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M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Read 507738 times)

Started by M206, December 06, 2017, 04:56:42 pm
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Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#221  February 25, 2019, 08:18:15 am
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These look very good.
Keep it - even if it's just for a combo!

Just my 2 cents...
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 ;Filename of sprite data
spr = stages/ ***.sff
Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#222  February 25, 2019, 08:19:14 am
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Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#223  February 25, 2019, 08:59:44 am
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I realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing.

Alpha 3
Spoiler, click to toggle visibilty

SFIV
Spoiler, click to toggle visibilty

SFV
Spoiler, click to toggle visibilty
Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#224  February 25, 2019, 09:37:58 am
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Man, that kick is good. Even if you won't use it, I think it's a good idea to keep it anyway.
Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#225  February 26, 2019, 03:14:40 pm
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hey man does your sagat share same sff as divinewolf sff?
Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#226  February 26, 2019, 05:03:53 pm
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I realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing.

Alpha 3
Spoiler, click to toggle visibilty

SFIV
Spoiler, click to toggle visibilty

SFV
Spoiler, click to toggle visibilty

well, my goal was to create the "ultimate" Sagat, with every possible moves appeared in all the games where Sagat is present.

It's quite hard for me to reply to your message, since i've add a lot of moves, anyway I'll try to. ;) ;)

Man, that kick is good. Even if you won't use it, I think it's a good idea to keep it anyway.

thanks @trololo: , do you think it's a good idea to replace the sf4 sabockee standard high kick with this, and keep the sf4 for some special combos or vice-versa?

hey man does your sagat share same sff as divinewolf sff?

hi, no absolutely not, i've add tons of sprites/palette CS. ;) why?? :)
Re: M206 Project Thread: Pag.11 *SFV TIGER SHOT + SFV HIGH KICK*
#227  March 12, 2019, 01:35:30 pm
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working on sfv moves.

high kick:



connect:



in action:



t knee:



in action:



what do you think?
Re: M206 Project Thread: Pag.12 *SFV HIGH KICK v.2 + SFV T. KNEE*
#228  March 12, 2019, 01:54:11 pm
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These anims looks nice, man.
Re: M206 Project Thread: Pag.12 *SFV HIGH KICK v.2 + SFV T. KNEE*
#229  June 28, 2019, 03:55:48 pm
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..in the meanwhile i've worked on 3.8 release.. i've improved:
- sfv high kick (mainly connected animation)
new:
- sfv right knee combo
new:
- sfv left mid kick combo
old: new:
- sfv right mid kick combo (and therefore sfv focus attack)
old: new:
- sfv tiger rampage final landing
old:
new:
- sfv tiger knee (mainly the landing animation)
old: new:
new complete:
- tiger raid lev.1 and lev.2 with new sprites from improved focus attack anim.
- added some sfv palettes

later i'll post some anim / videos. ;) ;)

and here all of that in action:


Last Edit: June 28, 2019, 11:16:33 pm by M206
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#230  June 28, 2019, 11:19:04 pm
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Sorry some troubles.. maybe i'll retry later.. :/ :/
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#231  June 29, 2019, 08:28:58 am
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Nice updates man. Glad to see him still getting fleshed out to look more fluid.
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#232  July 01, 2019, 08:12:27 am
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thanks man! I'd like to improve further the tiger rampage landing.. ;) let's see..
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#233  July 01, 2019, 08:46:01 am
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Man, when do you plan on releasing this update? He looks good now.
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#234  July 01, 2019, 05:30:03 pm
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thanks. :) :)

If everything goes like I hope, I think I'll be able to release the 3.8 version within the end of July. ;) ;)
Re: M206 Project Thread: Pag.12 *TONS OF SFV SAGAT IMPROVEMENTS GIF*
#235  July 19, 2019, 09:10:22 am
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hi, i've been working on the z-counter sfv version and left teep high kick (bruce irvin style).

here you are the differences:

old:



new:



old:



new:



what do you think?? :) :)
Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
#236  July 19, 2019, 10:25:18 am
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Nice!!
We can clearly see inspiration in Joe, but the result is good!!

The last kick anim looks strange, It's like if top body move too much compared to the standing leg.
or standing leg don't move enough, I cannot say.

Also, I'm really curious to know how you work for animations ?
Do you trace over sprites, use frankensprite ???
Can you explain a bit ?

Thanks
Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
#237  July 19, 2019, 11:06:31 am
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Well, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!
Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
#238  July 19, 2019, 02:30:50 pm
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would love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itself
Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
#239  July 19, 2019, 04:38:26 pm
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Yeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.
Re: M206 Project Thread: Pag.12 *SFV Z-COUNTER NEWS*
#240  July 19, 2019, 04:57:05 pm
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Nice!!
We can clearly see inspiration in Joe, but the result is good!!

The last kick anim looks strange, It's like if top body move too much compared to the standing leg.
or standing leg don't move enough, I cannot say.

Also, I'm really curious to know how you work for animations ?
Do you trace over sprites, use frankensprite ???
Can you explain a bit ?

Thanks

thanks, yes, i've used Joe as base, then i've tried to modify it to resamble a little bit sagat's dimensions.

About the metod of animation i'm unsure what you mean with trace over sprites. :/
Yes, of course i've used frankensprite, then final polishing. ;)


Well, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!

thanks, you're right, i've checked again the sfv V-reversal, i've modified it a little bit:

new1:


new2:


i prefer this 2nd version. ;) thanks for your suggestion.

would love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itself

thanks, i don't know so much add004, maybe it got some conflicts with numbers of statedefs? add004 adds automatically some statedef if i remember correctly??

Yeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.

thanks, i feel honored, about add004 if i can i'll try to solve the problem.

could you guys post some video/screen or log about the errors?

thanks ;)

edit:

here you are new3:



some improvements on upper hand and pectorals. ;)

Last Edit: July 19, 2019, 06:06:19 pm by M206