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Tatsunoko VS. Capcom FX (More) (Read 8928 times)

Started by ShinZankuro, November 11, 2015, 03:19:23 am
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Tatsunoko VS. Capcom FX (More)
#1  November 11, 2015, 03:19:23 am
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http://www.mediafire.com/download/cmdvc2dm1wphmb0/STKP08.rar

Here contain:

- Updated and enhanced versions of Kiai-Dan/Guts Bullet and Kuuchuu/Aerial Kiai-Dan/Guts Bullet
- Guts Upper (Sorry for the little size, it's more for who wants to make hi-res versions)
- Midizuki Kick(Hi-res also)

------------------------------------------

Saki's beam Special Move [I forgot the name]

And a edited version to match Frank West's Real Mega Blaster.

http://www.mediafire.com/download/9fzxsyfo996uszk/MEGA+BLASTER+-+SAKI+BEAM.zip

Both of these needs a bit blur treatment[Nestor, I think you will like to see these :D] on the start of image [because it's possible to see a piece of Saki weapon]

--------------------------------------------

Chun-Li's Kikouken [Not allignated but if someone wants, go on ^^ ]

http://www.mediafire.com/download/xp0rud6dy6uks5y/CHUNNY+KIKOUKEN.rar


SOME SHOTS[Will be updated with the time]:

PS: Like I said about the Saki beam. These needs a bit blur treatment. About Kikouken, in the file there's a regular sized and a big one.




======================================

Update:

Hyper Combo Background (Variable Combination Version):

http://www.mediafire.com/download/bu8lsomnp4n2hs9/320.zip

Also on the first page.

Later I will try to rip the Golden and Blue hyper combo bg.

========================================

Update!

http://www.mediafire.com/download/tg3immxvzdm9az6/Magma.zip

Fun fact:

These effect can be see on the UAS version of Tatsunoko VS Capcom: Ultimate All-Shooters.

Ironically both of these Select Gear and the background are reused from the original version of TvC character select screen [The Cross Generation of Heroes one]


=================== NEW UPDATE

Hyper Combo Finish flare:

https://www.dropbox.com/s/fu63gtojauam79y/HYPER%20FINISH.zip?dl=0

It's not centered because I liked the angle from where the light starts. Also because I need to found a way to remove characters' texture absolutely without any trace of "no-transparency". I don't need to say this images is pretty raw, without any edit or manipulation, right?

SHOT:





If you are interested of using these on MUGEN'S screenpacks or animations, go on :P

Always reminding, if you are a FX converter, please do a treatment like Nestor did with the Shinkuu Hadouken or Beximus with 3d fx. This can amplify the beauty of the effects on your screenpack a lot.

I'm ripping these animations and fx for anyone who wants to make original SP's or use new fx on any wanted characters!

- Want to commission me for a artwork? Just come here
- Donations is welcome
Last Edit: August 10, 2016, 07:36:16 am by ShinZankuro
Re: Tatsunoko VS. Capcom FX (More)
#2  November 11, 2015, 03:29:40 am
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some images would be nice....
Re: Tatsunoko VS. Capcom FX (More)
#3  November 11, 2015, 03:32:57 am
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Oh, I forgot to post... Wait a moment, I will upload some ones ^^

     Posted: November 11, 2015, 03:43:49 am
Updated. More images will come with time :)
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Re: Tatsunoko VS. Capcom FX (More)
#4  November 11, 2015, 06:42:52 am
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Is this a release, or are you requesting for some FX from TvC?
Re: Tatsunoko VS. Capcom FX (More)
#5  November 11, 2015, 06:48:43 am
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Release :)

I ripped those effects via Emulator Dolphin
- Want to commission me for a artwork? Just come here
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Re: Tatsunoko VS. Capcom FX (More)
#6  November 11, 2015, 06:50:29 am
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Yeah, had a feeling you posted it in the wrong board (Development resources is for requesting FX, sprites, sounds, etc.).

Moving.And moved.
Re: Tatsunoko VS. Capcom FX (More)
#7  November 11, 2015, 06:51:42 am
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Thanks and sorry for the mistake ^^
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Re: Tatsunoko VS. Capcom FX (More)
#8  November 11, 2015, 06:52:26 am
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It's alright. Just be careful next time.
Tatsunoko VS. Capcom FX [Variable Combination BG]
#9  November 25, 2015, 04:57:36 am
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Tatsunoko VS. Capcom FX [Character Select Grid]
#10  November 25, 2015, 05:10:41 am
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http://www.mediafire.com/download/tg3immxvzdm9az6/Magma.zip

Fun fact:

These effect can be see on the UAS version of Tatsunoko VS Capcom: Ultimate All-Shooters.

Ironically both of these Select Gear and the background are reused from the original version of TvC character select screen [The Cross Generation of Heroes one]

If you are interested of using these on MUGEN'S screenpacks or animations, go on :P

Always reminding, if you are a FX converter, please do a treatment like Nestor did with the Shinkuu Hadouken or Beximus with 3d fx. This can amplify the beauty of the effects on your screenpack a lot.

I'm ripping these animations and fx for anyone who wants to make original SP's or use new fx on any wanted characters!

download also on first post!
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Tatsunoko VS. Capcom FX (More)
#11  November 25, 2015, 05:24:42 am
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Thay hy[er bg is kind of choppy through frames, is there a way you can get a smoother animation?
Re: Tatsunoko VS. Capcom FX (More)
#12  November 25, 2015, 05:27:44 am
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I can try. The problem is my pc[who get's a bit laggy when I active the Variable Combination], but I can always force a bit to make the fps being more smoother.

- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Tatsunoko VS. Capcom FX (More)
#13  November 25, 2015, 06:20:14 am
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@ExShadow

Here, give a look. Looks better?

[Sorry for the Zip file name i'm a little busy xD]

http://www.mediafire.com/download/mvmeagv6kokt1gq/crap.zip

The most hard thing of ripping a specific hyper bg from the V.Combination is... Finding the perfect team to do the longest Variable Combination in time terms. In the end, I finally did something with the two yattermans LOL
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Re: Tatsunoko VS. Capcom FX (More)
#14  December 15, 2015, 10:59:13 pm
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Sorry for the late reply, its a bit better, but still a bit choppy
Re: Tatsunoko VS. Capcom FX (More)
#15  August 10, 2016, 07:27:58 am
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It's been a while since my last release huh? [The super effects and etcetera]

Hyper Combo Finish flare:

https://www.dropbox.com/s/fu63gtojauam79y/HYPER%20FINISH.zip?dl=0

It's not centered because I liked the angle from where the light starts. Also because I need to found a way to remove characters' texture absolutely without any trace of "no-transparency", to make sure the effect could be ripped in center without any interference. I don't need to say this images is pretty raw, without any edit, resizing or any type of manipulation.

You can download also on first page[there's a shot of this effect]
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Tatsunoko VS. Capcom FX (More)
#16  August 10, 2016, 10:25:52 am
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It angers me a lot when I can't remove the face textures from the characters (the face textures are black instead of being transparent), I guess it must be the same for you.
Re: Tatsunoko VS. Capcom FX (More)
#17  August 10, 2016, 07:49:57 pm
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/\ YES! haha xD

This happens even if I double-work choosing the black color as a transparent one in infraview

I think it's a issue from the emulator[or at least the version i'm using]
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Re: Tatsunoko VS. Capcom FX (More)
#18  August 10, 2016, 08:37:17 pm
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Great work!
Re: Tatsunoko VS. Capcom FX (More)
#19  August 10, 2016, 09:40:20 pm
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Thanks man! Glad you liked! :D
- Want to commission me for a artwork? Just come here
- Donations is welcome