Can anyone explain to me why when i add sprite(s) in an animation, they change to a different sprite(s) and also when applying CLSN boxes? I'm working on my ssj trunks and for some reason, when I try to add any of trunks ssj sprites and clsn to an animation it shows his base form stance everytime and I always have to change it... what the hell that? So far he is the only character that's given me this issue.
Sounds more like the character's issue more than FF's...Check it by manually arranging them in text mode.
Are you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.
DJMouF said, September 08, 2020, 12:20:27 pmKolossoni said, September 08, 2020, 08:33:25 amSounds more like the character's issue more than FF's...Check it by manually arranging them in text mode.I think it is man. But I'll see how I can fix it.DeathScythe said, September 08, 2020, 10:18:59 amAre you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.Ohhhhh!!! I never new that, well that'll explain the issue!!!! Ok let me see if that'll fix the problem.. I think it will because my Goku doesn't have that issue because his sprite numbers aren't too highDeathScythe said, September 09, 2020, 08:45:59 pmSo, is this solved?yeah bro I marked it as solved