triggerall = random < (100 * (AIlevel ** 2 / 64.0))
trigger1 = random > 500in the same AI -1 changestate block
trigger1 = random < 500 && random < 500 && random < 500
The random triggers are all independent, essentially.
For example:Code:trigger1 = random < 500 && random < 500 && random < 500
Activates 12,5% of the time.