TiE said, February 25, 2019, 08:18:15 amThese look very good.Keep it - even if it's just for a combo!Just my 2 cents...thanks for your opinion!
I realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing. Alpha 3Spoiler, click to toggle visibiltySFIVSpoiler, click to toggle visibiltySFVSpoiler, click to toggle visibilty
;x said, February 25, 2019, 08:59:44 amI realize that you may have already done this, but it’ll be easier for me to start from the beginning to do this. Basically, a checklist. I need to see everything done thus far. As I was telling you, you’ve probably improved a lot since the beginning, let’s look over some of your older stuff, canon only moves. This is part of what I do, of course I also own all of the games to verify. If you don’t mind showing me each of any of the unique moves you’ve made for each iteration. No movelist video for the EX series, but I’m sure you also have looked there. Once you assemble everything here, we can see about improving each individual thing. Alpha 3Spoiler, click to toggle visibilty[youtube]https://youtu.be/3xly1TbDPCw[/youtube]SFIVSpoiler, click to toggle visibilty[youtube]https://youtu.be/dfNgse-TrK8[/youtube]SFVSpoiler, click to toggle visibilty[youtube]https://youtu.be/kmPUgTRVSZ0[/youtube]well, my goal was to create the "ultimate" Sagat, with every possible moves appeared in all the games where Sagat is present.It's quite hard for me to reply to your message, since i've add a lot of moves, anyway I'll try to. Trololo said, February 25, 2019, 09:37:58 amMan, that kick is good. Even if you won't use it, I think it's a good idea to keep it anyway.thanks @trololo: , do you think it's a good idea to replace the sf4 sabockee standard high kick with this, and keep the sf4 for some special combos or vice-versa?BahamianKing Gaming said, February 26, 2019, 03:14:40 pmhey man does your sagat share same sff as divinewolf sff?hi, no absolutely not, i've add tons of sprites/palette CS. why??
..in the meanwhile i've worked on 3.8 release.. i've improved:- sfv high kick (mainly connected animation)new: - sfv right knee combonew: - sfv left mid kick comboold: new: - sfv right mid kick combo (and therefore sfv focus attack)old: new: - sfv tiger rampage final landingold: new: - sfv tiger knee (mainly the landing animation)old: new: new complete: - tiger raid lev.1 and lev.2 with new sprites from improved focus attack anim.- added some sfv paletteslater i'll post some anim / videos. and here all of that in action:
thanks. If everything goes like I hope, I think I'll be able to release the 3.8 version within the end of July.
hi, i've been working on the z-counter sfv version and left teep high kick (bruce irvin style).here you are the differences:old:new:old:new:what do you think??
Nice!!We can clearly see inspiration in Joe, but the result is good!!The last kick anim looks strange, It's like if top body move too much compared to the standing leg.or standing leg don't move enough, I cannot say.Also, I'm really curious to know how you work for animations ?Do you trace over sprites, use frankensprite ???Can you explain a bit ?Thanks
Well, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!
would love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itself
Yeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.
Nedflandeurse said, July 19, 2019, 10:25:18 amNice!!We can clearly see inspiration in Joe, but the result is good!!The last kick anim looks strange, It's like if top body move too much compared to the standing leg.or standing leg don't move enough, I cannot say.Also, I'm really curious to know how you work for animations ?Do you trace over sprites, use frankensprite ???Can you explain a bit ?Thanksthanks, yes, i've used Joe as base, then i've tried to modify it to resamble a little bit sagat's dimensions.About the metod of animation i'm unsure what you mean with trace over sprites. :/Yes, of course i've used frankensprite, then final polishing. Trololo said, July 19, 2019, 11:06:31 amWell, his V-Reversal looks still pretty strange, but good overall. Really like that Tip Kick. Keep it up!thanks, you're right, i've checked again the sfv V-reversal, i've modified it a little bit:new1:new2:i prefer this 2nd version. thanks for your suggestion.Ysaquerai said, July 19, 2019, 02:30:50 pmwould love to try your sagat in the latest add004, 3.6 version of yours have a problem with add004, it auto tags the character itselfthanks, i don't know so much add004, maybe it got some conflicts with numbers of statedefs? add004 adds automatically some statedef if i remember correctly??ReduxMercenaryT said, July 19, 2019, 04:38:26 pmYeah M206 if you can make your Sagat work well with the latest add004 this is hands down character of the year for me.thanks, i feel honored, about add004 if i can i'll try to solve the problem.could you guys post some video/screen or log about the errors?thanks edit:here you are new3:some improvements on upper hand and pectorals.