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Dashes that cancel into air normals? (Read 342 times)

Started by uzernamefail, December 23, 2013, 06:24:47 AM
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Dashes that cancel into air normals?
New #1  December 23, 2013, 06:24:47 AM
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    • ssmncrf@aol.com
How do you go about coding a dash that cancels into a low-altitude air normal when you press a button? For Darkstalkers players, I'm attempting to emulate Squatch/Talbain/Felicia's dashes. The animation already looks like the character should be airborne, but any normals that get thrown out become a ground normal.

For those of you that don't play Darkstalkers but might know, I'll explain it like this: What I want is to be able to dash by pressing f+f, but be considered airborne once initiated, with just a burst of horizontal velocity that happens high enough above ground level so that, if I were to cancel into a j.HK, the normal would have enough time to come out.

EDIT: nevermind,, I got it now.
Last Edit: December 24, 2013, 01:43:39 AM by uzernamefail