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Portrait scale = 1.0 does not work on HD characters? (Read 7827 times)

Started by gothmoneytrooper, April 21, 2024, 06:44:40 am
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Portrait scale = 1.0 does not work on HD characters?
#1  April 21, 2024, 06:44:40 am
    • American Samoa
I've used localcoord to resize my characters and stages to desired results. The portraitscale = 1 option works well for low-res, classic MUGEN characters as shown below.
https://bashify.io/i/mz4K6N

However, HD characters are too big on the select screen and their portraits aren't resized. Is there a solution to this, or a better way of doing things?
https://bashify.io/i/twaVvm
Last Edit: April 21, 2024, 06:47:21 am by gothmoneytrooper
Re: Portrait scale = 1.0 does not work on HD characters?
#2  April 21, 2024, 10:40:21 am
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    • djjosehisterico@gmail.com
You need to look the values that character have in the .cns file xscale and yscale. In low res chars this values are 1,1 but in hd it's variable 0.5,0.5 , 0.33,0.33 then you need to modify the portraitscale. For this thing you need to divide 1 with the .cns value. Then if .cns are 0.5,0.5 portraitscale it 2,2. I hope you understand and forgive my english.
Re: Portrait scale = 1.0 does not work on HD characters?
#3  April 21, 2024, 03:19:27 pm
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Simply don't use portraitscale for characters that were already made in HD resolution for mugen 1.0/1.1
Re: Portrait scale = 1.0 does not work on HD characters?
#4  April 21, 2024, 09:20:36 pm
    • American Samoa
Simply don't use portraitscale for characters that were already made in HD resolution for mugen 1.0/1.1

The issue is the characters are too big even on Widescreen stages. Adjusting the localcoord makes them appear correctly in game, though the portraits are still too big.
Re: Portrait scale = 1.0 does not work on HD characters?
#5  August 28, 2024, 06:54:32 pm
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Simply don't use portraitscale for characters that were already made in HD resolution for mugen 1.0/1.1

The issue is the characters are too big even on Widescreen stages. Adjusting the localcoord makes them appear correctly in game, though the portraits are still too big.

Portrait scale = 1.0 for low-res char
portrait scale = 0.25 for HD char
try the number that works