The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: kyokano on July 06, 2022, 11:02:09 pm

Title: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: kyokano on July 06, 2022, 11:02:09 pm
All Tekken 2 Stages
Mugen 1.1
640x480

Zoom = yes
Parallax = yes
Anim = Only Lei Stage
All stages have infinite loop like the original Tekken 2.

Just a quick advice if you already see my Tekken 2 Screenpack for Ikemen and want to use these stages, the zoom don't work. I don't know yet what's the problem, if any of you have experience porting stages with zoom to Ikemen please give some tips.

Link: https://www.mediafire.com/file/1lh7mx6mfba2xsv/T2_STAGES.rar/file
Screenshots:
(https://imagizer.imageshack.com/img924/6021/tcipby.png)

Title: Re: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: xcheatdeath on July 07, 2022, 01:27:52 am
great work buddy! I will take a look at these and see if we can't figure out that zoom problem for ya!
Title: Re: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: PotS on July 07, 2022, 05:43:01 pm
What a sweet collection. :2thumbsup: About the zooming issue in Ikemen, that's because it limits zoom according to the boundhigh. I already reported that issue after noticing it in one of my stages.

A little feedback:
- I think shadows should use fade.range. If a character jumps high you can see his shadow in the middle of the stage
- "leftbound"  and "rightbound" should be bigger than "boundleft" and "boundright" just in case someone actually scrolls 99.999 pixels (I'd prefer if they were not infinite scrolling, but that is easy to change according to one's preference)
- Since you mentioned Ikemen you could add some stage portraits for it
Title: Re: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: kyokano on July 07, 2022, 09:02:00 pm
-xcheatdeath thank you.
-PotS thanks for the feedback.
 I start to change the values of boundhigh and now work but idk I think the zoom on Ikemen its different, maybe I need to make a only Ikemen stage pack,
 Another think I forgot to mention is "Devil Stage" the parameter "maskwindow" it's not working on ikemen, so the mirror are not visible.
 Stage Preview. working on that.
 And last thank you PotS your Training Stage pack help me a lot, I almost broke my head thinking how to make square floor now The Kazuya, Lei, Lee, etc are better not perfect but a lot better than the previous.
Title: Re: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: bubilovescars on July 07, 2022, 09:16:44 pm
Such nostalgia and perfection. The image on Kuma's stage stated 'Kuma/Panda stage'. Panda wasn't in Tekken 2 until Tekken 3, not to mention it the orginal Kuma (T1 - T2) before passing on the new Kuma, his son (T3 - onward).
Title: Re: All Tekken 2 Stages (640x480) Mugen 1.1
Post by: PotS on July 07, 2022, 09:26:40 pm
I start to change the values of boundhigh and now work but idk I think the zoom on Ikemen its different, maybe I need to make a only Ikemen stage pack,
Another thing is "verticalfollow" works even if you have "tensionhigh"and "tensionlow". In Mugen it does nothing in that case. Other than that I think the way stages zoom in and out looks better in Ikemen Go than in Mugen.

Ikemen versions of the stages sound good, but keep in mind that people are also working to make Ikemen Go work like Mugen, so they'd only be temporarilty useful.

Another think I forgot to mention is "Devil Stage" the parameter "maskwindow" it's not working on ikemen, so the mirror are not visible.
You could point that out on GitHub.

Quote
And last thank you PotS your Training Stage pack help me a lot, I almost broke my head thinking how to make square floor now The Kazuya, Lei, Lee, etc are better not perfect but a lot better than the previous.
:thumbsup: