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M.U.G.E.N Screenshots V3 (Read 4109320 times)

Started by Berry, May 13, 2014, 03:05:14 am
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Re: M.U.G.E.N Screenshots V3
#1641  January 20, 2015, 06:57:12 pm
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Re: M.U.G.E.N Screenshots V3
#1642  January 20, 2015, 07:07:32 pm
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Re: M.U.G.E.N Screenshots V3
#1643  January 20, 2015, 07:47:16 pm
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Re: M.U.G.E.N Screenshots V3
#1644  January 21, 2015, 03:51:37 am
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Add me at Kazagami#7568 for an invite link to the WaifuLaifu Discord Server

Re: M.U.G.E.N Screenshots V3
#1645  January 21, 2015, 04:23:58 am
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Re: M.U.G.E.N Screenshots V3
#1646  January 21, 2015, 06:27:15 am
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Leave it to 1.1 to have bumpy floors

Re: M.U.G.E.N Screenshots V3
#1647  January 21, 2015, 06:59:26 am
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^ OH.MY.GOD  :o  :o  :o
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Re: M.U.G.E.N Screenshots V3
#1648  January 21, 2015, 07:22:45 am
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....I think I pee'd alittle.....
You made me a very happy man EX. I really hope if you do other KOF stages it can be this gooooood!
Last Edit: January 21, 2015, 07:25:52 am by Flowrellik
Re: M.U.G.E.N Screenshots V3
#1649  January 21, 2015, 07:43:29 am
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Yeah 1.1 is pretty bad right now when it comes to scrolling and xscaledelta'ing at the same time on older renderers. Really wish they would fix that.
Last Edit: January 21, 2015, 07:48:39 am by Dissidia
Re: M.U.G.E.N Screenshots V3
#1650  January 21, 2015, 08:54:09 am
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Updating our HM stages, mostly just graphical things that left out due to laziness.





Add me at Kazagami#7568 for an invite link to the WaifuLaifu Discord Server

Last Edit: January 21, 2015, 08:59:17 am by Ryoucchi
Re: M.U.G.E.N Screenshots V3
#1651  January 21, 2015, 04:53:29 pm
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Yeah 1.1 is pretty bad right now when it comes to scrolling and xscaledelta'ing at the same time on older renderers. Really wish they would fix that.
I know right, the vertical number for the scaledelta acts like the parallax yscaledelta, what's the point of that?

....I think I pee'd alittle.....
You made me a very happy man EX. I really hope if you do other KOF stages it can be this gooooood!
It's a possibility, I was just playing around since I haven't been able to really mess with the new codes
Re: M.U.G.E.N Screenshots V3
#1652  January 21, 2015, 05:13:35 pm
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I honestly think you mastered a bit of how Tatsu does his stages.
Perhaps you can try and bring some classic stages to life with this method perhaps?
Re: M.U.G.E.N Screenshots V3
#1653  January 21, 2015, 06:22:13 pm
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Who is Tatsu?

It's not so hard to make stages in this style lol
Re: M.U.G.E.N Screenshots V3
#1654  January 21, 2015, 06:47:53 pm
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Oh come on, don't play coy :P
Re: M.U.G.E.N Screenshots V3
#1655  January 21, 2015, 08:30:08 pm
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Re: M.U.G.E.N Screenshots V3
#1656  January 21, 2015, 08:38:48 pm
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Who is Tatsu?

It's not so hard to make stages in this style lol
Shiyo Kakuge (aka. BASEDGOD) = Tatsu
Y'know, the creator of add004, those old RBFFS and KOF96 screenpacks that had custom system support, and Babel Sword.

He was like the first big innovator for the engine and still kinda is the face of breaking past limitations.
Re: M.U.G.E.N Screenshots V3
#1657  January 21, 2015, 09:05:10 pm
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Oh, you mean that Shiyo guy, yeah he made a couple cool stages.  I saw his topic
Re: M.U.G.E.N Screenshots V3
#1658  January 21, 2015, 09:54:02 pm
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The man is a legend thats for sure.
I think Babel sword got noticed in a few gaming mags too
Re: M.U.G.E.N Screenshots V3
#1659  January 21, 2015, 10:26:24 pm
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Yeah, I just looked up Babel Sword, not my kind of game.  I'd like to see what kind of innovative game someone could come up with this day and age.
Re: M.U.G.E.N Screenshots V3
#1660  January 22, 2015, 01:47:34 am
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