After seeing some dude a few days ago making sprites in the Capcom style and even sharing the ''2d will never die'' sprite tutorials, i decided to give these a shot as well.My name is Msw4568, and i am a newbie here.When i edit the dimensions of the sprite, i utilize a custom pixel view display on Photoshop of 0.83 more or less, is that one correct?Here's some little stuff i started doing since last week.
Thank you guys, i barely starting, i wanna know, on Photoshop, as i mentioned, i use a 0.830 custom pixel display format to adjust the dimensions of my sprites.However i want to get some advice, is that one accurate or at the very least close, because when i take for example a 384x224 picture, it kinda looks not enough trough the 4:3 full screen picture format aimed on arcades and 32-bit home consoles (accurate aspect ratio), however when taking a 384x240 picture, it does look good enough to me.I am making my next sprites, of course using the ''making of El Zombo'' tutorials, but i found some contradictions regarding its method, he mentions using bilinear interpolation in one tutorial and Bicubic in another. plus my version of photoshop (CS6) doesnt really specifyHere are 2 takes of my next sprite.
In the meantime, gave a try to my first portrait sprite.Any suggestions and feedback is well received.
Msw4568 said, October 14, 2020, 11:06:01 amIn the meantime, gave a try to my first portrait sprite.Any suggestions and feedback is well received.Gorgeous! I like!Can we have a look to your references, if you used some?
Didnt finished that Yoh sprite, but i practiced artwork to sprite graphics a little, and this took some time, but honestly it was really funFrom thisTo ThisThe process is do is that i jump between Photoshop and Clip Studio Paint, as a matter of fact, most of the graphic editing that isnt image scaling and color indexing and palette manipulation is done on CSP, particularly because of the custom pixel brushes i gotten from the Clip Studio Assets page, and its so comfy that i dont mind switching betwen programs due to CSP not really having color indexing and palette management, i want to believe this is the same process that Capcom, and perhaps even SNK did to translate artwork to pixels.But i been realizing quite a lot about how this is not sprite art mainly because the entire picture has wider dimensions then any usual screen display or stuff like that, and its becoming a huge mess with hipsters and such people, i even saw someone spriting a sailormoon artwork and getting crap for it.
Msw4568 said, October 22, 2020, 07:56:03 amDidnt finished that Yoh sprite, but i practiced artwork to sprite graphics a little, and this took some time, but honestly it was really funFrom thisTo ThisThe process is do is that i jump between Photoshop and Clip Studio Paint, as a matter of fact, most of the graphic editing that isnt image scaling and color indexing and palette manipulation is done on CSP, particularly because of the custom pixel brushes i gotten from the Clip Studio Assets page, and its so comfy that i dont mind switching betwen programs due to CSP not really having color indexing and palette management, i want to believe this is the same process that Capcom, and perhaps even SNK did to translate artwork to pixels.But i been realizing quite a lot about how this is not sprite art mainly because the entire picture has wider dimensions then any usual screen display or stuff like that, and its becoming a huge mess with hipsters and such people, i even saw someone spriting a sailormoon artwork and getting crap for it.very nice I'm curious to see these "pixel brushes" in action...
Up close on a pixel scale ... it looks AMAZING. This is very exciting stuff man, can't wait to see more
I would like to see more of those MVC-styled portraits from you, MSW. The art is crisp and finely detailed, makes you truly believe that Capcom hasn't lost its touch.I am also very intrigued of the Sakura sprite you did; is that CPS2-based?
no1wammy said, October 22, 2020, 10:47:59 pmI would like to see more of those MVC-styled portraits from you, MSW. The art is crisp and finely detailed, makes you truly believe that Capcom hasn't lost its touch.I am also very intrigued of the Sakura sprite you did; is that CPS2-based?Thank you, and yes, the Sakura one was meant to be CPS2.
I got frustrated at this WIP, turns out that the CLAMP's watercolor style artwork, does not work well with any of the techinques i am trying to do for sprite conversion.As a matter of fact it creates too many messy dithered pixels and makes it daunting and intimidating to say the least, any suggestions?Also, i really need to ask again, and i beg, PLEASE DONT IGNORE THIS POINT THIS TIME, What is the correct number i can use in photoshop to create the same Capcom CPS style pixel display, i use 0.83 for display, and when i start editing my pictures, i try to expand the width horizontally at 120%, but i need to know, is this even close?
Cant see the pic sadly. Hopefully this blog by Rolento helpshttps://iammanyninjas.com/irwt/sprite-cps2.html
GTOAkira said, October 23, 2020, 07:49:25 amCant see the pic sadly. Hopefully this blog by Rolento helpshttps://iammanyninjas.com/irwt/sprite-cps2.htmlThanks for the help, but i am afraid i was already familiar with that article, and sadly it mentions nothing about aspect ratio levels as in numbers, i read somewhere around the internet about sprite dimensions on 4chan, but that was a long time ago, as well as this forum.In the meantime, here's the picture i posted