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(Dudley by a good few) Rowen's PotS Edits (Read 1865180 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#981  May 20, 2021, 10:50:36 pm
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Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#982  May 20, 2021, 11:59:06 pm
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Also this is it just me or do the extra def on Ryo not work right. For some reason whenever I use the Normal def I get EX ryo instead.

Update: I found the problem. It was the mode detection in normal ryo st file

Before
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 1;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

After
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 0;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1
Last Edit: May 21, 2021, 04:11:01 am by bass30655
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#983  May 21, 2021, 12:05:25 am
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I'd rather add the Kohou Shippuken. There were (sorta) sprites for them in VioFitz' sheet, but they lack the big reel back before the punch.
CvS the Abstract started it on DeviantArt back then where it was more accurate but it wasn't finished.

That sounds fair.
Do you think it could be possible to franken-sprite the reel back from existing CVS Ryo animations?
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#984  May 21, 2021, 07:38:04 am
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Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#985  May 21, 2021, 09:13:43 am
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Also this is it just me or do the extra def on Ryo not work right. For some reason whenever I use the Normal def I get EX ryo instead.

Update: I found the problem. It was the mode detection in normal ryo st file

Before
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 1;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

After
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 0;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

Sorry about that. Fixed. Redownload.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#986  May 23, 2021, 02:04:17 am
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WIP Schedule:
The next Street Fighter All-Stars update
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#987  May 23, 2021, 02:36:45 am
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i adapted JtheSaltyy's axel small portrait to Testament's Axel if you wanna use it
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#988  May 23, 2021, 02:51:33 am
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I have some feedback to get some ideas on what else needs fixing:
-All normal versions of Bare Knuckle and Burning Crusher have no variants of each other.
-The sound on Slide Kick where the sliding dust is should play alongside the swing sound before and play the sliding dust sound effect at the end.
-Grand Upper has a strong kick hit sound on the last hit instead of a strong punch one.
-The Super FX on Fire Whirlwind is misaligned.

This is what I see on the video. Will be more when released.
I will still do detail and aesthetic feedback for the rest.
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#989  May 23, 2021, 03:28:20 am
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Don't worry, refinements will be made. The superpause position thing has already been fixed.

Thanks for fixing the port, Kouhai. I've already messaged Salty about that, but still...
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#990  May 26, 2021, 04:49:57 am
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The new stuff from the EX Mode is simply amazing. Great edit once again Rowen. :)
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#991  May 26, 2021, 09:17:50 am
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His CS is updated?! I've been waiting for this every since it was first made! Thanks, Rowen!!
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#992  May 26, 2021, 01:09:21 pm
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Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
#993  May 26, 2021, 05:50:06 pm
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#994  June 05, 2021, 01:37:30 pm
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Axel Stone has just dropped, peeps. Download at one's leisure.

Next edit will be announced soon. Two SF characters are coming. Sodom isn't one of them, sadly.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#995  June 05, 2021, 02:22:23 pm
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Feedback:
-The swing sound on standing MK plays after it hits the opponent.
-The hitspark and guard spark on the standing MK and crouching MP is slightly misaligned.
-The hitspark and guard spark on the 3rd hit of strong and EX Grand Hurricane is misaligned (Should be placed on the same spot where the 4th hit as that's where the red hitbox is on that frame).
-After the opponent makes contact by his jumping LP, he returns back to his jump animation.
-His animation during the custom combo on the ground returns to his stance too early (Making the custom combo effect look misaligned at the end).
-The first two hits of Dragon Wing has red hitsparks instead of blue ones.
-The last hit of level 1 Grand Hurricane doesn't have envshake like the rest does.
-Dragon Burst could launch the opponent slightly higher.

I really like how you turned Bare Knuckle into Dragon Wing as there was no variant on the original move. Although I'm questioning why does a light Burning Crusher goes farther while the strong one has a much shorter distance. Think it would been better if it was the other way around. Overall, a very much improvement and a worthy update.
I will still do detail and aesthetic feedback for the rest.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#996  June 05, 2021, 03:28:32 pm
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Nice work and the updates RR!
"Such Heroic Nonsense!"

Re: (Axel Stone) Rowen's PotS/Infinite Edits
#997  June 05, 2021, 04:35:16 pm
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Burning Crusher's variants sacrifice distance for damage becuase I didn't make animation variants. And when you say strong and EX Grand Hurricane do you mean the Grand Upper? Becuase that's what I adjusted.
For the Dragon Burst I simply decreased the yAccel.

Axel updated. Redownload.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#998  June 05, 2021, 09:37:20 pm
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I hope the next char is Bison (dictator).
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#999  June 05, 2021, 10:14:42 pm
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I hope the next char is Bison (dictator).

Correct, lil' mind reader.

Here's Bison: https://streamable.com/9qq5z4

Froz's version if you haven't guessed already.
I'm taking some stuff from extravagant's Warusaki3 edit.

I'll be keeping the 2 modes, Normal and Final. I may remove the Heartbreak Despair since I plan to make the Psycho Break Smasher/Mega Psycho Crusher a Level 1 beside the original Level 2. On second thoughts, I could give the Level 2 the Despair throw like what PotS did with Extra Cammy's Psycho Streak.
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The next Street Fighter All-Stars update
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1000  June 05, 2021, 11:30:29 pm
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Axel feels good to mess around with. Don't have too much to report on gameplay wise, nothing game-breaking to mention, but there are some flavor things and a sound thing.

- Dragon Wing, Grand Upper and Burning Crusher should leave flames on the opponent when they hit.
- The FX on Grand Upper sticks around for a bit when you super cancel from it.
- Axel says "Take this" a second time after landing from the Punch Alpha Counter.
- I think Burning Crusher sends the opponent flying too far back.
- I feel like there should be an initial hit on Dragon Burst before the tornado comes out, like the uppercut swing should hit the opponent, too.