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MUGEN BATTLE FRONTIER LAST (atm) VERSION + SOURCE (Read 6503 times)

Started by TheArcadeStriker, April 26, 2018, 02:20:53 pm
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MUGEN BATTLE FRONTIER LAST (atm) VERSION + SOURCE
#1  April 26, 2018, 02:20:53 pm
  • *
  • Now with extra crispiness
    • Venezuela
Remember the GMK Frontend I was working on?
https://mega.nz/#!yPIwRKgb!Z7P0CC81rcRGyw14fzA2QDA8VXRxBB6BpwsGA6pGnj0
https://mega.nz/#!OfwTRADS!mtBajIS8CPHJlhUqvvhLUC8IJ3vSq9Q6Fj8Whl3MVQw
Resources for the game and 2 versions of the frontend plus the LAST CURRENT SOURCE OF IT!
Anyone that had been following any of these videos now can get the last (for now) version of this frontend!
https://www.youtube.com/playlist?list=PLNeeIRrlfkL78znykjOwYtOtu_8Hb3xf2

I'm doing this since today is my birthday and I wanted to do special events for it; but another actual reason is because of how I have started work in another fullgame (using Ikaruga KOF98 chars) and another frontend for it (using the code from this one), so I don't know if I'm going to work in this one for a good while; and for the record they may (or well, aren't fully finished) so there may be some tidbits here and there; but the latest source is included (which was having a wip Tag implementation by holding SP and pressing start in the arcade ver.) so anyone that can figure it out can either polish it or create something new from it. This new frontend is also testing with Palette selecetion in CSS, and mode selection (Advanced or Extra); but this one is pretty functional. The AHK script used for the Arcade Edition is also included as a executable (which is used) and as the source AHK file.

Hope you guys enjoy this one, and not only maybe get a fully polished demo of the new project, but also to release more stuff during my day!
Re: MUGEN BATTLE FRONTIER LAST (atm) VERSION + SOURCE
#2  May 02, 2018, 01:20:29 am
  • avatar
  • **
    • Germany
    • Joyeljayasinghe@outlook.de
Remember the GMK Frontend I was working on?
https://mega.nz/#!yPIwRKgb!Z7P0CC81rcRGyw14fzA2QDA8VXRxBB6BpwsGA6pGnj0
https://mega.nz/#!OfwTRADS!mtBajIS8CPHJlhUqvvhLUC8IJ3vSq9Q6Fj8Whl3MVQw
Resources for the game and 2 versions of the frontend plus the LAST CURRENT SOURCE OF IT!
Anyone that had been following any of these videos now can get the last (for now) version of this frontend!
https://www.youtube.com/playlist?list=PLNeeIRrlfkL78znykjOwYtOtu_8Hb3xf2

I'm doing this since today is my birthday and I wanted to do special events for it; but another actual reason is because of how I have started work in another fullgame (using Ikaruga KOF98 chars) and another frontend for it (using the code from this one), so I don't know if I'm going to work in this one for a good while; and for the record they may (or well, aren't fully finished) so there may be some tidbits here and there; but the latest source is included (which was having a wip Tag implementation by holding SP and pressing start in the arcade ver.) so anyone that can figure it out can either polish it or create something new from it. This new frontend is also testing with Palette selecetion in CSS, and mode selection (Advanced or Extra); but this one is pretty functional. The AHK script used for the Arcade Edition is also included as a executable (which is used) and as the source AHK file.

Hope you guys enjoy this one, and not only maybe get a fully polished demo of the new project, but also to release more stuff during my day!

That file  "MBFAELTZERO.rar" isn't working.
Since after Downloading and Opened and Retried, No Work.
Last Edit: May 02, 2018, 08:41:14 pm by xxJoe_NoeFER94xx
Re: MUGEN BATTLE FRONTIER LAST (atm) VERSION + SOURCE
#3  May 08, 2018, 04:06:46 am
  • *
  • Now with extra crispiness
    • Venezuela
It
Remember the GMK Frontend I was working on?
https://mega.nz/#!yPIwRKgb!Z7P0CC81rcRGyw14fzA2QDA8VXRxBB6BpwsGA6pGnj0
https://mega.nz/#!OfwTRADS!mtBajIS8CPHJlhUqvvhLUC8IJ3vSq9Q6Fj8Whl3MVQw
Resources for the game and 2 versions of the frontend plus the LAST CURRENT SOURCE OF IT!
Anyone that had been following any of these videos now can get the last (for now) version of this frontend!
https://www.youtube.com/playlist?list=PLNeeIRrlfkL78znykjOwYtOtu_8Hb3xf2

I'm doing this since today is my birthday and I wanted to do special events for it; but another actual reason is because of how I have started work in another fullgame (using Ikaruga KOF98 chars) and another frontend for it (using the code from this one), so I don't know if I'm going to work in this one for a good while; and for the record they may (or well, aren't fully finished) so there may be some tidbits here and there; but the latest source is included (which was having a wip Tag implementation by holding SP and pressing start in the arcade ver.) so anyone that can figure it out can either polish it or create something new from it. This new frontend is also testing with Palette selecetion in CSS, and mode selection (Advanced or Extra); but this one is pretty functional. The AHK script used for the Arcade Edition is also included as a executable (which is used) and as the source AHK file.

Hope you guys enjoy this one, and not only maybe get a fully polished demo of the new project, but also to release more stuff during my day!

That file  "MBFAELTZERO.rar" isn't working.
Since after Downloading and Opened and Retried, No Work.

Did you update winrar to the latest version? The archive is compressed with RAR5.
Re: MUGEN BATTLE FRONTIER LAST (atm) VERSION + SOURCE
#4  May 08, 2018, 07:35:00 pm
  • avatar
  • **
    • Germany
    • Joyeljayasinghe@outlook.de
It
Remember the GMK Frontend I was working on?
https://mega.nz/#!yPIwRKgb!Z7P0CC81rcRGyw14fzA2QDA8VXRxBB6BpwsGA6pGnj0
https://mega.nz/#!OfwTRADS!mtBajIS8CPHJlhUqvvhLUC8IJ3vSq9Q6Fj8Whl3MVQw
Resources for the game and 2 versions of the frontend plus the LAST CURRENT SOURCE OF IT!
Anyone that had been following any of these videos now can get the last (for now) version of this frontend!
https://www.youtube.com/playlist?list=PLNeeIRrlfkL78znykjOwYtOtu_8Hb3xf2

I'm doing this since today is my birthday and I wanted to do special events for it; but another actual reason is because of how I have started work in another fullgame (using Ikaruga KOF98 chars) and another frontend for it (using the code from this one), so I don't know if I'm going to work in this one for a good while; and for the record they may (or well, aren't fully finished) so there may be some tidbits here and there; but the latest source is included (which was having a wip Tag implementation by holding SP and pressing start in the arcade ver.) so anyone that can figure it out can either polish it or create something new from it. This new frontend is also testing with Palette selecetion in CSS, and mode selection (Advanced or Extra); but this one is pretty functional. The AHK script used for the Arcade Edition is also included as a executable (which is used) and as the source AHK file.

Hope you guys enjoy this one, and not only maybe get a fully polished demo of the new project, but also to release more stuff during my day!

That file  "MBFAELTZERO.rar" isn't working.
Since after Downloading and Opened and Retried, No Work.

Did you update winrar to the latest version? The archive is compressed with RAR5.

Sorry, i've got only 7zip.