every character.. that 's what I did.

Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)

I knew that! ha, like 12 years ago, we can do better things than that with this new technology.
It does not convinces me all that graphics (lifebars, hitsparks...), only inspires me the characters that are in that image.

About the hitsparks they are nice, but all are in the same angle. Try to change some a bit, or use a code to randomly change it, on an helper.

Thanks! I really added two of differents angles of each hitspark (light, normal, hard, special), but I´ll see if I can code something to randomly change the angle like you said.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: BahamianKing242 on February 09, 2019, 06:56:50 pm
logo looks great! and those hit sparks wow! i cant wait to see the screenpack!
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 10, 2019, 02:50:15 am
Super Jump & Dash W.I.P. v1

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on February 10, 2019, 02:58:49 am
i may consider hopping back into making mugen content if you would like assistance, you are using the template me and darkwolf refined after all :P

just reach out if you ever need it, i'll be around
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: spaceman on February 10, 2019, 06:21:53 am
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)

woooooohh, it is the beta version marvel vs capcom 3.

thor, dante, zero, ghost rider was created.

Somebody has the beta version?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: bubilovescars on February 10, 2019, 08:24:05 am
Redhot, what do you think?

(https://static.giantbomb.com/uploads/original/0/4764/305124-mvc3bj6.jpg)

woooooohh, it is the beta version marvel vs capcom 3.

thor, dante, zero, ghost rider was created.

Somebody has the beta version?

It's not real. It was a April Fools joke.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Gladiacloud on February 10, 2019, 06:33:06 pm
Super Jump & Dash W.I.P. v1

[youtube]https://www.youtube.com/watch?v=DANTj_URoaY[/youtube]

Awesome!

You'll add new hyper moves at some MVC2 characters?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 11, 2019, 12:12:40 pm
Super Jump & Dash W.I.P. v1

[youtube]https://www.youtube.com/watch?v=DANTj_URoaY[/youtube]

Awesome!

You'll add new hyper moves at some MVC2 characters?

Something that I can confirm is that WMarchine could transform into Gold WM.. Venom into Orange Venom.. Hulk into Orange Hulk, and Ryu into Ken/Akuma.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Gladiacloud on February 11, 2019, 01:55:55 pm
Something that I can confirm is that WMarchine could transform into Gold WM.. Venom into Orange Venom.. Hulk into Orange Hulk, and Ryu into Ken/Akuma.

I meant hyper moves to attack the opponents.

In that case, I would have some ideas.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 11, 2019, 03:57:56 pm
Something that I can confirm is that WMarchine could transform into Gold WM.. Venom into Orange Venom.. Hulk into Orange Hulk, and Ryu into Ken/Akuma.

I meant hyper moves to attack the opponents.

In that case, I would have some ideas.

Could be.. the only that I have in mind right now is for Ironman.. the diagonal proton cannon.

Share your ideas whenever you want.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Inactive user on February 11, 2019, 04:49:41 pm
This project is growing up every week, you are making a hard work.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: electrocaid on February 11, 2019, 06:28:59 pm
Something that I can confirm is that WMarchine could transform into Gold WM.. Venom into Orange Venom.. Hulk into Orange Hulk, and Ryu into Ken/Akuma.
/Dan?[/Shin-Akuma?][[/dramatic battle?]]
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 12, 2019, 12:29:34 pm
Marvel vs Capcom Extreme - Dust, Special Hit, Wall Hit & Fall effects W.I.P. v1

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Thunder-Shock2004 on February 12, 2019, 02:07:59 pm
mmm, some nice fx there. all good imho. the only doubt is on the dust fx, more akin to small smoke nukes. albeit i could explain it with "akuma's powerful footing tecnique, akin to breaking the floor on each step", it's strange to see it..
beh, it's the v1 so it's ok. i'm curious about the others.. overall, nice job!
this project is really interesting, i like it alot
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: O Ilusionista on February 12, 2019, 02:12:21 pm
hitsparks looks cool, but there is an yellow cross which always appears in the same angle.
Try to change it for some versions.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 12, 2019, 05:49:28 pm
mmm, some nice fx there. all good imho. the only doubt is on the dust fx, more akin to small smoke nukes. albeit i could explain it with "akuma's powerful footing tecnique, akin to breaking the floor on each step", it's strange to see it..
beh, it's the v1 so it's ok. i'm curious about the others.. overall, nice job!
this project is really interesting, i like it alot

Thanks! to be honest this is the only effect that dosnt convince me... maybe I will put just only a small smoke and nothing more.

hitsparks looks cool, but there is an yellow cross which always appears in the same angle.
Try to change it for some versions.

I will, thanks!
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on February 12, 2019, 06:27:41 pm
https://cdn.discordapp.com/attachments/319049781798240256/544932298580295700/announcer_voice.rar

here's something i made awhile ago
this is a gallery of me doing those announcing voices for the marvel characters that come off from the side
yes,monster, advancing guard, etc.

you can use this for your characters

i recorded everything in the style of mvc3, let me know if you want me to do more
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 12, 2019, 08:16:14 pm
https://cdn.discordapp.com/attachments/319049781798240256/544932298580295700/announcer_voice.rar

here's something i made awhile ago
this is a gallery of me doing those announcing voices for the marvel characters that come off from the side
yes,monster, advancing guard, etc.

you can use this for your characters

i recorded everything in the style of mvc3, let me know if you want me to do more

Excellent, thanks!, let me heard it in this days when I have time and I´ll let you know if I need other style or more voices.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on February 12, 2019, 09:30:31 pm
Out of curiosity... You will bring new characters at this fullgame right?

Do you have plans for new portraits/hyper portraits for these potential new characters?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: no1wammy on February 12, 2019, 11:04:32 pm
Redhot informed me on PM that he hasn't decided yet on the new characters. I proposed to him a few candidates in that PM; I can relay to you the identities of those fighters if you're interested, Shin.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 13, 2019, 12:44:42 pm
https://cdn.discordapp.com/attachments/319049781798240256/544932298580295700/announcer_voice.rar

here's something i made awhile ago
this is a gallery of me doing those announcing voices for the marvel characters that come off from the side
yes,monster, advancing guard, etc.

you can use this for your characters

i recorded everything in the style of mvc3, let me know if you want me to do more

I tried to download it and the rar file is damaged.

Out of curiosity... You will bring new characters at this fullgame right?

Do you have plans for new portraits/hyper portraits for these potential new characters?

All the characters will have new portraits and hyper portraits, and I think I got someone who can do it.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: necro_rk on February 14, 2019, 11:17:16 pm
https://cdn.discordapp.com/attachments/319049781798240256/544932298580295700/announcer_voice.rar

here's something i made awhile ago
this is a gallery of me doing those announcing voices for the marvel characters that come off from the side
yes,monster, advancing guard, etc.

you can use this for your characters

i recorded everything in the style of mvc3, let me know if you want me to do more

I tried to download it and the rar file is damaged.

Use Winrar 5.0 or up...
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 15, 2019, 12:59:57 am
https://cdn.discordapp.com/attachments/319049781798240256/544932298580295700/announcer_voice.rar

here's something i made awhile ago
this is a gallery of me doing those announcing voices for the marvel characters that come off from the side
yes,monster, advancing guard, etc.

you can use this for your characters

i recorded everything in the style of mvc3, let me know if you want me to do more

I tried to download it and the rar file is damaged.

Use Winrar 5.0 or up...

Thanks! I can now.
And I like it Walruslui!.  I dont discard them and if I use them I would need more.

Anyway I would like to hear, for example a FIRST ATTACK of another ones.

So If someone wants to participate, record a FIRST ATTACK announcer voice and send to me, the winner will record all the announcer voices
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on February 15, 2019, 01:07:23 am
ah, i'll get to recording more then, just PM me what lines you need :)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Retro Respecter on February 15, 2019, 05:28:35 am
What is your email?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 15, 2019, 12:23:53 pm
ah, i'll get to recording more then, just PM me what lines you need :)

Wait me a few days if someone wants to send me another audios, if I like yours more I will PM you

What is your email?

meschi_redhot@hotmail.com
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 23, 2019, 05:59:56 pm
Marvel vs Capcom Extreme - Dust special, Throw & guard effects W.I.P. v1

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: RagingRowen on February 23, 2019, 07:35:21 pm
The rising dash FX at the start of the Tatsumaki is a bit too strong IMO.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 24, 2019, 10:51:07 pm
Marvel vs Capcom Extreme - Advancing Guard, Landing dust, Launcher/Air combo sound & Hyper Combo W.I.P. v1

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: RagingRowen on February 24, 2019, 10:58:47 pm
The Hyper Sound sounds too 'wacky' and doesn't really match with the visuals.
The original MVC2 sounds was more fitting for the situation.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on February 24, 2019, 11:15:47 pm
I suppose you're going to create a new hyper background effect right?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 24, 2019, 11:20:57 pm
The Hyper Sound sounds too 'wacky' and doesn't really match with the visuals.
The original MVC2 sounds was more fitting for the situation.

I suppose that this hyper sound will be good with the visuals that I got in mind, The hyper portrait and the Hyper BG don´t will be that.
Anyway I can change the sound if I want, is just the v1.

I suppose you're going to create a new hyper background effect right?

Absolutly
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on February 24, 2019, 11:23:36 pm
Oh, wait... You're going to change the style of the hyper portrait?

This means, you're going to get new artworks or something like that, or you will use the same artworks as MvC2 does?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on February 24, 2019, 11:38:46 pm
Oh, wait... You're going to change the style of the hyper portrait?

This means, you're going to get new artworks or something like that, or you will use the same artworks as MvC2 does?

I want to change the style of the hyper portrait and I want to get new artworks, a guy it´s drawing two for akuma, we'll see what happens with that
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Lucasmic on March 01, 2019, 05:21:49 am
Your webpage is gone for some reason. I try to go there and I get a 404 that says "Oops, looks like the page is lost.
This is not a fault, just an accident that was not intentional."
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 01, 2019, 11:53:21 am
Your webpage is gone for some reason. I try to go there and I get a 404 that says "Oops, looks like the page is lost.
This is not a fault, just an accident that was not intentional."

Thanks for let me know. Will be back soon.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 10, 2019, 08:50:15 pm
Marvel vs Capcom Extreme - Lifebars W.I.P. v.2 with ADD004 patch
More in progress coming soon!

(https://i.imgur.com/T0RDqW4.png)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: -Ash- on March 10, 2019, 08:57:35 pm
As a person with OCD, I really like the changes you made haha.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: xcheatdeath on March 10, 2019, 09:03:00 pm
agreed ^ they look VERY nice like that. are you planning to have these strictly for full game or are they going to be stand alone add004 compatible bars? (sorry if this has been answered, I've not read through the thread)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 11, 2019, 12:31:51 pm
agreed ^ they look VERY nice like that. are you planning to have these strictly for full game or are they going to be stand alone add004 compatible bars? (sorry if this has been answered, I've not read through the thread)

Thanks guys! and I´m planning to have these and all strictly for full game, for now.. but I could release some things separatedly after.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: YourImagination on March 16, 2019, 03:44:22 am
I'm really Really REALLY! Liking this!
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: PeXXeR on March 16, 2019, 12:09:47 pm
This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 16, 2019, 03:58:26 pm
This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

The fullgame will be encripted with molebox probably because I want to looks like a full game.
And probably separatedly you will can download some or all of the things that the full game have (chars or stages)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: -Ash- on March 16, 2019, 04:38:45 pm
Can we expect footage soon?  :innocent:
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 16, 2019, 05:13:42 pm
Can we expect footage soon?  :innocent:

I´m working when I can with the add004 lifebars (powerbars, hit combos.. etc..).
I think that will be a video preview soon.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: PeXXeR on March 17, 2019, 11:38:08 am
This is looking great ! If its for a full game, will we still have the option to put stages in and change the music around ? I do not plan to mix and match chars with different styles but these options would be awesome to have.

The fullgame will be encripted with molebox probably because I want to looks like a full game.
And probably separatedly you will can download some or all of the things that the full game have (chars or stages)

That's great to hear, 
I also understand, if the chars are released separately as they come people can find bugs and report them to you.

It will be easier to manage it too, just fix them as they are being reported. That's the best way to go about it in my opinion.

Once you have everything set up you know that every char has had a fair bit of playtime with people and most of the issues were addressed.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 17, 2019, 07:56:41 pm
Marvel vs Capcom Extreme - Lifebars W.I.P. with ADD004 patch v2

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: RagingRowen on March 17, 2019, 08:03:31 pm
Phew! This is gonna be rad when 3v3 fights come in.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Inactive user on March 17, 2019, 08:25:09 pm
I did try to use this resolution, but the chars appear miniscule, and it's necessary remake the sprites of some super moves and hyper to fulfill all the screen extension.

It's a headache to work with low and hi-res sprites at the same time.
The harmony between them are a complicated thing.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 17, 2019, 08:58:50 pm
I did try to use this resolution, but the chars appear miniscule, and it's necessary remake the sprites of some super moves and hyper to fulfill all the screen extension.

It's a headache to work with low and hi-res sprites at the same time.
The harmony between them are a complicated thing.

Its absolutly more simple that you think.
Open the .def of your character and put this in INFO
Code:
Localcoord = 427,240

The character will fit into 720p resolution.
Probably, you will need to ajust some effects to fit into that resolution (Hyper BG for example).
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on March 17, 2019, 11:33:41 pm
Marvel vs Capcom Extreme - Lifebars W.I.P. with ADD004 patch v2

[youtube]https://www.youtube.com/watch?v=CaUdDeG2CzQ&feature=youtu.be[/youtube]

gonna be honest with you, that announcer does not sound good lol
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on March 18, 2019, 12:08:31 am
I have some ideas for the announcer voices.. I will send you a pm for a test sooner or later Redhot ^^
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: junkerde on March 18, 2019, 02:14:48 am
Im confused about a few things on the first post since it was made 2 years ago, does Colossus STILL have those issues or not anymore? And you have some sprinkled out through this thread, have you since fixed them or do you still have those issues you posted about with them? I just dont understand if those issues are current, since this was 2 years ago initially.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 18, 2019, 02:27:56 am
Im confused about a few things on the first post since it was made 2 years ago, does Colossus STILL have those issues or not anymore? And you have some sprinkled out through this thread, have you since fixed them or do you still have those issues you posted about with them? I just dont understand if those issues are current, since this was 2 years ago initially.

The first post´s issues? yes, but I updated Colossus months ago with some bugs fixed
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: junkerde on March 18, 2019, 04:20:26 am
oh ok, so "yes" as in they were all fixed?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Retro Respecter on March 18, 2019, 06:41:56 am
Whoever is making a fuss about the announcer voices should know that not all the clips are in yet.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 18, 2019, 12:48:22 pm
oh ok, so "yes" as in they were all fixed?
That "yes" means that today if you download MvC2 Colossus still have those issues.
If you mean that will be fixed in Marvel vs Capcom Extreme, I will try to fix all that I can (this is not MvC2, so I'm not going to be strict and do it as is to that game).

Whoever is making a fuss about the announcer voices should know that not all the clips are in yet.
Don´t worry, Walruslui gave me announcer voices 1 or 2 month ago, and I´ll recieved from Uke his announcer voices that I decided to use only because have another quality sound that I CAN´T change, only for that, the walruslui comment referred that I not use his sounds, I believe haha (although he may also seem obviously bad to him)

I record all the videos with my notebook, and with the Lenovo Nerve Sense.. so the quality sounds of that video could be different to the reality.

The announcer voices will be that. Uke record like 50 announcer voices that I will use and I don´t ask for another new ones.
I put on them voice effects on adobe audition, so I can modify them ONLY from that side
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on March 18, 2019, 08:04:33 pm
oh no i dont mind not using my clips, it's fine, please do not make assumptions like that as if i am jealous, it's kind of rude :/



i was being honest about the announcer clips not because of the lack of quality, but simply the announcer just doesn't sound good.

i know it's probably a language and accent thing but hearing the announcer say "level tuu" and "level tree" sounds pretty off to me



also this is something that is bothering me, why do you plan on moleboxing the game when most of the characters are edited and based off of people's characters? it doesn't seem right to me. it's pretty counterintuitive considering most of your project started from editing other characters that were put out there in public.

i'm not gonna force you to do anything though and if you choose to molebox it that is ultimately your decision, just know it doesn't really reflect that well for you and there are legitimate concerns over it.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ShinZankuro on March 18, 2019, 08:53:22 pm
I suppose the "moleboxing" thing is to cut in half the final size of the game, for performance preference.

For avoiding monstruously big sized files. At least is the first thing which come at my mind when I saw his post about moleboxing the game XD
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: junkerde on March 18, 2019, 10:11:38 pm
i had to google search what moleboxing was, and alas I finally know what it is. played a mugen megaman game this way, had no clue where the heck the character files were etc, I guess they "moleboxed" it. I can see why there are ethical issues if its other author's characters works. good to know, as far as ive read theres a way to unmolebox anyway (if im correct)
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 19, 2019, 12:21:21 am
oh no i dont mind not using my clips, it's fine, please do not make assumptions like that as if i am jealous, it's kind of rude :/



i was being honest about the announcer clips not because of the lack of quality, but simply the announcer just doesn't sound good.

i know it's probably a language and accent thing but hearing the announcer say "level tuu" and "level tree" sounds pretty off to me



also this is something that is bothering me, why do you plan on moleboxing the game when most of the characters are edited and based off of people's characters? it doesn't seem right to me. it's pretty counterintuitive considering most of your project started from editing other characters that were put out there in public.

i'm not gonna force you to do anything though and if you choose to molebox it that is ultimately your decision, just know it doesn't really reflect that well for you and there are legitimate concerns over it.

Sorry man!, I do not mean that you felt jealous. The accent thing could be right, but the guy already recorded like 60 sounds haha, and the other ones I like it.

I suppose the "moleboxing" thing is to cut in half the final size of the game, for performance preference.

For avoiding monstruously big sized files. At least is the first thing which come at my mind when I saw his post about moleboxing the game XD

The molebox thing is because I want to simplify all, for avoid high size, and that there are not 500 folders and thousands of files.
Also, seems to me that there´s not proffessional if ANYONE can edit absolutly ALL in a FULL GAME.. you can do it in Marvel vs Capcom 1 or 2?
I want to looks like a full game too.

Anyway I've also been clear that anyone will can download the characters separately, keep in mind that all the effects and sounds are inside the fightfx.sff file that you will can download too for use it for anything you want, considering that I will use the characters that I did it / edit of another authors to create this.

Why ALL in a fightfx.sff? considering that I will create a full game.. doing this saves me a lot of work.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: junkerde on March 19, 2019, 12:47:05 am
heres an idea, to please both sides (i mean ultimately its up to you), you could release the moleboxed version full game, and also release on your website all your edited characters avialable for download seperately, maybe all in a zip file or something. So the full game can still be in a smaller environment, basically, why not both?
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 19, 2019, 12:52:46 am
heres an idea, to please both sides (i mean ultimately its up to you), you could release the moleboxed version full game, and also release on your website all your edited characters avialable for download seperately, maybe all in a zip file or something. So the full game can still be in a smaller environment, basically, why not both?

That was exactly that I said and what I want to do haha.
The effects are heavy, maybe the fightfx file could size like 200 mb.. surelly more.. 400 mb or more.
I cant put 400 mb to EVERY character, so surelly anyone will can download all the characters with this fightfx file separatedly.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: junkerde on March 19, 2019, 02:37:59 am
Oh ok cool, I'm not sure why that would be a problem for anyone then. I think that's a totally doable thing.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 19, 2019, 03:16:13 pm
and like I said, everyone can download the characters separatedly, but the thing is that all THIS characters that will be in the game, are especially coded /do it for this game.. so everyone needs the fightfx.sff and .def file for the effects, the common.snd for the sounds, Mugen 1.1 ONLY and ONLY for 720p resolution stages.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: Rai Tei on March 20, 2019, 10:23:02 pm
Not trying to be rude, but maybe it's better to move this discussion to the projects forum.
http://mugenguild.com/forum/projects.310

Every post here bumps the Release section  :mlol:
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 21, 2019, 03:17:04 pm
Not trying to be rude, but maybe it's better to move this discussion to the projects forum.
http://mugenguild.com/forum/projects.310

Every post here bumps the Release section  :mlol:

Youre not rude, cause youre right haha, right now this is more project that anything else.. so if any moderator wants to move this on projects section, its ok.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on March 23, 2019, 08:28:17 pm
Marvel vs Capcom Extreme - Maximum level - Lifebars W.I.P. v2

Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: RagingRowen on March 23, 2019, 08:45:50 pm
Having it as MAAAX!!! seems kinda childish and informal, I think just MAX! would remove those previous adjectives while keeping the Marvel Comic-y style.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on March 25, 2019, 01:02:24 am
Marvel vs Capcom Extreme - Ready... Fight! - Lifebars W.I.P. v2

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: junkerde on March 25, 2019, 02:11:04 am
just kind of offtopic question, but why does your videos always have a weird slowdown/messup? like it lags a bit, are you sure you're capturing it right? Al lot your videos have this every few seconds or so, it's a minor annoyance but still, lol.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: -Ash- on March 25, 2019, 02:50:29 am
Marvel vs Capcom Extreme - Ready... Fight! - Lifebars W.I.P. v2

[youtube]https://www.youtube.com/watch?v=g_E-uD2vWek[/youtube]

Thats probably the coolest lifebar ever, nice animation there.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Inactive user on March 25, 2019, 03:29:31 am
Congrats! your lifebar looks at the same time nostalgic and very modern.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on March 25, 2019, 12:29:00 pm
Thanks guys!

just kind of offtopic question, but why does your videos always have a weird slowdown/messup? like it lags a bit, are you sure you're capturing it right? Al lot your videos have this every few seconds or so, it's a minor annoyance but still, lol.

There´s be a problem I think with Lenovo Sense Nerve when I record something to 50/60 frames per second (and the maximum quality), when I want to record something to 25 frames per second nothing happens, but if this small lag is not so annoying I prefer to show this in the maximum quality and maximum frames possible.
Title: Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: 9mb on March 25, 2019, 04:28:40 pm
very nice
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 02, 2019, 05:32:53 am
Marvel vs Capcom Extreme - Announcer messages W.I.P. v1

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Henry Hero on April 02, 2019, 07:48:50 am
the recording seems a little bit bass-heavy, also it's very dry, don't you guys want some audio processing to make it more interesting? I could even help with that if needed.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 02, 2019, 05:06:13 pm
the recording seems a little bit bass-heavy, also it's very dry, don't you guys want some audio processing to make it more interesting? I could even help with that if needed.

I´ll see if I try to transform this to another thing applying more effects to be more interesting, Anyway, later I will send you one so you show me your idea.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 02, 2019, 08:55:23 pm
Marvel vs Capcom Extreme - Announcer messages W.I.P. v2

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: BahamianKing242 on April 03, 2019, 02:59:30 am
nice bro! where did you get these voices from?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 03, 2019, 01:41:45 pm
nice bro! where did you get these voices from?

thanks, from the user Retro Respecter (uche)
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: BahamianKing242 on April 04, 2019, 04:14:47 am
ok cool man!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Mugen3Anthony on April 04, 2019, 08:50:07 pm
Awesome! Keep it up! :)
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 07, 2019, 03:17:36 am
Marvel vs Capcom Extreme - Characters confirmed 04/06/2019
Capcom side:
Akuma - Ryu - Morrigan - Strider Hiryu - Sagat

Marvel side:
Wolverine - Captain America - SpiderMan - IronMan - Hulk

Marvel vs Capcom Extreme - Finishing announcer messages W.I.P. v2
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on April 07, 2019, 03:26:21 am
1. Misspelling at "WONDERFULL"
2. This voice seems to lack enthusiasm at certain points, especially the First Attack.

But I like that Sagat is getting in.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on April 07, 2019, 04:12:13 am
*See Sagat on the confirmed list*

YES! xD

But wait, you probably will need artworks for him, right?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Retro Respecter on April 07, 2019, 03:51:17 pm
All those echoes can't be good for the ears.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 07, 2019, 04:47:48 pm
*See Sagat on the confirmed list*

YES! xD

But wait, you probably will need artworks for him, right?

I will need!, not for him.. for all.
I want to all the characters have new portraits and hyper portraits drawings.

You see, a guy from instagram contact me for doing all of this, he still doing the drawings for Akuma, I saw his drawings and I felt that CAPCOM did all of this haha.
https://www.instagram.com/kbr4l/

I don´t know if he still will can or WANT to do all of this, wait me, because if he can´t and if you want to do it, you probably will be the guy.

All those echoes can't be good for the ears.

Are you Uche right? Thanks for your voices!, some want with echoes ... others do not, I can not make everyone happy, but you're right at some point ... maybe it's because the sounds are too loud, (especially those on the powerbar). I will reduce the volume for all this

1. Misspelling at "WONDERFULL"
2. This voice seems to lack enthusiasm at certain points, especially the First Attack.

But I like that Sagat is getting in.

If someone want to record new voices and all you people thinks that those new voices are better, I will use them, no prob!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Inactive user on April 07, 2019, 05:03:06 pm
i think it´s not necessary you release the complete fullgame, just release the complete screenpack and releasing the chars separatedly, it will optimize your time and will be easier to manage a huge project like that.

or you make a pack with 10 chars and the other being like a DLC releasing time by time when you have finished them.

 
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 08, 2019, 01:45:40 pm
Announcer voices test, choose the announcer voices!

Guys, I want to share with you a new test for the announcer voices that the user Henry Hero share with me:

https://drive.google.com/file/d/1Q98vnuruPLJDLAPTjABdfapDAXjuDDXT/view

This needs probably apply echo like the other one.

I need that you guys choose the announcer voice, what do you think? the announcer voice should be this with the echo effect, or the another one that I´m show in the videos?

I liked both, but I don´t want to work for nothing, I need that the voices like the vast majority of you

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: BahamianKing242 on April 08, 2019, 05:36:03 pm
i really like the voice you been showing in your videos
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 15, 2019, 05:06:27 am
Marvel vs Capcom Extreme - Gou Hadouken v1 & Dust special effect v2

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Trololo on April 15, 2019, 05:25:47 am
Damn, man. Quality-wise it looks really cool.
But by itself, this Hadou looks really wrong. It looks just like an empty shell fireball.
Maybe you'll try to add at least shining ball inside of that shell? I'm sure this will look better like that!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on April 15, 2019, 05:56:32 am
Looks awesome!

But I don't think characters needs new special effects for their well known special moves, especially projectiles.

I mean, MvC2 has a lot of newer 3d-ish effects but characters remained with the original projectiles and visual effects from their old cps2 counterparts[Which also change the palettes based on what color the character is using, if is color 1 or 2]. Just a nitpicking suggestion xD
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 15, 2019, 02:07:26 pm
Damn, man. Quality-wise it looks really cool.
But by itself, this Hadou looks really wrong. It looks just like an empty shell fireball.
Maybe you'll try to add at least shining ball inside of that shell? I'm sure this will look better like that!

I will, thanks!

Looks awesome!

But I don't think characters needs new special effects for their well known special moves, especially projectiles.

I mean, MvC2 has a lot of newer 3d-ish effects but characters remained with the original projectiles and visual effects from their old cps2 counterparts[Which also change the palettes based on what color the character is using, if is color 1 or 2]. Just a nitpicking suggestion xD

thanks!, well is a great debate, the thing is that the explotions, fire hits, ice or electric hits will be new like this too.. so if you throw a pixel projectile and appears a HD fire hit it´s a bit strange.
Also, as all the effects will change the total result will be fine, I assure you.
Maybe I have to try not to change the projectiles, visually, I´ll try that this projectile looks more to the original, but in HD (it´s very hard).
In this case too, I´ll change all the projectiles/effects that not contain palettes based on what color the character is using (like that Akuma´s projectile).

Is a great debate.. because what I should change? Hulk´s gamma wave too? I´ll see
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on April 15, 2019, 02:22:22 pm
I'd maybe add blur or something to the old FX similar to that of PotS/Infinite Style chars.
The hadouken FX as shown just looks too 'edgy'.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: demongorne on April 15, 2019, 03:28:23 pm
Hello there congratulations who made these mvc2 stuff. I just have a request - may you create mvc2 chars of Takuma regular mk and serious using my sprites and add them to this mugen game? I think it would be great.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on April 15, 2019, 03:32:42 pm
It's Marvel vs Capcom, no SNK, so chances are Low. I did plan on making a V.S. Style Mr. Karate with your sprites. I may continue that.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: demongorne on April 15, 2019, 03:42:12 pm
Ok then good luck with him , I also realease serious mk  sprites so if you feel it you could develop two different chars
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: BahamianKing242 on April 15, 2019, 05:15:51 pm
nice but i think you should keep original projectiles and just make them look more smoother. im not feeling that projectile for akuma
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 15, 2019, 06:22:31 pm
Hello there congratulations who made these mvc2 stuff. I just have a request - may you create mvc2 chars of Takuma regular mk and serious using my sprites and add them to this mugen game? I think it would be great.

Hi! sorry, but not chance for that

I'd maybe add blur or something to the old FX similar to that of PotS/Infinite Style chars.
The hadouken FX as shown just looks too 'edgy'.

nice but i think you should keep original projectiles and just make them look more smoother. im not feeling that projectile for akuma

In this days I will think that possibility.. maybe with After Effects could do something with the original projectile
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Retro Respecter on April 15, 2019, 11:21:33 pm
Are there plans for stages?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 16, 2019, 12:53:02 am
Are there plans for stages?

The only confirmed is the MvC2 training stage.. Im thinking to do the MvC1 stages in HD (if is possible in 3D too), some MvC2 stages.. UMvC stages.. new stages maybe? just an ideas
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on April 16, 2019, 01:19:31 am
I suggest making a revival of the old MvC1/XvsSF stages, but following the pattern from MvCI. A fusion of worlds.

Examples?

Apocalypse of Shadow: Apocalypse stage from MSHvsSF + Thailand Vega/Dictator stage from SSF2.
Wily Castle on Lavteria: Wily HQ stage + the Submarine from Dr Doom stage
Savage Demon Land: Wolverine stage from COTA + Gokuentou island[Gouki stage] from Zero 2/3
Eurasian Daily Bugle: Rockman X6 "Eurasia" Station + Daily Bugle from MvC1
Onslaught at Raccoon City: The Onslaught's stage from MvC1 + elements from BioHazard games.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Orochi Gill on April 16, 2019, 02:53:18 am
Hello there congratulations who made these mvc2 stuff. I just have a request - may you create mvc2 chars of Takuma regular mk and serious using my sprites and add them to this mugen game? I think it would be great.

Hi, please don't request people to make things for you
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 16, 2019, 01:52:03 pm
I suggest making a revival of the old MvC1/XvsSF stages, but following the pattern from MvCI. A fusion of worlds.

Examples?

Apocalypse of Shadow: Apocalypse stage from MSHvsSF + Thailand Vega/Dictator stage from SSF2.
Wily Castle on Lavteria: Wily HQ stage + the Submarine from Dr Doom stage
Savage Demon Land: Wolverine stage from COTA + Gokuentou island[Gouki stage] from Zero 2/3
Eurasian Daily Bugle: Rockman X6 "Eurasia" Station + Daily Bugle from MvC1
Onslaught at Raccoon City: The Onslaught's stage from MvC1 + elements from BioHazard games.

Nice ideas, thanks!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 18, 2019, 07:24:24 pm
Marvel vs Capcom Extreme - Gou Hadouken & Air Gou Hadouken v2

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Henry Hero on April 18, 2019, 07:43:22 pm
this looks great
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on April 18, 2019, 08:10:03 pm
Are there numbers in the FX?
I see LP and 5 in certain frames.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: junkerde on April 18, 2019, 08:50:56 pm
that looks way better
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Inactive user on April 18, 2019, 09:36:01 pm
Hey friend what do think about making the effects added to fx.sff from fight def? like that you can decrease the time without having to put all sprites char by char
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 19, 2019, 05:08:47 pm
Are there numbers in the FX?
I see LP and 5 in certain frames.

Nope!

this looks great


that looks way better

Thanks!

Hey friend what do think about making the effects added to fx.sff from fight def? like that you can decrease the time without having to put all sprites char by char

I´m doing that, except for each character´s FX effect like this Akuma fireball
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 27, 2019, 10:02:35 pm
Marvel vs Capcom Extreme - Akuma specials - Hyper effect v2 - Hyper BG v1

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on April 27, 2019, 10:08:58 pm
Will there be a seperate BG or w/e for Level 3s and etc like in MVC1?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on April 27, 2019, 11:02:26 pm
WOW, that's actually very well made effect for the hyper combo background!

I"m now curious to see how the Hyper Combo Finish FX will looks like XD

EDIT: My little suggestion would be to speed up a bit the hyper combo bg animation and add few things like rocks flying.

Also, a small nitpicking would be adding afterimages on the hypercombos. Would be a nice throwback to the classic cps2 games :D
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: PeXXeR on April 27, 2019, 11:51:57 pm
I can see you are going balls deep with this. Looks great ! I do agree with Shin, the hyper BG should be a tad bit faster.

Also do you plan to implement a buffer system for the chars ? its well worth it.
With all the carnage that's going to be happening I believe it will help out a lot.
Mugen's default input system is ehh...
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Inactive user on April 28, 2019, 12:19:39 am
Everything is wonderful, maybe he put the bg on this speed because like that doesn't cause dizziness or vertigo to players.

there's a long work forward with many chars to code and adding stuff, but surely it'll get an awesome project.

undoubtedly he made a work best than capcom in MVC2, the FXs are fabulous.

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Retro Respecter on April 28, 2019, 02:28:08 am
Here's hoping that other features share the same amount of polish.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 28, 2019, 05:04:41 pm
Will there be a seperate BG or w/e for Level 3s and etc like in MVC1?
Probably yes

WOW, that's actually very well made effect for the hyper combo background!

I"m now curious to see how the Hyper Combo Finish FX will looks like XD

EDIT: My little suggestion would be to speed up a bit the hyper combo bg animation and add few things like rocks flying.

Also, a small nitpicking would be adding afterimages on the hypercombos. Would be a nice throwback to the classic cps2 games :D

Thanks man! and thanks for your suggestion!

I can see you are going balls deep with this. Looks great ! I do agree with Shin, the hyper BG should be a tad bit faster.

Also do you plan to implement a buffer system for the chars ? its well worth it.
With all the carnage that's going to be happening I believe it will help out a lot.
Mugen's default input system is ehh...
Thanks!, and I would like to implement a buffer system!, yes

Everything is wonderful, maybe he put the bg on this speed because like that doesn't cause dizziness or vertigo to players.

there's a long work forward with many chars to code and adding stuff, but surely it'll get an awesome project.

undoubtedly he made a work best than capcom in MVC2, the FXs are fabulous.


The BG have that speed for the reason that you wrote it, exactly for it (and I tried it to speed up a little more, but is too much).
Thanks!


Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: 2Dee4ever on April 28, 2019, 10:13:23 pm
Send me some of the files, not everything, sp stuff etc. Ryu, Ken, Akuma if you have them. I’ll mess around with something for you, using Ikemen of course. Mainly want to experiment with some 3v3 stuff, so if you have the bars/font ready let’s try it. If you are really serious about your project, I can help you out, especially if it’ll help promote Ikemen.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on April 29, 2019, 02:16:17 am
Send me some of the files, not everything, sp stuff etc. Ryu, Ken, Akuma if you have them. I’ll mess around with something for you, using Ikemen of course. Mainly want to experiment with some 3v3 stuff, so if you have the bars/font ready let’s try it. If you are really serious about your project, I can help you out, especially if it’ll help promote Ikemen.

I can send you the MvC2 Akuma with the add004 patch (is exactly the same akuma that I´m using in the videos, but without those effects), in this days I will send to you, thanks.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 07, 2019, 01:53:22 am
Marvel vs Capcom Extreme - Hyper Combo Finish v1

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on May 07, 2019, 04:39:34 am
Hmm.... Gonna suggest to make a beam of light appearing from far and make a fade out in a white screen, just like the old games.

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Inactive user on May 07, 2019, 05:20:59 am
this finish bg is awesome again.....maybe a pre-effect to happen before that can become it even better.

a thunder or / ray of light or an initial spark to compose the center of animation.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Gladiacloud on May 07, 2019, 09:03:14 am
I suggest, during super pause, a full black background and a bigger super spark.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 07, 2019, 01:58:24 pm
I suggest, during super pause, a full black background and a bigger super spark.

I will work the superpause when I have the drawings for the hyper portrait, the MvC2 one is just a base.

this finish bg is awesome again.....maybe a pre-effect to happen before that can become it even better.

a thunder or / ray of light or an initial spark to compose the center of animation.

Hmm.... Gonna suggest to make a beam of light appearing from far and make a fade out in a white screen, just like the old games.



Thanks for the suggestions!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Retro Respecter on May 08, 2019, 02:00:41 am
Now I want to see what you plan to add in next!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 12, 2019, 09:19:21 pm
Marvel vs Capcom Extreme - Dust special effect v3 - fire and electric hit effect v1 - p1&p2 icon v1

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on May 12, 2019, 09:36:02 pm
Looks hi-res and Stunning.
I assume you plan on adding more moves to chars.
Maybe giving Akuma the KKZ and Hyakki Shuu?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: alsopp123 on May 20, 2019, 08:31:37 am
Cool! I like it so much. As I'm a fan of Marvel and love everything connected with it, I like your project so much.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 20, 2019, 04:35:25 pm
Looks hi-res and Stunning.
I assume you plan on adding more moves to chars.
Maybe giving Akuma the KKZ and Hyakki Shuu?

Yes, I will add more moves to the characters.

Cool! I like it so much. As I'm a fan of Marvel and love everything connected with it, I like your project so much.

Thanks!.

I don´t had internet this days, but I can confirm the Delayed Hyper Combo of Marvel vs Capcom 1, you will can cancel one hyper with another one, with the SAME character.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 24, 2019, 02:26:22 am
Marvel vs Capcom Extreme - 23/05/2019 Update (DHC MvC1 confirmed)

News:

- Delayed Hyper Combo of Marvel vs Capcom 1 is confirmed on the game, you can cancel any hyper with another one with the SAME player.
- Hyper BG LvL 2 & 3 effect added
- Hyper effect LvL 2& 3 effect added & sounds
- Projectile Hit Effect added & sounds
- Change system damage lifebar


Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: BahamianKing242 on May 24, 2019, 07:05:11 am
bruh your game just keeps getting better and better with these effects! good job!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: -Ash- on May 24, 2019, 08:05:09 am
Loving the colors, everything coming together really nice.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: DeltaHornet on May 31, 2019, 05:42:16 pm
Awesome UI adjustment there. Keep it up.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on May 31, 2019, 05:44:47 pm
Thank you guys.
Soon news about tag system and 3vs3 lifebars.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 02, 2019, 04:43:32 pm
Marvel vs Capcom Extreme - 02/06/2019 Update (Tag System 3vs3 lifebars W.I.P.)

News:

- 3vs3 lifebars
- Tag System base code implemented

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Koopa901 on June 02, 2019, 10:22:45 pm
Looking good.....im really liking this lifebar/tag system
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: -Ash- on June 02, 2019, 11:07:31 pm
Looking really good indeed.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: GDPenguin on June 03, 2019, 01:56:08 am
Those bars look super fresh.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 04, 2019, 01:57:41 pm
Thank you guys!
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 10, 2019, 01:40:19 am
Marvel vs Capcom Extreme - 09/06/2019 Update (Tag System 3vs3 lifebars - Names and Portraits)

News:

- Characters names for 3vs3 lifebars.
- Characters portraits for 3vs3 lifebars.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 22, 2019, 06:28:31 pm
Marvel vs Capcom Extreme - 22/06/2019 Update (Tag System Partner assist W.I.P.)

News:

- p1&p2 icon Assist
- Assist partner 2 and partner 3 & commands.

You can call your next partner pressing A+X buttons, and B+Y for call the previous partner.

The buttons for assist are not implemented yet, my idea is that you could do the assist ALPHA, GAMMA & BETA in the SAME FIGHT.

A+X for partner 2, right for alpha, down for gamma and left for beta.
The same thing with partner 3, pressing B+Y

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on June 22, 2019, 06:42:52 pm
Will there be some sort of in-game moveset with the buttons and stuff or some sort of manual/read-me?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 22, 2019, 08:26:20 pm
Will there be some sort of in-game moveset with the buttons and stuff or some sort of manual/read-me?

Most probably will be exist a manual with all the game movesets.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: ShinZankuro on June 22, 2019, 10:20:53 pm
The tag change will still be the aerial high kick which sends the enemy into a spinning animation, right?

The progress looks awesome, can't wait to see more :D
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 22, 2019, 11:09:08 pm
The tag change will still be the aerial high kick which sends the enemy into a spinning animation, right?

The progress looks awesome, can't wait to see more :D

The tag change will still be the aerial high kick, yes, but probably will send the enemy to the wall like in MvC1.
Seems better, fast and dinamic.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: concurseiro on June 25, 2019, 01:09:40 am
REDHOT, this amazing tag system 3v3 is a unoshe tag stystem update? Or is add004?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: RagingRowen on June 25, 2019, 01:20:48 am
Look back a page or two, it says add004
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: no1wammy on June 25, 2019, 03:28:44 am
I would love to see how the Alpha/Beta/Gamma assist thing works out. I have a variation of this for my fan game where, if you do a Duo/Trio Team Attack and perform any assist attack, your entire team will perform a special move that is closest to it. For example, if Akuma does a Goshoryuken, the Dragon Punch, then the rest of your team does something similar.

When is your next beta test?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 25, 2019, 02:17:39 pm
I would love to see how the Alpha/Beta/Gamma assist thing works out. I have a variation of this for my fan game where, if you do a Duo/Trio Team Attack and perform any assist attack, your entire team will perform a special move that is closest to it. For example, if Akuma does a Goshoryuken, the Dragon Punch, then the rest of your team does something similar.

When is your next beta test?

The next beta test (if you mean a youtube vid) will be uploaded when I have something new to show, That could happen shortly or long, depending on how complex it is the code that Im doing and figuring.
I´m animating and programing/editing the tag enter and out, so probably that´s the new vid I will show.
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: Retro Respecter on June 25, 2019, 04:44:07 pm
Did you have a beta test before?
Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: REDHOT on June 25, 2019, 05:24:08 pm
Did you have a beta test before?

I never released a beta test for MvCE, and this will not happen this year 100% sure.
That's why I said that if he meant a youtube vid as "next beta test"
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on June 29, 2019, 01:02:24 am
Edit:
NecusX, I answer you in this thread.
I will use my own tag system. An edited add004 tag system one, to be playable like MvC.


Marvel vs Capcom Extreme - 28/06/2019 Update (Tag System Partner assist & change animations)



News:

- Animations & code in Tag system change Partner in & out
- Animations & code in Tag system assist Partner in & out

NOTE: The tag system is NOT finished yet.
           3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme
Post by: ShinZankuro on June 29, 2019, 02:26:55 am
I truly admire how much heart and passion you're putting on that project man.. This is looking almost godlike  :D
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on June 29, 2019, 05:25:15 pm
I truly admire how much heart and passion you're putting on that project man.. This is looking almost godlike  :D

Thank you very much!
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 06, 2019, 07:22:11 pm
Marvel vs Capcom Extreme - 06/07/2019 Update (Alpha, Beta & Gamma Assist types in ONE fight)



News:

- Animations & code for alpha, beta & gamma assists for partner 2 & 3.
Is official! now you can do the three MvC type assist in ONE fight.
(The CMD is not deffined yet)

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

A new Marvel vs Capcom fan project.
A new game with the classic touch.
Title: Re: Marvel vs Capcom Extreme
Post by: -Ash- on July 06, 2019, 07:31:41 pm
Thats sick, but how does it works exactly? You call assist while pressing directional buttons for different moves!?
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 06, 2019, 07:57:07 pm
Thats sick, but how does it works exactly? You call assist while pressing directional buttons for different moves!?

The CMD is not deffined, but in this case I did

For partner 2
Alpha: Fwd, y+a
Beta: Back, y+a
Gamma: Down, y+a

For partner 3
Alpha: Fwd, z+b
Beta: Back, z+b
Gamma: Down, z+b
Title: Re: Marvel vs Capcom Extreme
Post by: -Ash- on July 06, 2019, 09:24:36 pm
Ohhhh, as I thought then. Looks really promising man, keep it up.
Title: Re: Marvel vs Capcom Extreme
Post by: BahamianKing242 on July 07, 2019, 02:59:33 am
wow thats tight!
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 13, 2019, 11:39:22 pm
Marvel vs Capcom Extreme - 13/07/2019 Update (Duo/Triple Hyper Combo)



News:

- Code for elaborate a Duo/Triple Hyper Combo (this is still in progress)

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
The Announcer messages are NOT finished yet.
Hyper Portraits are NOT elaborated yet

What character do you want to see in Marvel vs Capcom Extreme?
Title: Re: Marvel vs Capcom Extreme
Post by: RagingRowen on July 13, 2019, 11:44:53 pm
Will Demitri make the cut?
I hope for MvC3 characters and voices aswell but that may already be planned.
Title: Re: Marvel vs Capcom Extreme
Post by: no1wammy on July 14, 2019, 12:08:31 am
Rouge, Fou-Lu, Squirrel Girl and Moondragon.

Will you be commissioning artists for sprites of any new characters if necessary?
Title: Re: Marvel vs Capcom Extreme
Post by: ,mem on July 14, 2019, 12:16:42 am
If I had to choose I guess Frank West, Batsu/Kyosuke, Megaman Volnutt, Sandman, Electro, Arthur, Pure and Fur, Ton Pooh, and Sagat.
Though if I were to narrow it down to one i'd choose Volnutt or Electro. (Turns out I suck at narrowing down to one)
Title: Re: Marvel vs Capcom Extreme
Post by: PBRTODD101 on July 14, 2019, 12:28:33 am
Gladiacloud’s and Loganir’s characters are a must, as is the Phoenix sprited by Blade. All top notch sprite work.
Title: Re: Marvel vs Capcom Extreme
Post by: ShinZankuro on July 14, 2019, 12:44:29 am
Gallon, Demitri, Sasquatch
All the Gladiacloud's Capcom characters XD
Title: Re: Marvel vs Capcom Extreme
Post by: 2Dee4ever on July 14, 2019, 03:11:28 am
Less SF characters!!! All those sprites Blade has made would be perfect for this. Pretty much all those custom sprited characters listed above.
Spoiler, click to toggle visibilty
Title: Re: Marvel vs Capcom Extreme
Post by: Gladiacloud on July 14, 2019, 12:48:52 pm
What character do you want to see in Marvel vs Capcom Extreme?

Every Marvel/Capcom character well sprited.
Title: Re: Marvel vs Capcom Extreme
Post by: -Ash- on July 14, 2019, 12:51:57 pm
Albert Wesker, Leon S. Kennedy.
Title: Re: Marvel vs Capcom Extreme
Post by: bubilovescars on July 14, 2019, 01:58:27 pm
Every non Capcom fighters to be added and well sprited and good gameplay. Kenshiro99 made the best combo chars on every character. Also, a guest character or two would be cool like Norimaro and Link (He was on GBC game and was made by Nintendo and Capcom)
Title: Re: Marvel vs Capcom Extreme
Post by: RagingRowen on July 14, 2019, 02:04:11 pm
I'm sure it'll include Norimaro, seeing he already did him in MVC2 Style.
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 14, 2019, 05:41:49 pm
Will Demitri make the cut?
I hope for MvC3 characters and voices aswell but that may already be planned.

Demitri has big chances, I really like that character.

Rouge, Fou-Lu, Squirrel Girl and Moondragon.

Will you be commissioning artists for sprites of any new characters if necessary?

Rouge is probably, I never saw a very good Fou-lu, Squirrel Girl or Moondragon in Mugen, with excellent sprites.
I wil commissioning artists for sprites if I consider necessary, I´d love to see a Thor with the MvC sprites and MvC3 moves.

If I had to choose I guess Frank West, Batsu/Kyosuke, Megaman Volnutt, Sandman, Electro, Arthur, Pure and Fur, Ton Pooh, and Sagat.
Though if I were to narrow it down to one i'd choose Volnutt or Electro. (Turns out I suck at narrowing down to one)

Sagat is already confirmed, he will be in the game.
Arthur would be nice.
I was thinking in Sandman or Electro, I think we have a very good Sandman in Mugen, but he has something that I don´t like very much, I´d like that he looks like in the comics, half "human", half sand.

Gladiacloud’s and Loganir’s characters are a must, as is the Phoenix sprited by Blade. All top notch sprite work.

That Phoenix looks very well.

Gallon, Demitri, Sasquatch
All the Gladiacloud's Capcom characters XD

Every Marvel/Capcom character well sprited.

Like I said before, I like very much Demitri.
Like Dormammu for example?

Less SF characters!!! All those sprites Blade has made would be perfect for this. Pretty much all those custom sprited characters listed above.
Spoiler, click to toggle visibilty

What characters Blade has already made? (from Capcom or Marvel, obviusly) I want to check it out.

Albert Wesker, Leon S. Kennedy.

I love Wesker in MvC3, and I would love to put him in the game.

Every non Capcom fighters to be added and well sprited and good gameplay. Kenshiro99 made the best combo chars on every character. Also, a guest character or two would be cool like Norimaro and Link (He was on GBC game and was made by Nintendo and Capcom)

I'm sure it'll include Norimaro, seeing he already did him in MVC2 Style.

Norimaro DESERVES to be in the game.

Thanks for your opinion guys.

And the final boss?
Title: Re: Marvel vs Capcom Extreme
Post by: ,mem on July 14, 2019, 05:43:51 pm
I'd imagine the Fou-Lu no1wammy is talking about is the one UN made.
https://onedrive.live.com/?id=60D9132DC36FA66D%21107&cid=60D9132DC36FA66D
This one.
Also I forgot but Gene from Godhand(if he had a sprited variation as the only one in Mugen to my knowledge is a 3D model) or anyone usable from the Final Fight cast.
Also as for a final boss.
If this game had just one i'd go with Abyss or All infinity stones in the gauntlet Thanos.
Title: Re: Marvel vs Capcom Extreme
Post by: RagingRowen on July 14, 2019, 05:50:27 pm
The problem with adding a final boss is setting it to be only one Character in Team Arcade, especially in Simul/Tag mode.
This may be less of a problem with add004's extensive possibilities though.
As for the boss itself, maybe you could have multiple, like those from previous MvC games like Apocalypse, Onslaught or Abyss.
Title: Re: Marvel vs Capcom Extreme
Post by: Gladiacloud on July 14, 2019, 06:05:40 pm

Every Marvel/Capcom character well sprited.

Like I said before, I like very much Demitri.
Like Dormammu for example?

ESPECIALLY Dormammu. :)
Title: Re: Marvel vs Capcom Extreme
Post by: PBRTODD101 on July 14, 2019, 06:47:21 pm
What characters Blade has already made? (from Capcom or Marvel, obviusly) I want to check it out.

As far as I am aware, apart from Phoenix, he has sprited Amaterasu, Phoenix Wright, Nova, and Iron Fist. But most of those are incomplete or a bit unpolished from what I could see. I think his Phoenix is his best work as of now.
Title: Re: Marvel vs Capcom Extreme
Post by: teddylam on July 14, 2019, 07:46:39 pm
DC's characters would be great (Wonder woman by loganir for example).
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 14, 2019, 09:06:06 pm
The problem with adding a final boss is setting it to be only one Character in Team Arcade, especially in Simul/Tag mode.
This may be less of a problem with add004's extensive possibilities though.
As for the boss itself, maybe you could have multiple, like those from previous MvC games like Apocalypse, Onslaught or Abyss.

It can be possible to do just ONE final boss in tag mode, I think.
Just you can be practical with the codes so that the other two partners are "dead" as soon as the fight starts.

DC's characters would be great (Wonder woman by loganir for example).

DC characters in a Marvel vs Capcom game will be impossible, sorry.
Title: Re: Marvel vs Capcom Extreme
Post by: Bejeeta on July 14, 2019, 09:28:33 pm
http://mugenguild.com/forum/topics/how-fight-boss-no-partner-simul-arcade--185665.0.html
Title: Re: Marvel vs Capcom Extreme
Post by: 2Dee4ever on July 14, 2019, 09:50:58 pm
The sprites would actually work better for you, unlike cvs esc characters that require smoother animations, mvc is so fast with the cancels and all you could easily make it work. If you could, an original boss character would be ideal for this sort of thing, if not you have a lot of options.

What’s your SP looking like? How will you fit all the characters is what I’m thinking. Of course I have to say it, another benefit of Ikemen is the infinite scrolling. Only suggest it as, if you plan to include mvc2 base roster plus all these extras you are going to have a giant select screen.

Here is something I’ve been looking at, obviously beyond face value, a select screen that utilizes scrolls not this exact look.
Spoiler, click to toggle visibilty
Doing something similar to you so I’m always looking for alternatives.
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 14, 2019, 10:04:06 pm
http://mugenguild.com/forum/topics/how-fight-boss-no-partner-simul-arcade--185665.0.html

Thanks!

The sprites would actually work better for you, unlike cvs esc characters that require smoother animations, mvc is so fast with the cancels and all you could easily make it work. If you could, an original boss character would be ideal for this sort of thing, if not you have a lot of options.

What’s your SP looking like? How will you fit all the characters is what I’m thinking. Of course I have to say it, another benefit of Ikemen is the infinite scrolling. Only suggest it as, if you plan to include mvc2 base roster plus all these extras you are going to have a giant select screen.

Here is something I’ve been looking at, obviously beyond face value, a select screen that utilizes scrolls not this exact look.
Spoiler, click to toggle visibilty
Doing something similar to you so I’m always looking for alternatives.

I didn´t think in the SP yet, that looks a nice alternative, thanks for share!
Title: Re: Marvel vs Capcom Extreme
Post by: 2Dee4ever on July 14, 2019, 10:25:29 pm
Quite an ambitious thing you have going on here, keep it up. I assume you are doing it solo. You seem to have a lot of support going for you, I say use it. Plenty of talented artists here who could assist you with concepts and the like. Stay motivated.
Title: Re: Marvel vs Capcom Extreme
Post by: no1wammy on July 14, 2019, 10:32:49 pm
Rouge is probably, I never saw a very good Fou-lu, Squirrel Girl or Moondragon in Mugen, with excellent sprites.
I will commissioning artists for sprites if I consider necessary, I´d love to see a Thor with the MvC sprites and MvC3 moves.

If you do decide to commission for any of those four, I'd like to know if I could help out. I plan to use those same four characters for my own fan game. I'm very good at researching characters movesets and deciding which ones would fit best. I also know an artist who might take on these characters; in fact, I'm still searching for CPS2 artists since the pool for this particular style is dying out.

I'd imagine the Fou-Lu no1wammy is talking about is the one UN made.

Here's a video of Fou-Lu's movesets, captured by Rahgby from YouTube:
Spoiler, click to toggle visibilty
Title: Re: Marvel vs Capcom Extreme
Post by: ShinZankuro on July 14, 2019, 10:39:52 pm
A suggestion for Final Boss, would be the "House of M" version of Scarlet Witch[The insane one who manipulates reality and is almost omnipotent], to be like how you faces Mech-Gouki.

If there's any type of "lore" behind MvC:Extreme would be nice if is something like that:

"During the time of the threats from Onslaught, Apocalypse and Galactus, in a parallel universe Wanda Maximoff breaksdown and causes a massive collpase between the dimensions fusing past, present and future from both Capcom and Marvel worlds."

I even had some sketches for how she would look [as both boss and playable character]

Title: Re: Marvel vs Capcom Extreme
Post by: Agent_5 on July 15, 2019, 07:33:21 am
Late on the former question but I'd like to see Ghost Rider make it in somehow. Also as a boss maybe you could go for somebody like Gill
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 15, 2019, 02:25:18 pm
Quite an ambitious thing you have going on here, keep it up. I assume you are doing it solo. You seem to have a lot of support going for you, I say use it. Plenty of talented artists here who could assist you with concepts and the like. Stay motivated.

Thank you very much.
Respect to mugen, yes, is just me, but I had recieved help of people about another things, examples: Announcer voices & drawings.
For the effects side I can do it myself,, we'll see the sprites.
You see, the people can donate, I was thinking that part of the user´s donation, I want to give it to the people who are going to make this possible, because it´s impossible that I can do it this without NOTHING, example Virtualtek, Shiyo Kakuge for his add004, ikemen developers (when I migrate this into ikemen), creators and more.

Rouge is probably, I never saw a very good Fou-lu, Squirrel Girl or Moondragon in Mugen, with excellent sprites.
I will commissioning artists for sprites if I consider necessary, I´d love to see a Thor with the MvC sprites and MvC3 moves.

If you do decide to commission for any of those four, I'd like to know if I could help out. I plan to use those same four characters for my own fan game. I'm very good at researching characters movesets and deciding which ones would fit best. I also know an artist who might take on these characters; in fact, I'm still searching for CPS2 artists since the pool for this particular style is dying out.

I'd imagine the Fou-Lu no1wammy is talking about is the one UN made.

Here's a video of Fou-Lu's movesets, captured by Rahgby from YouTube:
Spoiler, click to toggle visibilty

Thanks! If I decide to introduce some of those four I will tell you.

A suggestion for Final Boss, would be the "House of M" version of Scarlet Witch[The insane one who manipulates reality and is almost omnipotent], to be like how you faces Mech-Gouki.

If there's any type of "lore" behind MvC:Extreme would be nice if is something like that:

"During the time of the threats from Onslaught, Apocalypse and Galactus, in a parallel universe Wanda Maximoff breaksdown and causes a massive collpase between the dimensions fusing past, present and future from both Capcom and Marvel worlds."

I even had some sketches for how she would look [as both boss and playable character]



I like that! thanks!

Late on the former question but I'd like to see Ghost Rider make it in somehow. Also as a boss maybe you could go for somebody like Gill

I love Ghost Rider too!.


For the Final Boss, I was thinking too in a something REALLY big, like Galactus, Apocalypse, Onslaught.... but something new, I always like the final boss from Megaman Legends 2... but could be another else.
Title: Re: Marvel vs Capcom Extreme
Post by: Gladiacloud on July 15, 2019, 03:40:47 pm
I forgot something important: the roster does not have to be an exact copy of MVC2 roster but with more characters, you will have to scrap some character.

I suggest you to scrap Bone Claw Wolverine, Servbot and some Street Fighter and Dark Stalkers characters... but just the less important characters.
Title: Re: Marvel vs Capcom Extreme
Post by: teddylam on July 15, 2019, 03:49:11 pm
All the commando team would be great to do a 4v4: Captain Commando, Mummy Commando, Ninja Commando and Baby Commando.
For Marvel, all the avengers we have on mugen and all the new X-men too: Archangel, Diablo, Cable, Bishop, Deadpool, Thor, Namor, Blackwidow and Hawkeye.
And if you want to add Dormamu for a Boss team, you'll need Doctor Strange too, and Ghost Rider too.
Some more Darkstalkers would be interesting too: Demitri and Jedah.
Title: Re: Marvel vs Capcom Extreme
Post by: RagingRowen on July 15, 2019, 03:52:19 pm
Gill would also be good for a Boss team tbh.
Title: Re: Marvel vs Capcom Extreme
Post by: Gladiacloud on July 15, 2019, 04:03:20 pm
A Marvel character that I want to see in this game is Beast, from X-Men... but it will depend on MotorRoach.
Title: Re: Marvel vs Capcom Extreme
Post by: PBRTODD101 on July 15, 2019, 05:21:47 pm
Also, unlike Capcom Universe, I’m guessing that you want to keep character sprites consistent with one style? Meaning CPS2 sprites only and not mixing in CVS or CPS3 as well. That would limit the pool of existing characters you could add but would keep everything more consistent.
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 16, 2019, 01:49:47 am
I forgot something important: the roster does not have to be an exact copy of MVC2 roster but with more characters, you will have to scrap some character.

I suggest you to scrap Bone Claw Wolverine, Servbot and some Street Fighter and Dark Stalkers characters... but just the less important characters.

Thanks, surelly Bone Claw Wolverine will NOT be in the roster, the other ones will see!.

All the commando team would be great to do a 4v4: Captain Commando, Mummy Commando, Ninja Commando and Baby Commando.
For Marvel, all the avengers we have on mugen and all the new X-men too: Archangel, Diablo, Cable, Bishop, Deadpool, Thor, Namor, Blackwidow and Hawkeye.
And if you want to add Dormamu for a Boss team, you'll need Doctor Strange too, and Ghost Rider too.
Some more Darkstalkers would be interesting too: Demitri and Jedah.

I like all the characters that you wrote, I hope that I can add some of those!

Gill would also be good for a Boss team tbh.

I agree!

A Marvel character that I want to see in this game is Beast, from X-Men... but it will depend on MotorRoach.

I saw a sprite weeks ago and looks very cool, with that quality, it would be a great to add him.

Also, unlike Capcom Universe, I’m guessing that you want to keep character sprites consistent with one style? Meaning CPS2 sprites only and not mixing in CVS or CPS3 as well. That would limit the pool of existing characters you could add but would keep everything more consistent.

obligatorily, I must keep SFAlpha/MvC style
Title: Re: Marvel vs Capcom Extreme
Post by: Gladiacloud on July 16, 2019, 09:19:24 am

A Marvel character that I want to see in this game is Beast, from X-Men... but it will depend on MotorRoach.

I saw a sprite weeks ago and looks very cool, with that quality, it would be a great to add him.


Er... Beast's sprite sheet is complete, but all sprites are flat for the moment (all sprites are made by me). MotorRoach have to reshade them, fix any defects and add details.
Title: Re: Marvel vs Capcom Extreme
Post by: vyn on July 16, 2019, 10:10:23 pm
Everything so far is cool af
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 17, 2019, 02:26:09 pm
Everything so far is cool af

Thanks friend!, keep it up with your excellent works!
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 23, 2019, 01:50:27 am
Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)



News:

- Code for elaborate Snap Back (this is still in progress)
- Snap Back sound effect
- Snap Back effect
- Snap Back Announcer voice

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme
Post by: RagingRowen on July 23, 2019, 01:53:27 am
I don't think it needs a superpause effect.
Maybe make it like an EX flash or something.
Title: Re: Marvel vs Capcom Extreme
Post by: Retro Respecter on July 23, 2019, 02:49:56 am
This follows the older Marvel vs. Capcom formula. The superpause is reminiscent to Marvel vs. Capcom 2.
Title: Re: Marvel vs Capcom Extreme
Post by: REDHOT on July 23, 2019, 01:56:41 pm
This follows the older Marvel vs. Capcom formula. The superpause is reminiscent to Marvel vs. Capcom 2.

Not only MvC2, in MvC3/ UMvC3 too, I think.
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: ,mem on July 23, 2019, 02:29:41 pm
That'd be correct.
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: Trololo on July 25, 2019, 08:06:43 am
Damn, RedHot. That looks badass!
But I suggesr you to slightly edit the animation: the SuperPause at him already swinging the leg looks kinda wonky.
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: Inactive user on July 31, 2019, 07:48:37 am
I have a great hint for you use in your project of MVC extreme.

if you use the chars with the localcoord 384, they will get more size and will look awesome on a screen with the 1280,720 resolution.

for chars : example

[Info]
name ="Akuma"       
displayname ="Akuma"
pal.defaults = 1
versiondate=18/01/2016
mugenversion=
author=""
localcoord = 384

the stages from MVC2 or other build with the 640x480 resolution, if you use the localcoord = 427,240 they will fit perfectly on screen with the 1280,720 resolution without distortion, you need only to decrease these numbers of stage.def

boundleft = -150
boundright = 150

for stages : Example

fix only that:

[Camera]
startx = 0
starty = 0
boundleft = -150
boundright = 150
boundhigh = -100
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 50

[StageInfo]
Hires = 1
localcoord = 427,240
zoffset = 223
autoturn = 1
resetBG = 1

Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: REDHOT on August 02, 2019, 03:25:16 am
Marvel vs Capcom Extreme - 01/08/2019 Update (Delayed Hyper Combo W.I.P.)



News:

- Code for elaborate a Delayed Hyper Combo (this is still in progress), change your character elaborating an Hyper Combo! like in MvC2 and MvC3

In MvCE, you can elaborate 3 types of Delayed Hyper Combo like an assist types:
1-Alpha
2-Beta
3-Gamma

Combine your attacks and strategies!

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: RagingRowen on August 02, 2019, 03:39:22 am
What's with the Messatsu Goshoryu FX? The swirly mist doesn't do it for me tbh.
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: PBRTODD101 on August 02, 2019, 03:40:18 am
So then will characters who have less than 3 hyper combos like Iceman and Colossus receive two more hyper combos to accommodate this or will they use the same hyper combo for every assist type?
Title: Re: Marvel vs Capcom Extreme - 22/07/2019 Update (Snap Back W.I.P.)
Post by: REDHOT on August 02, 2019, 02:02:11 pm
What's with the Messatsu Goshoryu FX? The swirly mist doesn't do it for me tbh.

The swirly mist is the exact one from MvC/MvC2 but in HD, you're probably getting confused because you're also seeing the effects of purple fire hit.

So then will characters who have less than 3 hyper combos like Iceman and Colossus receive two more hyper combos to accommodate this or will they use the same hyper combo for every assist type?

They are not confirmed 100% that will be in the game (Although I said that I would like to put all the characters that I have made from MvC2).
Answering your question, if they were in the game..I do not consider it obligatory to add more hyper to acommodate this, but it seems like a good idea.
Title: Re: Marvel vs Capcom Extreme - 01/08/2019 Update (Delayed Hyper Combo W.I.P.)
Post by: no1wammy on August 02, 2019, 06:41:06 pm
So then, will characters who have less than three Hyper Combos like Iceman and Colossus receive two more Hyper Combos to accommodate this or will they use the same Hyper Combo for every assist type?

They are not confirmed 100% that will be in the game (Although I said that I would like to put all the characters that I have made from MvC2).

Answering your question, if they were in the game... I do not consider it obligatory to add more hyper to accommodate this, but it seems like a good idea.

Keep in mind, at least one character has more than the standard two, and that's Silver Samurai (The MvC Wiki lists seven as of his last appearance in MvC2). Some heroes have Level 3 Hyper Combos. Starting in either 3 or in Infinite, every character had a mandatory Level 3. If new Hyper Combos were to be created for Extreme, and one of them would have to be designated as a Level 3, this can get complicated.

At my behest, having at least three Hyper Combos in total would serve just fine. That way, when you designate a Level 3 if necessary, you would still have two Level 1 Hypers.
Title: Re: Marvel vs Capcom Extreme - 01/08/2019 Update (Delayed Hyper Combo W.I.P.)
Post by: REDHOT on August 03, 2019, 02:02:57 am
So then, will characters who have less than three Hyper Combos like Iceman and Colossus receive two more Hyper Combos to accommodate this or will they use the same Hyper Combo for every assist type?

They are not confirmed 100% that will be in the game (Although I said that I would like to put all the characters that I have made from MvC2).

Answering your question, if they were in the game... I do not consider it obligatory to add more hyper to accommodate this, but it seems like a good idea.

Keep in mind, at least one character has more than the standard two, and that's Silver Samurai (The MvC Wiki lists seven as of his last appearance in MvC2). Some heroes have Level 3 Hyper Combos. Starting in either 3 or in Infinite, every character had a mandatory Level 3. If new Hyper Combos were to be created for Extreme, and one of them would have to be designated as a Level 3, this can get complicated.

At my behest, having at least three Hyper Combos in total would serve just fine. That way, when you designate a Level 3 if necessary, you would still have two Level 1 Hypers.

In MvCE you will can`t perform an Level 3 Hyper Combo inside the Delayed Hyper Combo.. let see:
Akuma for example: To perform his best hyper.. the Raging Demon (Shun Goku Satsu) you need to be in level 3 or more. In this case the Delayed Hyper Combo DOESN`T work like in MvC2.
You only can perform three hypers like an assist type (the commands are not decided yet):

1-Alpha : D-F-a+y  (Akuma as a partner 2 perform a Messatsu Gou Hadou)
2-Beta : D-B-a+y    (Akuma as a partner 2 perform a Messatsu Gou Rasen)
3-Gamma : F-D-F-a+y  (Akuma as a partner 2 perform a Messatsu Gou Shouryuu)

Akuma could have more hypers but YOU can only use those three into the delayed hyper combo, and those three just use 1 powerbar like in MvC2.
Title: Re: Marvel vs Capcom Extreme - 01/08/2019 Update (Delayed Hyper Combo W.I.P.)
Post by: REDHOT on August 06, 2019, 03:18:25 am
Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)



News:

- Sounds and effects for Counter.
- Code for elaborate a counter (this is still in progress), change your character elaborating a counter like in MvC2 or MvC3!

In MvCE, you can elaborate 3 types of Counter like an assist types, yes, the 3 types in ONE battle!:
1-Alpha
2-Beta
3-Gamma

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: Retro Respecter on August 07, 2019, 03:32:41 am
That looks trick to pull off.
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: REDHOT on August 07, 2019, 04:17:33 am
That looks trick to pull off.

looks hard to do?, well that happens when you have to control the player 1 and 2 in the same time to record this video  ;D :derp:
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: Fob1aZ on August 09, 2019, 10:06:51 am
It seems a bit tricky...I've a suggestion: why don't you do just a single counter for each character, with the possibility (pressing the proper buttons) to do a "rapid" change once the counter has stunned the enemy? This way I think it'easier to realize.
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: REDHOT on August 10, 2019, 10:57:44 pm
Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)



News:

- Sounds and effects for Team Air Combo.
- Code for elaborate a Team Air Combo (this is still in progress), during an Air Combo, you can change your partner to continue doing an Air combo like in MvC3!

Probably this could cost  an entire 1 powerbar or a half.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: PeXXeR on August 10, 2019, 11:00:34 pm
This is getting better by the day, good job !
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: Koopa901 on August 10, 2019, 11:06:33 pm
Yeah, this is looking great man! More an d more like UMvC3, can't wait to see whats next!
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: -Ash- on August 11, 2019, 12:19:35 am
Damn man, this looks so tight. Are you doing all of this by yourself?
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: GTOAkira on August 11, 2019, 12:21:36 am
Everything is looking great so far! I wish I could help but your lifebars already look on point. Its really cool to finally see an mvc project use the cps2 sprite. I do wish akuma was CS because man everything beside the default color looks weird on him.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: 2Dee4ever on August 11, 2019, 01:19:23 am
Separate him, that’s how you can help, but the downside to that, you’ll then have to cs all the others for consistency. Granted, it’ll look 100x better if you did for all characters. Given that the aim is to improve the FX, it’ll make blending things real smooth.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: RagingRowen on August 11, 2019, 01:21:44 am
When the system stuff is done will you post a test version so we can try it?
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: OldGamer on August 11, 2019, 04:52:04 am
When the system stuff is done will you post a test version so we can try it?
I think is best to just test the release character that he already release this will transfer over to the fullgame, just keep in mind that his character's release are in fact for the mugen 1.1 so dont try testing them on the mugen 1.0
that located here
http://marvelvscapcomextreme.esy.es/marvel-vs-capcom-2-characters---m.u.g.e.n.html#download


I dont know where he posted the Character's report bugs but I think he will link for you :D
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: REDHOT on August 11, 2019, 05:48:42 pm
This is getting better by the day, good job !

Yeah, this is looking great man! More an d more like UMvC3, can't wait to see whats next!

Thanks!

Damn man, this looks so tight. Are you doing all of this by yourself?

Thanks, and yes, all by myself!,  I´m learning how works the add004 code to reproduce all of this, is not easy.

Everything is looking great so far! I wish I could help but your lifebars already look on point. Its really cool to finally see an mvc project use the cps2 sprite. I do wish akuma was CS because man everything beside the default color looks weird on him.

Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

When the system stuff is done will you post a test version so we can try it?

Absolutly yes, a Beta test, with only 4 or 5 characters, I don´t know when this will be happen, because I depends to Ikemen too.
But I pretend to release a beta with all the system ready, with only 1 stage and with all the screenpack done or 80% of it.
I hope that the next year this will be happen.

Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: NecusX on August 11, 2019, 10:04:17 pm
coding all those extra stuff into add004 must be hell for you
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: no1wammy on August 11, 2019, 10:24:57 pm
Were there ever plans to implement the Duo Team Attack, where you control two fighters at the same time? Example below:

https://www.youtube.com/watch?v=utYWKUcmPQE

This element was the very thing that got me into Marvel vs. Capcom back in 1999 (and what led me to my fan game). If that were available, I'd absolutely play this.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: REDHOT on August 12, 2019, 04:54:20 am
coding all those extra stuff into add004 must be hell for you

Is hard to understand the code, but is possible to do great things when you understand it.

Were there ever plans to implement the Duo Team Attack, where you control two fighters at the same time? Example below:

https://www.youtube.com/watch?v=utYWKUcmPQE

This element was the very thing that got me into Marvel vs. Capcom back in 1999 (and what led me to my fan game). If that were available, I'd absolutely play this.

I would like to implement it!, should hard to implement when you have 3 characters now to handle, but is a great implement.
This video shows more the idea... i think
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: Fob1aZ on August 12, 2019, 09:39:06 am
Omho this dual combo makes too easy to defeat an enemy...this doesn't seem fair (at least in the preview).
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: davismaximus on August 13, 2019, 04:39:16 am
Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

By "cs" sprites he means color separated.  Since a lot of Akuma's colors are shared (skin, beads, etc.) you can't get very creative with his palette schemes.  While there are a bunch of color separated sprite packs (http://mugenguild.com/forum/topics/color-separated-database-151698.0.html) out there for the MvC crew, you'd have to basically redo everyone's .sff file to accommodate them.

If you're interested, I can help compile a list and potentially start porting some over.  Are you using your previous MvC2 characters as a base or are you going from scratch?
Title: Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
Post by: REDHOT on August 13, 2019, 02:10:12 pm
Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

By "cs" sprites he means color separated.  Since a lot of Akuma's colors are shared (skin, beads, etc.) you can't get very creative with his palette schemes.  While there are a bunch of color separated sprite packs (http://mugenguild.com/forum/topics/color-separated-database-151698.0.html) out there for the MvC crew, you'd have to basically redo everyone's .sff file to accommodate them.

If you're interested, I can help compile a list and potentially start porting some over.  Are you using your previous MvC2 characters as a base or are you going from scratch?

Thanks for the clarification.
I´m using the previous MvC2 characters as a base.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: REDHOT on August 17, 2019, 02:28:03 am
I'm happy to officially announce Akuma's artwork for his portrait and Hyper Portrait in Marvel vs. Capcom Extreme. Drawn by me, using a drawing of Akuma by master Alvin Lee as a base.

How do you imagine the Hyper Portrait will look in the game?


Portrait
(https://i.imgur.com/Mew8zad.jpg)

Hyper Portrait
(https://i.imgur.com/RORqdtG.jpg)
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: 2Dee4ever on August 17, 2019, 04:10:03 am
You are going to do that, for all of the characters?
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: Ysaquerai on August 17, 2019, 04:17:56 am
I'm happy to officially announce Akuma's artwork for his portrait and Hyper Portrait in Marvel vs. Capcom Extreme. Drawn by me, using a drawing of Akuma by master Alvin Lee as a base.

How do you imagine the Hyper Portrait will look in the game?


Portrait
(https://i.imgur.com/Mew8zad.jpg)

Hyper Portrait
(https://i.imgur.com/RORqdtG.jpg)

very nice :)
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: REDHOT on August 17, 2019, 04:42:52 pm
You are going to do that, for all of the characters?

Yes, I spend 2 or 3 hours of my time to do one drawing, it´s not much.

very nice :)

Thanks!
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: BahamianKing242 on August 19, 2019, 08:00:11 am
wonderful man! cant wait for this game!
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: REDHOT on August 19, 2019, 05:50:44 pm
Marvel vs Capcom Extreme - 19/08/2019 Update (Air Snap Back W.I.P., Akuma Hyper Portrait & Portrait)



News:

- Code for elaborate an Air Snap Back (this is still in progress), during an Air Combo, now you can perform a Snap Back!.
- Akuma's artwork for his portrait and Hyper Portrait drawn by me, using a drawing of Akuma by Alvin Lee as a base.
- Akuma portrait in game.
- Akuma Hyper Portrait animated and coded.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: BurningSoul on August 19, 2019, 05:56:52 pm
looks amazing,does the tag system use add004?
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: RagingRowen on August 19, 2019, 06:01:16 pm
Yes, it's mentioned one or two or more pages back.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: GaziraAgain on August 19, 2019, 11:36:50 pm
The animation of the hyper portraits in game it's amazing! Much better than the original mvc2. You are doing an exemplary work with many innovations, I really like it!
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: NiO ErZeBeTh on August 20, 2019, 12:36:15 am
My only nitpick would be the colors of the hyper portrait, maybe thats why on the original they were made into one orange styled color.

Would be strange to have a green Wolverine and have a blue Wolverine portrait on screen, or have 2 portraits at once.

Other than that, it does looks pretty good.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: FirePony on August 20, 2019, 01:24:02 am
This hyper portrait moving is shoking. Absolutely amazing!! Great job!!
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: -Ash- on August 20, 2019, 02:02:51 am
I think it would be better for the system messages to be placed below the combo counter.
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: ZombieNeko on August 20, 2019, 05:38:39 am
I think it would be better for the system messages to be placed below the combo counter.

I agree, if they are placed over the combo counter it looks misplaced and weird (my opinion)
Title: Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
Post by: REDHOT on August 21, 2019, 02:14:02 pm
looks amazing,does the tag system use add004?

Thanks! yes!.

The animation of the hyper portraits in game it's amazing! Much better than the original mvc2. You are doing an exemplary work with many innovations, I really like it!

Thanks! :)

My only nitpick would be the colors of the hyper portrait, maybe thats why on the original they were made into one orange styled color.

Would be strange to have a green Wolverine and have a blue Wolverine portrait on screen, or have 2 portraits at once.

Other than that, it does looks pretty good.

Well that´s happen in MvC2 too (with the portraits).
Thanks!

This hyper portrait moving is shoking. Absolutely amazing!! Great job!!

Thanks! :)

I think it would be better for the system messages to be placed below the combo counter.

I think it would be better for the system messages to be placed below the combo counter.

I agree, if they are placed over the combo counter it looks misplaced and weird (my opinion)

The system messages should appear after the combo counter dissapear, in the same possition, but I never touched the code yet,
Title: Re: Marvel vs Capcom Extreme - 19/08/2019 Update (Air Snap Back., Hyper Portrait)
Post by: Inactive user on August 23, 2019, 06:59:19 am
your project is fabulous.... everything is awesome...the FX are impressive and really well done, i'm sure this game will the evolution of MVC2 on widescreen and with new characters to let the fighting still better.

Congrats! ---------------- have you some idea about the selection screen?
Title: Re: Marvel vs Capcom Extreme - 19/08/2019 Update (Air Snap Back., Hyper Portrait)
Post by: REDHOT on August 23, 2019, 02:04:58 pm
your project is fabulous.... everything is awesome...the FX are impressive and really well done, i'm sure this game will the evolution of MVC2 on widescreen and with new characters to let the fighting still better.

Congrats! ---------------- have you some idea about the selection screen?

Thanks!, not yet.
Title: Re: Marvel vs Capcom Extreme -29/08/2019 Update (Lifebars W.I.P.red health progress)
Post by: REDHOT on August 30, 2019, 01:35:06 am
Marvel vs Capcom Extreme - 29/08/2019 Update (Lifebars W.I.P. red health progress)



News:

- Code for reduce the red health like any of the Marvel vs Capcom games.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.


(https://i.imgur.com/qeDJOPQ.jpg)
Title: Re: Marvel vs Capcom Extreme -29/08/2019 Update (Lifebars W.I.P.red health progress)
Post by: REDHOT on September 06, 2019, 01:21:13 am
(https://i.imgur.com/ZgK6YaZ.jpg)
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: Inactive user on September 06, 2019, 02:07:32 am
i don't need to say it's looking marvellous right?

i'd like to give a suggestion about your project.

if you could make a beta release with 10 chars for each side and keeping on releasing the other chars separarately like a DLC's.

and in case you do some modifications, you release it like an upgrade.

anyway i always get impressed when i saw you playing a new thrailer.

congrats!




Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: REDHOT on September 06, 2019, 02:06:25 pm
i don't need to say it's looking marvellous right?

i'd like to give a suggestion about your project.

if you could make a beta release with 10 chars for each side and keeping on releasing the other chars separarately like a DLC's.

and in case you do some modifications, you release it like an upgrade.

anyway i always get impressed when i saw you playing a new thrailer.

congrats!
Thanks!
The beta release will exist, with minor characters and minor stages.
Then the OFFICIAL release.. with a complete product.
If I want to add stages or new characters after the official release, will be like a "DLC"
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: Inactive user on September 07, 2019, 06:51:51 am
it´s just a prototype idea like you can have a concept about the select/versus/winner screen.
(https://i41.servimg.com/u/f41/19/90/12/32/model10.png)(https://i41.servimg.com/u/f41/19/90/12/32/versus10.png)(https://i41.servimg.com/u/f41/19/90/12/32/winner14.png)
i hope to help you with it.
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: RagingRowen on September 07, 2019, 04:09:05 pm
I would suggest not going too overboard with fonts and text details, maybe abiding to the style in the images RedHot posted.
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: REDHOT on September 07, 2019, 04:38:36 pm
it´s just a prototype idea like you can have a concept about the select/versus/winner screen.
(https://i41.servimg.com/u/f41/19/90/12/32/model10.png)(https://i41.servimg.com/u/f41/19/90/12/32/versus10.png)(https://i41.servimg.com/u/f41/19/90/12/32/winner14.png)
i hope to help you with it.

Thanks for your ideas! :)
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: REDHOT on September 07, 2019, 06:57:19 pm
Marvel vs Capcom Extreme - 07/09/2019 Update (Lifebars W.I.P. regenerate partner red health)



News:

- Code for regenerate the red health of your partner like any of the Marvel vs Capcom games.
- Effect for regenerate the red health.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: concurseiro on September 07, 2019, 07:26:58 pm
Marvel vs Capcom Extreme - 07/09/2019 Update (Lifebars W.I.P. regenerate partner red health)

[youtube]www.youtube.com/watch?v=BYYpfFHUKqY[/youtube]

News:

- Code for regenerate the red health of your partner like any of the Marvel vs Capcom games.
- Effect for regenerate the red health.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.



Its amazing!!!!! thanks


Man, you have plans to update unotag system for 3v3 and 4v4?
with 3v3 patch or 4v4 patch, the 3º or 4º character works like the second character with our team in uno tag...
Title: Re: Marvel vs Capcom Extreme -05/09/2019 Characters Confirmed
Post by: REDHOT on September 08, 2019, 04:19:02 pm
Marvel vs Capcom Extreme - 07/09/2019 Update (Lifebars W.I.P. regenerate partner red health)

[youtube]www.youtube.com/watch?v=BYYpfFHUKqY[/youtube]

News:

- Code for regenerate the red health of your partner like any of the Marvel vs Capcom games.
- Effect for regenerate the red health.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.



Its amazing!!!!! thanks


Man, you have plans to update unotag system for 3v3 and 4v4?
with 3v3 patch or 4v4 patch, the 3º or 4º character works like the second character with our team in uno tag...

Thanks!.
I´m working only with add004 patch, so the answer is no
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time
Post by: REDHOT on September 25, 2019, 03:45:27 am
Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over/Draw Game W.I.P.)



News:

- Code for You Win/You lose/Perfect/Time Over/Draw Game messages
- Effect and announcer voices for You Win/You lose/Perfect/Time Over/Draw Game messages

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: GaziraAgain on September 25, 2019, 01:58:21 pm
Wow! You add you lose message to the system! This is the first time that I see this in mugen. Congrats for your work!
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: YugaCurry on September 25, 2019, 02:00:11 pm
Wow! You add you lose message to the system! This is the first time that I see this in mugen. Congrats for your work!

Yes, that is a nice touch.
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: Inactive user on September 26, 2019, 06:21:36 am
This raises the game to another level.

the system looks very modern and advanced for a mugen game proposal.

you have rocked with that!!! congrats!
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: BahamianKing242 on September 27, 2019, 08:26:11 am
hey wonderful man! but maybe you can raise the messages up a bit and fix them to show in front of akuma instead of the back of him. other than that good job!
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: REDHOT on September 27, 2019, 08:33:51 pm
hey wonderful man! but maybe you can raise the messages up a bit and fix them to show in front of akuma instead of the back of him. other than that good job!

You´re right man, I think that will could be better (also in all MvC series is like that).
Thanks everybody.
Title: Re: Marvel vs Capcom Extreme - 24/09/2019 Update (You Win/You lose/Perfect/Time Over
Post by: BahamianKing242 on September 29, 2019, 09:13:41 am
hey wonderful man! but maybe you can raise the messages up a bit and fix them to show in front of akuma instead of the back of him. other than that good job!

You´re right man, I think that will could be better (also in all MvC series is like that).
Thanks everybody.

no problem buddy! keep up the good work!
Title: Marvel vs Capcom Extreme - 05/10/2019 Update (Announcer messages adapted)
Post by: REDHOT on October 05, 2019, 08:22:33 pm
Marvel vs Capcom Extreme - 05/10/2019 Update (Announcer messages adapted to the system game)



News:

- Uptade code for Combo Hits
- Adapted code for announcer messages ESPECIALLY for this game.

Now the announcer messages works and appear like any of the MvC games, after the combo hits and into the tag system.
The announcer combo messages that you will discover in the game are these ones:

3 hits to 4 hits -          YES
5 hits -                        GOOD
6 hits to 7 hits -          GREAT
8 hits to 9 hits  -         NICE
10 hits to 11 hits  -     COOL
12 hits to 14 hits  -     VERY GOOD
15 hits to 19 hits -      SWEET
20 hits to 24 hits  -     WONDERFUL
25 hits to 29 hits -      FANTASTIC
30 hits to 39 hits -      AWESOME
40 hits to 49 hits -      AMAZING
50 hits to 64 hits -      EXCELLENT
65 hits to 84 hits -      INCREDIBLE
85 hits to 99 hits -      MONSTROUS
100 hits to 149 hits - CRAZY!
150 hits and more -    EXTREME!!


You are prepared to do an EXTREME combo?!

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 05/10/2019 Update (Announcer messages adapted)
Post by: Inactive user on October 07, 2019, 06:14:01 am
every time i've seen you playing this game, really gets happy with your talent and skills to become possible somewhat so modern in mugen.
Title: Re: Marvel vs Capcom Extreme - 05/10/2019 Update (Announcer messages adapted)
Post by: BahamianKing242 on October 09, 2019, 01:08:25 am
wonderful buddy! im loving this so far!
Title: Re: Marvel vs Capcom Extreme - 05/10/2019 Update (Announcer messages adapted)
Post by: 087-B on October 09, 2019, 02:29:32 am
Every time I watch your videos on this stuff I have a nerdgasm. LOVING IT!!
Title: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, etc)
Post by: REDHOT on October 25, 2019, 02:14:10 am
Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Guard code, Palettes)



News:

- Advancing Guard Code & anim (Every character will have his animation like in MvC1 for example, this was lost in MvC2)

- Guard effect & sound code (Explod & playsnd codes for better visualization and sound)

- Akuma palettes for MvCE:

(https://i.imgur.com/eD918KT.jpg)

- Metal hit code and sounds (code for Tag System)

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: no1wammy on October 26, 2019, 08:53:13 am
Characters with exist advancing guard:

Marvel
Cyclops
Wolverine
Rogue
Gambit
Storm
Sabretooth
Juggernaut
Magneto
Spider Man
Captain America
Shuma Gorath
Hulk
Blackheart
Omega Red
Venom
War Machine

Capcom
Ryu
Ken
Cammy
Charlie
Chun-Li
Zangief
Dhalsim
Bison/Vega
Akuma/Gouki
Sakura
Dan
Morrigan
Captain Commando
Megaman/Rockman
Roll
Strider Hiryu
Jin

...don't forget Norimaro.

Those who don't have advancing guards will need to be commissioned. Each fighter should have three: a standing, a crouching, and a jumping/mid-air.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: Fauxcry on October 31, 2019, 09:00:06 pm
Any chance in guest characters such as in invasion? I Would love to see that broly made by Mr.Ansatsuken thrown in as a secret boss or have some HDBZ characters show up.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: REDHOT on November 01, 2019, 12:27:41 am
Any chance in guest characters such as in invasion? I Would love to see that broly made by Mr.Ansatsuken thrown in as a secret boss or have some HDBZ characters show up.

Nop, impossible. Just Marvel and Capcom characters.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: PeXXeR on November 01, 2019, 03:39:55 am
Any chance in guest characters such as in invasion? I Would love to see that broly made by Mr.Ansatsuken thrown in as a secret boss or have some HDBZ characters show up.

Something like this will take me right out of the game.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: Fauxcry on November 01, 2019, 04:47:38 am
Well on that note purists any way we could get any marvel or capcom characters that were wanted in the franchise by fans that just didn't get picked by the AAA title?
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: RagingRowen on November 01, 2019, 10:21:56 am
While I'm here, I'm intrigued to see what buffs you give to Demitri and Sagat so they'd work here.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: Mr.Karate JKA on November 01, 2019, 11:16:34 am
Hi red hot!

O have a question: any plans to update your chars with color separated sff’s (like cammy, dictator, marrow, etc)?

Also for venom and the other chars who have counter parts In mvc and msh vs sf, any plans to an update to include it?
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: REDHOT on November 01, 2019, 01:14:19 pm
Well on that note purists any way we could get any marvel or capcom characters that were wanted in the franchise by fans that just didn't get picked by the AAA title?

For example?, what characters do you want? the problem are the sprites of non existed characters (Carnage for example).

Hi red hot!

O have a question: any plans to update your chars with color separated sff’s (like cammy, dictator, marrow, etc)?

Also for venom and the other chars who have counter parts In mvc and msh vs sf, any plans to an update to include it?

First question: I doubt it.

Second question: I´m not sure If I confirmed that yet, but yes,in this case, Hulk is the only 100% confirmed so yes, in this game you will can transform into orange Hulk but in a limited time (cause orange hulk is much better that the normal one, and could considerated "cheat")

Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: GeorgeMP on November 01, 2019, 04:03:27 pm
Is the control scheme going to use 4 attack buttons or 6 attack buttons?
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: REDHOT on November 01, 2019, 04:05:43 pm
Is the control scheme going to use 4 attack buttons or 6 attack buttons?

6 attack buttons.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: 087-B on November 01, 2019, 10:32:53 pm
Will certain characters have new movesets? For example, let's say you add Roll. Would she be upgraded from a Joke Character and given new, actually usable moves?
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: REDHOT on November 02, 2019, 12:14:35 am
Will certain characters have new movesets? For example, let's say you add Roll. Would she be upgraded from a Joke Character and given new, actually usable moves?

Actually Akuma will have new movesets that I want to implement (existed movesets from another games).
If I add Roll probably not... she will be a joke character like always, like servbot or norimaro.
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: Fauxcry on November 03, 2019, 01:30:44 am
Megaman EXE will he or any other battle network character get a debut. I remember a good old EXE megaman but for the life of me can't Oh Wait here it is Xande Toskomics & Ribeiro's little love child. Of course, character size might be a little conflicting.
 
Title: Re: Marvel vs Capcom Extreme - 24/10/2019 Update (Advancing Guard, Metal Hit, Etc..)
Post by: PeXXeR on November 03, 2019, 03:48:49 am
Megaman EXE will he or any other battle network character get a debut. I remember a good old EXE megaman but for the life of me can't Oh Wait here it is Xande Toskomics & Ribeiro's little love child. Of course, character size might be a little conflicting.
 [youtube]https://www.youtube.com/watch?v=at3ZCxHA0Tg[/youtube]

sprites don't fit with the MVC art style and aesthetic.
Title: Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)
Post by: REDHOT on November 03, 2019, 06:47:43 pm
Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers final process)



News:

- Code for Tech Hit
- Effects and sounds for Tech Hit
- Update all the hits state sprites
- Code for MvC2 Dizzy
- Akuma: update Messatsu Gou Hadou (effects and code)
- Akuma: update Messatsu Gou Razen (effects and code)
- Akuma: update Shun Goku Satsu (effects and code, still missing hitcount code for add004)

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
Title: Re: Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)
Post by: BahamianKing242 on November 11, 2019, 12:19:32 am
my goddness this game is going to be awesome! those effects are great!
Title: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)
Post by: REDHOT on November 15, 2019, 01:18:01 am
Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves & update all his MvCE System)


News:

- Akuma New move: Fwd Standing Hard Punch
- Akuma New move: Shakunetsu Hadouken
- Update all his MvCE system

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
Title: Re: Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)
Post by: RagingRowen on November 15, 2019, 01:20:49 am
1. Were those Punch sprites made for you or did you find them elsewhere?
2. Shouldn't the Shakunetsu Hadouken have a more flaming effect?
3. I hope you give him a KKZ, he has sprites on this forum.
4. He still kinda needs a Level 3 Super Spark distinction of sorts.
Title: Re: Marvel vs Capcom Extreme - 03/11/2019 Update (Tech Hit - Akuma hypers)
Post by: REDHOT on November 16, 2019, 03:16:08 pm
1. Were those Punch sprites made for you or did you find them elsewhere?
2. Shouldn't the Shakunetsu Hadouken have a more flaming effect?
3. I hope you give him a KKZ, he has sprites on this forum.
4. He still kinda needs a Level 3 Super Spark distinction of sorts.

1. That punch sprites is from Street Fighter Alpha 3.
2. Could be. let me check it out, I have the liberty to do the attack a little different.
3. I can´t find the sprites, you have the link of that post?
4. Maybe I can change the blue hyper bg screen into the red one.

Thanks!
Title: Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)
Post by: RagingRowen on November 16, 2019, 03:26:43 pm
(https://cdn.discordapp.com/attachments/265683564614516736/499266713003491329/akuma_kkz.gif)

(https://cdn.discordapp.com/attachments/409025808275996683/502666739604258826/kkz_aura.png)

KKZ animation in CPS2 style, made by me from a really old base by an unknown spriter.

Spoiler: Sugar, spice, everything nice equals (click to see content)

Thank me later.
Title: Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)
Post by: REDHOT on November 16, 2019, 06:52:02 pm
(https://cdn.discordapp.com/attachments/265683564614516736/499266713003491329/akuma_kkz.gif)

(https://cdn.discordapp.com/attachments/409025808275996683/502666739604258826/kkz_aura.png)

KKZ animation in CPS2 style, made by me from a really old base by an unknown spriter.

Spoiler: Sugar, spice, everything nice equals (click to see content)

Thank me later.

Thanks buddy!  I hope add a nice effect for that
Title: Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)
Post by: RagingRowen on November 16, 2019, 06:58:41 pm
Do you plan to add his Misogi aswell or does he have enough supers already?
If the latter, could a Shin mode help?
Spoiler, click to toggle visibilty
Title: Re: Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves)
Post by: REDHOT on November 17, 2019, 03:48:22 pm
Do you plan to add his Misogi aswell or does he have enough supers already?
If the latter, could a Shin mode help?
Spoiler, click to toggle visibilty

A Shin mode it´s rechazed, I don´t want that Akuma will be super powerfull and impossible to beat, this goes to add Misogi too, and maybe thinking right now, KKZ, cause Akuma has already 5 hypers.
I made a reference to the shin mode on Akuma´s palettes.
Title: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: REDHOT on November 24, 2019, 12:44:53 am
Marvel vs Capcom Extreme - 23/11/2019 Update (Akuma DHC MvC1 finished code, Recovery Roll code, and more..)



News:

- Akuma Shun Goku Satsu: Update to level 3 (effect & sounds)
- Recovery Roll Code, you can recovery roll fwd and backward just pressing down+fwd (to go fwd) or down+backward (to go back), more easy!
- Akuma DHC MvC1 in all his hypers is finished (except shun goku satsu, you can´t do it with that hyper), combine and do great combos like in MvC1.
- Update all his MvCE system

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Akuma is the character test, once he´s finished all will be more easy to implement!.

A new Marvel vs Capcom fan project.
A new game with the classic touch.

marvelvscapcomextreme.000webhostapp.com

Do you like this project? you can donate any amount that you want through:

http://www.paypal.me/marianoemeschini

And increases the possibility that this project grows even more.
Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: RagingRowen on November 24, 2019, 12:56:16 am
Yo if you need better quality voice samples for the Street Fighters and such, there's SFA3 MAX for PSP for example.
https://www.sounds-resource.com/psp/streetfighteralpha3max/

Quote
Akuma is the character test, once he´s finished all will be more easy to implement!
Well good luck and I hope the rest comes out at hyperspeed, or at a fast rate at least, buddy.
Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: REDHOT on November 24, 2019, 03:50:37 pm
Yo if you need better quality voice samples for the Street Fighters and such, there's SFA3 MAX for PSP for example.
https://www.sounds-resource.com/psp/streetfighteralpha3max/

Quote
Akuma is the character test, once he´s finished all will be more easy to implement!
Well good luck and I hope the rest comes out at hyperspeed, or at a fast rate at least, buddy.

Thanks man!.

For all of you who is wondering about the MvC2 Akuma that I was working on before doing the MvCE project, you can download him right here:


https://mega.nz/#!Zv5T2A5B!-trHXDo63wojgwJwpFlwGIqQIUhjOH4_b2WsePFb6nM


Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: Inactive user on December 23, 2019, 06:31:42 pm
this work has been so artistic and very modern if you imagine we're using mugen engine.

i really understand now when you use scripts in mugen the magic happens.
Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: -Ash- on February 06, 2020, 07:37:07 am
So... is the project still a thing?
Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: REDHOT on February 06, 2020, 01:07:25 pm
So... is the project still a thing?

hiatus.
I don´t know when I´ll take it again. Is a lot of time that I have to invert that I havn´t
Title: Re: Marvel vs Capcom Extreme - 23/11/2019 Update
Post by: Retro Respecter on February 07, 2020, 08:28:03 am
Most of us guessed as much, seeing as we haven't had news since 2 months ago.