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Famicom Fighters (Progress Thread) (Read 1053033 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters
#261  April 05, 2014, 03:05:37 pm
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Thats awesome kingpepe!!!Now were going to have 2 characters dig dug and samus!!!This game is getting better by the second.
16 bit Sonic all the way for creating!
Re: Famicom Fighters
#262  April 06, 2014, 12:04:54 am
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Random question: Will there be a Dragon's Lair, Amagon, or Kateraka stage? Also, will Superman, Arthur or Goemon be a character?
Last Edit: April 06, 2014, 12:10:03 am by Yotoaemon
Re: Famicom Fighters
#263  April 06, 2014, 09:03:53 pm
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If you are planning on not including characters from movie license games, then that would rule out Thomas from Kung Fu, since the game is based on the Jackie Chan movie Wheels on Meals (or Spartan X in Japan). They didn't bother using the movie or Jackie Chan's name to market the game overseas since neither carried any weight at the time, but that doesn't mean the character didn't originate outside the game.
Re: Famicom Fighters
#264  April 07, 2014, 08:23:01 pm
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@Yotoaemon: For the stages, it's possible for all of them. I'm considering adding extra stages in the game. For the characters...read the guidelines for Superman. Arthur and Goemon might make it in but I'm not entirely sure yet.

@Jiggeh: Yeah, I'm not entirely sure with Thomas since he's a borderline case. This isn't like for example, how Shatterhand made up a completely new protagonist when it got localized. Of course, I could just treat him like if he was from the Kung Fu version and just stay away from any Spartan X references (...not sure if I should include anything from the Japanese-only sequel because that one doesn't even try to be like the original movie iirc) but I guess that's stretching it.
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Re: Famicom Fighters
#265  April 09, 2014, 05:44:26 am
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Could Duck Hunt Dog be a character?  Oh and Pepe I'm makin a sprite for Little Mac. Ill post it tomorrow if you want it.
*burp*
Re: Famicom Fighters
#266  April 09, 2014, 11:43:59 pm
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Could Duck Hunt Dog be a character?  Oh and Pepe I'm makin a sprite for Little Mac. Ill post it tomorrow if you want it.

for mr.duck hunt dog he could have a possible chance in getting in (he could add the laugh as a taunt and the zapper as his weapon) and for the little mac sprite me and kingpepe could check out his sprite.So you can post it tomorrow.

plus i made a standing animation for pit samus's helper so here it is
16 bit Sonic all the way for creating!
Last Edit: April 10, 2014, 10:50:58 pm by nesmaster
Re: Famicom Fighters
#267  April 10, 2014, 12:45:06 am
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Here's my mac: Needs work yes, but it is a good 1st sprite.
#HumbleBrag
*burp*
Re: Famicom Fighters
#268  April 19, 2014, 08:58:13 am
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@nesmaster: That's not bad. Part of his hand seems to disappear in the animation but that could work.

@Gamey DJ: Not bad but for FCF, the sprite itself is way too big.

Anyways, some screenshots of Samus:





might as well put this forum about bootleg games here
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Re: Famicom Fighters
#269  May 05, 2014, 09:35:19 pm
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might as well put this forum about bootleg games here
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Re: Famicom Fighters
#270  May 07, 2014, 03:09:03 am
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Hey there pepe I knew the mine field is a super once I saw the image anyways I like the idea of adding samus in the game cause you know every game needs a female character like doropie and many others
16 bit Sonic all the way for creating!
Re: Famicom Fighters
#271  May 15, 2014, 10:51:18 am
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I would like to see Ninten (from Mother) in this game. I dunno, I think he has potential.
Re: Famicom Fighters
#272  May 16, 2014, 04:14:36 am
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Maybe, his sprites might need a total overhaul since they're really small.
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Re: Famicom Fighters
#273  May 17, 2014, 03:11:44 am
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Maybe, his sprites might need a total overhaul since they're really small.
He is right blondreamer he could of been a helper cause his sprites are so small and he can't be resized.Good thing he is getting a overhaul.
16 bit Sonic all the way for creating!
Re: Famicom Fighters
#274  May 17, 2014, 05:11:01 am
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Well, Ninten can be resized without his sprites totally looking off since he's human-like. With that rule, I was mainly referring to characters like Kirby or Bub who would look totally off being resized.
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Re: Famicom Fighters
#275  May 17, 2014, 06:09:51 am
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Will you put a ninja in the game? There's a lot of options for characters and helpers out there... And, will you make more lifebar themes? A Mario or Kirby's Adventure themed one would look awesome!
Re: Famicom Fighters
#276  May 19, 2014, 04:02:17 pm
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Yeah, I think at least one ninja needs to be included given how many ninja games there were. :P

...you know what, extra lifebars for the game wouldn't be a bad idea. I should experiment with that at some point.
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Re: Famicom Fighters (Progress Thread)
#277  June 04, 2014, 06:34:32 pm
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Oh hey, FCF now has a subforum! Basically, I'll turn this thread into a normal progress thread. If you want to request characters, go to the character request thread.

Been working ahead a little, might as well give a hint for a character I have planned.

The future character I have in mind will have this guy as a helper:
might as well put this forum about bootleg games here
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Last Edit: September 26, 2014, 06:38:19 pm by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#278  June 04, 2014, 10:50:47 pm
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Isn't EWJ NES a pirate?
Re: Famicom Fighters (Progress Thread)
#279  June 05, 2014, 12:30:38 am
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Yeah and pirates are allowed for this game.
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#280  June 19, 2014, 10:42:17 pm
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ice climbers?