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walt's WIPs - Currently in Project Management (Read 21999 times)

Started by walt, May 12, 2009, 08:03:31 pm
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walt's WIPs - Currently in Project Management
New #1  May 12, 2009, 08:03:31 pm
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Hi guys

Done:
* Recompiled SFF
* Made a new Small Portrait (from scratch)

To do:
* Give him a new Big Portrait with better colors
* Code sounds (must get some first)
* Start cleaning/fixing sprites for key frames
* More palettes are welcome.


Already requested permission from Shiryo, but haven't heard back from him.
Last Edit: April 17, 2010, 10:53:07 pm by Titiln
Re: Reiji Oogami [KOF EX2]
#2  May 12, 2009, 08:25:00 pm
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Definitely my favorite character from the EX series. Good luck with this.
Re: Reiji Oogami [KOF EX2]
#3  May 12, 2009, 08:37:23 pm
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sprites are not that good.
Re: Reiji Oogami [KOF EX2]
#4  May 12, 2009, 08:50:39 pm
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  • and the show goes on
sprites are not that good.
yeah, something isn't good on the sprites.
:omg:

GBA Ladies and gentlemen (gentlemen for the most, cuz everyone knows, 76.9% of mankind on net are male :P )
they're always like this (what did you expect,hm? perfect sprites on a gba? perfect shading, like ps2?), and if you're talking about this fishy thing like inverted colours, which causes blindness.....
didn't he say he clean and fix them? :P :P
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show
Last Edit: May 12, 2009, 09:39:25 pm by Un Renoi
Re: Reiji Oogami [KOF EX2]
#5  May 12, 2009, 09:15:35 pm
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where have i seen that layout before..
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
http://members.at.infoseek.co.jp/shinriyo/reiji.htm
#6  May 12, 2009, 09:31:59 pm
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:omg:

Okay, I thought one screenshot should be pretty self explanatory, I guess not --;
P1 On the left with the sexy portrait - my version :D // P2 on the right with the messed up palette - Original version :(

If you download the original character you'll notice how the Palette was built for DOS Mugen, not WIN Mugen.
I fixed it! That's what I meant by Re-compiled SFF 8)

Sprites are "not that good" because they were poorly ripped from the GBA game at a smaller resolution. They were natively resized, not through Mugen code as they should have :-\ Last phase of my fixing the character will involve retouching some sprites to make him look sexy. By retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

I will add sounds!  You guys are focusing on the wrong things >_<
Bottom line is - Download the original character to feel the same impotence about the kickass amount of potential this character has.


For the record:
I will abuse my moderation powers if I have to, in order to keep this thread clean. ENFORCING MOD ABUSE NOW!
Last Edit: May 12, 2009, 09:38:05 pm by Un Renoi
Re: Reiji Oogami [KOF EX2]
#7  May 12, 2009, 09:35:32 pm
  • ****
  • and the show goes on
Last phase of my fixing the character will involve retouching some sprites to make him look sexy. By retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

I will add sounds!
that sounds good! :D   
i wish i could help someone here :(
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show
Last Edit: May 12, 2009, 09:54:22 pm by Un Renoi
Re: Reiji Oogami [KOF EX2]
#8  May 12, 2009, 09:40:52 pm
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where have i seen that layout before..
* walt wonders what Rajaa means by layout


One more thing guys. I can promise you this much: PROGRESS WILL BE SLOW.
Also, I'll post dowload links when worthy improvement over the last version has been made, to keep track of the fixes and leave behind a better version than the original one currently online. I guess posting a link for the first beta w/fixed palette is in order. Will do when I fix the Big Portrait.
Re: Reiji Oogami [KOF EX2]
#9  May 12, 2009, 09:43:11 pm
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That's not Rajaa and I think he means the copyrighted compressed format of the first post. ;P (I hate it >:()

Will check the original char later, but that small portrait does kick ass.  Will he be getting any code revamping?
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Reiji Oogami [KOF EX2]
#10  May 12, 2009, 09:46:53 pm
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I really don't know where I picked the format from, but I like things tidy :)

Code revamping will only take place if I learn enough Mugen Coding, or if I get any help from the experts. I'm pretty much at ZERO when it comes to coding - I'm specially concerned about the currently messed up mirror helpers :-X
Re: Reiji Oogami [KOF EX2]
#11  May 12, 2009, 09:47:35 pm
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Quote
ENFORCING MOD ABUSE NOW!

MOD POWWAAAAAAA! hehe, just joking.

Quote
By retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

ahhh, now I got it :)
Re: Reiji Oogami [KOF EX2]
#12  May 12, 2009, 09:56:50 pm
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Re: Reiji Oogami [KOF EX2]
#13  May 13, 2009, 10:55:39 am
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Good luck, this is an interesting project. :)

Now I want all the sprites to have the same quality as the small portrait. :wiseguy:
Re: Reiji Oogami [KOF EX2]
#14  May 13, 2009, 05:10:15 pm
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Get the original gba rips, then run them through a different filter, hq2x + repalettizing  or sacale 2x come to mind,but they are limited to 2x  you can also try mine, which does not has that limit.

http://rapidshare.com/files/93181502/scaleXY_b.rar
Re: Reiji Oogami [KOF EX2]
#15  May 13, 2009, 07:19:54 pm
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Looks cool, I really dig this character aswell. Would love to help you with coding.
Any plans to retouch actual shapes in some sprites? His abdomen looks like Chin's in this screenshot.
Re: Reiji Oogami [KOF EX2]
#16  May 13, 2009, 09:31:53 pm
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I'm pretty much at ZERO when it comes to coding

Wow. You learn something new everyday.  :ninja:

This project looks most interesting. I am looking forward to seeing how it turns out.
Re: Reiji Oogami [KOF EX2]
#17  May 13, 2009, 09:36:18 pm
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Found a way to RIP all sprites at perfect axis
Will post more about the outcomes of this later :)
Re: Reiji Oogami [KOF EX2]
#18  May 13, 2009, 11:32:35 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Reiji Oogami [KOF EX2]
#19  May 13, 2009, 11:40:02 pm
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  • 日本は素晴らしい国です。
You better start putting out the sexy then! Damnit! D:
Re: Reiji Oogami [KOF EX2]
#20  May 15, 2009, 06:25:11 am
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     Currently ripping frames w/axis and comparing to the SFF.
Trying to figure out a COA seeing the obvious improvement --;
...should the SFF be re-built from scratch?
will I touch up even the clean sprites because they're ugly and small?...

Got a little help! Remarkable progress has been made:
Spoiler: Change Log (click to see content)


I bet you bastards want more eyecandy