The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Another Blade => Topic started by: mr_bourrepalestick on May 08, 2017, 09:44:00 am

Title: General gameplay discussion
Post by: mr_bourrepalestick on May 08, 2017, 09:44:00 am
GAMEPLAY GUIDE
For detailed info, please check the spoilers

------------------------
6 BUTTON GAMEPLAY
------------------------


A - Kick
B - Parry
C - Roll  (or B+any other button)
X - Light Slash
Y - Medium Slash
Z - Heavy Slash  (or X+Y) = overhead & launcher
(Start - Taunt)

A+any slash = grab/throw

Common command normals
back + X  : Jab
fwd + Y : Long Medium slash
d + Z : Sweep

In addition, each character has 1 or 2 unique command normals in his moveset.


--------------
MOVEMENT
--------------


Fwd x 2 : Run
Spoiler: Run details (click to see content)

Back x 2 : Backdash
Spoiler: Backdash details (click to see content)

Up : Jump
Spoiler: Jump details (click to see content)


---------------------
PARRY MECHANIC
---------------------


B : Standing Parry  --> vulnerable to low attacks
cr. B : Crouching Parry --> vulnerable to aerial & special attacks
either will work against all attacks, but not projectiles > made the same to simplify the defensive mechanic


Spoiler: Parry details (click to see content)


-------
ROLLS
-------


While in control of your character, and while he is on his feet (or gets up) :
C : Roll forward
back + C : Roll back

Spoiler: Roll details (click to see content)

every special-cancelable normal move can also be cancelled into forward roll on hit/on block, for 2 special meter slots

last 8 frames of forward roll can be cancelled into any crouching normal move, and into DPs (if the character has one)
this makes some new combos possible

when performing a roll cancel, the damage reduce is cancelled > roll cancel combos can be devastating

--------------
RECOVERIES
--------------


When you've been sent into the air by your opponent, you can escape his juggles/OTG with "recovery" command. But it doesn't come for free ...

any button (near the ground) :  Fall tech
Spoiler: Fall Tech details (click to see content)

any button (falling, in mid-air) : Air recovery
Spoiler: Air Recovery details (click to see content)


--------------------
COMBO ABILITIES
--------------------


Spoiler: Ground combos (click to see content)

Spoiler: Juggles & OTGs (click to see content)

Spoiler: Damage scaling (click to see content)


------------------------------------------
LIFEBAR POINTS & "SPECIALS" METER
------------------------------------------


Every character has a 1000 point lifebar
Every character has a 3000 point "Special" gauge, divided into 3 meters of 1000 pts each

Spoiler: "Specials" meter use (click to see content)

Spoiler: Meter gain (click to see content)

------------------------------------------
(edited)
Title: Re: General gameplay discussion
Post by: mr_bourrepalestick on May 08, 2017, 10:18:34 am
Even most of the mechanics above seem to work pretty fine and make the game enjoyable as it is, I often got myself wondering about tweaking some of them. Here are the most recurrent question i ask myself :


Feel free to quote me on those and add your own suggestions. Every feedback is appreciated ! :)
Title: Re: General gameplay discussion
Post by: mr_bourrepalestick on August 15, 2017, 01:15:39 pm
Well, after few experimentations, I've implemented many of the tweaks I've mentionned before
Spoiler, click to toggle visibilty
Backdashes are more nervous, rolls have better cross ability, Ground techs are invincible only at startup, and juggle points have been reevaluated (18 points). I find those tweaks very satisfying since they've brought some more possibilities, without breaking out all the rest.
Title: Re: General gameplay discussion
Post by: mr_bourrepalestick on January 14, 2024, 07:34:17 pm
For your input configurations

------------------------
6 BUTTON GAMEPLAY
------------------------

A - Kick
B - Parry
C - Roll  (or B+any other button)
X - Light Slash
Y - Medium Slash
Z - Heavy Slash  (or X+Y) = overhead & launcher
(Start - Taunt)

A+any slash = grab/throw


Below some layouts that work fine on different controllers that i would recommand


Arcade stick / hitbox
Spoiler, click to toggle visibilty

Xbox and PS basic layout
Spoiler, click to toggle visibilty


Xbox and PS alternative layout
Spoiler, click to toggle visibilty

Title: Re: General gameplay discussion
Post by: mr_bourrepalestick on January 28, 2024, 10:12:25 am
Talking about presenting game mechanics, give a preview of a new character, WIP stuff etc.
I was wondering what gets more attention from the community : pictures ? videos ? text ?
So i made a poll on this section to get your feedback on this.
Title: Re: General gameplay discussion
Post by: mr_bourrepalestick on February 03, 2024, 11:35:51 am
Talking about presenting game mechanics, give a preview of a new character, WIP stuff etc.
I was wondering what gets more attention from the community : pictures ? videos ? text ?
So i made a poll on this section to get your feedback on this.

Reminder : i'll be closing the poll tomorrow.
Let me know what kind of content you prefer.