The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Interloko's Ultimate Mortal Kombat Project => Topic started by: interloko on March 21, 2016, 03:35:04 pm

Title: Work In Progress
Post by: interloko on March 21, 2016, 03:35:04 pm
Here I'll be adding all the progress made from latest beta.

Change Log from from 3.1 to ?.? :

General:
- Fixed a bug in character select screen. Character stay transparent after highlight a "chamaleon"
- Fixed Throw Tech
- Fixed a few special moves not working as wake up attack
- Added some AI general reactions
- Fixed some bugs in stage level transition. Stay in lower floor if hit trade, hited player being able to do a wake up attack when oponent still in stage level transition, now both players recover control at same time
- Fixed kombo system. Showing same animation twice if not hit (oponent in air)
- Added a preventive trigger for destroy projectiles in a level transition
- Modified a trigger in kombo openers and throw to prevent it when you are at wrong distance (negative)

Stages:
- Added MKII Stages. Made by Le

Characters:
- Fixed some special moves state type. Were standing when supposed to be in air or viceversa

Sektor:
- Added some AI
- Increased Missile hitbox
- Fixed Telepunch. Some times appears inverted
- Limited Telepunch to 1 per kombo
- Modified Telepunch rules. Can't be performed after a pop up kombo.
- Added EX Telepuch. Armor at startup, can be performed after a pop up kombo, does not count in regular Telepunch limit

Cyrax:
- Added some AI
- "Fixed" bomb explotion. Now is deactivated when any player won or is in finish him/her state

Smoke:
- Fixed Telepunch. Some times appears inverted
- Limited Telepunch to 1 per kombo
- Modified Telepunch rules. Can't be performed after a pop up kombo.
- Modified Spear. Activates damage protection if it's performed after a regular Telepunch (or any other pop up special move)
- Added EX Spear. Does not activate damage protection if it's performed after a regular Telepunch (or any other pop up special move)

Kitana:
- Added some AI
- Modified Fan Lift. Can't be performed in a kombo if a fan hit before. EX Fan Lift CAN be performed

Jade:
- Fixed bug in Glow and EX Glow. Still glowing after Shang Tsung Unmorph

Scorpion:
- Added EX Teleport. Safer on block, does not count in regular Teleport limit, can be performed when falling from another teleport (This special move may change in later revisions)

Ermac:
- Added EX Telekinetik Slam (will be changed later)
- Added EX Teleport (may be changed later). Safer on block, does not count on teleport limit
Title: Re: Work In Progress
Post by: interloko on April 11, 2016, 06:37:50 pm
Finally I got some free time and (almost) finished this stage fatality
Title: Re: Work In Progress
Post by: interloko on April 13, 2016, 04:48:12 pm
Probably no one care or won't notice it but in the subway stage the (malfunction of) lights are random.
I've implement it just because I can LOL
Thanks Lean for providing me the random ranges
Title: Re: Work In Progress
Post by: interloko on June 01, 2016, 06:22:46 pm
Just got a few of free time and added Cyrax's EX Bomb
It has 2 variations, regular and slow

(http://i64.tinypic.com/29wmgzl.png)

My plan for next release is to finish all specials and EX moves, some fixes here and there and a few other things.
Title: Re: Work In Progress
Post by: interloko on November 21, 2016, 08:40:32 pm
After months I can finally work again on the project :)
I will do my best to make as much as I can for a new year release
Feel free to drop suggestions for missing special and ex moves
Title: Re: Work In Progress
Post by: interloko on November 25, 2016, 07:36:16 pm
Not much progress yet.

- Added random towers before choose your destiny. Every tower right now it randoms between 4 variations
- Visual fix. Bell Tower and Pit III showed a screen panning before match.
- Modified Options screen showing UMKP buttons and it equivalent in MUGEN. Usefull for first time users.

(http://i.imgur.com/u1wcVqZ.png)

More Kombat to kome