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Elix

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Messages by Elix

    

Re: Alternative KOF Cornerpush coding by YongMing.

 February 04, 2007, 07:38:43 pm View in topic context
 Posted by Elix  in Alternative KOF Cornerpush coding by YongMing. (Started by 外音リザ October 28, 2005, 08:35:29 pm
 Board: Code Library

I guess nobody else cares for now... :-X
    

Re: Alternative KOF Cornerpush coding by YongMing.

 February 03, 2007, 08:36:58 am View in topic context
 Posted by Elix  in Alternative KOF Cornerpush coding by YongMing. (Started by 外音リザ October 28, 2005, 08:35:29 pm
 Board: Code Library

There's one big problem in this code and I don't know how to fix it. When you do a combo in the corner and all hits land cornerpush velocity "sums up" resulting in pushing back your character nearly at the other edge of the screen :-X :S --;
    

Re: KOF Command Buffering

 February 03, 2007, 06:26:04 am View in topic context
 Posted by Elix  in KOF Command Buffering (Started by Messatsu January 27, 2005, 06:36:56 pm
 Board: Code Library

Wow, I'll try, thanks. You've written the code only for two buttons though.
I'd like to hear more about Lincoln's method anyway :)
    

Re: KOF Command Buffering

 February 03, 2007, 02:11:01 am View in topic context
 Posted by Elix  in KOF Command Buffering (Started by Messatsu January 27, 2005, 06:36:56 pm
 Board: Code Library

And I'd say to stick with Abraham Lincoln's idea. But he has forgotten to explain to people who might not catch so quickly what var(1) and var(2) is. And what are those numbers - 21, 441 and 9240? And why 3 of them? If I want to use 30 ticks command buddering should I use 31, 961 and 29791 instead then? And how many moves can be used with this command buffering code? 'Cause 31^7 is already 27'512'614'111 o_O That means it can be used with no more than 7 moves? Please, explain more!