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Messages by spikeriley

    

Re: Dead or Alive: The Virtual Iron Fist Tournament

 August 29, 2009, 11:09:34 am View in topic context
 Posted by spikeriley  in Dead or Alive: The Virtual Iron Fist Tournament (Started by yelocakeffect September 15, 2008, 07:03:16 pm
 Board: Projects

I have no problem with Ogre and Jinpachi.  Devil Jin was never truly a boss, but Jinpachi and Ogre are (since they are the final bosses of Tekken 3 and 5.)
    

Re: Farah (Yes, yet another furry MUGEN character!)

 August 25, 2009, 02:28:21 am View in topic context
 Posted by spikeriley  in Farah (Yes, yet another furry MUGEN character!) (Started by Nightmare Seth July 19, 2009, 02:12:25 pm
 Board: Projects

Nice. I hope to see more furry characters from you in the near future.
    

Re: Mortal Kombat: Gothica

 August 11, 2009, 02:45:55 am View in topic context
 Posted by spikeriley  in Mortal Kombat: Gothica (Started by kreeddem June 29, 2008, 04:05:09 am
 Board: Projects

    

Re: New Capcom sequel that will BLOW YOUR MIND

 August 07, 2009, 10:05:45 am View in topic context
 Posted by spikeriley  in New Capcom sequel that will BLOW YOUR MIND (Started by SNT August 06, 2009, 12:25:13 am
 Board: Gaming

BRING ON ANOTHER FINAL FIGHT TITLE

If it's gonna be another Final Fight, it better be a major improvement over the crapfest we all know as Streetwise (i.e. back to the classic roots, camera problems fixed, nothing stolen from Resident Evil.)

I would also like to see the arcade original as an XBLA/PSN download, and they beter now mess it up like they did when they put it in Streetwise.

God, if they do another Final Fight, I hope Streetwise is taken out of canon.
    

Re: New Capcom sequel that will BLOW YOUR MIND

 August 07, 2009, 07:12:59 am View in topic context
 Posted by spikeriley  in New Capcom sequel that will BLOW YOUR MIND (Started by SNT August 06, 2009, 12:25:13 am
 Board: Gaming

Don't give a shit; I just don't want them bastardizing it like they did SFIV.

Okay, Street Fighter IV was perfect, and you said Capcom bastardized the Sreet Fight franchise?>:(
Anyway, if it is Darkstalkers, I will be very hapy. Because I want Felicia to make the jump to 3D.
    

TMNT: Turtles In Time Re-Shelled

 August 05, 2009, 04:47:39 pm View in topic context
 Posted by spikeriley  in TMNT: Turtles In Time Re-Shelled (Started by Iced May 01, 2009, 07:44:10 pm
 Board: Gaming

Yeah, I'm making a new topic for this since the old topic is dead and I don't want to get my but kick for necrobumping.

Yeah, I just downloaded the game today, and I'm giving you a review.

This is overall an okay game.  The new moves are good, and you have online co-op.

There are different BGMs, but they're good to, and the controls are good.

Unfortunatly, there are some bad things in this remake.

One thing is the voices. they're hit-and-miss. The voice that says the level name is the same guy that anounces the shows on CW 4Kids.

Leatherhead is a total miss. Whoever voiced him is doing a poor job impersonating Storng Badd.

But the worst voice IMO is Krang.  They made him sound like that winged imp from the first two House of The Dead games.  The Krang in the cartoon sounded beter than this.


The second problem is that this game is a recreation of the arcade version. So those expecting Slash, Bebop, and Rocksteady will be dissapointed.  We only get the evil mutants from Secret Of the Ooze, and the one-episode wonder known as Cement Man.

But the biggest problem is how Ubisoft messed up the continue system.  In any mode other than Survival, you have unlimited continues, but unlike the arcade version, where you continue at the part of the level you lost your last life, in this version, when you continue, you go back to the beginning of the level

I know I'm making a tame rip on the AVGN here, but this remake of a great sequel to the 1989 arcade is a cowa-freakin piece of dog crap.  Ubisoft did a good job on the first arcade game, and when they did this, they made a great beat-em-up into a horrible game.

Avoid this at all costs unles your bent on Achievement Points.  To Ubisoft: Way to ruin my memories of this great game
    

Re: Steampunk Willie?

 August 04, 2009, 03:09:35 am View in topic context
 Posted by spikeriley  in Steampunk Willie? (Started by blunted July 29, 2009, 05:25:20 pm
 Board: Gaming

    

Re: Steampunk Willie?

 July 30, 2009, 02:48:16 pm View in topic context
 Posted by spikeriley  in Steampunk Willie? (Started by blunted July 29, 2009, 05:25:20 pm
 Board: Gaming

Disney would never allow this game to become reality.  We saw Kingdom Hearts II, where it had the Pirates of the Carribean world, but it was edited when the game was to be released in America to remove mentions of suicide and sights of guns.

This is messed up, and the best way to career suicide.  Whoever worked in Disney approved of this will be fired for allowing this game company to ruin Mickey's reputation.
    

Re: Street Fighter Alpha: Chaos Warrior

 July 29, 2009, 01:58:58 am View in topic context
 Posted by spikeriley  in Street Fighter Alpha 4 (Started by BC July 27, 2009, 01:03:08 pm
 Board: Street Fighter Alpha 4 (Archived)

Hey, this is a good idea. Now all that's needed is some more Final Fight, and some SFIII and SFIV characters other than Gouken, and we have a total win.
    

Re: Mortal Kombat

 July 26, 2009, 11:47:24 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Cool stages.  Telekinetic Massacure was a fatality in UMK3.  He uses telekinetic slam on his oponents repeatedly until he/she explodes into bones and stuff.
    

Re: Mortal Kombat

 July 25, 2009, 10:39:29 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Nice title scren.  Almost like the one in the Sega Genesis version.

What moves does Ermac has?  And will he have the Telekinetic Massacure fatality?
    

Re: Mortal Kombat

 July 23, 2009, 10:23:28 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Jax should've been a playabe character.  maybe in the future.
    

Re: Mortal Kombat

 July 22, 2009, 04:37:49 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

    

Re: Mortal Kombat

 July 21, 2009, 11:51:55 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

littlle Update for Reptile:

-fixed ai, no more jumping back all the time
-added slipping animation for Sub-Zero's Ground Freeze
-fixed throwing and falling animations
-in first round you now start randomly with sub-zeros or scorpions stance (still have to find a way to do that for every round)
-added "moving pic" to his bio


Moving pic?  I thought he didn't have one (the behind-thje scenes one of one of the ninjas that appear in UMK3 is good for Ermac.
    

Re: Mortal Kombat

 July 19, 2009, 01:39:06 am View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Wierd.  Dee Jay and Ryu have to go through that?
    

Re: Mortal Kombat

 July 18, 2009, 08:08:51 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Nice.  Now we won't have to worry about stuff like this.  You're doing a good job so far. Don't give up now.
    

Re: Mortal Kombat

 July 14, 2009, 06:07:58 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

    

Re: Mortal Kombat

 July 13, 2009, 03:09:29 am View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

    

Re: Mortal Kombat

 July 11, 2009, 09:15:17 pm View in topic context
 Posted by spikeriley  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Nice.  Sindel's bio pic is from a behind-the-scenes video.  the second pic needs to be fixed, though.

And for the bio, your ideas for her, Cyrax, and reptile beter than mine?
    

Re: MORTAL KOMBAT SUCKS

 July 10, 2009, 01:44:26 pm View in topic context
 Posted by spikeriley  in MORTAL KOMBAT SUCKS  (Started by Esan July 10, 2009, 03:26:34 am
 Board: Fighting Games

Mortal Kombat does not suck.

So the games had pallete swaps of the ninjas, be it they are male, female, or robots, but what set them apart from all the Ryu clones of Street Fighter was that they had different move sets.

Now, I know Reptile had all of Scorpion and Sub-Zero's moves when he was in MK1, but come MKI, he finally got his own move lists.  The same could be said about Smoke, Kade, and Noob Saibot. Jade was a clone of Kitana and Smoke and Noob Saibot both had Scorpion's moves, but come UMK3 and MKT, Jade and Noob got their own moves (and Jade got her own weapon), but Smoke's two forms would be shafted.  Human Smoke still had Scorpion's moves, and while Smoke, being a pallete swap of the two cyber ninjas Cyrax and Sektor, had a trident that acted like Scorpion's Spear and had different finishing moves, he had Sektor's Teleport Uppercut and his armageddon falality was given to Cyrax when he appeared in MK Gold.