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2Dee4ever

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Messages by 2Dee4ever

    

Re: Batsu Ichimonji by R@CE AKIR@

 February 12, 2014, 11:52:58 pm View in topic context
 Posted by 2Dee4ever  in Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14 (Started by R@CE AKIR@ February 12, 2014, 10:37:21 pm
 Board: Your Releases, 1.0+

Sickkk I've been waiting for this I still play project justice till this day now all we need is Roy and Akira ha
awesome character dude
    

Custom Combo not activating

 February 12, 2014, 01:30:07 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 12, 2014, 01:30:07 am
 Board: M.U.G.E.N Development Help

    

Re: NoZ's WarZoNe Custom Portrait Thread

 February 10, 2014, 05:32:02 pm View in topic context
 Posted by 2Dee4ever  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Edits & Addons 1.0+

Does anyone have like a pack of lifebar ports??? I can make the others just fine, but lb are a pain
    

Re: Custom Combo not activating

 February 08, 2014, 08:33:43 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 07, 2014, 09:05:56 am
 Board: Development

There I put it all in one folder
    

Re: Custom Combo not activating

 February 08, 2014, 01:25:31 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 07, 2014, 09:05:56 am
 Board: Development

I added it ^^^
I uploaded the character as well if you wanted a better look
    

Re: Custom Combo not activating

 February 08, 2014, 01:15:51 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 07, 2014, 09:05:56 am
 Board: Development

I know about adding it to the moves I haven't done that yet because I haven't been able to get it to trigger
and yes I added the command
    

Re: Custom Combo not activating

 February 08, 2014, 12:54:08 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 07, 2014, 09:05:56 am
 Board: Development

If you can give be a general idea of it I'm am more than happy to learn
I got the idea from this forum its how I was able to add a power charge as well
I used the code from pots characters that also had this move I copied this into system

Spoiler, click to toggle visibilty

This into Helper
Spoiler, click to toggle visibilty

I added the sprites for the fx and the animation for the start up, air, etc and the command as well
Spoiler, click to toggle visibilty


Here is the character I've been editing
https://www.mediafire.com/folder/z09uv7d2io59s/Yun2
    

Custom Combo not activating

 February 07, 2014, 09:05:56 am View in topic context
 Posted by 2Dee4ever  in Custom Combo not activating  (Started by 2Dee4ever February 07, 2014, 09:05:56 am
 Board: Development

I added the code and the animations, but when I press the button combination it does nothing
What else do I edit besides the system, helper, and command???
In the command I only added the code and the button command am I missing something?
    

Re: Winmugen Edits and Conversions to 1.0 and 1.1 - Accepting Requests ;)

 February 01, 2014, 11:04:43 pm View in topic context

Do you only do screen-packs or characters as well?
    

Can someone point me in the direction of a tutorial for "custom combos" "rolls"

 January 28, 2014, 06:12:51 am View in topic context

Like the A groove on cvs2. More like the pots styled characters have where you basically can chain all normal and special attacks for a set time period


also the other question.. Say I have Cody by H and Cody by Lost Avenger one cvs2 and one custom. I want to add a dodge and roll the one by H has and the latter does not. Is that possible to implement from say taking the animation from one and adding it to the other? I want to give LA's Cody the dodge and custom combo
    

Mugen 1.1 random crashes??

 January 28, 2014, 05:36:45 am View in topic context
 Posted by 2Dee4ever  in Mugen 1.1 random crashes?? (Started by 2Dee4ever January 28, 2014, 05:36:45 am
 Board: M.U.G.E.N Configuration Help

Well not really a crash the game just will randomly exit with no error whatsoever.  I have no idea what the problem could be.
    

Balancing Mugen??

 January 23, 2014, 09:08:04 am View in topic context
 Posted by 2Dee4ever  in Balancing Mugen?? (Started by 2Dee4ever January 23, 2014, 09:08:04 am
 Board: M.U.G.E.N Configuration Help

Are there any tools to balance mugen characters other than manually changing the damage in their CNS???
    

Kof/Orochi Request Thread

 January 15, 2014, 01:12:49 pm View in topic context
 Posted by 2Dee4ever  in Kof/Orochi Request Thread (Started by 2Dee4ever January 15, 2014, 01:12:49 pm
 Board: Requests

I'm looking for Chris, Shermie, and Yashiro whom can all toggle their orochi forms on and off with a command during a fight..
Also is there a good Jhun Hoon around?
    

True K' by MJK mugen 1.1\0 or 1.1

 January 15, 2014, 02:01:59 am View in topic context
 Posted by 2Dee4ever  in True K' by MJK mugen 1.1\0 or 1.1 (Started by 2Dee4ever January 15, 2014, 02:01:59 am
 Board: M.U.G.E.N Development Help

Is there anyway to make this character work properly in 1.1?
I'm not getting any errors of any sort the game just randomly crashes when I do a super at times
    

Re: Mugen Hitsparks Question

 January 10, 2014, 07:10:46 am View in topic context
 Posted by 2Dee4ever  in Mugen Hitsparks Question (Started by 2Dee4ever January 10, 2014, 07:02:52 am
 Board: M.U.G.E.N Configuration Help

What about the hitsparks for the hypers though?
    

Mugen Hitsparks Question

 January 10, 2014, 07:02:52 am View in topic context
 Posted by 2Dee4ever  in Mugen Hitsparks Question (Started by 2Dee4ever January 10, 2014, 07:02:52 am
 Board: M.U.G.E.N Configuration Help

Okay I understand how to change the sprites however the special, or "hyper moves" hits do not change along with the sprites. Ie Vanessa for Kof I chaned her to cvs sprites all her basic attacks are good except for the specials. Also does the hyper bg have to be changed through ff manually or is there something else I have to change