The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => X-Men: Second Coming => Topic started by: zvitor on December 12, 2010, 07:09:16 am

Title: Namor
Post by: zvitor on December 12, 2010, 07:09:16 am
(http://img816.imageshack.us/img816/1845/namor.gif)

Creators:
- SGM Team

Gameplay:
- Tank/Flyer

Alignment:
- Good

Skills:                     
- Air Dash                  
- Hover  – Hold U in air                  

Specials:                     
- Atlantic Stomp  – Air                  
   D + HK               
- Pacific Punch  – Ground/air                  
   D,DF,F + P               
- Artic Uppercut-drop                  
   D,DB,B + P               
- Eel Shock  – Ground/flood mode                  
   D,DF,F + K               
- Electric Impulse                  
   D,DB,B + K               

Hypers:                     
- Imperius Rex                  
   D,DF,F + PP               
- Mariner Combo                  
   D,DF,F + KK               
- Merman Thrashing                  
   D,DB,B + PP               
- Atlantean Flood                  
   D,DB,B + KK   

Pallets:
(http://img718.imageshack.us/img718/554/namorpal.png)

Stage: Shield Atlantis Outpost by Wucash
http://www.scruffydragon.com/

Download latest version Dec/2009:
http://sicgraphicsmugen.darkbb.com/
Title: Re: Namor
Post by: kkhohoho on December 12, 2010, 07:14:45 am
Woot!
Title: Re: Namor
Post by: DMK on December 12, 2010, 07:16:34 am
Awesome color separation! I didn't even know there was a full size version of Namor in the works, much less released.
Title: Re: Namor
Post by: Acey on December 13, 2010, 10:15:24 pm
The SGM team released Namor to everyone's surprize last Christmas. It came out of the blue, no one was expecting it. They also made it so that Namor could either be in his black clothes or his classic underwear.

Since we got permission to add him to Project X ZVitor did a smart palette on the feet so that his "socks" could come off and later I did a smart palette on the body to add the X-Men stripe down the costume. Lastly we added a new stance as well as the game play changes, including the new merman hyper. In time I'm sure SGM will release the update for this character as well.
Title: Re: Namor
Post by: Iced on December 14, 2010, 01:00:15 pm
He could still use a bit more of a gameplay reconstruction, while his sprites are great his moves are missing some impact.

Really great work on those sprites.