Changes the current state type and move type. Useful for states that go from the ground into the air, etc.
Required parameters:
none
Optional parameters:
statetype (http://mugenguild.com/forum/topics/type-cns-169455.0.html) = state_type (string)
Set state_type to A for air, C for crouch, S for stand, or L for liedown. Defaults to no change.
movetype (http://mugenguild.com/forum/topics/movetype-cns-169456.0.html) = move_type (string)
Set move_type to I for idle, A for attack, or H for gethit. Defaults to no change.
physics (http://mugenguild.com/forum/topics/physics-cns-169457.0.html) = physics (string)
Set physics to A for air, C for crouch, S for stand, or N for none. Defaults to no change.
Example:
;Fighter Factory 3
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 =
statetype = A ;S,A,C,L
movetype = I ;I,A,H
physics = A ;A,C,S,N
;ignorehitpause =
;persistent =
Related Triggers:
StateType & P2StateType (Trigger) (http://mugenguild.com/forum/topics/statetype-p2statetype-trigger-169751.0.html)
MoveType(*,***) & P2MoveType (Triggers) (http://mugenguild.com/forum/topics/movetype-triggers-169092.0.html)