Posted by Kohaku~★
in All MB characters updated 1-28-12 (Started by Kohaku~★ August 19, 2010, 03:42:58 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Yes, it looks pretty bad. o_o
I forgot the exact value you need to multiply the velocities by (I use a rounded value), but it's just simple multiplication.
- I confirm, the run looks bad.
- Meigokushamon misses at close range (on SPO Ryu by Ryu).
- Ikka follow up sometimes misses.
- Sensa: Meigokushamon looks bad in the corner, with Nanaya disappearing. Plus, it causes cross-up, which is bad.
Overall, very nice character. Thanks a lot for your hard work.
There's something I don't understand. Why add two versions of the "D,F,D,F,p" attack? I mean, "D" version can only be blocked by crouching, while the other can be blocked by standing and by crouching. "D" version does 300 damage, while the other does 250 damage. Really, is there a point in having two versions of this attack? Apart from what I posted, I haven't seen any difference in them. Because of what I posted above, people will probably only use the "D" version. There must be an advantage for the normal version too (like impossible to block by crouching).
Also, it's really difficult to pull out the second backdash, for some reason. And I was expecting that dash to have invicibility frames like in source, yet it doesn't have that. I think it would be a good idea to add them.
I'm still testing it, but overall is a nice thing. Though the forward dash feels really weird. Everybody is already used to the fact that this characters dashes, and doesn't run (like me). Just change it, IMO it fits him better.
Nanaya's voice ripped off form MBAA arcade?
... btw, downloading others
And also... what happened to the images of your web? is it only me?
BANANAYA MAH MAN
So that Capriole infinite is fixed? :3
kohaku's site is full of frogs... or is it a hint youre making cirno next?
Yay, Nananya!
Three quick things about him:
- When he walks forward he slides... and it does not like too good imo. Moonwalk should be only in backward ;p But I guess he would be very slow if you'd try to make his speed fit the sprites
- His taunt is soooo long. Maybe it'll be better to make it a little bit short? Taunitig now is quite like a suicide for him.
- When he's performing "Sensa: Meigokushamon" he disappears for a moment... I know it's how it suppose to be, but maybe you should add some dust for his "dissapearance"? It will lokk better that way imo
Thats all from me. Thanks for another fun character
Great character.
Change that run into a dash. As it stands, it doesn't look right -- AT ALL.
Are you finally putting that frame display tool to work?
Feedback
Nanaya
-Cornerpush on QCF+P should come after the last hit IMO it'd look more natural and make the move much better for pressure
-When you hold down on QCFx2 P, the damage is supposed to be less IIRC, because it hits low and his different properties and stuff
-Dampening is too strict, loosen it a tad, I'd rather not waste 3 meters to get 400 damage off of strings of combos
Not bad sir, not bad at all.
Kohaku doesn't have any more excuses now
Just make it function like the source. Screenbound shouldn't be disabled. It'll definitely look better than him disappearing for no apparent reason.
Does the Overlimit can be activated only in level 3?
... well, for me one buff is enough but it's your choice eh...
so this will be like rajaa's vigor mode only you can combo with your's