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replacing sprites named with group and image number. in Fighter Factory (Read 48146 times)

Started by Momotaro, February 13, 2023, 03:37:17 pm
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replacing sprites named with group and image number. in Fighter Factory
#1  February 13, 2023, 03:37:17 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
OK,
This may have been asked before, but I had no chance finding it.

What I have here is a full set of extracted sprites as BMP files with the exact names :
"-_0-0.bmp"
"-_0-1.bmp"
"-_0-2.bmp"
etc...

I edited them and want to reinject in the source character.

My question is : How can I namage to reiject them in the character with an automated process and with them keeping the same x,y position?
Basically I want :
"-_0-0.bmp" to overwrite group 0 sprite 0
"-_0-1.bmp" to overwrite group 0 sprite 1
"-_0-2.bmp" to overwrite group 0 sprite 2
...

Is it even possible?

If needed, I think I can batch rename my files.

any help is welcome.
Re: replacing sprites named with group and image number. in Fighter Factory
#2  February 15, 2023, 09:35:30 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Extract the sff from ff. If your new files can match those file names you can reinject with all the same positions etc.

Or modify the ffd file (its just txt) to match your new files. You may need to convert them to pcx or png. Forge what ff exports things as.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: replacing sprites named with group and image number. in Fighter Factory
#3  February 15, 2023, 02:37:51 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Extract the sff from ff. If your new files can match those file names you can reinject with all the same positions etc.

Or modify the ffd file (its just txt) to match your new files. You may need to convert them to pcx or png. Forge what ff exports things as.

Thanks buddy.
So, to reinject, what is the function name ? menu area to click?



I had no reply before, so I did it sprite by sprite with "replace this sprite" method.
It's very long, and I'm not sure I'll do it again. But it works and keep the axis.
But YES, I need to know the method for other incoming projects.
Re: replacing sprites named with group and image number. in Fighter Factory
#4  February 16, 2023, 11:31:13 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I haven't used it for ages. But iirc under the sff menu in ff3 at least there is an export sprites and an import sprites option. It uses an ffd file which is unique to fighter factory but should let you do things in bulk with the same axis as it used to have


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.