YesNoOk
avatar

Fighter Factory's petty ingorance....!!! (Read 7988 times)

Started by DJMouF, September 08, 2020, 08:05:40 am
Share this topic:
Fighter Factory's petty ingorance....!!!
#1  September 08, 2020, 08:05:40 am
  • ***
    • USA
    • r.coburn08@yahoo.com
Can anyone explain to me why when i add sprite(s) in an animation, they change to a different sprite(s) and also when applying CLSN boxes? I'm working on my ssj trunks and for some reason, when I try to add any of trunks ssj sprites and clsn to an animation it shows his base form stance everytime and I always have to change it... what the hell that? So far he is the only character that's given me this issue.
Re: Fighter Factory's petty ingorance....!!!
#2  September 08, 2020, 08:33:25 am
  • ***
  • 하나뿐인 한국인 대표
  • Ambassador of MugenRevival
    • South Korea
    • sites.google.com/view/kolossoni-mugen
Sounds more like the character's issue more than FF's...

Check it by manually arranging them in text mode.
Re: Fighter Factory's petty ingorance....!!!
#3  September 08, 2020, 10:18:59 am
  • ****
    • crepa.neocities.org
Are you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.
Re: Fighter Factory's petty ingorance....!!!
#4  September 09, 2020, 08:45:59 pm
  • ****
    • crepa.neocities.org
So, is this solved?
Re: Fighter Factory's petty ingorance....!!!
#5  September 30, 2020, 10:19:20 am
  • ***
    • USA
    • r.coburn08@yahoo.com

Sounds more like the character's issue more than FF's...

Check it by manually arranging them in text mode.

I think it is man. But I'll see how I can fix it.

Are you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.

Ohhhhh!!! I never new that, well that'll explain the issue!!!! Ok let me see if that'll fix the problem.. I think it will because my Goku doesn't have that issue because his sprite numbers aren't too high




So, is this solved?

yeah bro I marked it as solved