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Messages by Weed and Video Games

    

Re: Making Live "Mortal Kombat" style sprites

 January 05, 2015, 09:25:48 pm View in topic context
 Posted by Weed and Video Games  in Making Live "Mortal Kombat" style sprites (Started by Weed and Video Games January 05, 2015, 06:23:14 pm
 Board: Introductions and Guides

 remove the backgrounds from each frame in GIMP to get a set of "clean" images, assign a 256 color palette to them with index 0 being the transparency color). 

ok this part. i tryed with gimp and couldnt get it to work. so i use paint shop pro. id like to learn how u got it to work in gimp.
    

Re: Making Live "Mortal Kombat" style sprites

 January 05, 2015, 09:20:44 pm View in topic context
 Posted by Weed and Video Games  in Making Live "Mortal Kombat" style sprites (Started by Weed and Video Games January 05, 2015, 06:23:14 pm
 Board: Introductions and Guides


I suggest you go to my website and look at my Crumpmaster and Hi Voltage characters since it's pretty much exactly what you are doing.  I follow the same process (film the video, break it up into key animation frames, remove the backgrounds from each frame in GIMP to get a set of "clean" images, assign a 256 color palette to them with index 0 being the transparency color).  I use Fighter Factory Ultimate for the character creation process since it is the best tool for character development (in my opinion).

ok thanks
    

Re: the fav GIF thread!

 January 05, 2015, 09:17:55 pm View in topic context
 Posted by Weed and Video Games  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: Majin Vegeta Z2

 January 05, 2015, 08:51:29 pm View in topic context
 Posted by Weed and Video Games  in Majin Vegeta Z2 [Project] (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Official Z2 Char Dev

wowzers!
    

Re: what game are you playing right now

 January 05, 2015, 08:44:22 pm View in topic context
 Posted by Weed and Video Games  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Ultra Street Fighter IV
    

Re: Making Live "Mortal Kombat" style sprites

 January 05, 2015, 06:40:49 pm View in topic context
 Posted by Weed and Video Games  in Making Live "Mortal Kombat" style sprites (Started by Weed and Video Games January 05, 2015, 06:23:14 pm
 Board: Introductions and Guides


3. Do a progressive and controlled reduction of image colors. You can start with 32bit, do some adjustments then reduce to 24/16 and then to 8bit with preferably a pre-made palette based of the character colors.


This part i dont understand
    

Making Live "Mortal Kombat" style sprites

 January 05, 2015, 06:23:14 pm View in topic context
 Posted by Weed and Video Games  in Making Live "Mortal Kombat" style sprites (Started by Weed and Video Games January 05, 2015, 06:23:14 pm
 Board: Introductions and Guides

My Original Post
Is there any info on this here anywhere? Tips and/or tricks? Ive been searching and if so im not sure what to search for.

The Mugen project i'm creating only has original characters like this. process has been fun but i think im doing things wrong because of the many pallets that my char has even tho he is only 1 color.

anywho any info on this or to point me in the right direction will be much appreciated.

So, my process so far is to

1. take video of all wanted normals, specials, supers and finishers for character.
2. take still shots from the video. using the long way of VLC snapshot. or programs will cull option makes things quicker, but sometimes skips animations one might need
3. take the snapshots and make a sprite sheet(s) using gimp then paintshop pro
4. take sprite sheets and make individual sprites using paintshop pro then idraw3
5. open sprite on KFM or another char (sometimes it asks me to share sprite palette)

but i have diff pallet for the frames...
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 January 03, 2015, 06:52:57 am View in topic context

hello all. ive been working on a mugen project. cant wait till i get it beta enough to post here