The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Mr. Giang on December 14, 2018, 02:37:13 pm

Title: Deadpool (Update 8/11//2019)
Post by: Mr. Giang on December 14, 2018, 02:37:13 pm
Who's That Pokemon?



Features:
- Added special intro vs Red Hood, Doctor Strange, Hulk, Venom and a special intro with Colossus or Venom as partner.
- Added 1 HP/sec regen (lore accuracy).
- Added Guard Push.
- Added new counter effects.
- Added recovery roll.
- Added a new special: Yoyo-pool (Assist only).
- Now can double jump (similar to UMvC3 version).
- Major frame datas change. Now Deadpool's frame datas are more (or less) accurated to UMvC3.
- Now use the extremely-lenient cancel system from UMvC3.
- Now use modified RicePigeon's damage dampen system that works decently in both tag team and single mode.
- Added cinematic hyper cutscenes.
- Fixed the glitch which made any projectiles' hitsparks (Trigger Happy, Ninja Gift,...) not showing in Simul Mode.
- Fixed the glitch which made any projectile-attacks (Trigger Happy, Ninja Gift,...) unable to count hit.
- Shoryuken now can be super-jump canceled (similar to UMvC3 version).
- Shoryuken no longer has start-up invul.
- Trigger Happy now always shoots 10 bullets.
- Trigger Happy's fire rate increased.
- Trigger Happy's hitsparks scale down by half.
- Chimichangas!!'s Wallbounce now juggles opponents similar to UMvC3.
- Quick Work reworked: Now behave more similar to UMvC3 version. Instead of having active frames during the whole dash, Deadpool now slashes at the end of the dash. Slashed opponents now flies behind Deadpool.
- Teleport now can be canceled from special moves(UMvC3 accuracy again).
- Self-inflicted damage from Teleport reduced to 30 (Blah blah UMvC3 update).
- Teleport now pushs opponents further and higher (something UMvC3 accuracy something)
- Ninja Gift now works similar to UMvC3 version.
- Remove start-up invul on Happy Happy Trigger.
- Cuttin' Time now has invul frames from frames 11 to 19 (UMvC3 thingy).
- Normal attacks now behave more similar to UMvC3 version.
- Merc's Cut now causes a slight ground bounce and hard knockdown, similiar to Mad Wheel from UMvC3.
- Remove wall jump, parrying, EX-System and power charging.

Special thanks to:
Infinite for the base character.
or2=3 for the best Deadpool ever so I can learn about accurated frame datas (nothing can ever replace Reisen Deadpool Inaba).
tigree goods for the hyper cutscenes.
Title: Re: Once Upon A Deadpool (Remastered)
Post by: carlosspeed on December 14, 2018, 03:05:56 pm
Who's That Pokemon?

[youtube]https://www.youtube.com/watch?v=Fs5rQTpNZp0[/youtube]

Special thanks to:
Infinite for the base character.
Unlimited Team, Shining, Empawk, Yunnin, thatguy, Loganir, Verz36, DANIEL LINHARES for extra spriteworks.
or2=3 for the best Deadpool ever (nothing can ever replace Reisen Deadpool Inaba).
tigree goods for the hyper cutscenes.

This is a keeper nice job Dude :)
Title: Re: Once Upon A Deadpool (Remastered)
Post by: Mr. Giang on December 14, 2018, 04:33:52 pm
Aw snap, I forgot to post the changelogs. Updated.


This is a keeper nice job Dude :)


Thanks :)
Title: Re: Once Upon A Deadpool (Remastered)
Post by: Mr. Giang on December 15, 2018, 11:42:58 am
So I did a major screw up with Deadpool (I uploaded an earlier version of him, with the old butchered up damage dampen system, which made his damage output extremely inconsistent, while accidentally deleted the main Deadpool character with a much proper damage dampen system). After spending a day to figure his damage dampen again, I finally can release a better version (with a fix for the bug which made Deadpool flying away randomly by pressing A and B). Re-uploaded.
Title: Re: Once Upon A Deadpool (Remastered)
Post by: carlosspeed on December 15, 2018, 12:44:46 pm
No worries
Title: Re: Once Upon A Deadpool (Remastered)
Post by: GDPenguin on December 15, 2018, 01:39:16 pm
Finally. A well done mvc deadpool.
I've been waiting for this for so long.
Gonna check this out for sure.
Title: Re: Once Upon A Deadpool (Remastered)
Post by: lui on December 15, 2018, 01:56:52 pm
Finally. A well done mvc deadpool.

*cries inside looking at the one i did*
Title: Re: Once Upon A Deadpool (Remastered)
Post by: GDPenguin on December 15, 2018, 03:01:35 pm
Finally. A well done mvc deadpool.

*cries inside looking at the one i did*


I'm sorry, dude. Once again, I'm using an old version of yours.
I'll look for an updated version, and look again.
Title: Re: Once Upon A Deadpool (Remastered)
Post by: Mr. Giang on December 15, 2018, 06:25:39 pm
Finally. A well done mvc deadpool.
I've been waiting for this for so long.
Gonna check this out for sure.

Thanks! Hopefully this will suit your taste!

Finally. A well done mvc deadpool.

*cries inside looking at the one i did*


Walrus - 0
Giang -1
Title: Re: Once Upon A Deadpool (Remastered)
Post by: GDPenguin on December 15, 2018, 07:25:59 pm
I tested it.
And really don't like the button layout.
Is it made to be used with a controller?
He doesn't have an air light kick.
The visuals are nice, but...
Walrus, I guess you win on this one.
Title: Re: Once Upon A Deadpool (Remastered)
Post by: Mr. Giang on December 16, 2018, 12:56:11 am
I tested it.
And really don't like the button layout.
Is it made to be used with a controller?
He doesn't have an air light kick.
The visuals are nice, but...
Walrus, I guess you win on this one.

Awh, sorry, that's actually the main recurring input theme of my edits (as 6-button is too much for tag-team gameplay, which my Deadpool aims) so I remove everything that aren't fit with his UMvC3 playstyle (as well as trying to keep him consistent with my other edit).
Title: Re: Deadpool (1/16/2019)
Post by: Mr. Giang on January 16, 2019, 04:14:51 am
Update:
- AI no longer does stupid things like canceling Katana-rama or Shoryuken into itself (hopefully).
- Jump Light now can canceled into itself (similar to UMvC3).
- Shin Shoryuken's power cost increased to 1000.
- Merc's Cut's active frames increased from 8 to 12.
- Now can perform delayed hyper during Tag Mode.
- Some nice additions that no one has known yet.
Edit (1/19/2019): That addition is just Intro vs Punisher:
Title: Re: Deadpool (Update 1/16/2019)
Post by: Mr.Karate JKA on January 16, 2019, 10:21:26 pm
Hi! I think this can de usefull for you!

https://www.deviantart.com/chamat/art/MvC-Deadpool-BAMBABABAMBABABABAMMM-613093810
Title: Re: Deadpool (Update 1/16/2019)
Post by: Mr. Giang on January 17, 2019, 02:49:29 am
Hi! I think this can de usefull for you!

https://www.deviantart.com/chamat/art/MvC-Deadpool-BAMBABABAMBABABABAMMM-613093810

Yes, it is! Thanks a lot for letting me know about it! That will definitely end up in the next update!
Title: Re: Deadpool (Update 1/16/2019)
Post by: dakidbanks on January 17, 2019, 06:46:15 am
Hi! I think this can de usefull for you!

https://www.deviantart.com/chamat/art/MvC-Deadpool-BAMBABABAMBABABABAMMM-613093810

Yes, it is! Thanks a lot for letting me know about it! That will definitely end up in the next update!

Combine the Gangnam style dance sprites with this and have him dance then the jump into the air and shoot hyper haha
Title: Re: Deadpool (Update 1/16/2019)
Post by: no1wammy on January 17, 2019, 08:42:04 am
Might I make a suggestion for his Level 3 Hyper Combo, 4th Wall Crisis? Since he hits the enemy with the enemy's life bar, do it with their Hyper Combo bar too, but with a twist: the enemy loses energy from the meter each time he is hit with it. By the end of 4th Wall Crisis, there is a chance the enemy may lose a whole level, but only if they're hit by their own Hyper Combo bar. This was going to be one of the features for Deadpool had I wanted him in my Marvel & Capcom vs. Pokemon fan game, but as he will not be in it, I'm giving this effect/suggestion to yours.
Title: Re: Deadpool (Update 1/16/2019)
Post by: Mr. Giang on January 17, 2019, 12:15:53 pm

Combine the Gangnam style dance sprites with this and have him dance then the jump into the air and shoot hyper haha

Nope chief :P.

Might I make a suggestion for his Level 3 Hyper Combo, 4th Wall Crisis? Since he hits the enemy with the enemy's life bar, do it with their Hyper Combo bar too, but with a twist: the enemy loses energy from the meter each time he is hit with it. By the end of 4th Wall Crisis, there is a chance the enemy may lose a whole level, but only if they're hit by their own Hyper Combo bar. This was going to be one of the features for Deadpool had I wanted him in my Marvel & Capcom vs. Pokemon fan game, but as he will not be in it, I'm giving this effect/suggestion to yours.

Thanks for the suggestion but I'm fraid that would give the character unneeded complexity while I'm trying to keep Deadpool's playstyle simple as much as possible so it won't happen though, sorry.
Title: Re: Deadpool (Update 1/16/2019)
Post by: Mr. Giang on January 20, 2019, 10:31:51 am
https://streamable.com/mz16p
 :pleased:
Title: Re: Deadpool (Update 1/16/2019)
Post by: YugaCurry on January 20, 2019, 02:26:15 pm
Man that is so cool.
Title: Re: Deadpool (Update 1/16/2019)
Post by: Ianb3000 on January 30, 2019, 10:50:54 am
Carn`t wait for the update to your deadpool good job on adding the super, not sure if you have seen this but maybe you could get some moves and supers from this

Title: Re: Deadpool (Update 1/16/2019)
Post by: Mr. Giang on January 31, 2019, 03:28:00 am
Carn`t wait for the update to your deadpool good job on adding the super, not sure if you have seen this but maybe you could get some moves and supers from this

[youtube]://www.youtube.com/watch?v=ya-wQExaWkw[/youtube]

Thanks for the ideas but Deadpool's moveset currently is efficient enough. Adding more specials and hypers would make his kit redundant (the best I can do is working on more variations of Happy Trigger to make him more similar to UMvC3 version if I ever have the sprites for those).
Title: Re: Deadpool (Update 3/23/2019)
Post by: Mr. Giang on March 23, 2019, 05:30:20 pm
Update:
- Some lame frame data, damage output changes.
- Bye bye debug floods.
- Updated with the animation you are waiting for: https://streamable.com/mz16p
Title: Re: Deadpool (Update 5/6/2019)
Post by: Mr. Giang on May 06, 2019, 12:25:47 pm
Spoiler, click to toggle visibilty

Update:
- Added MvC3-Hyper transition.
- Fixed several Tag issues.
- Fixed a glitch that doesn't allow Deadpool to chain Merc's Cut into Quick Work.
- Fixed a glitch that sometimes makes Katana-Rama unable to hit.
- Fixed a glitch which makes Cutting Time's damage reduced by damage dampen.
- 4th Wall Crisis now causes hard knockdown.
- Adjusted Air Trigger Happy's bullets and explod.
- Chimichangas now juggles opponents higher.
- Adjusted hitpause on all normals.
- Air Throw recovery is reduced by 8f.
- J. Special now always causes hard knockdown to airborne opponents.
Title: Re: Deadpool (Update 6/29/2019)
Post by: Mr. Giang on June 29, 2019, 04:20:21 am
Update:
- Fixed some minor hyper transition glitches.
- Now has 10% minimum damage scaling.
- Now always starts a match with 1000 power.
Title: Re: Deadpool (Update 6/29/2019)
Post by: KeyRogue on July 01, 2019, 09:28:09 am
The new update give me an sff error on 1.0.
Title: Re: Deadpool (Update 6/29/2019)
Post by: Mr. Giang on July 02, 2019, 12:45:39 pm
The new update give me an sff error on 1.0.

My bad. I forgot to convert the character back to 1.0 (as I'm using custom ports that works with 1.1 only). Fixed.
Title: Re: Deadpool (Update 6/29/2019)
Post by: kiLabee on July 03, 2019, 09:06:17 am
dude seriously your characters are getting better and better.

Title: Re: Deadpool (Update 8/11//2019)
Post by: Mr. Giang on August 11, 2019, 11:56:56 am
Update:
- All normals, specials and hypers are now air-blockable.
- d.Z now can OTG.
- Now uses custom hitfall against opponents to prevent unwanted ground teching.
- Now uses Jmp's Explod Buffer System.
- Reworked juggle system: Opponents no longer can auto tech from attacks.
- "4th Wall Crisis" now can counter throws.
- Reworked "Quick Work" and "Chimichangas"'s behaviors to match with UMvC3 version.