Incoming second great wall of text, anything that was copy-pasted gets a nice blue color
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-You might want to re-work your super commands, some are too simple (F,F, x/D,DF,F,y/etc.) , generally those kinds of commands are used for special attacks, where as slightly more complicated ones like (D,DF,F,D,DF,F, x/D,DF,F,x+y/etc.) are used for supers.
-ShunGokuSatsu#1's knockdown doesn't seem to last long enough, people can just get up and attack during the pose. It also needs some kind of starting motion.
-Aerial light kick is VERY misaligned.
-The red clsn for the Hell Flame super doesn't go away till you leave the screen, my advice would be to have it on a timer.
-Also, with the Hell Flame super, the giant fire pillars seem unnecessary.
-ShunGokuSatsu#2 still only hits twice out of the 17 "hits", also he stays shadow-ish for too long afterward.
-I suggest that you tighten the combo system a bit, since you can basically mash buttons and render the enemy helpless.
-Back+a has invincibility frames.
-His attacks have infinite priority, you need to cover the red with the blue.
-HellBeast super gives back a whole super bar.
-Speaking of which, the transparancy is messed up on the hell beast itself and you see the background box in some frames.
-The fireball animation is misaligned.
-The explosion fx for the fireball is misaligned.
-Ninjutsu Thrust and Hell Flame should have different commands, it's generally a bad idea to have supers overlap each other like that.
-Hell Frame continues to shake the screen long after the move ends.
-ShunGokuSatsu#2 needs 9 super bars to work, but only uses 5, it also deals no damage at all.
-The teleport kick doesn't work sometimes, leaving him sitting there on the edge of the screen for a few seconds.
-How is making the opponent explode in a bloody mess a "Heroic Brutality"? Wouldn't it make more sense to have it as a regular brutality?