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Darkon full version Released + BONUS (Read 23606 times)

Started by DarkonMk, May 27, 2010, 03:22:38 am
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Darkon full version Released + BONUS
#1  May 27, 2010, 03:22:38 am
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Darkon Full version

Download Darkon here:
http://www.esnips.com/doc/48954355-a502-4ff6-8333-b768ec911d4a/Darkon-FINAL-Released

One of mah greatest creations ever.everything that i put my heart,ass,anything paid off.
yes i created the chest sprite and edited Binho's scorpion skull in mah way.
bunch of new moves,bloodiest and best fatalites,intro,ending,and MORE.
no doubt this is the best binho style MK character.his design is based on UMK4.
the famous MK4 hack i ever created.almost everything is fixed and uncheap. 8)

and heres the bonus,UNMASKED Scorpion.replaced sprites by Cyberlizard

Download Unmasked Scorpion: http://www.sendspace.com/file/wtd3xc

ENJOY


Preview video: http://www.youtube.com/watch?v=UWEFS9zaIJI

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Last Edit: June 07, 2010, 11:17:11 am by DarkonMK
Re: Darkon full version Released + BONUS
#2  May 27, 2010, 08:36:44 am
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Re: Darkon full version Released + BONUS
#3  May 27, 2010, 04:30:43 pm
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Wtf lifebars?
Re: Darkon full version Released + BONUS
#4  May 27, 2010, 05:35:24 pm
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That stage is.....interesting to say the least.  It looks like those two pillars are covered in red catterpilairs.

I GUESS THAT MAKES THEM CATTER-PILLARS RIGHT? 

*dodges tomatoes*
Re: Darkon full version Released + BONUS
#5  May 27, 2010, 06:18:29 pm
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ahahahha catter-pillars ahahahaha!!!
Re: Darkon full version Released + BONUS
#6  May 27, 2010, 07:20:33 pm
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What the FUCK did you do to those rock awesome Guilty Gear X lifebars?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Darkon full version Released + BONUS
#7  May 27, 2010, 07:26:01 pm
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Re: Darkon full version Released + BONUS
#8  May 27, 2010, 07:38:48 pm
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Do not put your char on esnips that website is infected with viruses.

so many hdd crashes QQ
Re: Darkon full version Released + BONUS
#9  May 27, 2010, 07:57:37 pm
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There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Darkon full version Released + BONUS
#10  May 27, 2010, 09:20:38 pm
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Ummmm, yeah...So he had a BAD IDEA...BIG WHOOP. He isn't the first one. There's a few respected char makers out there that don't know the first thing about even installing lifebars/screenpacks. I don't want to mention any names, but my point is it's nothing to worry about if in the end the characters are good.

Anyways, back on topic.
How's the char? Anyone tested it yet? Hi spritework isn't half bad IMO.
I'm at work all day today, but since I find this char interesting, I really want to know.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Darkon full version Released + BONUS
#11  May 27, 2010, 09:50:46 pm
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Re: Darkon full version Released + BONUS
#12  May 27, 2010, 10:17:47 pm
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He was already told this without being flamed.
Re: Darkon full version Released + BONUS
#13  May 27, 2010, 10:20:04 pm
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Note to Darkon: Try not to set 1.0 to HD resolution for thos elifebars. They look better at their proper resolution.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Darkon full version Released + BONUS
#14  May 27, 2010, 11:36:57 pm
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The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#15  May 28, 2010, 12:02:53 am
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The one way I know of in order to fix them would be to alter the life bar's sizes, which is time consuming. Try looking for compatible lifebars for 1.0. PB's red Earth lifebars are a good bet.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Darkon full version Released + BONUS
#16  May 28, 2010, 12:10:54 am
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The one way I know of in order to fix them would be to alter the life bar's sizes, which is time consuming. Try looking for compatible lifebars for 1.0. PB's red Earth lifebars are a good bet.

No, ProtomanX uses CVS2 lifebars. (he has PabloSSB and default.) Get those.
Re: Darkon full version Released + BONUS
#17  May 28, 2010, 01:05:03 am
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I was talking about PhantomBlood.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Darkon full version Released + BONUS
#18  May 29, 2010, 10:11:45 pm
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Okay, since everyone else refuses to comment on anything but the lifebars, I guess it's all up to me to provide feedback on the actual character.

FEEDBACK:

1. His Babality should not turn the opponent into Kirby; it should turn them into a baby. You need one of the baby sprites.

2. His teleport kick move comes out WAY too fast; I can just do it repeatedly and my opponent will never be even able to attack.

3. I realize you were trying to implement a MK combo system style, but I can't finish it before being pushed too far back.

4. Not all the moves in your CMD file work.

That's all I can think of at the moment.
Re: Darkon full version Released + BONUS
#19  May 29, 2010, 10:22:36 pm
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1. His Babality should not turn the opponent into Kirby; it should turn them into a baby. You need one of the baby sprites.

this isn't much of a bad thing, since darkon has cartoon sprites. maybe a cartoon baby would be better but until then kirby is fine.

(babality works in that the "baby" sprite is in the enemy character and the character sends them into a custom state, the result being that baby sprite. so if he wanted this move to work with ALL chars he could just have them turn into kirby, it's alot easier)
Re: Darkon full version Released + BONUS
#20  May 29, 2010, 11:31:47 pm
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Do you know how a Babality even works
Re: Darkon full version Released + BONUS
#21  May 30, 2010, 01:26:35 am
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Do you know how a Babality even works

If your talkin to me,yes.i only forgot to change the Babality into a Kirbyality or something.
and fix your English by adding a "?" at the end of a sentence ;)

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#22  May 30, 2010, 04:21:48 am
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I wasn't talking to you.
And why should you care about how I type?
Re: Darkon full version Released + BONUS
#23  May 30, 2010, 04:26:11 am
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I wasn't talking to you.
And why should you care about how I type?

We're talking about bugs not the way people type.

Okay, since everyone else refuses to comment on anything but the lifebars, I guess it's all up to me to provide feedback on the actual character.

FEEDBACK:

1. His Babality should not turn the opponent into Kirby; it should turn them into a baby. You need one of the baby sprites.

2. His teleport kick move comes out WAY too fast; I can just do it repeatedly and my opponent will never be even able to attack.

3. I realize you were trying to implement a MK combo system style, but I can't finish it before being pushed too far back.

4. Not all the moves in your CMD file work.

That's all I can think of at the moment.

Are you going to fix up those bugs and learn about CMD?
Re: Darkon full version Released + BONUS
#24  May 31, 2010, 03:25:26 am
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idk about bugs AND if you have
fast hands,the moves will work.is just i remove some of them coz they are not needed or cheap.

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#25  May 31, 2010, 03:40:08 am
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Looking great man, Nice edits, And fix these bugs more quackly as you can or orochi gill will be Hulk
Re: Darkon full version Released + BONUS
#26  May 31, 2010, 05:58:26 am
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Re: Darkon full version Released + BONUS
#27  May 31, 2010, 06:04:22 am
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Do you know how a Babality even works

if i remember right it's performed like a normal (super?) move with a custom hit state. the custom hit state is the babality sprite.  the character performing the babality doesn't have half a trillion baby sprites for every mk char in his sff, all the other chars have that baby sprite in their sff.  i don't remember the group number though :sadgoi:

at least that's how it's worked for all the mkmugen and mkproject characters i've played with. i figured this guy's one was made so that it just turns the character into kirby, avoiding all that custom hit state rubbish.

Re: Darkon full version Released + BONUS
#28  May 31, 2010, 06:06:58 am
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A Babality turns the opponent into a baby. Now, what sense would it make to turn it into Kirby given this?
Re: Darkon full version Released + BONUS
#29  May 31, 2010, 06:14:21 am
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his character is a cartoon after all. kirby might not be the best choice, but at least it's some variety.
Re: Darkon full version Released + BONUS
#30  May 31, 2010, 06:18:57 am
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Binho's MK chars were cartoons too, but didn't do wacky, not-MK stuff like that.
Re: Darkon full version Released + BONUS
#31  May 31, 2010, 06:31:02 am
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Binho's MK chars were cartoons too, but didn't do wacky, not-MK stuff like that.

Maybe wacky but Binho can't be bloodier then meh 8)
then again i just forgot to change babality to a kirbyality or something.

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#32  May 31, 2010, 06:37:47 am
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No
Re: Darkon full version Released + BONUS
#33  May 31, 2010, 07:13:53 am
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Great wall of text coming your way.

-No readme :(
-You might want to re-work your super commands, some
are too simple (F,F, x), others are overlapped by others (D,DF,F,F a+b), and some just don't work at all.
-HellBeast super gives back a whole super bar.
-Just nit-picking here, but why is crouching strong kick a punch
and crouching light punch a back flip kick? Shouldn't it be the other way around?
-The teleport kick is too fast, you can basically use it rapidly and make your enemy
is totally helpless.
-The aerial strong kick animation loops and racks up multiple hits.
-The Fireball attack (B,F,b) could be slowed down a bit.
-The fireball animation is misaligned.
-The explosion fx for the fireball is misaligned.
-The red clsn for the flamthrower super doesn't go away till you leave
the screen, my advice would be to have it on a timer. Also it gives back
super bar.
-Also, with the flamethrower super, the giant fire pillars seem unnecessary.
-I suggest that you tighten the combo system a bit, since you can basically mash buttons and render the enemy helpless.
-His attacks have infinite priority, you need to cover the red with the blue.
-Aerial light kick is VERY misaligned.
-ShunGokuSatsu#1's knockdown doesn't seem to last long enough, people can just get
up and attack during the pose. It also needs some kind of starting motion.
-ShunGokuSatsu#1 needs three super bars to work, but only uses one.
-ShunGokuSatsu#2 only hits twice out of the 17 "hits", also he stays shadow-ish for too long afterward.
-Why are there two ShunGokuSatsus?
-The fart attack seems out of place, but that's just me.
-The fatality helper sometimes doesn't work, leaving you sitting there for a while.
-How is making the opponent explode in a bloody mess a "Heroic Brutality"?

Re: Darkon full version Released + BONUS
#34  June 07, 2010, 08:37:08 am
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The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Last Edit: June 07, 2010, 11:17:41 am by DarkonMK
Re: Darkon full version Released + BONUS
#35  June 07, 2010, 08:53:56 pm
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Last Edit: June 07, 2010, 09:50:19 pm by Nanashi_1337
Re: Darkon full version Released + BONUS
#36  June 07, 2010, 08:54:37 pm
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Seriously? An "over 9000" joke?
Sir, quit loading this up with stupid fads kthx
Re: Darkon full version Released + BONUS
#37  June 07, 2010, 09:50:04 pm
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Okay, I didn't read the previous feedback at all, so maybe I will repeat myself. Anyway...

- "a" normal attack is an infinite in the corner.

- Complicated to do, but the combination of "D+b" and "D,DF,F,b" leads to another infinite near the corner.

- B,F,a is an infinite near the corner. You just need timing, but it's really easy to do.

>>> Total of Infinites: 3  :-\

- Srsly, you really need to realize D,DB,B,y is badly done. You're supposed to pass through the screen and appear entering from the other side. Yet you decided to make him stop as if there's a wall and suddenly he teleports himself to the other wall. It's bad. However, the aerial version is good. What happened here?!

- D,DF,F,a is cheap and bad. Simply, it's "Shun Goku Satsu", the attack from Akuma. But instead of going after you slow, he just goes with an insane speed that it's impossible to evade. I don't care it costs all the lifebar, you need to make the attacks blockable (in this case it doesn't count, since this attack is a grab) or possible to evade.

- Reptile's Orb (D,DF,F,B,x) is useless. I mean, B,F,b is faster and costs less than this attack. Both are projectiles btw.

- Ninjutsu Thrust (D,DF,F,y)... look, I can understand if he hits you, but just look at this:

He supposely dashes towards you. So I jump to evade him. And for some reason, you've made this attack hit even if you evade it. This doesn't make sense at all. Oh, and I hope I choose the correct name for the move, since another move, Hell Flame, has the exact same command (only difference is that one starts with ~ and the other not). And it recovers power.

- Hell Flame (if I guessed right) end result.

A beautiful red CLSN in the middle of nowhere, doing nothing at all. --; And it recovers power.

- Hell Beast (F,F,x) is really hard to connect. I don't know what you did here, but the second part of the attack always misses. I've seen few exceptions to that. And another attack that shares the same command as this one, Claw Rush. How can a person do this mistake twice?!

- But after looking at the CMD, Claw Rush doesn't exist. Please, do a better readme, please.

- Roundhorse Kick (B,a) near the corner takes too much life if you just spam the attack. More than 1/4 of the opponent's life.

- Rage (a+b) is just that, rage. A full screen hard to evade since it comes nearly instanly that does 999 combo and makes you spend 6000 powerbar for just a little more than 1/4 of the opponent's life. As I said, pure rage.

- Your secret attack "Raging Darkon" is also supposed to be impossible to use, since you put "~D,DF,F,F,B,a" as the command. Notice the extra "F". So I decided to change it myself to see what is this attack supposed to do, and it does nothing. With that I mean that even if I manage to connect it, the attack itself misses in the middle of the combo and does 0 damage. It always misses at the 17 combo, and you realize you waster 5000 powerbar for nothing. Also, it creates some issues for some characters, reaching the point of even making the opponent completely vanish.

- Crappy effects for the supers. Also, about them, Jesus Christ about the amount of power needed for some supers. Is that hard to use a 3000 powerbar?!

- Debug mode gives me a lot of troubles...

- You forgot to put on the readme how to do the fatalities --;

My honest opinion, your character is really bad. The reason I didn't bash it like in MI is because I'm new in this forum and I don't know if you can put a little bashing here. If I was able to do it... well, I would have commented in a lot of things.
Last Edit: June 07, 2010, 09:53:52 pm by Nanashi_1337
Re: Darkon full version Released + BONUS
#38  June 07, 2010, 10:35:35 pm
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NEW UPDATE BUG FIX final update

http://www.esnips.com/doc/48954355-a502-4ff6-8333-b768ec911d4a/Darkon-FINAL-Released





whats new:
raging aura once your power is reach over 9000
new moves
readme :)
bug fix
and more i think.if i forgot anything else.

Okay, I didn't read the previous feedback at all, so maybe I will repeat myself. Anyway...

- "a" normal attack is an infinite in the corner.

- Complicated to do, but the combination of "D+b" and "D,DF,F,b" leads to another infinite near the corner.

- B,F,a is an infinite near the corner. You just need timing, but it's really easy to do.

>>> Total of Infinites: 3  :-\

- Srsly, you really need to realize D,DB,B,y is badly done. You're supposed to pass through the screen and appear entering from the other side. Yet you decided to make him stop as if there's a wall and suddenly he teleports himself to the other wall. It's bad. However, the aerial version is good. What happened here?!

- D,DF,F,a is cheap and bad. Simply, it's "Shun Goku Satsu", the attack from Akuma. But instead of going after you slow, he just goes with an insane speed that it's impossible to evade. I don't care it costs all the lifebar, you need to make the attacks blockable (in this case it doesn't count, since this attack is a grab) or possible to evade.

- Reptile's Orb (D,DF,F,B,x) is useless. I mean, B,F,b is faster and costs less than this attack. Both are projectiles btw.

- Ninjutsu Thrust (D,DF,F,y)... look, I can understand if he hits you, but just look at this:

He supposely dashes towards you. So I jump to evade him. And for some reason, you've made this attack hit even if you evade it. This doesn't make sense at all. Oh, and I hope I choose the correct name for the move, since another move, Hell Flame, has the exact same command (only difference is that one starts with ~ and the other not). And it recovers power.

- Hell Flame (if I guessed right) end result.

A beautiful red CLSN in the middle of nowhere, doing nothing at all. --; And it recovers power.

- Hell Beast (F,F,x) is really hard to connect. I don't know what you did here, but the second part of the attack always misses. I've seen few exceptions to that. And another attack that shares the same command as this one, Claw Rush. How can a person do this mistake twice?!

- But after looking at the CMD, Claw Rush doesn't exist. Please, do a better readme, please.

- Roundhorse Kick (B,a) near the corner takes too much life if you just spam the attack. More than 1/4 of the opponent's life.

- Rage (a+b) is just that, rage. A full screen hard to evade since it comes nearly instanly that does 999 combo and makes you spend 6000 powerbar for just a little more than 1/4 of the opponent's life. As I said, pure rage.

- Your secret attack "Raging Darkon" is also supposed to be impossible to use, since you put "~D,DF,F,F,B,a" as the command. Notice the extra "F". So I decided to change it myself to see what is this attack supposed to do, and it does nothing. With that I mean that even if I manage to connect it, the attack itself misses in the middle of the combo and does 0 damage. It always misses at the 17 combo, and you realize you waster 5000 powerbar for nothing. Also, it creates some issues for some characters, reaching the point of even making the opponent completely vanish.

- Crappy effects for the supers. Also, about them, Jesus Christ about the amount of power needed for some supers. Is that hard to use a 3000 powerbar?!

- Debug mode gives me a lot of troubles...

- You forgot to put on the readme how to do the fatalities --;

My honest opinion, your character is really bad. The reason I didn't bash it like in MI is because I'm new in this forum and I don't know if you can put a little bashing here. If I was able to do it... well, I would have commented in a lot of things.

That updated version you got was the beta from 6 months ago.
Maybe because he is too lazy to fix the bugs.

I checked the link's date.
Re: Darkon full version Released + BONUS
#39  June 07, 2010, 10:36:15 pm
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Why did you quote two GIANT posts, one above yours, to say that?
Re: Darkon full version Released + BONUS
#40  June 07, 2010, 10:40:39 pm
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That updated version you got was the beta from 6 months ago.
Maybe because he is too lazy to fix the bugs.

I checked the link's date.

Then what was the point of that "NEW UPDATE BUG FIX final update" thing? Also, use Spoilers if you want to quote my post and that other one, since they're big. Or even better, don't quote them, since there's no need for that.
Re: Darkon full version Released + BONUS
#41  June 07, 2010, 10:49:14 pm
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NEW UPDATE BUG FIX final update

http://www.esnips.com/doc/48954355-a502-4ff6-8333-b768ec911d4a/Darkon-FINAL-Released





whats new:
raging aura once your power is reach over 9000
new moves
readme :)
bug fix
and more i think.if i forgot anything else.

Okay, I didn't read the previous feedback at all, so maybe I will repeat myself. Anyway...

- "a" normal attack is an infinite in the corner.

- Complicated to do, but the combination of "D+b" and "D,DF,F,b" leads to another infinite near the corner.

- B,F,a is an infinite near the corner. You just need timing, but it's really easy to do.

>>> Total of Infinites: 3  :-\

- Srsly, you really need to realize D,DB,B,y is badly done. You're supposed to pass through the screen and appear entering from the other side. Yet you decided to make him stop as if there's a wall and suddenly he teleports himself to the other wall. It's bad. However, the aerial version is good. What happened here?!

- D,DF,F,a is cheap and bad. Simply, it's "Shun Goku Satsu", the attack from Akuma. But instead of going after you slow, he just goes with an insane speed that it's impossible to evade. I don't care it costs all the lifebar, you need to make the attacks blockable (in this case it doesn't count, since this attack is a grab) or possible to evade.

- Reptile's Orb (D,DF,F,B,x) is useless. I mean, B,F,b is faster and costs less than this attack. Both are projectiles btw.

- Ninjutsu Thrust (D,DF,F,y)... look, I can understand if he hits you, but just look at this:

He supposely dashes towards you. So I jump to evade him. And for some reason, you've made this attack hit even if you evade it. This doesn't make sense at all. Oh, and I hope I choose the correct name for the move, since another move, Hell Flame, has the exact same command (only difference is that one starts with ~ and the other not). And it recovers power.

- Hell Flame (if I guessed right) end result.

A beautiful red CLSN in the middle of nowhere, doing nothing at all. --; And it recovers power.

- Hell Beast (F,F,x) is really hard to connect. I don't know what you did here, but the second part of the attack always misses. I've seen few exceptions to that. And another attack that shares the same command as this one, Claw Rush. How can a person do this mistake twice?!

- But after looking at the CMD, Claw Rush doesn't exist. Please, do a better readme, please.

- Roundhorse Kick (B,a) near the corner takes too much life if you just spam the attack. More than 1/4 of the opponent's life.

- Rage (a+b) is just that, rage. A full screen hard to evade since it comes nearly instanly that does 999 combo and makes you spend 6000 powerbar for just a little more than 1/4 of the opponent's life. As I said, pure rage.

- Your secret attack "Raging Darkon" is also supposed to be impossible to use, since you put "~D,DF,F,F,B,a" as the command. Notice the extra "F". So I decided to change it myself to see what is this attack supposed to do, and it does nothing. With that I mean that even if I manage to connect it, the attack itself misses in the middle of the combo and does 0 damage. It always misses at the 17 combo, and you realize you waster 5000 powerbar for nothing. Also, it creates some issues for some characters, reaching the point of even making the opponent completely vanish.

- Crappy effects for the supers. Also, about them, Jesus Christ about the amount of power needed for some supers. Is that hard to use a 3000 powerbar?!

- Debug mode gives me a lot of troubles...

- You forgot to put on the readme how to do the fatalities --;

My honest opinion, your character is really bad. The reason I didn't bash it like in MI is because I'm new in this forum and I don't know if you can put a little bashing here. If I was able to do it... well, I would have commented in a lot of things.

That updated version you got was the beta from 6 months ago.
Maybe because he is too lazy to fix the bugs.

I checked the link's date.

*pisses off Gill*

Awesome Darkon character, i still have the old one that came with the OCMUGEN project, does need work though, look, test, finalize, clean up the character before you release it, Man. *says the person who made the retarded, broken Combusken character*

Lol
Re: Darkon full version Released + BONUS
#42  June 08, 2010, 12:38:39 am
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  • This is a Personal Text :D
    • www.youtube.com/user/DarkonMK
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reason you didnt see Claw Rush is because im tooo lazy to name it what it is,coz is pointless and i name it shit.
and why do i keep have to make updating versions nonstop?
can i at least have a life?
im gona try to make 1 more updated version + fix and im gona have to delete some moves and crap.

i never have any probs when i test it for 8 hours including all modes and chars.
no bug,or shit.i later fell asleep

btw im not pissed just tired ;D
and thx Seth

Heres old version if you want. NO ESNIPS! just sendspace
http://www.sendspace.com/file/bbn8jy

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#43  June 08, 2010, 12:43:16 am
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    • Spain
reason you didnt see Claw Rush is because im tooo lazy to name it what it is,coz is pointless and i name it shit.
and why do i keep have to make updating versions nonstop?
can i at least have a life?
im gona try to make 1 more updated version + fix and im gona have to delete some moves and crap.

i never have any probs when i test it for 8 hours including all modes and chars.
no bug,or shit.i later fell asleep

btw im not pissed just tired ;D
and thx Seth

Heres old version if you want. NO ESNIPS! just sendspace
http://www.sendspace.com/file/bbn8jy

Finally! Something other than esnips. That's a big improvement IMO (although why the old version? Is it better than the new one?). Anyway, I'm putting here feedback so you use it later when you have time. That someone posts feedback doesn't mean that you have to go and correct any problem commented inmediately. It's like a note sticked in your fridge so you know you have to do what it says one day. You shouldn't forget about it, at least. And thanks god somebody decided to use spoilers for once.
Re: Darkon full version Released + BONUS
#44  June 08, 2010, 12:46:22 am
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  • This is a Personal Text :D
    • www.youtube.com/user/DarkonMK
the new one is only at esnips

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#45  June 08, 2010, 09:21:31 am
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  • Unity of Hearts
    • Spain
the new one is only at esnips

And my question is, why? I mean, we want to try the new changes, so put the new version in sendspace. We don't really care about the old version (unless it's way better than the new one, which would be really strange).
Re: Darkon full version Released + BONUS
#46  June 08, 2010, 09:42:00 am
  • **
  • This is a Personal Text :D
    • www.youtube.com/user/DarkonMK

The Original Darkon coming soon to Mugen, in the meanwhile, Fuck that shitty gay ass prick who claims to be Darkon. some type of MK Fan Character that I must destroy.
Re: Darkon full version Released + BONUS
#47  June 08, 2010, 07:53:54 pm
  • ******
  • Unity of Hearts
    • Spain
Re: Darkon full version Released + BONUS
#48  June 08, 2010, 11:28:49 pm
  • *
  • or "#%?'M@%&+!" for short.
Incoming second great wall of text, anything that was copy-pasted gets a nice blue color :)

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