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beterhans

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Messages by beterhans

    

Re: Add an extra animation

 April 25, 2023, 05:10:53 pm View in topic context
 Posted by beterhans  in Add an extra animation (Started by Charles_2011 April 25, 2023, 01:39:44 am
 Board: M.U.G.E.N Configuration Help

so it's a explod

so the explod should show if the move hit or not?
    

Re: Warlock (1.1 Only) by Vegaz and GDM

 April 14, 2023, 04:13:00 pm View in topic context
 Posted by beterhans  in Warlock (1.1 Only) by Vegaz and GDM (Started by Vegaz_Parrelli March 24, 2023, 02:31:57 pm
 Board: Your Releases, 1.0+

    

Re: Zooming/Center on a winner of a round

 April 11, 2023, 05:09:19 pm View in topic context
 Posted by beterhans  in Zooming/Center on a winner of a round (Started by Tiger-Boy February 18, 2023, 02:23:08 am
 Board: M.U.G.E.N Configuration Help

Spoiler, click to toggle visibilty

I just read this.

I believe the 1st option is the best.

Where do I find the screenbound option?

all my character do this. you could download any of them to check the code
    

Re: Warlock (1.1 Only) by Vegaz and GDM

 April 09, 2023, 03:45:09 pm View in topic context
 Posted by beterhans  in Warlock (1.1 Only) by Vegaz and GDM (Started by Vegaz_Parrelli March 24, 2023, 02:31:57 pm
 Board: Your Releases, 1.0+

looks great, great collaboration Vegaz

    

Re: Sakura Kasugano released

 April 01, 2023, 07:25:48 pm View in topic context
 Posted by beterhans  in Sakura Kasugano (update 04/12/2023) (Started by DeathScythe April 01, 2023, 01:53:36 am
 Board: Your Releases, 1.0+

Quality Sakura as your other works.
Appreciate your effect on her.

I didn't main her so, I never know her SGS is like.....    haha :smitten:
I guess Ryu is quite happy to get hit by it.



    

Re: Paulo's Palette Stuff

 March 29, 2023, 03:02:34 pm View in topic context
 Posted by beterhans  in Paulo's Palette Stuff (Started by Uzuki Shimamura February 16, 2021, 01:16:42 pm
 Board: Edits & Addons 1.0+

Hello

I updated SHIRAKI Kuroko to use official game sprites/palette too, so now can show bandage

all my 3 dengeki characters now use official game sprite/palette means mugen palette can be input back to original game as a color mod.



https://www.youtube.com/watch?v=XSEsJW7lIOM
    

[Ikemen GO Character] Saber from Melty Blood: Type Lumina (updated 2023-03-12)

 March 12, 2023, 03:35:01 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Saber from Melty Blood: Type Lumina (updated 2023-03-12) (Started by beterhans March 12, 2023, 03:35:01 pm
 Board: IKEMEN Releases

Thanks to Eiton's Akiha

I'm now able to use much greater FX on my Saber.
Previously she only work on MUGEN 1.1b
but on IKEMEN she has a lots of issues which I don't bother to fix.

since Aikiha only work on IKEMON GO , she forced me to make an IKEMEN version saber, so I can play they both on the same screen.
only tested on IKEMEN GO Rollback alpha, but should be ok with 0.98 or 0.99 too.



DEMO Video
https://www.youtube.com/watch?v=hfuu3yvAZ4E

LINK: (Both Mugen 1.1b version and IKEMEN GO version)
https://www.patreon.com/posts/75311447

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 12, 2023, 06:02:41 am View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 12, 2023, 05:58:33 am View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Since IKEMEN GO got updated, I decided to check out Akiha for myself and noticed something's wrong about her size:

For some reason, I think her scaling is too small. I thought Sennou-Room's DBFC characters were small at first compared to OHMSBY's characters, but they are intentionally meant to be scaled for CvS2 in mind while OHMSBY's are slightly larger for BBTAG. However, your Akiha are much smaller than both of theirs. Is the size on Akiha accurate? If it is, how do you tell exactly? Can't ask about the gameplay since I don't own the source game myself.

Eiton's Akiha is scale ratio is 1 on 720p localcoord
means not scaled up or down

while my saber is ratio 1.1 on 720p localcoord
to match cvs ryu size


other ohmsby style char is not sure scaled base on what but for me is too big. haha
bigger than normal cvs char.

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 March 10, 2023, 05:53:15 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

I have a favor to ask.

could you make your passive moon drive portrait be compatible with my Character?

it look like this video
https://www.youtube.com/watch?v=7h-vEehqqVc

I've tested the code change.

the code change on your side is
Akiha-sys.zss
Line: 3050 (paste all, need add superpause at the end also)
Change to
Code:
	#Passive Moon Drive Portrait - Compatiable with Beterhans
ignorehitpause if (roundState = 2 && !numExplod(30102))
&& ((Enemy,stateNo = 2600 && Enemy,authorName = "Eiton" && Enemy,name = "Akiha" && Enemy,time = 4)
|| ((Enemynear,StateNo = 990) && Enemynear,AnimExist(9993) && Enemynear,time < 4))  {
Explod{Id:30102;anim:30102;sprpriority:-5;facing:cond(pos X > EnemyNear,pos X,1,-1);pos:screenWidth/2,screenHeight/2;space:screen;pauseMoveTime:99999;supermovetime:99999;}
Explod{Id:30102;anim:30103;sprpriority:50;facing:cond(pos X > EnemyNear,pos X,1,-1);pos:screenWidth/2,screenHeight/2;space:screen;pauseMoveTime:99999;supermovetime:99999;}
}


Code on my character's side is  in -2
change to
Code:
[State -2, Moon-Driver-Passive-Portrait]
type = Helper
triggerall = !IsHelper && RoundState = 2
triggerall = AnimExist(9994)
triggerall = !NumHelper(9994) && StateNo != 990
;beterhans Type
trigger1 = ID < 58 && Enemynear,AnimExist(9993)
trigger1 = Enemynear,StateNo = 990 && Enemynear,time < 4
;Eiton Type
trigger2 = Enemynear,StateNo = 2600 && Enemynear,AnimExist(30100) && Enemynear,Time < 4
helpertype = Normal
name = "Moon-Driver-Passive-Portrait"
ID = 9994
StateNo = 9994
postype = p1
pos = 0 * Const(Size.xScale), -500 * Const(Size.yScale)
facing = 1
keyctrl = 0
ownpal = 1
;remappal = 1,1
supermovetime = 4294967295
pausemovetime = 4294967295
size.xscale = Const(Size.xScale) * 1
size.yscale = Const(Size.yScale) * 1
;size.proj.doscale = 1
ignorehitpause = 1
    

Re: New release of Ikemen go 99.0 RC1

 March 08, 2023, 02:25:38 pm View in topic context
 Posted by beterhans  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

can not run at all.

I feel like anti-virus blocked it.

but 0.98 and IKEMEN GO Rollback alpha is OK.


I ran just fine with out it. just add excluded to the file to your anti-virus and  you should know by now that its not virus.

i'd rather wait for next exe,
since i can run 0.98 and mugen.
why 0.99rc1 can't run. that must be something wrong with 0.99rc1
    

Re: Zooming/Center on a winner of a round

 March 07, 2023, 09:10:00 am View in topic context
 Posted by beterhans  in Zooming/Center on a winner of a round (Started by Tiger-Boy February 18, 2023, 02:23:08 am
 Board: M.U.G.E.N Configuration Help

The method you are using is create a invisible helper
and move it to the back of the screen, so the winter will look like centered.


there are 3 ways
1. most easy way (Loser need to do things)
the loser need to have the code when dead
set screenbound
camera follow xy to 0.

so the mugen will auto center the camera to the winner.



2. the way you are using,
winner create a invisible character walk to the back of the screen. so the camera will center at the winner
but stage will zoom out

3. zoom / camera helper
just like a super zoom. use on the winner.
need 1.1 or ikemen






    

Re: New release of Ikemen go 99.0 RC1

 March 07, 2023, 07:44:25 am View in topic context
 Posted by beterhans  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

can not run at all.

I feel like anti-virus blocked it.

but 0.98 and IKEMEN GO Rollback alpha is OK.

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 March 06, 2023, 01:20:46 am View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

另外想请教一下,IKEMEN GO是否可以像电击文库那样,开局的时候选择两个援护角色,这在MUGEN中好像是不可行的。(English:In addition, I would like to ask whether IKEMEN GO can choose two support roles at the beginning of the game like DFCI, which seems to be unfeasible in MUGEN.)
I have no idea what you mean. There are mugen characters that can select support characters at the beginning of the game.

My Guess is there is a limitation that in Roundstate = 1 if you press abc or xyz.
the game will start and jump to roundstate = 2 and skip the intro.

thats put a limition on the pre-fight menu system that can only press a key for only one time so you can't select 2 sub character but only 1.

I'm also curious to know if IKEMEN have a feature that not allow to skip intro so it will make multi selection menu possible.


    

Re: Character of the Month: February 2023 Nominations

 March 04, 2023, 04:11:59 am View in topic context
 Posted by beterhans  in Character of the Month: February 2023 Nominations (Started by Basara Lapis March 03, 2023, 03:03:31 pm
 Board: Contributions of the Month

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-25)

 February 28, 2023, 05:34:51 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Prerequisite:
- knowledge of Cheat Engine (CE) or other debug tools
- knowledge of computer graphics (and related math)
- basic understanding on how game works

wow That's why you are able to contribute to IKEMEN GO's code.
I feel like a fool that knowing nothing about it haha.

BTW I managed to use your sprites on my saber's shield and moon drive.
thank you so much
https://www.youtube.com/watch?v=b8XmkoTaqGw

I also raised one bug against IKEMEN 0.98.2 hope 0.99 can fix it.
https://github.com/ikemen-engine/Ikemen-GO/issues/1001
    

Re: Original stage - Heavy Industrial zone by GDM and Beterhans

 February 27, 2023, 12:55:23 pm View in topic context
 Posted by beterhans  in Original stage - Heavy Industrial zone by GDM and Beterhans (Started by beterhans February 27, 2023, 12:54:24 am
 Board: Your Releases, 1.0+

    

Original stage - Heavy Industrial zone by GDM and Beterhans

 February 27, 2023, 12:54:24 am View in topic context
 Posted by beterhans  in Original stage - Heavy Industrial zone by GDM and Beterhans (Started by beterhans February 27, 2023, 12:54:24 am
 Board: Your Releases, 1.0+

    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-02-20)

 February 21, 2023, 06:10:02 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Not really. Akiha uses new sctrl / trigger features in 0.99. Also, more bugs are fixed and compatibility is improved in 0.99. Rollback is just an icing on the cake.

No I mean for me I use Mugen 1.1 for zoom and 32bit PNG. so I never look back to support old version.
I wonder what killer feature is in 0.99 IKEMEN?


Quote
keyboards can't do A+B+C+D
membrane keyboards can't do A+B+C+D  :)

you mean mechanical keyboard can work like arcade stick support all keys to be pressed?



By The way I made a video for her
https://www.youtube.com/watch?v=t-iHtFtM76Q
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina

 February 20, 2023, 05:58:09 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Akiha is updated. It should fix some of the problems.
Quote
Also, why not using the remaining buttons as shortcuts for A+B/B+C?
It requires some effort to implement and I heard that the coming rewritten input parser would support macros...


Today I got sometime and tried her out with IKEMEN GO rollback

I'm totally impressed and shocked, I have to say your Akiha killed my Saber on authenticity, she is on another level.
She just feel like original.
Have no idea how you managed to recreate the FX? or extracted from MBTL?

and she is made purely for ikemen, I can't read the code at all.
is that go language?
You are awesome!

I have some question
1. what feature made you want for IKEMEN 0.99 ? is it rollback?

2. How you managed to extract re-create the FX like EX / Super move BG?

3. Is it OK for you if I use some of the FX on my Saber?


and 1 request
same as Foobs
can you put, blast to Y key and last Arc to Z key?

keyboards can't do A+B+C+D