The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: CrimsonK0F on March 29, 2020, 04:12:55 pm

Title: Transformations
Post by: CrimsonK0F on March 29, 2020, 04:12:55 pm
Does anyone know how to make transformation just by changing the varset.

Example:
Normal Ryu's varset is var(1) = 1
Evil Ryu's varset is var(1) = 2

I was checking pots style iori's supers and saw mode change i taught all i had to do was just go copy and paste and add the commands but its not working so i dont really know what to code so that ryu changes to evil ryu?
Title: Re: Transformations
Post by: Nep Heart on March 30, 2020, 03:21:52 am
 You need to apply the varset in the state where the transformation sequence occurs. If it's something passive, you will need to instead define the conditions in statedef -2/-3 for the varset, which is a little trickier to do without experience in using variables.
Title: Re: Transformations
Post by: CrimsonK0F on March 31, 2020, 01:41:29 am
Looks like i gotta go do some experiments thanks for the information
Title: Re: Transformations
Post by: CrimsonK0F on April 06, 2020, 09:49:43 am
I was finally able to do it surprisingly but the problem is in the next round the pallet doesn't return to the original so it gets confusing what do i have to add so that it goes back to the original pallet