The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: OldGamer on January 06, 2021, 05:10:29 am

Title: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 06, 2021, 05:10:29 am

(https://i.imgur.com/ZpyPKum.png)
;Temple Of Fists is been rip from Nebula Emulator 2.25
;The Mugen Stage is from Marvel Super Heroes vs Street Fighter
;All code setting is custom made by me OldGamer for Real Super Jump Stage
;This only work for the mugen 1.1 so dont change anything

Download located here
https://drive.google.com/file/d/1fffGAjlc1kxFoDNIp8dnSkRffPmJMsOd/view?usp=sharing
media fire downloads
https://www.mediafire.com/file/4aahcglk8iqoh3c/GoldenTemple_1.1.rar/file https://www.youtube.com/watch?v=ev6Sx7Cz2Wc
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: Vegaz_Parrelli on January 06, 2021, 07:13:10 pm
Classic.
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: oraora? on January 08, 2021, 09:32:42 am
one of the missing stage from MvSF needed to be converted is finally here  ;D cross finger for the code red stage next :truestory:
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 08, 2021, 07:47:35 pm
one of the missing stage from MvSF needed to be converted is finally here  ;D cross finger for the code red stage next :truestory:
code red would be great added to the MvSF and i have no problem ripping the sprites from the emulator, My only issue is coding with BGCTRL is hard for me. I cant seem to time the animation movement. I do have the stages sprite all ready but like I said coding it is hard for me.

Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: JJkoolaid on January 08, 2021, 07:51:02 pm
Nice been looking for some good MVC Style stages.
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: harry7mason on January 08, 2021, 07:59:36 pm
Thanks! I love this classic marvel stages. Other versions are not so tall like this.
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 08, 2021, 08:34:03 pm
Thanks! I love this classic marvel stages. Other versions are not so tall like this.
yeah I know how you feel. when I used other Marvel stages I always see my marvel character off the screen some odd reason, so I wanted to make more CLASSIC Marvel super heroes vs street fighter Stages where you can see all 4 mugen characters in the screen and have more spaces. so far I made this one to work with mugen 1.1 because the new zoom setting and angle  camera setting.

Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 08, 2021, 08:35:53 pm
Nice been looking for some good MVC Style stages.
thank you working just Marvel super heores vs street fighter at this time. but there will be MVC future stages for sure

Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: Vegaz_Parrelli on January 08, 2021, 11:02:18 pm
one of the missing stage from MvSF needed to be converted is finally here  ;D cross finger for the code red stage next :truestory:
code red would be great added to the MvSF and i have no problem ripping the sprites from the emulator, My only issue is coding with BGCTRL is hard for me. I cant seem to time the animation movement. I do have the stages sprite all ready but like I said coding it is hard for me.



Which stage are you guys referring to? Source footage would help me as well.
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: oraora? on January 09, 2021, 09:44:03 am
This stage: https://marvelvscapcom.fandom.com/wiki/Code_Red
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: Vegaz_Parrelli on January 09, 2021, 03:58:14 pm
This stage: https://marvelvscapcom.fandom.com/wiki/Code_Red

Ah...I see. That's actually simple. Bgctrls can be complex but this one is not so bad. Just coding velocity for certain time intervals.
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 09, 2021, 10:29:20 pm
This stage: https://marvelvscapcom.fandom.com/wiki/Code_Red

Ah...I see. That's actually simple. Bgctrls can be complex but this one is not so bad. Just coding velocity for certain time intervals.
maybe is easy for you to code it but this old man cant do it. its very hard for me to do it. even tho I am every high skilled sprite ripper when come to ripping any sprite from any emulators, my main weakness always been bgctrls coding for mugen stages. and that reason why I had to put My Marvel Super Heroes vs. Street Fighter version's red code stage on hold

Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: PhantomD on January 10, 2021, 12:11:21 pm
bro!
I thought u had quit mugen afta u left the discord lmao!
Well its good to see u are still alive and back in mugen haha.
We all thought u were sick or retired for good after this: https://www.newagemugen.com/t3742-this-old-gamer-tying-my-best-to-quit-this-mugen-addiction

Nice release too btw.
Always good to rip source sprites yourself instead of harvesting currupt/lossy ones from existing stages
Title: Re: GoldenTemple Mugen 1.1 Stage release by OldGamer
Post by: OldGamer on January 10, 2021, 06:21:30 pm
bro!
I thought u had quit mugen afta u left the discord lmao!
Well its good to see u are still alive and back in mugen haha.
We all thought u were sick or retired for good after this: https://www.newagemugen.com/t3742-this-old-gamer-tying-my-best-to-quit-this-mugen-addiction

Nice release too btw.
Always good to rip source sprites yourself instead of harvesting currupt/lossy ones from existing stages
thank you Phantom :)