I did this with pots chars oncei remember rare dan MirageAtoli said, January 16, 2009, 03:55:45 amIt's like Mugen: Rainbow Edition.
RicePigeon said, January 16, 2009, 04:27:58 pmActually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.Backups are really not the main feature. Application is focused on idea and automation of the process. If you would like to swap files manually and include new char in roster manually rather than doing it automatically in a few clicks, become an hero go ahead. No one forces you to use this app if you consider it pointless. Just don't start flame, OK?
I really enjoy this, even though not all the characters I have are compatible with it.Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.
Knives222 said, January 16, 2009, 09:41:11 pmI really enjoy this, even though not all the characters I have are compatible with it.Side-Note: Gardavior + Lelouch (from Code Geass)= giant black & white Gardevior with Lelouch's moves, lol.Great, I'm glad my work was not useless :3In next version I'll make support for all characters. Sorry for that I haven't done it yet.But at any moment, you can make your chars MUtaGEN-compatible manually:Go to your char's directoryRename the *.sff and *.air files so they coincide with the directory nameChange the "sprite" and "anim" values to new filenames in charactrer's *.def fileOnce again, please forgive my laziness. It is still version 1.
Actually, instead of copying the files to a new folder, you could create a new .def file that points to correct states, files, palettes etc.Silhouette fighters are kinda cool, at least Basara seems to think so, and I kinda agree. Having original palettes be optional would be kinda cool.
c001357 said, January 16, 2009, 04:34:50 pmI did this with pots chars oncei remember rare dan Try Pots Shin Akuma + Dan sprites and then watch SGS
Sorry for looooooong delay, but anyway...Version 2 is released!New features:ALL characters are now compatible with M.U.taG.E.NScaling option addedYou can now set display name for your MUGEtaNtI updated the first post, and the download link is still the same.Well, now it's your turn - tell me your suggestions, questions, bug reports, anything funny you created with my tool and anything you wanna say about M.U.taG.E.N!MirageAtoli suggested an option for using original palletes. I think I can include this in version 3. But ver.3 will only appear if you're interested in it. So, I'm waiting for feedback! Thanks!
Green Lantern Yuki said, September 28, 2009, 10:11:56 pmExcellent you update this program Downloading now Thank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.Lasombra Demon said:We could use a new vid to see the new features.OK, this will be probably made soon.~*Ishida-Uryuu*~ said, September 28, 2009, 10:34:14 pmLink 404s.KMLoneMouseWolf said, September 28, 2009, 10:35:36 pmI'm getting fail links as well, don't think it's an isolated incident.Try now, there was 404 because I deleted v2 and was uploading 2.1.Sorry for confusion, please try link again and update to 2.1 everyone!
I downloaded well, I don't have any problem, guys...Fureon said, September 28, 2009, 10:38:27 pmThank you. But download it again please - I just noticed several horrible bugs in version 2, but luckily enough I fixed them pretty quick, so I made version 2.1 now. Sorry for the mess... :< Please use v2.1.OK, no problem Same link??
Green Lantern Yuki said, September 28, 2009, 10:43:17 pmOK, no problem Same link??Yes, link stays the same.By the way, just in case, I wrote a version history in first post.Therio said, September 28, 2009, 10:31:01 pmIt's really funny and cool, however it fucks up most characters too bad to be usable. Thanks. Yeah, I have to agree, but there is still a percent of mixes that turn out hilarious :3
I'm getting throw state and hadoken errors from my Don Drago Ken/Ryu mash-ups. Shame, because the switch is funny as hell.I'm confused why those simple changes screws it all up, though. I didn't realise coding was responsible for so much.
Pretty cool program However, I found some characters just can't be mixed up, I get some Netframework error of some sort.
Axel Gear said, September 28, 2009, 11:22:04 pmPretty cool program However, I found some characters just can't be mixed up, I get some Netframework error of some sort.Thanks Try mixing those after restarting the program...Geez, shame on me I'm feeling like I rushed this release a bit... Though it's still not too late to make version 2.2... Gotta put real effort in fixing the bugs... Exceptions are no good... Well, version 2.1 is pretty usable anyway, isn't it?