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Iori 98 released by Ikaruga 20-02-2017 (Read 12756 times)

Started by oraora?, February 22, 2017, 03:58:44 AM
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Iori 98 released by Ikaruga 20-02-2017
#1  February 22, 2017, 03:58:44 AM
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<- numblur one!
Re: Iori 98 released by Ikaruga 20-02-2017
#2  February 22, 2017, 04:24:32 AM
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nice we now have 2 ioris

i want to know, how do i remove the victory screens for all kof98 characters
Re: Iori 98 released by Ikaruga 20-02-2017
#3  February 22, 2017, 10:01:33 AM
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i'm still trying to figure out how to change Eiji's voice from XI to his 98UM one.
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Re: Iori 98 released by Ikaruga 20-02-2017
#4  February 22, 2017, 02:10:20 PM
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Re: Iori 98 released by Ikaruga 20-02-2017
#5  February 22, 2017, 03:37:30 PM
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Re: Iori 98 released by Ikaruga 20-02-2017
#6  February 23, 2017, 02:34:24 AM
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its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.
Re: Iori 98 released by Ikaruga 20-02-2017
#7  February 23, 2017, 03:11:22 AM
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its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.

show me the code, just so i don't get confused
Re: Iori 98 released by Ikaruga 20-02-2017
#8  February 25, 2017, 03:47:12 PM
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its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.

show me the code, just so i don't get confused

;---------------------------------------------------------------------------
; Clark98 Example. These the Codes I Remove. All 98 Chars Have same Codes So Do The Same For All

;In State 180 Remove these Codes Like This

[State 180, VarAdd]
type = null;VarAdd
trigger1 = wintime = 0
trigger1 = numhelper(8100) = 0
var(26) = 1

[State 180, PlaySnd]
type = null;PlaySnd
trigger1 = wintime = 0
trigger1 = var(26) > 16
trigger1 = numhelper(8100) = 0
value = s15,1
volume = 255
persistent = 0

[State 180, ƒXƒe[ƒg•ÏX]
type = null;ChangeState
trigger1 = wintime = 0
trigger1 = var(26) >= 32
trigger2 = wintime
trigger2 = time = 0
trigger3 = time = 200
value = 181 + var(0)

;-------------------------------------------------------------------------------

In State 181 to 185 depends on the char they might have more win states
remove these codes in these states like this

[State 181, VarSet]
type = null;VarSet
trigger1 = 1
var(27) = 0

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;Explod
trigger1 = wintime
trigger1 = time = 100
anim = 8120
ID = 180
ownpal = 1
pos = 103,45
postype = left
bindtime = -1
ontop = 1
persistent = 0

[State 181, Super A]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 100
value = s15,2
persistent = 0

[State 181, ‰¹‚ð–‚炷]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 205
value = s15,1
persistent = 0

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = wintime = 0
trigger1 = Time = [0,220]
trigger2 = wintime
trigger2 = Time = [0,380]
flag = roundnotover

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;explod
triggerall = teammode = single || teammode = turns
trigger1 = wintime = 0
trigger1 = Time = 200
trigger2 = wintime
trigger2 = Time = 360
anim = 8000
ID = 78000
ontop = 1
postype = left
scale = 500.0,10.0
ownpal = 1
bindtime = -1
ignorehitpause = 1

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = numexplod(78000) = 1
flag = nobardisplay

[State 181, ChangeState]
type = null;ChangeState
triggerall = matchover
trigger1 = wintime = 0 && Time = 216
trigger2 = wintime && Time = 376
value = 189
Re: Iori 98 released by Ikaruga 20-02-2017
#9  February 25, 2017, 04:40:10 PM
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its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.

show me the code, just so i don't get confused

;---------------------------------------------------------------------------
; Clark98 Example. These the Codes I Remove. All 98 Chars Have same Codes So Do The Same For All

;In State 180 Remove these Codes Like This

[State 180, VarAdd]
type = null;VarAdd
trigger1 = wintime = 0
trigger1 = numhelper(8100) = 0
var(26) = 1

[State 180, PlaySnd]
type = null;PlaySnd
trigger1 = wintime = 0
trigger1 = var(26) > 16
trigger1 = numhelper(8100) = 0
value = s15,1
volume = 255
persistent = 0

[State 180, ƒXƒe[ƒg•ÏX]
type = null;ChangeState
trigger1 = wintime = 0
trigger1 = var(26) >= 32
trigger2 = wintime
trigger2 = time = 0
trigger3 = time = 200
value = 181 + var(0)

;-------------------------------------------------------------------------------

In State 181 to 185 depends on the char they might have more win states
remove these codes in these states like this

[State 181, VarSet]
type = null;VarSet
trigger1 = 1
var(27) = 0

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;Explod
trigger1 = wintime
trigger1 = time = 100
anim = 8120
ID = 180
ownpal = 1
pos = 103,45
postype = left
bindtime = -1
ontop = 1
persistent = 0

[State 181, Super A]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 100
value = s15,2
persistent = 0

[State 181, ‰¹‚ð–‚炷]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 205
value = s15,1
persistent = 0

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = wintime = 0
trigger1 = Time = [0,220]
trigger2 = wintime
trigger2 = Time = [0,380]
flag = roundnotover

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;explod
triggerall = teammode = single || teammode = turns
trigger1 = wintime = 0
trigger1 = Time = 200
trigger2 = wintime
trigger2 = Time = 360
anim = 8000
ID = 78000
ontop = 1
postype = left
scale = 500.0,10.0
ownpal = 1
bindtime = -1
ignorehitpause = 1

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = numexplod(78000) = 1
flag = nobardisplay

[State 181, ChangeState]
type = null;ChangeState
triggerall = matchover
trigger1 = wintime = 0 && Time = 216
trigger2 = wintime && Time = 376
value = 189


thanks for the info, i'll go do that right away
Re: Iori 98 released by Ikaruga 20-02-2017
#10  February 25, 2017, 05:46:11 PM
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hey you know which sound files in Eiji's snd to change his voice from his KOFXI to his KOF98 BahamianKing100?
Switch: SW-8428-1825-4399
Re: Iori 98 released by Ikaruga 20-02-2017
#11  February 28, 2017, 03:33:59 PM
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Re: Iori 98 released by Ikaruga 20-02-2017
#12  February 28, 2017, 06:27:26 PM
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Oh okay, and that video you posted got that file right?
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Re: Iori 98 released by Ikaruga 20-02-2017
#13  February 28, 2017, 10:24:43 PM
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hello everybody.
i must download him.i like this stuff.
Whoa!you made alot,i has been looking for a Kof 97-98 Robert for a long time.

Last Edit: February 28, 2017, 10:27:44 PM by Hannah Montana
Re: Iori 98 released by Ikaruga 20-02-2017
#14  March 01, 2017, 03:27:36 AM
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Hey is just me or is the EX groove unselectable with all KOF 98 characters
Re: Iori 98 released by Ikaruga 20-02-2017
#15  March 01, 2017, 05:38:33 AM
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Re: Iori 98 released by Ikaruga 20-02-2017
#16  March 01, 2017, 06:57:01 AM
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Great news! Thank you!
Re: Iori 98 released by Ikaruga 20-02-2017
#17  March 04, 2017, 05:50:54 AM
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john crawley 98 got released today
Re: Iori 98 released by Ikaruga 20-02-2017
#18  March 04, 2017, 07:11:35 AM
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I see Ken and Tizoc in their wip page, gonna do a video of John later.
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Re: Iori 98 released by Ikaruga 20-02-2017
#19  March 06, 2017, 01:41:29 AM
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jess patch got released while 4 of the 5 kof98 characters got updated, i say that because daimon kof98 hasn't been updated yet, but the rest are