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Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 19, 2010, 06:09:20 AM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Seria se eles realmente modelassem os personagens, o que não acontecia, pois era somente os bones básicos.

Mas foi justamente isso que fizeram no KOFXII. eles chegaram a modelar os personagem, com os detalhes basicos da roupa, e sobre o modelo sem-textura, é que eles desenharam e adicionaram os detalhes.



E sai mais barato ter uma pessoa para fazer isso do que um artista para fazer 2D. Sem falar que é bem mais produtivo.

Mesmo considerando um cenário onde ainda tem mais gente especializada em 2D do que em 3D? em 1997 o povo ainda tava se atualizando pra nova tecnologia, mas profissionais de 2D ainda dominavam o mercado.

Até aonde eu sei, existem animações que foram feitas assim, como algumas do Ryu.

sim, foi o que eu disse, só que em relação a rotoscopia: todos os personagens tiveram algumas animações usando esse método, sendo que a maior parte de cada sprite set ainda foi feito pelo método tradicional. a Elena é a unica que foi quase toda feita usando o o "método especial".
    

Re: Re: Sandman

 May 18, 2010, 10:52:26 PM View in topic context
 Posted by Tony 3rd  in Sandman (Started by Iced May 18, 2010, 01:26:49 AM
 Board: Entertainment

I might missing something, but I don't think that fits with the fact that current Despair was created from a facet of Desire, which is the reason on why Despair and Desire are Twins these days.

    

Re: Sandman

 May 18, 2010, 10:32:46 PM View in topic context
 Posted by Tony 3rd  in Sandman (Started by Iced May 18, 2010, 01:26:49 AM
 Board: Entertainment

I've got the entire main series, the Death miniseries and the Endless Night book (the one with the Desire story drawn by Manara among others. My favorite is actually the one who talks about Dream's first Girlfriend.) , all in Hardcover. It is one of my favorites and definitely one of the finest comic book series ever published.

One of the works that shows that the comics can be high literature too. simply fantastic.


Every now and then I find my self wondering about it's themes, and specifically, why Delight became Delirium , the death of the "original" Despair, and what those events meant to sentients beings everywhere. (of course, if we get Destruction as an example, it probably didn't meant that much).

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 18, 2010, 03:57:24 PM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Ainda era o inicio. e, acima de tudo, ainda era caro.
não faz sentido, financeiramente falando, pagar uma equipe inteira de modeladores (ou até mesmo ter que treinar uma equipe inteira pra modelagem) pra fazer modelos que, no final das contas, não seria usados em nenhuma etapa crucial do jogo, além de que o mesmo efeito poderia ser conseguido com uma técnica mais barata e bem mais tradicional.

SFIII:NG foi lançado em 1997. o 3D só foi realmente se estabelecer definir como padrão em 99/2000. até então, mal tinha acabado de dar os primeiros passos.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 18, 2010, 06:04:57 AM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

O mesmo foi feito com o SFIII na época.

Eu dei uma pesquisada a algum tempo, e não é exatamente isso não.


A maioria dos Sprites sets do SFIII foram feitos do meio tradicional mesmo. desenhando no papel (ou na celula de animação), traçando no pc, colorindo no final.

Alguns movimentos foram feitos com Rotoscopia, uma técnica em que vc filma alguém fazendo o movimento desejado, e depois desenha por cima.

Elena parece ser a unica personagem totalmente feita nesse sistema (por isso ela tem bem menos detalhes e animações bem mais fluidas que os outros).

nos outros, foi uma animação ou outra, que eu não soube identificar.

A mesma técnica foi usada nos jogos originais do Prince of Persia. fora dos games, Os Antigos desenhos do Superman do estudio Fleischer (alias, foi os próprios fleischers que inventaram a técnica) e O filme Waking Life são alguns exemplos.


O KOF XII usou algo parecido, só que com modelos 3D no lutar de um filme msmo.
essa do SFIII ter usado modelos 3D cai por terra quando se ve que, na época do jogo, o 3D ainda tava começando. se a CAPCOM fosse usar 3D pra um jogo, não seria apenas pra desenhar 2D por cima. iria encarecer o jogo atoa, enquanto a rotoscopia tradicional ja tinha décadas de uso.


    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 16, 2010, 08:03:07 AM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Cara, por acaso a ação ocorre num 3º eixo?

a questão é essa: mais do que permitir uma percepção de profundidade melhorada, os tais "jogos 3D" deram, literalmente, uma nova dimensão pros criadores de jogos usarem. tanto que uma das grandes criticas pra maiorias dos jogos da época de transição do 2D pro 3D (entre eles a série SFEX) eram que "O jogo era basicamente um jogo 2D, com uma camada de 3D".

Tomb Raider foi um dos primeiros jogos a realmente merecer o termo 3D. Soul Calibur e Tekken são um dos pouco jogos de luta que realmente pode se chamar de um "jogo de luta 3D".

Não se pode chamar os SFIV, TVC, Viewtifull Joe e compania de 3D porque eles não tem o principal atributo de um jogo 3D: a ação em um terceiro eixo.

Se for como  você diz. Killer instinct é 3D, ja que ele TAMBÉM TEM UM ÓTIMA PERCEPÇÃO DE PROFUNIDADE. mesmo sendo, como vc mesmo descreveu "modelos 3D transformados em bitmaps".


agora, como o termo 2D esta muito ligado a sprites, se cunhou o 2.5D. jogos cuja jogabilidade é 2D, mas que decidem usar graficos em 3D, aproveitando a ótima percepeção de profunidade criada, simplesmente por ser o padrão atual da indústria.



    

Re: Marvel vs. Capcom 3 FTW

 May 14, 2010, 06:23:09 AM View in topic context
 Posted by Tony 3rd  in Marvel vs. Capcom 3 FTW (Started by Titiln May 04, 2010, 12:34:27 AM
 Board: Fighting Games

the truth is you can't.

all the "crap" is a natural development of any thread that deals with highly anticipated games.
    

Re: Marvel vs. Capcom 3 FTW

 May 14, 2010, 02:58:17 AM View in topic context
 Posted by Tony 3rd  in Marvel vs. Capcom 3 FTW (Started by Titiln May 04, 2010, 12:34:27 AM
 Board: Fighting Games

She-Hulk.... Deadpool... Amaterasu...

* Tony 3rd dies ten times of pure excitement
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 13, 2010, 06:16:05 PM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Parece piada... mas um desses encaixado no meio de uma luta leva a galera ao delírio.
    

Re: Random Topic V5

 May 13, 2010, 01:16:47 PM View in topic context
 Posted by Tony 3rd  in Random Topic V5 (Started by Titiln February 20, 2010, 02:47:47 PM
 Board: All That's Left

both. first 3 months studying, then on a kind of internship program.
    

Re: Random Topic V5

 May 13, 2010, 12:48:06 PM View in topic context
 Posted by Tony 3rd  in Random Topic V5 (Started by Titiln February 20, 2010, 02:47:47 PM
 Board: All That's Left

yeah... I'm spending 6 months in Canada starting July, I'm probably getting one then.
    

Re: Valodim's Thread

 May 12, 2010, 06:32:30 PM View in topic context
 Posted by Tony 3rd  in Valodim's Thread (Started by Titiln December 09, 2008, 06:39:29 AM
 Board: Feedback

Every time I try do to a search, it give me his error

Quote
Unable to access the search daemon
    

Re: Random Topic V5

 May 12, 2010, 02:43:11 PM View in topic context
 Posted by Tony 3rd  in Random Topic V5 (Started by Titiln February 20, 2010, 02:47:47 PM
 Board: All That's Left

3RL... just when I'm waiting for a version of SFIV to arrive...

again...


My 360 Hate me.  --;
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 12, 2010, 04:11:26 AM View in topic context
 Posted by Tony 3rd  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

e vc aparentemente é o unico brasileiro a pensar assim, além do próprio Dunga.
    

Re: Superhero traps and pitfalls

 May 12, 2010, 02:31:54 AM View in topic context
 Posted by Tony 3rd  in Superhero traps and pitfalls (Started by Duo Solo May 10, 2010, 06:42:34 PM
 Board: All That's Left

The name should be something that describe your character in one word.  could be related to his powers, the effects of them or could be related to his origin. but it should be something that describe him.
    

Re: Superhero traps and pitfalls

 May 11, 2010, 12:35:31 AM View in topic context
 Posted by Tony 3rd  in Superhero traps and pitfalls (Started by Duo Solo May 10, 2010, 06:42:34 PM
 Board: All That's Left

some tips on choosing the powers:

first and foremost, chose something that fits the story that you want to tell. something that adds to it, instead of making everything easier. (unless you want to go the golden age route and make it more about the powers than the guy himself.)

also, take a look at what is most advanced on science and psychology. the vanguard stuff
this kind of stuff has always been good source for inspiration when it comes to super powers.
    

Re: Superhero traps and pitfalls

 May 10, 2010, 10:42:08 PM View in topic context
 Posted by Tony 3rd  in Superhero traps and pitfalls (Started by Duo Solo May 10, 2010, 06:42:34 PM
 Board: All That's Left

You ask, and shall receive.

Stay away from people coming back in life. You may do it in the beginning of the story, but that it. Don't go crazy, like the X-men

NOT ENTIRELY TRUE!

yes. you should avoid the "you need to die at least 2 times to be an true X-men" routine (That is an actual quote from Rogue, mind you).

Death itself is one of those taboo topics. its generally agreed that  Death should only appear if it is meaningful for the plot, or if it holds the same implications it would have in real life.

In other words: if you are going to use death in your story, make a big deal out of it.   and if you are going to use resurrection in you story, make a bigger deal of it. or do the Dragon ball way, and explain with a whole sub-plot why this character deserved to come back.

but always make a big f****ing deal of it. don't use it lightly.

remember that Your reader should feel that this was not gratuitous.

take the x-men for instance: even tough you see all of them crying and mourning, every time the reader sees a funeral on the x-mansion, everything he thinks is "oh great. how long this time?". it lost meaning, and does not matter how long Scott's speech will be, death has lost meaning on this context. its not longer something that matters. you reader will not care about this character's death anymore that he cared about the other 12 ones that died and came back.

mourning for a x-men is like mourning for a MMO character. sure he died, but he should be already be walking to his corpse and arriving any minute now.

Super Powers can be anything, just don't pick that "power to do every power thing) stick with one power and one power only


Not true, but not untrue either.

 you can have your own "superman" with everything you wished for, just give him a proper reason to have them. that is the trick: proper reason.

being an alien is often a simple way of putting this things: after all, what we call "powers" are actually the common place from where he comes from.

This day and age, genetic manipulation is being the "key to all powers", the same way radiation once was. just be aware that it will probably make your caracter be "dated".


the "one power" thing is good, because it makes to come up with a  "proper reason" easier.

but the reality is, the boundary between having "one power" and have "many powers" is blurred as hell.

For instance: a character have power over magnetism.

Most people think that this means he can only attract metal stuff.

however, Magnetism is one of the basic forces of nature, it is what holds your atoms together.
this means that such character can atomize people if he has enough energy to do so.

Magnetism is also the core force behind electricity, so he can produce lightnings, if he siphon his power through metal.

With enough control and energy, Magnetism can be used to distort space (and even time) so he can use it to teleport things.

and magnetism can be used as one kick ass GPS system.  ;D

all of this would be filed under "different powers" but they are in fact one: supreme control over magnetic fields.

but with the right presentation, you could convince your reader that they are all different powers, and not just different ways of using one power.

its not about how many super powers your character have. it is all about what he does with them.

and of course, you could have "superman" with " I have everything i could wish for, and know how to use them". just give a good reason for such thing to happen. (if you come up with other reason than Alien, Genetics or Magic, let me know).



Kill the villains.

Don't, unless you want for the Punisher route and have generic guys on every issue.

but if you are doing a "punisher" you shouldn't worry about developing most of your villains anyway.

if you want to do a charismatic villains, the one that will return lot's of time, you should create him with the same care you create your hero (with even more care, if you are one of those who belived a hero is only defined by their rogue gallery). A good Villain is, before anything, a good character. and good characters are developed the same way, does not matter which side of the law are they.



I would stary far away from love interest. To me, that's what killing the comic book world


no. Love interest are awesome for some good old' fashioned "save the princess" stories and to further character development.

just remember that this "love interest" also have a life outside being rescued. give her a genuine reason to fall in love with the hero, and vice versa. work on it so your readers would actually see why of all models, heroines and goddesses, Mr. hero chose jane from the cafeteria. (I'm getting back to this later).




now, some more stuff:


1) Avoid "magic did it" explanations.
now, this don't mean you should avoide misticism or magic based characters. no. those can actually be excelent characters. (hence Mandrake, Zatanna, DC's Captain Marvel (the Shazam guy).)

what you should avoid is to explain plot holes, and crappy storyline as "it was magic".

always remember that Magic DOES have a logic behind it: a logic that is way beyond human comprehension, but still a logic.  just because you used magic to erase everyones mind about a certain event, don't expect random resurrections to be explained by that.


2) Time Travel: proceed with extreme caution.
Time travel is one tricky bastard. in one hand, its the ultimate weapon (killing your enemy before he was born), however, it can also be a pain in the ass, specially if you consider the side-effects of time travel (it could be that you and your enemy share the same grand-grandfather... that you just killed).

Having a story around time travel have the potential to be the greatest thing ever (Robocop Vs Terminator, Hulk: Imperfect Future, Crisis on Infinite Earths, Astro City's Samaritan stories, X-men: Age of Apocalipse) or could be the worst piece of garbage ever made (Cable).

If you are going to use time travel, think of all the paradoxes. think of the actual problems that rise when you rewrite history. thing of what that would mean to your world.

and beware: while "random resurrections" (and "random deaths" as well) can be a SIDE EFFECT of time travel, IT SHOULD NEVER BE THE REASON! don't do this "great battle through time" just to resurrect a guy that has nothing to do with it. If your villain is passing trough all the trouble of taking someone from the past or the future, MAKE IT WORTH THE RISK (in this case, of having himself erased from time itself) not just for the villains, but for the reader too.

3) Your character live somewhere.
It does not matter if you character is from New York or Magma City.  he lives somewhere. and that place ain't the Truman show to work around him and his adventures.

develop your character's surroundings as well as himself. why does he like that restaurant? why does his civil identity works on that place? is there a reason why he never enters said neighborhood?  is there a reason why he never leaves said neighborhood?

4) your character have friends
What would be Batman without Alfred? Superman without Lois, Jimmy and Perry?
The supporting cast adds live to your stories. adds people that the readers can relate to, in the case them don't quite click with the main guy. they are as important as the hero and villain of the story.

however, also remember that they don't live their lives around the hero (well.. maybe if one of the is sickly obsessed by the guy, but that is practically a villain's origin story). so develop them (sure, not as much as the main guy), give them life goals, hobbies, etc... make them interesting to the reader. this will not only enrich your stories, but your character as well.

but remember to be consistent: just because a side-character is a genius when it comes to electronics, doesn't mean he will know about cloning or fishes.




6) Retcons: know how to use them.


Retcons are the changes that are introduced Retroactively into Continuity.  they can be the worse thing ever to happen, but can aslo be an author's greatest weapon.


Don't Use retcons to "shift the blame".
Spiderman 3. did it make sense that Sandman was Uncle Ben's true murderer? no. but Peter got mad at the police!

still no.

having a retcon to shift the blame of a important event is a horrible thing to do. it sends the message that you don't care about your reader, they guy you taught to like the way things were.

unless you deliberatively  leave said part "shrouded in mistery", always reminding the reader that "things might not be as he believe". but in this case, its not technicaly a retcon.


Don't Use retcons to change the focus of the character.

there is basicaly 2 types of super-heroes: Heroes of Science, and Heroes of Magic.

Heroes of science are those whose powers/origins/stories are based on science ficition.: the horible radioactive accident, the worst effects of genetics, The Alien etc... this will attract readers that like sci-fi, how tech can go wrong, or how it can go incredibly right and so on.

Heroes of magic are those whose powers/origins/stories are based on magic: the pact with the devil. the Ultimate sorcerrer, etc... this will attract reader that like the "secrets of life", the "forbidden knowledge of the ancients" and all that jazz.

some times, you may thread the thin line that separate both of them (Green lantern is a good example on how that turned out). but most of the time, you will want to leave those 2 types really away from each other.

to use a retcon to make one into the other... it is very difficult to make it work right. and you can make sure to lose half of the readers by doing that.

in a few words: Don't use retcons that contradict in anyway any aspect of the character. ANYWAY! from the setting of their stories, to the past of his support cast.


Use retcon to add meaningful details, or reveal the truth

In Iron Man 2, we learn 2 things:

Spoiler, click to toggle visibilty

This is a incredibly well done retcon: it does not contradict the previous stablished events, and adds to the character involved.
Spoiler, click to toggle visibilty

if you are doing a retcon, prepare to do something that adds to that character. and most of all, that makes sense to that character.


I think that is it for now.
    

Re: Marvel vs. Capcom 3 FTW

 May 10, 2010, 06:33:39 PM View in topic context
 Posted by Tony 3rd  in Marvel vs. Capcom 3 FTW (Started by Titiln May 04, 2010, 12:34:27 AM
 Board: Fighting Games

Gay pride? Its a parade with balloons lol. that might be Viewtful joe scarf or something I dunno.

The spider man on another shot i think was meant to be a balloon

Rainbows = Gay Pride
    

Re: MMO Players

 May 09, 2010, 08:18:39 AM View in topic context
 Posted by Tony 3rd  in MMOs: Recommendations and discussion (Started by Epic Winnery May 09, 2010, 02:20:02 AM
 Board: Gaming

WoW player here. this is pretty much the only MMO i've played so far.
I'm really Interested on the Star Trek one and the upcoming DC Universe MMO. money and lack of friends playing them is probably what will keep me in Azeroth tough.
    

Re: Marvel vs. Capcom 3 FTW

 May 09, 2010, 07:40:04 AM View in topic context
 Posted by Tony 3rd  in Marvel vs. Capcom 3 FTW (Started by Titiln May 04, 2010, 12:34:27 AM
 Board: Fighting Games

Quote
• Deadpool's teleportation device will comically malfunction if you spam his teleport move. Also, he breaks the fourth wall by beating his opponents with his health bar.

this ain't cool, man. no cool at all.


ITS FREAKING ICE AGE COLD! YOU HAVEN'T NOTICED, BUT THE MERE MENTIONING FROZE THE UNIVERSE FOR A WHOLE SECOND! THE UNIVERSE IS 1 SECOND LATE DUE TO AWESOME COOLNESS, MODAFOCKA!

I really hope that there are more 4th wall breaking moves (at least one more), but that alone is good enough!

chimichangas!