I know others my not agree with me, But I would like to see Future Gohan made in your style. There's quite a few versions of Gohan out there but not a good version of his alternate future counterpart. He was an awesome character, and in games, he was a great combo beast. 8)Plus, If you decide to make Future Trunks, they would make quite the pair. Just my 2 cents, I know Mystic/Ultimate Gohan is cool, and teen SSJ 2 Gohan as well, but let's give Future Gohan some love to. http://www.youtube.com/watch?v=W91mdjQqtNM
flashshello said, October 24, 2012, 03:16:08 amTwo Arms are overrated for that badass. Hack one off and we'll be talking.
All you would have to do, is make one arm the center of his punch attacks, like they did in the dbz games. So I don't think it would be that bad a trade off.
DKDC said, October 24, 2012, 08:20:38 pmIf you mean let him have both arms but just use one, I support that.Yep, exactly what I ment.
I liked how in Tenkaichi they had him without his arm. In was just graphical but in no other games after that. The man was badass with one arm, and it bugs me not being able to have him without both. Eh to each their own.
flashshello said, October 24, 2012, 08:16:40 pmAll you would have to do, is make one arm the center of his punch attacks, like they did in the dbz games. So I don't think it would be that bad a trade off.That would work... but wouldn't be as cool. Gives off more of the "grand master, I'm too good to use both arms" rather than, "I lost one arm in battle but still am still badass" feel.
AugustAPC said, October 24, 2012, 05:24:28 amBe quite a project to code and sprite a one-armed character.Coding it wouldn't be hard. Just use the 'facing' trigger for which animation side you use. Spriting would be a whole other story though. That'd be doubles of every single sprite, one from each direction. THAT would be hell
You guys are overthinking it. Sprite as normal, but then have one arm changed to the transparency color when facing using pal changing.
Chatman said, October 25, 2012, 03:59:22 amhave one arm changed to the transparency color when facing using pal changing.... What ? I've been very distant from the 1.0 loop and the magic it can do, but I'm pretty sure that's not possible. There should still be only one color slot recognized as transparent, and the remappal only changes the colors in each slot, so a pixel associated to a given color slot (like a pixel in the arm) would still not be associated with the transparent color slot, it would only be changed to that color but not transparent.Plus it wouldn't fix the problem I already said thought I posted something about how when he's facing right it'd be his front arm attacking but when he'd turn around it would be his back arm doing the attacking, I must've ended up not posting it.And it wouldn't even make sense when the arm covers the body.
Or you just flip the sprites? Unless it really matters to everyone that the arm he is missing changes when he faces the other way.
DKDC said, October 25, 2012, 09:51:34 amChatman said, October 25, 2012, 03:59:22 amhave one arm changed to the transparency color when facing using pal changing.... What ? I've been very distant from the 1.0 loop and the magic it can do, but I'm pretty sure that's not possible. There should still be only one color slot recognized as transparent, and the remappal only changes the colors in each slot, so a pixel associated to a given color slot (like a pixel in the arm) would still not be associated with the transparent color slot, it would only be changed to that color but not transparent.Plus it wouldn't fix the problem I already said thought I posted something about how when he's facing right it'd be his front arm attacking but when he'd turn around it would be his back arm doing the attacking, I must've ended up not posting it.And it wouldn't even make sense when the arm covers the body.Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
Koldskool said, October 25, 2012, 08:52:06 pmWell, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.That has absolutely nothing to do with making one arm transparent on the whole sprite.
Niko the Majin said, October 26, 2012, 05:33:49 amDon't make it so damn complicated.But complicated is fun!
Or we can just do buu saga gohan and stop arguing over a character that was featured in the show for less than 2 hours.