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vgma2

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Messages by vgma2

    

Re: Blade Strangers

 August 26, 2019, 06:44:33 pm View in topic context
 Posted by vgma2  in Blade Strangers (Started by aokmaniac13 June 12, 2017, 06:07:38 am
 Board: Fighting Games

They teased Aban before, but the other two are a nice surprise.

3rd character is another version of Kawase.  Possibly her young version that appeared in her previous games.  At the moment it doesn’t seem like we have any info on if the two Kawases will play differently.
    

Re: Shana Palette Contribution

 August 08, 2019, 06:47:24 am View in topic context
 Posted by vgma2  in Shana Palette Contribution (Started by Websta July 31, 2019, 02:11:00 pm
 Board: Projects

Any image manipulation program that can work with indexed colors will work as well.

I've been using GIMP to make palettes.
    

Re: Fate/Grand Order

 August 07, 2019, 08:04:35 am View in topic context
 Posted by vgma2  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

    

Re: Missplaced Win portrait?

 August 06, 2019, 04:33:59 am View in topic context
 Posted by vgma2  in Missplaced Win portrait? (Started by GrindEnfant August 06, 2019, 12:18:15 am
 Board: M.U.G.E.N Configuration Help

Could you elaborate what you mean when it's " triggering every time the battle starts and disappear once it's over"?  Do the lifebars also appear/disappear during this time?

I suspect that the lifebars are trying to load a custom portrait sprite with a value of 9000, 200.  If that's the case, you can either edit the lifebars to load a different portrait, or change the sprite group/index number to a different value.
    

Re: fighting games news that dont deserve their own thread

 August 05, 2019, 04:28:37 am View in topic context
 Posted by vgma2  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

Is it confirmed only one new character though?  If they haven't, there's still time to reveal more potential characters.
    

Re: Shana Palette Contribution

 August 05, 2019, 02:44:54 am View in topic context
 Posted by vgma2  in Shana Palette Contribution (Started by Websta July 31, 2019, 02:11:00 pm
 Board: Projects

I see, thanks for the info.  I'll try whipping something up.
A few more questions I forgot to ask:
Is there a limit to the amount of palette submissions per user you'll accept?
Do you mind if we created palettes that uses the same hair/eye/skin color as the default?  (Thus only their clothes change color)  Or do you prefer us to go wild and vary our color choices for those parts too?
Would it be alright if you provided the palette for the default colors so that we may use it as reference?
    

Re: Is it possible to change custom lifebar portraits?

 August 05, 2019, 02:08:39 am View in topic context
 Posted by vgma2  in Is it possible to change custom lifebar portraits? (Started by N/Dragon August 05, 2019, 12:40:14 am
 Board: M.U.G.E.N Development Help

Not possible outside of a full game environment unfortunately.

The portrait display is hard coded within the lifebars.  Thus it’s not possible to manipulate the display of the portraits through character code.

If you’re working on a full game, one could try to code the life bar and portrait display within the character itself.

    

Re: QOTD

 August 04, 2019, 11:03:46 pm View in topic context
 Posted by vgma2  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

    

Re: Shana Palette Contribution

 August 04, 2019, 12:27:49 pm View in topic context
 Posted by vgma2  in Shana Palette Contribution (Started by Websta July 31, 2019, 02:11:00 pm
 Board: Projects

Is there any specific deadline for submissions?
For reference, what’s the color values of the FX shown in your sample?
    

Re: Hong Kong2019 - Feilong Stage

 August 03, 2019, 10:45:53 am View in topic context
 Posted by vgma2  in Hong Kong2019 - Feilong Stage (Started by Charles_2011 July 31, 2019, 07:30:02 pm
 Board: Your Releases, 1.0+

Wow, this is really neat!
Would it be possible for you to upload this stage on a different file hosting site such as OneDrive?  Sendspace tends to delete uploaded files a few months after they've been uploaded.
    

Re: [IZ Style] Momiji Inubashiri released (08/01/19)

 August 02, 2019, 02:22:03 am View in topic context
 Posted by vgma2  in [IZ Style] Meiling & Suwako updated (04/18/20), Aya & Momiji updated (04/16/20) (Started by Ricepigeon August 01, 2019, 08:36:43 pm
 Board: Your Releases, 1.0+

It’s time to awoo!  Congrats on the release!
    

Re: Help with CMD

 August 01, 2019, 08:51:40 am View in topic context
 Posted by vgma2  in Help with CMD (Started by DripChips July 27, 2019, 04:34:35 am
 Board: M.U.G.E.N Development Help

It might help to rename your thread so that people can easily understand what kind of help you're looking for once they read the title.
    

Re: Specific Win quotes triggering incorrectly

 July 31, 2019, 06:03:57 pm View in topic context
 Posted by vgma2  in Specific Win quotes triggering incorrectly (Started by Good_Wall533 July 31, 2019, 03:44:42 pm
 Board: M.U.G.E.N Configuration Help

You’ve got your winquote to always play against Dante, but you need to make sure it DOESN’T play when against someone else.

Use another sctrl that chooses one of the other quotes at random if the opponent isn’t Dante.  That should prevent your Dante specific quote from appearing when you don’t want it to.
    

Re: BGM being played multiple times instead of once by PlaySnd

 July 30, 2019, 09:58:51 am View in topic context
 Posted by vgma2  in BGM being played multiple times instead of once by PlaySnd (Started by Disconcorde July 30, 2019, 05:48:52 am
 Board: M.U.G.E.N Development Help

A method I use for playing BGM like that is through spawning a helper, and putting my PlaySnd and AssertSpecial sctrls there.

With this method, you can actually continue using state -2 to spawn the helper.  You can then use triggers to stop the helper from spawning if it already exists.  However, to minimize impact on performance, you can probably do this at state 5900 (the initialization state) instead; this way, Mugen only checks and runs the Sctrl once, instead of trying every frame.

Make sure you properly set your helper's pausemovetime / superpausetime (Or whatever they're called.) to some very large amount.  Otherwise, anytime your opponent uses a pause, the AssertSpecial will get paused too and the original BGM will play.
Just realized your demo code doesn't use AssertSpecial + NoMusic.  Well, up to you if you want to use that.

Quote
[State -2, StopBGMII]
type = StopSnd
trigger1 = animelem = 5
value = S1,32
channel = 16
ignorehitpause = 1
Looking at your code again, I do not understand what you want to do here.  Are you trying to stop the music at AnimElem 5 of your LieDead animation?  You can probably override the LieDead state and put this Sctrl there.
    

Re: BGM being played multiple times instead of once by PlaySnd

 July 30, 2019, 07:35:25 am View in topic context
 Posted by vgma2  in BGM being played multiple times instead of once by PlaySnd (Started by Disconcorde July 30, 2019, 05:48:52 am
 Board: M.U.G.E.N Development Help

Quote
trigger1 = alive && time = 1

Quote
Time

Returns the state-time of the player (that is, the number of ticks that the player has been in the current state so far).
Source: http://www.elecbyte.com/mugendocs/trigger.html#time

Since you placed that under the -2 states, what's happening is that your trigger is firing at the start of every state you enter.
    

Re: OHMSBY Collection

 July 28, 2019, 09:35:03 am View in topic context
 Posted by vgma2  in OHMSBY Collection (Started by ,mem September 28, 2018, 06:49:24 pm
 Board: Creator's Vault

Personally, I think it would be pretty useful if the latest character version numbers were listed in here too.
    

Re: gaming news that don't deserve their own thread

 July 27, 2019, 08:31:32 pm View in topic context
 Posted by vgma2  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Ooh, I’ve been waiting to hear more news about this one ever since they showed those short clips a few months back.  Looking forward to this.
    

Re: Character not working after a blue screen recuperation SFF LOAD ERROR

 July 27, 2019, 08:28:34 pm View in topic context
 Posted by vgma2  in Character not working after a blue screen recuperation SFF LOAD ERROR (Started by ziaker July 27, 2019, 04:35:33 pm
 Board: M.U.G.E.N Configuration Help

Failure to load the sff file can mean one of a few thing in Mugen 1.1

The first one is a missing sff file, but we already know that’s not the case since the character worked before.

The second case could be that the sff file got corrupted.  I don’t think the way Mugen reads data should cause corruption upon crash,  But you never know with Mugen.

Third case is that the blue screen broke your graphics card, ram, or something else in your hardware.  A common case of 1.1 reporting a failure to load an sff is because Mugen hit its internal ram limit and/or the sff file was too much to handle.
    

Re: Github for Character or stage upload?

 July 26, 2019, 09:52:48 am View in topic context
 Posted by vgma2  in Github for Character or stage upload? (Started by beterhans July 26, 2019, 09:14:41 am
 Board: M.U.G.E.N Discussion

I would very much welcome a new age of authors hosting their creations on public repos.

...but in a day in age where just about every freeware or open source software developer has taken to using github, I'd imagine there's a reason as to why the Mugen community hasn't done that yet.  Hopefully someone in the know could shed some light on this subject.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko)

 July 26, 2019, 06:09:56 am View in topic context
 Posted by vgma2  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Out of curiosity, are you still using the same Momiji sprites as the ones shown in the gifs from this thread?
http://mugenguild.com/forum/topics/new-character-momiji-inubashiri-187222.0.html

I believe the artist has released an updated version of the sprite sheet with Momiji's ears + tail and better shading:

(The old one didn't have her ears nor tail, and some of the sprites had awkward shading on her clothes or was straight up not shaded.)

Original Source:
http://seiga.nicovideo.jp/seiga/im1991114