There's one big problem in this code and I don't know how to fix it. When you do a combo in the corner and all hits land cornerpush velocity "sums up" resulting in pushing back your character nearly at the other edge of the screen
And I'd say to stick with Abraham Lincoln's idea. But he has forgotten to explain to people who might not catch so quickly what var(1) and var(2) is. And what are those numbers - 21, 441 and 9240? And why 3 of them? If I want to use 30 ticks command buddering should I use 31, 961 and 29791 instead then? And how many moves can be used with this command buffering code? 'Cause 31^7 is already 27'512'614'111 That means it can be used with no more than 7 moves? Please, explain more!