The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Code Library => Topic started by: 2OS on October 07, 2019, 05:35:01 AM
the code that's supposed to extend a round can actually do the polar opposite if it's executed early; this will end the round early with no declared winner bypassing roundstate 4.
Some additional notes:
- Win (and WinKO, WinTime, WinPerfect) and Lose (and LoseKO, LoseTime) triggers will still work, even if no round is actually won or lost
- RoundNo will still increase, even if no round is won/lost
- MatchOver will not trigger, as long as the AssertSpecial is active. That means, you will need to somehow disable it during the fight and aftewards win 2 actual rounds to get the MatchOver