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Luigi (N64Mario & TMasta): Creamy edit (Read 5322 times)

Started by Creamy_Goodness, September 19, 2015, 09:59:01 pm
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Luigi (N64Mario & TMasta): Creamy edit
#1  September 19, 2015, 09:59:01 pm
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> It's been quite a long time since I've last published an edited character, but I think you'll agree that this one was worth the wait. This time, I've edited Luigi, which was originally sprited by Warner and coded by N64Mario and TMasta. The damage of most of the attacks has been dramatically reduced, and I've added the first AI I've ever done for any character. This will be the first of many characters I will edit for my upcoming Double Jeopardy 2016 MUGEN tournament, and there will be many more edited characters to come.

> Recropped portrait to the proper dimensions (120 x 140 pixels).
> Luigi now has three power stocks instead of one.
> Raised character by two pixels by changing draw.offset from 0, 0 to 0, -2
> Raised sprites 7, 8, 9, 10, 17, 18, 19, 20, 27, 28, 29, and 30 of Giant Swing victim state (808) in order to keep the sprites fairly level.
> Quick jab (200) now does 10 damage instead of 20.
> Smash Punch (205) now does 40 damage instead of 145.
> Head Smash (215) now does 50 damage instead of 190.
> Standing Uppercut (225) now does 40 damage instead of 100.
> Standing Kick (230) now does 30 damage instead of 130.
> Dash Attack (250) now does 13 damage per hit instead of 20, totaling up to 52 damage.
> Added CLSN1 box to the ninth frame of Dash Attack (250).
> Disabled "trigger1 = Time >= 50" line under ChangeState of Dash Attack (250), so that Luigi only uses attack once.
> Reduced ground.velocity of Dash Attack (250) from -5 to -2 to allow all four blows to hit.
> Fiery Punch Uppercut (300) now does 60 damage instead of 225.
> hitsound of Fiery Punch Uppercut (300) is now S1, 2 instead of S6, 6.
> Tornado Spin (310) now does 50 damage instead of 180.
> Tornado Spin (310) now moves Luigi forward with a velocity of 3.
> Tornado Spin (310) is no longer followed by the Tornado Spin Finish (315).
> The third frame of the Throw Fireball animation (320) is now 6 ticks long instead of 14.
> Fireballs (325) now do 30 damage instead of 60.
> Quick Crouch Kick (430) now does 10 damage instead of 100.
> Down (x) will now trigger the Quick Crouch Kick (430) instead of the Hard Crouch Kick (440).
> Quick Crouch Kick (430) can now be comboed into the Hard Crouch Kick (440).
> Hard Crouch Kick (440) now does 20 damage instead of 120.
> Hard Crouch Kick (440) can now be comboed into a Crouch Sweep (450).
> Crouch Sweep (450) now does 40 damage instead of 170.
> Jump Kick (630) now does 20 damage instead of 125.
> Drill Kick (640) now does 5 damage per hit instead of 30.
> Smash Kick (650) now does 30 damage instead of 140.
> Flip Kick (660) now does 50 damage instead of 60.
> Knee (882) now does 20 damage instead of 40.
> Throw (803) now does 40 damage instead of 120.
> Giant Swing (804) now does 60 damage instead of 160.
> Eliminated invulnerability in wind up phase of Flaming Fireball super (340).
> Eliminated extra hits of Flaming Fireball super (340) by commenting out ChangeState state controller.
> Flaming Fireball super (340) now does 160 damage instead of 300.
> Flaming Fireball super (340) now plays sound 6, 5 when it hits instead of 6, 6.
> Added NumHelper trigger to Flaming Fireball super (340), so that Luigi can't use super while a Flaming Fireball is already present.
> Added Level 2 version of Flaming Fireball super (345), which does 400 damage.
> Added Level 1 Dragon Punch Combo super (351), which does up to 180 damage.
> Added Level 2 Dragon Punch Combo super (352), which does up to 420 damage.
> Spinning Tornado super (360) now does 700 damage instead of 400.
> Spinning Tornado super (360) now plays sound 6, 6 when it hits instead of 1, 5.
> Spinning Tornado super (360) is now a Level 3 super.
> Doubled poweradd parameter of all normal and special attacks
> Added getpower parameter to each normal and special attack equal to its poweradd parameter
> Added givepower parameter to each normal and special attack equal to half its poweradd parameter
> Added Hover Inhibitor, which prevents Luigi from standing in mid-air.
> Luigi's AI now has a 5% chance of using the Level 1 Dragon Punch Combo super (351) when 20 pixels away from the opponent or closer.
> Luigi's AI now has a 50% chance of using the Level 2 Dragon Punch Combo super (352) when 20 pixels away from the opponent or closer.
> Luigi's AI now has a 5% chance of using the Level 1 Flaming Fireball super (340) when 100 pixels away from the opponent or further.
> Luigi's AI now has a 50% chance of using the Level 2 Flaming Fireball super (345) when 100 pixels away from the opponent or further.
> Luigi's AI now has a 90% chance of using the Spinning Tornado super (360) when 20 pixels away from the opponent or closer.
> Luigi's AI now has a 30% chance of using Fiery Punch Uppercut (300) when 20 pixels away from the opponent or closer, and opponent is on the ground.
> Luigi's AI now has a 60% chance of using Fiery Punch Uppercut (300) when 20 pixels away from the opponent or closer, and opponent is airborne.
> Luigi's AI now has a 30% chance of using Tornado Spin (310) when 50 pixels away from the opponent or closer, and opponent is on the ground.
> Luigi's AI now has a 30% chance of using Tornado Spin (310) when 20 pixels away from the opponent or closer while airborne.
> Luigi's AI now has a 20% chance of using Fireball (320) when 50 pixels away from the opponent or further.
> Luigi's AI now has a 30% chance of using Head Smash (215) when 15 pixels away from the opponent or closer, and opponent is on the ground.
> Luigi's AI now has a 30% chance of using Standing Uppercut (225) when 10 pixels away from the opponent or closer, and opponent is on the ground.
> Luigi's AI now has a 50% chance of using Dash Attack (250) when 50 pixels away from the opponent or closer while running.
> Luigi's AI now has a 50% chance of using Smash Punch (205) when between 20 and 50 pixels away from the opponent, and opponent is on the ground.
> Luigi's AI now has a 30% chance of using Standing Kick (230) when 20 pixels away from the opponent or closer, and opponent is on the ground.
> Luigi's AI now has a 60% chance of using Crouch Sweep (450) when 20 pixels away from the opponent or closer while crouching.
> Luigi's AI now has a 90% chance of comboing into Crouch Sweep (450) after Hard Crouch Kick (440).
> Luigi's AI now has a 60% chance of using Quick Crouch Kick (430) when 10 pixels away from the opponent or closer while crouching.
> Luigi's AI now has a 90% chance of comboing into Hard Crouch Kick (440) after Quick Crouch Kick (430).
> Luigi's AI now has a 30% chance of using Drill Kick (640) when 15 pixels away from the opponent or closer while airborne.
> Luigi's AI now has a 30% chance of using Smash Kick (650) when 30 pixels away from the opponent or closer while airborne.
> Luigi's AI now has a 30% chance of using Flip Kick (660) when 30 pixels away from the opponent or closer while airborne.
> Luigi's AI now has a 30% chance of using Jump Kick (630) when 15 pixels away from the opponent or closer while airborne.
> Luigi's AI now has a 30% chance of using Run Forward (100) when 100 pixels away from the opponent or further.
> Luigi's AI now has a 30% chance of using Run Backward (105) when 30 pixels away from the opponent or closer.





http://creamyg.jdluke.com/Games/MUGEN/Characters/Edits/luigi(CGX01).zip
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Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/
Last Edit: September 19, 2015, 10:05:03 pm by Creamy_Goodness
Re: Luigi (N64Mario & TMasta): Creamy edit
#2  September 19, 2015, 10:01:37 pm
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Download link?
Re: Luigi (N64Mario & TMasta): Creamy edit
#3  September 19, 2015, 10:06:12 pm
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You forgot a DL Link or something?
Re: Luigi (N64Mario & TMasta): Creamy edit
#4  September 19, 2015, 10:08:22 pm
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@MLGPoliwhirl

"Download link?"

> Oh yes of course, my bad. Fixed.
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Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/