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My helper woint come out! (Read 994 times)

Started by DripChips, November 27, 2019, 11:41:20 pm
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My helper woint come out!
#1  November 27, 2019, 11:41:20 pm
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Am i overlooking something? Because my helper won't spawn.
I use fighter factory 3.

;------------------------------------------------------------
;Up and Down Shoot and Brick
[statedef 2100]
type = s
movetype = a
physics = s
anim = 2300
velset = 0,0
ctrl = 0

[State 2100, PlaySnd]
type = PlaySnd
trigger1 = time = 1
value = S1000,0
;volumescale = 0
;channel = -1
;lowpriority = -1
freqmul = 1.0
;loop = 0
;pan = 0
;abspan =
;ignorehitpause =
;persistent =


[State 2100, Helper]
type = Helper
trigger1 = animelem = 2 && numhelper(6945) < 2
name = "zig brick"
ID = 6945
stateno = 2101
pos = 17,-35
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
;size.xscale =
;size.yscale =
;size.ground.back =
;size.ground.front =
;size.air.back =
;size.air.front =
;size.height =
;size.proj.doscale =
;size.head.pos = ,
;size.mid.pos = ,
;size.shadowoffset =
;ignorehitpause =
;persistent =

[State 2100, ChangeState]
type = ChangeState
trigger1 = time = 10
value = 0
ctrl = 1
;anim =
;ignorehitpause =
;persistent =


[statedef 2101]
type = a
movetype = a
physics = s
anim = 2301
velset = 1.2,1.2



[State 2101, VelSet]
type = VelSet
trigger1 = 1
x = 0.4

[State 2101, VelMul]
type = Velset
trigger1 = pos y = [-120,-100]
y = 2
;ignorehitpause =


[State 2101, VelMul]
type = Velset
trigger1 = pos y = [30,900]
y = -2

;ignorehitpause =
[State 2101, HitDef]
type = HitDef
trigger1 = 1
attr = A,HT        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFD        ;HLAFD+-
guardflag = MA         ;HLA
;affectteam = E          ;B,E,F
animtype = light          ;light,medium,hard,back,up,diagup
air.animtype = up
;fall.animtype = Back
priority = 6,Hit
damage = 26,12
pausetime = 0 ,21
;guard.pausetime = 0,0
sparkno = S10000
guard.sparkno = 3
sparkxy = 0,0
hitsound = 5,0
guardsound = S2,0
ground.type = High      ;Low,Trip,None
;air.type = High
ground.slidetime = 0
;guard.slidetime = 0
ground.hittime = 0
;guard.hittime = 0
air.hittime = 20
;guard.ctrltime = 0
;guard.dist = 320
;yaccel = 0.5
ground.velocity = 0,0
;guard.velocity = 0
air.velocity = 2.2,1
;airguard.velocity = 0,0
;ground.cornerpush.veloff = 0
;air.cornerpush.veloff = 0
;down.cornerpush.veloff = 0
;guard.cornerpush.veloff = 0
;airguard.cornerpush.veloff = 0
;airguard.ctrltime = 0
;air.juggle = 0
;mindist = 0,0
;maxdist = 0,0
;snap = 0,0
;sprpriority = 1
;p1facing =
p1getp2facing = 0
;p2facing =
;p1stateno =
;p2stateno =
;p2getp1state = 1
;forcestand = 0
fall = 0
;fall.xvelocity = 0
fall.yvelocity = -4.5
fall.recover = 1
fall.recovertime = 4
fall.damage = 0
;air.fall = 0
;down.velocity = 0,0
;down.hittime = 0
down.bounce = 0
id = 4
chainID = -1
nochainID = -1
hitonce = 1
kill = 1
guard.kill = 1
fall.kill = 1
numhits = 8
getpower = 12,5
;givepower = 0,0
palfx.time = 0
;palfx.mul =
;palfx.add =
envshake.time = 0
;envshake.freq =
;envshake.ampl =
;envshake.phase =
fall.envshake.time = 0
;fall.envshake.freq =
;fall.envshake.ampl =
;fall.envshake.phase =
;ignorehitpause =
;persistent =


[State 2101, DestroySelf]
type = DestroySelf
trigger1 = movecontact
;ignorehitpause =
;persistent =

[State 2101, DestroySelf]
type = DestroySelf
trigger1 = time < 300
;ignorehitpause =
;persistent =

Last Edit: November 28, 2019, 08:35:45 pm by Javier
Re: My helper woint come out!
#2  November 27, 2019, 11:48:45 pm
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 It's likely changing state too early since you have changestate occurring within 10 frames of the state, how many frames is it until animelem = 2 starts at?
Re: My helper woint come out!
#3  November 28, 2019, 11:18:14 am
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  • I am the eye of the storm to come!
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It is coming out. Its just going away instantly because your destryoself is bad.

Time < 300 may as well be time = 0. Change it to time > 300 and you'll be fine.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: My helper woint come out!
#4  November 28, 2019, 08:35:33 pm
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thanks for the help.(I have really bad eyesight, do i)