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Gohan Z2 [Project] (Read 495247 times)

Started by Balthazar, July 29, 2011, 02:19:47 pm
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Re: Gohan by Team Z2 project thread
#701  June 19, 2013, 12:50:03 am
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that picture is from this thread. from the first posts.


You are showing off something balth did and suggesting it for balth.
Re: Gohan by Team Z2 project thread
#702  June 19, 2013, 01:06:38 am
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I don't know where the picture I found is at on this thread, but I was aware of where the picture you've shown me is (I didn't want to use that picture since it wasn't colored or shaded and that it had another pose I wasn't concerned with). And I knew that Balthazar did it, I just wanted to see if anyone else liked it as much as/more than his Goku stance and if Balthazar and Cybaster were still choosing over idles.
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Re: Gohan by Team Z2 project thread
#703  June 19, 2013, 02:03:59 am
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Looking forward to Gohan... because:

If you smeeeeeeeel... what Gohan is cooking!
The Dragon is here!
Re: Gohan by Team Z2 project thread
#704  June 19, 2013, 05:45:30 am
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By the way, are additional palettes still acceptable at this point?
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Re: Gohan by Team Z2 project thread
#705  June 19, 2013, 01:46:22 pm
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Eh, we've already drowning in palettes, not really needed.


Yeah, you're fucked.
Re: Gohan by Team Z2 project thread
#706  June 19, 2013, 03:12:07 pm
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Balth, i remember that we shared some wip intros/winposes for gohan,  these days i can find some time so i think i could work on those.
Also, how many base attacks have changed? since some of them were used by Ssj goku, do you plan on making new ones?
Re: Gohan by Team Z2 project thread
#707  June 19, 2013, 04:47:39 pm
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I'm quite satisfied with his basic attacks as they are now, but let's see what we got:

Differences between Goku Z2 and Gohan Z basic attacks.

STANDING

LP = the same, but with a palm instead of a fist
MP = identical
SP = modified version of Gokus combo MP, with a bit of a shake at the end
LK = very long range shin kick poke (all new animation)
LK close = fast knee shot (all new animation)
MK = sidekick with a step (all new animation)
MK close = low sidekick (all new animation)
MK combo = high sidekick (all new animation)
SK = Goku's Snap Kick animation, but it's very cool and fitting for Gohan

CROUCHING

LP = identical
MP = identical
SP = Goku's Turn Elbow
LK = identical
MK = similar to Goku's crouching SK, but with an edited leg and it doesn't trip.
SK = launcher kick (all new animation)

JUMPING

LP = identical
MP = identical
SP = butterfly smash, bounce juggles (all new animation)
LK = identical
MK = jumping side kick (all new animation)
MK combo = jumping cresent kick (identical to Goku's jumping MK)
SK = identical to jumping MK

His Focus Attack (Slash Chop) is also identical to Goku's.

Any help from you would prefered to be in the intro/winpose department :)
Re: Gohan by Team Z2 project thread
#708  June 19, 2013, 04:59:46 pm
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well i cant really sprite this but maybe for an intro you could make that kibito is with gohan. gohan have the kaioshin outfit and kibito change them back to is orange one

sorry for my english :)
and keep the good work :yippi:
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Last Edit: June 19, 2013, 05:12:11 pm by LordSinistro
Re: Gohan by Team Z2 project thread
#709  June 19, 2013, 05:06:21 pm
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Intro: Gohan and Videl stands face to face, Gohan gives her a nod and a smile, reassuring her he'll be Ok and Videl runs off the screen.
Outro: Goten and Trunks run around him playfully, maybe tackle him, friendly wrestle, etc.
Outro # 2:  Chi-Chi points and nags at Gohan for not studying....? :???:
Re: Gohan by Team Z2 project thread
#710  June 19, 2013, 05:09:04 pm
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Balth, i remember that we shared some wip intros/winposes for gohan,  these days i can find some time so i think i could work on those.
Also, how many base attacks have changed? since some of them were used by Ssj goku, do you plan on making new ones?

Could you do him in casual clothing ( and glasses) doing the superman intro?
Re: Gohan by Team Z2 project thread
#711  June 19, 2013, 05:27:33 pm
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"Fight you? No, I wanna kill you." that line should be used as one of his intros, especially if he had the above intro.
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Re: Gohan by Team Z2 project thread
#712  June 19, 2013, 06:24:50 pm
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Im currently working on a bike intro where he uses his school clothes, it should ride from enemys side of the stage and pass him from behind, then  as gohan goes at the middle of the stage, he should look back at the enemy with surprise face.

Then he dissapears at his side of the stage, and then he jumps back already with his clothes (like he has changed clouthes out off camera)

I think it fits with the "damn im late at school... oh who is that an enemy? i think ill have to skip the first class"

And yeah, i think Videl intro is a must have
Re: Gohan by Team Z2 project thread
#713  June 19, 2013, 06:27:34 pm
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Remember SSJ Goku who had a car exit? You should totally do that for Gohan and Videl. The bike intro sounds cool too (it's somewhat similar to Sakura Kasugano's "run past the enemy, notice the enemy, stop and get ready to fight").
Stay true to your own heart, faiths, and convictions; your destiny is what YOU make of it.
Last Edit: June 19, 2013, 06:31:43 pm by BlueSunStudios
Re: Gohan by Team Z2 project thread
#714  June 19, 2013, 06:35:45 pm
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Re: Gohan by Team Z2 project thread
#715  June 19, 2013, 06:37:31 pm
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I wanted to know if everyone else knew that (also, I thought you were just spriting stuff for the fun of it). Also, why no 666 for the car? is it too small or is it because it's THAT number?
Stay true to your own heart, faiths, and convictions; your destiny is what YOU make of it.
Re: Gohan by Team Z2 project thread
#716  June 19, 2013, 06:52:21 pm
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Mostly because its small, but aniway the car could use some fixes, like some brighter shading in the frontal part to make the car form pop out a little more.
Videl arm needs details too...
Re: Gohan by Team Z2 project thread
#717  June 19, 2013, 06:55:09 pm
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I just noticed that too...
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Re: Gohan by Team Z2 project thread
#718  June 19, 2013, 06:56:25 pm
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Videl could use animated ponytails too :)
Gohan will probably be seperated so the palette still functions.

One other intro can be the Kinton intro, with a few variants
(just Gohan, one with Goten on his shoulders who'll leap off and fly off, one with Kid Trunks in the same way...).
Last Edit: June 19, 2013, 06:59:51 pm by Balthazar
Re: Gohan by Team Z2 project thread
#719  June 19, 2013, 07:15:30 pm
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Audishy sent o.o
Re: Gohan by Team Z2 project thread
#720  June 19, 2013, 07:44:39 pm
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I'm late as all hell on this thread, I know, but I wanted to suggest a move. A follow-up for his tatsu where he does an aerial flash-kick type of move that can be used as the 3rd or 4th hit, because why have a rekka input with no options other than stopping?